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I went from riding high with the best valuation and opening new companies and being a sicko in 41 to selling all my shares and shuffling trains to afford an 8 train. Good game
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# ? Mar 4, 2024 17:05 |
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# ? Jun 1, 2024 01:42 |
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Chill la Chill posted:I went from riding high with the best valuation and opening new companies and being a sicko in 41 to selling all my shares and shuffling trains to afford an 8 train. Wow, GH2 really opened up the character classes
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# ? Mar 4, 2024 17:54 |
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Chill la Chill posted:I went from riding high with the best valuation and opening new companies and being a sicko in 41 to selling all my shares and shuffling trains to afford an 8 train. So company A owns company B which owns company C. C buys junk assets from A at an inflated value. B engineers a situation where it is forced to liquidate its underperforming assets (including the overvalued C shares) leaving it in a healthy state. A then merges with B, giving it a pile of money and assets and no liabilities. Has the owner/director of A committed any crimes they could be prosecuted for? Asking for a friend.
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# ? Mar 4, 2024 20:59 |
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the most ingenious design in gloomhaven is the way they hide the fact that you’re just doing a procedure over and over and not really playing a game and they maintain the bamboozle long enough to sucker people to vote it up on bgg before they drop it or realize the truth and forget to update the rating
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# ? Mar 4, 2024 21:13 |
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Admiralty Flag posted:Wow, GH2 really opened up the character classes Train baron lets you suplex train companies
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# ? Mar 4, 2024 23:12 |
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train banon? there’s not much point, he leaves the party for good after the first ultros fight anyway
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# ? Mar 4, 2024 23:35 |
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PRADA SLUT posted:the most ingenious design in gloomhaven is the way they hide the fact that you’re just doing a procedure over and over and not really playing a game and they maintain the bamboozle long enough to sucker people to vote it up on bgg before they drop it or realize the truth and forget to update the rating Skill issue. Always play hard for XP and gold, and especially for your retirement condition. Who cares if you take longer to complete the scenario or take extra damage? Crank that XP! Level up constantly. Buy new items constantly. That way, it's not the same procedure. You get to adapt your procedure. And then retire and get a new character. Never accept a retirement condition that is beyond your control. By the time you've played through 6 characters, you've beaten the game and got tons of hours of fun.
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# ? Mar 5, 2024 01:43 |
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PRADA SLUT posted:you’re just doing a procedure over and over and not really playing a game
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# ? Mar 5, 2024 02:00 |
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PRADA SLUT posted:the most ingenious design in gloomhaven is the way they hide the fact that you’re just doing a procedure over and over and not really playing a game and they maintain the bamboozle long enough to sucker people to vote it up on bgg before they drop it or realize the truth and forget to update the rating
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# ? Mar 5, 2024 03:50 |
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Board Games 5E: they hide the fact that you’re just doing a procedure over and over
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# ? Mar 5, 2024 04:14 |
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I thought I was having fun but it was my brain tricking me with chemicals.
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# ? Mar 5, 2024 04:22 |
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man, there was a good 4 hours before anyone responded to the obvious bait post
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# ? Mar 5, 2024 04:26 |
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the holy poopacy posted:man, there was a good 4 hours before anyone responded to the obvious bait post Procedural drama
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# ? Mar 5, 2024 04:39 |
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They just announced a new Mage Knight expansion. I wonder what dumb bullshit the enemies will do this time.
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# ? Mar 5, 2024 04:44 |
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Sokani posted:They just announced a new Mage Knight expansion. I wonder what dumb bullshit the enemies will do this time. And how poorly the components will match the existing game
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# ? Mar 5, 2024 05:20 |
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Sokani posted:They just announced a new Mage Knight expansion. I wonder what dumb bullshit the enemies will do this time. I’m sure both of them will enjoy it
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# ? Mar 5, 2024 08:31 |
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Tekopo posted:I’m happy that the MK fans finally get a new expansion Yes, I’m sure my MK buddy and I will have a great time with it But only if they finally add more deed cards
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# ? Mar 5, 2024 08:51 |
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DashingGentleman posted:Yes, I’m sure my MK buddy and I will have a great time with it Odds that they will be the same size as the existing ones?
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# ? Mar 5, 2024 12:08 |
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Saw the SU&SD review for Earthborne Rangers (https://earthbornegames.com/) It has an official demo available on TTS, giving it a try. Stuffed a dangerous plant into a stew pot, I'm now late pledging the 2nd printing on gamefoundry. (spoilers for two of the cards in the TTS Demo for Earthborne Rangers) Also loving the deck building mechanics for this so far.
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# ? Mar 5, 2024 12:20 |
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Modiphius is making a Mass Effect board game by Eric Lang and Calvin Wong. https://www.polygon.com/tabletop-games/24090070/mass-effect-board-game-release-date-price
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# ? Mar 5, 2024 15:05 |
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CitizenKeen posted:Modiphius is making a Mass Effect board game by Eric Lang and Calvin Wong. I wonder how they will translate a 90% story based experience onto the living room table.
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# ? Mar 5, 2024 16:00 |
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Molrok posted:Saw the SU&SD review for Earthborne Rangers (https://earthbornegames.com/) Ugh I'm tired and my brain tried to instinctively tried to parse "Being/Human/Ranger" as pronouns and kind of just shutdown for a good five seconds like it ran into some sort of runtime error.
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# ? Mar 5, 2024 16:12 |
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# ? Mar 5, 2024 16:33 |
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haddedam posted:I wonder how they will translate a 90% story based experience onto the living room table. the sequel to tales of the arabian nights
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# ? Mar 5, 2024 17:14 |
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CitizenKeen posted:Modiphius is making a Mass Effect board game by Eric Lang and Calvin Wong. I wonder how it'll stack up against ISS Vanguard which already is a pretty good translation of Mass Effect into a board game.
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# ? Mar 5, 2024 21:18 |
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Is this a promo? Or a joke? !Klams fucked around with this message at 01:02 on Mar 6, 2024 |
# ? Mar 5, 2024 21:37 |
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wow, Różalski's art just keeps improving
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# ? Mar 5, 2024 23:39 |
Was it Jamey Stegmaier who had a bunch of data about balancing his games but drew the wrong conclusions? I half remember an anecdote about someone whiffing on balance issues, but wasn't sure if it was him.
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# ? Mar 6, 2024 00:50 |
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Carillon posted:Was it Jamey Stegmaier who had a bunch of data about balancing his games but drew the wrong conclusions? I half remember an anecdote about someone whiffing on balance issues, but wasn't sure if it was him. Was it the story of Ignacy Trzewiczek getting some good advice from Vlaada and then going "Hm, an interesting point" and completely disregarding it?
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# ? Mar 6, 2024 03:04 |
Archenteron posted:Was it the story of Ignacy Trzewiczek getting some good advice from Vlaada and then going "Hm, an interesting point" and completely disregarding it? Maybe! I remember it as a story where a designer gathered a lot of data about balance or factions. But when the data was released along with the conclusions, I think the conclusions were the opposite of what the data showed. Not sure if that tracks your story?
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# ? Mar 6, 2024 03:56 |
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This was the relevant quote from the prior thread.bobvonunheil posted:Ignacy Trzewiczek is generally panned in this thread for a board game design diary he posted where famed designer Vlaada Chvatil told him 'you can't have bad events and good events coming from the same deck, you need to split them up to create a more consistent and enjoyable gaming experience', Ignacy went 'hmm yes that is a good idea' then completely and utterly ignored his advice. Regarding Robinson Crusoe, I believe... which checks out.
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# ? Mar 6, 2024 04:08 |
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Carillon posted:Maybe! I remember it as a story where a designer gathered a lot of data about balance or factions. But when the data was released along with the conclusions, I think the conclusions were the opposite of what the data showed. Not sure if that tracks your story? Yeah, Vlaada's advice on Robinson Crusoe wasn't based on collected data, it was Vlaada explaining "If you make 40% of the event deck good and 60% bad, and balance the game expecting 2 of the 5 events to be good, then some games you'll get 5 bad events and the game will randomly be an autoloss. The only way to control your game's balance is to make 100% of the event deck bad."
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# ? Mar 6, 2024 04:09 |
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Carillon posted:Maybe! I remember it as a story where a designer gathered a lot of data about balance or factions. But when the data was released along with the conclusions, I think the conclusions were the opposite of what the data showed. Not sure if that tracks your story?
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# ? Mar 6, 2024 04:17 |
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Carillon posted:Maybe! I remember it as a story where a designer gathered a lot of data about balance or factions. But when the data was released along with the conclusions, I think the conclusions were the opposite of what the data showed. Not sure if that tracks your story?
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# ? Mar 6, 2024 04:19 |
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hoiyes posted:I vaguely remember there being some discussion about fixes for Tapestry based on win rates, which were implement as very lazy "start with X points more (or fewer)" rather than actually fixing the underlying mechanics. New patch just dropped boys Great thing is, even if you somehow manage to balance this mess (lol @ futurists somehow making it out of playtesting), you still end up digging through the technology deck or whatever to find the best ones because those are quite unbalanced too. Eraflure fucked around with this message at 04:46 on Mar 6, 2024 |
# ? Mar 6, 2024 04:21 |
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The Tapestry story is based on this BGG post where someone makes an in depth analysis of Tapestry play data, and halfway down the page Jamie adds in the results of a simple win survey he ran as additional data. To be fair, he doesn’t claim that this is his whole play testing data or analysis, but because it doesn’t even have a corresponding number of losses/plays, and it has clear blowouts, it gives the impression he doesn’t know how to gather and analyse useful data. Given my second play of Tapestry where I had the Futurists, and with the first patch nerf, I was still able to win with well more score than the other two players combined, I have a slightly pessimistic view of what that post represents.
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# ? Mar 6, 2024 04:42 |
Thanks all, I think it was the tapestry anecdote I was thinking of. That Robinson Crusoe certainly explains the feedback I've heard about that game.
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# ? Mar 6, 2024 05:43 |
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Joe Pilkus @TheProfessor posted:Folks, Not from Jamie himself but I had a good lol. What, you thought we had 50+ people spend 3 months playtesting this game to try to balance it? You fools. You rubes.
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# ? Mar 6, 2024 05:48 |
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hoiyes posted:I vaguely remember there being some discussion about fixes for Tapestry based on win rates, which were implement as very lazy "start with X points more (or fewer)" rather than actually fixing the underlying mechanics. There may have been a similar issue with Scythe, with him simply suggesting a points auction as a fix which is fine for players who have a strong understanding of the game but doesn't help the NPE in both games of being stuck with an underpowered faction and not being able to actually achieve things the other factions can. There's only two broken faction/action combos in Scythe out of 25 in the base box, so that problem could be solved with a small slip of paper saying "Do not pair Rusviet/Industrial or Crimea/Patriotic".
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# ? Mar 6, 2024 09:18 |
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# ? Jun 1, 2024 01:42 |
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The real solution to balance issues is to not care about winning or losing. Just enjoy spending time indoors with people. If you want to win so much learn some slight of hand and start cheating. I played Art Robbery yesterday, which is a fun Knizia auction game. I correctly guessed like half the rules and the designer of the game. So nothing earth-shattering, but a nice little filler. I really dug the production by Hel Vetiq, very Oink-like. Small box, very pleasing art and 1 pretty chunky bit of wood.
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# ? Mar 6, 2024 10:31 |