|
bandaid.friend posted:I'm giving heavy armour a go. Only played against bugs so far. It's pretty funny now when i get knocked by a charger and go flying and still survive, but more often I'm finding myself surrounded and unable to stim from the incoming hiys. Annoyingly damage feels inconsistent - sometimes a full charger hit doesn't kill me, but also i was jogging around a stationary charger when it turned, not an attack, and i died outright. https://www.youtube.com/watch?v=ntp6SJ58Lsk tl;dw armor does work but it doesn't affect getting headshot. The player head hitbox is big enough to be hit fairly often, even by the smallest bugs if you do something like crouch or look down. Large bugs can easily swipe your head. Bots will actively aim for your head. Different helmets do not seem to have any affect. Ultimately you are probably better off with the increased movespeed and stamina that light armor provides right now. Knowing the head is so vulnerable makes the shield even more important to bring imo.
|
# ? Mar 7, 2024 15:34 |
|
|
# ? May 24, 2024 21:44 |
|
Happy Noodle Boy posted:https://x.com/helldivers2/status/1765737775570026861?s=61&t=fWsm-upldseXptBaVlet9Q
|
# ? Mar 7, 2024 15:36 |
|
*PSN account required. Content shown requires base game, paid purchase of Super Credits, and game progression to unlock. I'm hoping that that's a clumsily-worded disclaimer, mainly because I can't imagine how they would differentiate between paid for super credits and ones you nicked from the shipping containers. OH BOY am I ever excited about an electro-shotgun
|
# ? Mar 7, 2024 15:38 |
|
I gotta say, for such a simple game this is a hell of a lot of fun. I wonder if they might put some sort of tower defense mechanic into it for some missions, where your job is to defend an outpost for 10 minutes from hoards of small bugs. Seeing endless bug slaughter might be fun. Or maybe they have that already and I just haven't found it yet.
|
# ? Mar 7, 2024 15:40 |
|
Played a level 7 against bugs and got run down by a charger while the rest of the team had hosed off. I ran into a base thiniking I could get away from it but it just clipped through a wall like it wasn't there. I died after the dropship had been called down but after reinforcements were timed out, so I was the only one who didn't extractFabricated posted:This is funny but there's a part of me that kinda hopes someone spins up a website that datamines and determines exactly where players should split their efforts to completely own the dev's hand-crafted invasion expansions/feints (like they're expecting this to pull people away from stopping the bug expansion, but enough people stay in to stop that too), just because that sort of thing is usually really entertaining to watch Y'know what? If this is an excuse as to mechs being delayed after all the bitching about the balance patch... nexus6 fucked around with this message at 15:44 on Mar 7, 2024 |
# ? Mar 7, 2024 15:41 |
|
wow the robot eradicate missions are way more fun now
|
# ? Mar 7, 2024 15:41 |
|
Yessssssss Sickle.
|
# ? Mar 7, 2024 15:46 |
|
Cimber posted:I gotta say, for such a simple game this is a hell of a lot of fun. I wonder if they might put some sort of tower defense mechanic into it for some missions, where your job is to defend an outpost for 10 minutes from hoards of small bugs. Seeing endless bug slaughter might be fun. This is basically an eradicate mission--you're tasked with killing hundreds of enemies in a small location. There's no "hold this ground or you lose" condition, but it is functionally there as the mission becomes increasingly difficult if you get pushed out of the defensible positions. The bot version really fits the aesthetic as it takes place at the top of a fortress, and the bots generally need to path up switchbacks to get to the 'defensible' landing area where the players land.
|
# ? Mar 7, 2024 15:56 |
|
|
# ? Mar 7, 2024 15:59 |
|
This is sad, this is disgusting, oh well time to kill more enemies of Super Earth. E; Also didn't take long for the subreddit to go from funny memes to turn on the devs because of some weapon nerfs. lol
|
# ? Mar 7, 2024 16:05 |
|
Hmm, does this mean some strategies will be tied to certain planets? Like if we lose this one in the future, will mechs be unavailable until it's reliberated?
|
# ? Mar 7, 2024 16:07 |
|
Be advised: honk shoo I’ll let everyone else take care of it while I go back to bed
|
# ? Mar 7, 2024 16:09 |
|
The Sickle will go great with my Imperial Guard themed look
|
# ? Mar 7, 2024 16:10 |
|
This is a legit cool and fun way of releasing new content. also: https://twitter.com/PlayStationUK/status/1765755735772700986 Man I hope the 1k price is fixed, at least for a while. I've earned ~1.5k from play, but blown a load on speedy armour in the super store, so I'm down to 800. 1k a pop feels pretty reasonable, given the rate of accumulation
|
# ? Mar 7, 2024 16:11 |
|
chargers are maybe the worst part of this game on the highest difficulties, i dont bother playing bug planets anymore
|
# ? Mar 7, 2024 16:12 |
|
ShadowMar posted:chargers are maybe the worst part of this game on the highest difficulties, i dont bother playing bug planets anymore
|
# ? Mar 7, 2024 16:15 |
|
7 is manageable but 8/9 are just stupid for bugs. Hulks and Tanks are much more manageable than Chargers and Bile Titans
|
# ? Mar 7, 2024 16:17 |
|
Ah man I love that they're tying the release of new content in with the evolving story of the war effort. Cool stuff.
|
# ? Mar 7, 2024 16:18 |
|
explosivo posted:Ah man I love that they're tying the release of new content in with the evolving story of the war effort. Cool stuff.
|
# ? Mar 7, 2024 16:18 |
|
I hate the fat acid spewing bugs and the other acid spewing bugs that are black. Both have killed me more times than anything. I move away thinking I’m clear and then
|
# ? Mar 7, 2024 16:19 |
|
So after seeing so many posts complaining about meteors I quickplayed into a few 9's on a meteor planet and was expecting bullshit instant death like people in the thread were saying.
|
# ? Mar 7, 2024 16:19 |
|
God drat I love this game.
|
# ? Mar 7, 2024 16:19 |
|
Automatons are way more fun to deal with than bugs because their heavies will kill you way faster than bug heavies typically will but have actual sensible weak points that kill them incredibly quickly if you can hit them. It is terminally unfun to play charger matador against like 4 chargers while slowly whittling away at them with a flamer or something, which is why people gravitated towards the railgun en masse in the first place. Automaton missions rule.
|
# ? Mar 7, 2024 16:20 |
|
Ra Ra Rasputin posted:So after seeing so many posts complaining about meteors I quickplayed into a few 9's on a meteor planet and was expecting bullshit instant death like people in the thread were saying. poo poo must be bugged sometimes or it's just really hard to see this gigantic spotlight you speak of on planets with lighter surfaces. Because I was on the planet that looks like the moon last night and those meteors were not able to be avoided at all and we were looking very hard for signs to tell us where they were landing.
|
# ? Mar 7, 2024 16:21 |
|
I feel like I'm only one in thinking the idea of wanting builds and loadouts to be able to stand tall and hold off a bunch of chargers and titans to go against what the game is about. It's an endless war fighting over planets. Sometimes we'll be winning but I think sometimes we need to be losing and getting our asses kicked. We should sometimes run into these situations and go welp I'm going to die on this planet let's make it count for something. Mission objectives not being tied to our successful exfil already plays into this and I think the devs are good to lean into this. That said, the big issues from this is that current game's progression (samples) relies on you actually making it out alive with said samples. I think them embracing death but also giving us secondary alternatives to collecting resources and maybe gaining reinforcements in mission would go a long way in making the impossible enemy force and harder difficulty gameplay loop better. It's no longer an all or nothing gotta complete everything AND make it out alive to get the super samples. It would also put less stress on the necessity of needing a meta loadout to keep up with the enemy because again the singular goal of making it out alive is no longer the only way to progress.
|
# ? Mar 7, 2024 16:21 |
|
Ra Ra Rasputin posted:So after seeing so many posts complaining about meteors I quickplayed into a few 9's on a meteor planet and was expecting bullshit instant death like people in the thread were saying. Please show me a video of this giant spotlight that you can easily avoid. I think this might be a thing that is affected by your video settings because there is not a clear easily avoided indicator for me that I've noticed, it just gets brighter like half a second before it hits you and you can maybe avoid if you dive instantly without hesitation
|
# ? Mar 7, 2024 16:22 |
|
explosivo posted:poo poo must be bugged sometimes or it's just really hard to see this gigantic spotlight you speak of on planets with lighter surfaces. Because I was on the planet that looks like the moon last night and those meteors were not able to be avoided at all and we were looking very hard for signs to tell us where they were landing. I can't say I've ever seen the spotlight - screenshot/video?
|
# ? Mar 7, 2024 16:22 |
|
Ra Ra Rasputin posted:So after seeing so many posts complaining about meteors I quickplayed into a few 9's on a meteor planet and was expecting bullshit instant death like people in the thread were saying. They really are just FFXIV style aoe markers, aren't they?
|
# ? Mar 7, 2024 16:23 |
|
Ion storm can get hosed tho
|
# ? Mar 7, 2024 16:23 |
|
apostateCourier posted:They really are just FFXIV style aoe markers, aren't they? I am more than a little disappointed by the people saying they were bullshit unavoidable instant death that killed them half a dozen times. I am willing to accept there could be some planets or times of days where it's much less obvious than tien kwan.
|
# ? Mar 7, 2024 16:24 |
|
Happy Noodle Boy posted:I feel like I'm only one in thinking the idea of wanting builds and loadouts to be able to stand tall and hold off a bunch of chargers and titans to go against what the game is about. It's an endless war fighting over planets. Sometimes we'll be winning but I think sometimes we need to be losing and getting our asses kicked. We should sometimes run into these situations and go welp I'm going to die on this planet let's make it count for something. Mission objectives not being tied to our successful exfil already plays into this and I think the devs are good to lean into this. Dailies should give super samples instead of medals IMO, at least some of them
|
# ? Mar 7, 2024 16:24 |
|
Everyone needs to log out of that subreddit, devs included. What a dumpster fire
|
# ? Mar 7, 2024 16:25 |
|
I played last night in a volcano eruption, which was meteor-ish. Just splashes of fire hitting the ground occasionally. You'd get a warning when it started up. I couldn't see any indicator on the ground, you'd just randomly get splashed. Maybe I just didn't see it on the jungle floor. I never died to it, though I did get hit and taken down to maybe 20% health a few times. It did blow up a bunch of bugs though!
|
# ? Mar 7, 2024 16:26 |
|
Ra Ra Rasputin posted:I am more than a little disappointed by the people saying they were bullshit unavoidable instant death that killed them half a dozen times. Yeah they’re completely avoidable, had no problem navigating a meteor shower. The bugs on the other hand were getting absolutely hammered.
|
# ? Mar 7, 2024 16:27 |
|
Ra Ra Rasputin posted:So after seeing so many posts complaining about meteors I quickplayed into a few 9's on a meteor planet and was expecting bullshit instant death like people in the thread were saying.
|
# ? Mar 7, 2024 16:28 |
|
Piell posted:Please show me a video of this giant spotlight that you can easily avoid. I think this might be a thing that is affected by your video settings because there is not a clear easily avoided indicator for me that I've noticed, it just gets brighter like half a second before it hits you and you can maybe avoid if you dive instantly without hesitation https://www.youtube.com/watch?v=iBaW7tpvKf8&t=93s
|
# ? Mar 7, 2024 16:28 |
|
Ra Ra Rasputin posted:So after seeing so many posts complaining about meteors I quickplayed into a few 9's on a meteor planet and was expecting bullshit instant death like people in the thread were saying. they don't always show up or sometimes you have maybe one second to get out of the way before the meteor impacts, it's fucky
|
# ? Mar 7, 2024 16:30 |
|
Oh, the white dots that appear 0.5 seconds before impact?
|
# ? Mar 7, 2024 16:31 |
|
Guess I'm blind or a big dumb baby (or both) but this isn't as clear as you are making it out to be. Also if the spotlights are blue then that explains why I was not able to see anything on the planet with a whiteish blueish surface until I died from it.
|
# ? Mar 7, 2024 16:34 |
|
|
# ? May 24, 2024 21:44 |
|
nexus6 posted:Oh, the white dots that appear 0.5 seconds before impact? You can see two at the top of the screen at the timestamp that take about 8 seconds before they land. At 1:37 you can see the start of a spotlight on the top left and it lands and kills some bugs at 1:45 on screen. The volcano eruptions I couldn't see any warning signs in that video. Ra Ra Rasputin fucked around with this message at 16:37 on Mar 7, 2024 |
# ? Mar 7, 2024 16:34 |