|
Just more tanks and hulks (or chargers and titans) AND stratagem limits doesn't sound too fun, tho I do appreciate the process of really comparing your stratagems when you can take one less from time to time. New harder enemies with new takedown techniques would rule and here's to hoping it's what the devs are planning.
|
# ? Mar 7, 2024 22:33 |
|
|
# ? May 24, 2024 14:59 |
|
Baby T. Love posted:I've only watched the Brood Commander section so far, but it's interesting that he shows that the Light Penetration Slugger can penetrate the head (Red X), while the Light Armor Penetration Breaker and Liberator cannot, and get damage reduction (White X), but doesn't bother taking this to the conclusion that the devs have already revealed, that Armor is on a 10-point scale and that Light Armor is a Range of numbers within that scale. I'd really like someone to try and get those specific 1-10 Armor and Pen numbers. It's actually just a typo and the slugger penetrates medium armor. But yes it's a little silly he doesn't make the connection. Really good video though, though the most valuable piece of info there is that blasting exposed fleshy bits on chargers with small arms DOES damage them?? That's a hell of a visual bug
|
# ? Mar 7, 2024 22:35 |
|
johnny park posted:It's actually just a typo and the slugger penetrates medium armor. But yes it's a little silly he doesn't make the connection. That's what I'm saying though, it's not a typo. The Slugger has the highest end of Light armor Pen, perhaps a Level 3, which gives it a White X (Damage reduced) against Armor of the same level. In the video you can see the head of the Brood Commander has the same level as the Slugger (White X), while Medium Armor Pen weapons get full damage (Red X). It's weird that he understands what the Xs mean and did testing to confirm what the Xs mean, but didn't talk about the multiple levels of Penetration within the Light Medium and Heavy categories. The Devs confirmed this is how it works. It's been posted in this thread. I'll try to find it and edit this. Here's the tweet. Baby T. Love fucked around with this message at 22:48 on Mar 7, 2024 |
# ? Mar 7, 2024 22:44 |
|
Yeah I know about the numbers but I'd argue that anything that doesn't bounce off medium armor is medium armor penetrating, even if it doesn't do full damage. So the slugger may be a 4 where the AMR is a 6 or whatever
|
# ? Mar 7, 2024 22:47 |
|
i love the new end mission screen
|
# ? Mar 7, 2024 22:47 |
Graphically it also seems to imply that if you can hit it hard enough when equal to the armor rating you can blow the armor off and effectively reduce it? That's what the Slugger seems to do
|
|
# ? Mar 7, 2024 22:47 |
|
MonsterEnvy posted:All Terminids. I didn't even realize I was shredding such a variety of things!
|
# ? Mar 7, 2024 22:47 |
|
johnny park posted:Yeah I know about the numbers but I'd argue that anything that doesn't bounce off medium armor is medium armor penetrating, even if it doesn't do full damage. So the slugger may be a 4 where the AMR is a 6 or whatever Ah I see what you mean. But Slugger gets White X against both Brood Commander Heads and White X against Hiveguard heads, so they must have the same Armor Level. Something else must be going on with Penetration beyond just the Pen number flat checking against the Armor number, or the White X must mean something else than "the Pen and Armor numbers match, damage reduced". n/m, the Slugger gets Red X on Brood Commander Head. e: So given that, the Slugger which is tagged "Light Armor Pen" penetrates (Red X) all Light Armor, which means it's Penetration value sits equal to the lowest value of Medium Armor, but it isn't considered Medium Armor Pen as it doesn't fully penetrate. So yeah I think that's the confusion. The starting value for Medium Armor Pen and Medium Armor are offset by 1 if the Slugger's Pen rating is not a typo. Baby T. Love fucked around with this message at 23:07 on Mar 7, 2024 |
# ? Mar 7, 2024 22:57 |
|
Been wearing enforcer armor (the slightly heavier medium superstore armor that's white and blue colored) and it feels remarkably tanky against the robots. I know the 50% explosive resist perk was always effective against them but right now if a turret or devastator blasts near me I just get ragdolled with nary a scratch. Even direct hits don't deal that much damage I think, unless it's a headshot of course.
|
# ? Mar 7, 2024 22:57 |
|
The armor that lets you survive a lethal hit 50% of the time can let you survive overcharging the railgun or getting hit by a meteor. The meteor hit breaks both arms, both legs, and gives you a chest wound if you survive.
|
# ? Mar 7, 2024 22:59 |
|
lol apparently the EAT and recoiless rifle were both buffed this patch and the devs just didn't say anything about it
|
# ? Mar 7, 2024 23:00 |
|
The changes they made in the patch and their attitude towards the highest difficulties puts me at ease that this will be a monkey paw wish fulfilled for those whining about the harder difficulties.
|
# ? Mar 7, 2024 23:01 |
|
BabelFish posted:The armor that lets you survive a lethal hit 50% of the time can let you survive overcharging the railgun or getting hit by a meteor. welp ive gotta experience this bc that rules
|
# ? Mar 7, 2024 23:01 |
|
turn off the TV posted:lol apparently the EAT and recoiless rifle were both buffed this patch and the devs just didn't say anything about it
|
# ? Mar 7, 2024 23:04 |
|
BabelFish posted:The armor that lets you survive a lethal hit 50% of the time can let you survive overcharging the railgun or getting hit by a meteor. this made me laugh really hard this game is great also how do i fix this? it happens every time now and idk what started it or how to rid myself of it
|
# ? Mar 7, 2024 23:04 |
|
Insert name here posted:What did they change? I put in some time with both of them post-patch but didn't notice a difference. apparently you could hit armor at a bad angle and only deal 50% damage with them and this is either greatly reduced or removed
|
# ? Mar 7, 2024 23:06 |
|
BabelFish posted:The armor that lets you survive a lethal hit 50% of the time can let you survive overcharging the railgun or getting hit by a meteor. It can also save you when you've ragdolled into weird parts of the planet and clearly should be dead -- I got stuck inside a hill last night and had to blow myself up to get out. It rocks.
|
# ? Mar 7, 2024 23:07 |
|
I waded through the brown reddit sea and actually found something good: https://www.reddit.com/r/Helldivers...hare&utm_term=1 Apparently you can now randomly find exosuits on the objective planet!
|
# ? Mar 7, 2024 23:14 |
|
BabelFish posted:The armor that lets you survive a lethal hit 50% of the time can let you survive overcharging the railgun or getting hit by a meteor. the meteor strike happened to me with the sick judge dredd DP armor and there's an achievement for breaking all your limbs at once lmao slicing up eyeballs fucked around with this message at 23:24 on Mar 7, 2024 |
# ? Mar 7, 2024 23:15 |
|
This game is great but I am getting real tired of not being able to complete missions due to disconnects 75% of the time. I've played with ports and my firewall, any suggestions?
|
# ? Mar 7, 2024 23:17 |
|
Exodee posted:I waded through the brown reddit sea and actually found something good: drat this rules.
|
# ? Mar 7, 2024 23:18 |
|
quote:In addition, we forgot to mention (oops) that the EAT-17 and Recoilless Rifle no longer suffer from a 50% damage decrease when hitting an armored enemy at a 'glance angle' that deflects the shot. Combined with the upcoming adjustment to health and spawn rates, this should make the larger enemies a bit less common, instead spawning more 'chaff' enemies to support them, and should allow players to bring these enemies down with a single well-placed shot. Hopefully this leads to less instances of endless kiting and players being left without any effective weaponry to kill harder enemies.
|
# ? Mar 7, 2024 23:18 |
|
Exodee posted:I waded through the brown reddit sea and actually found something good: legit love this. awesome way to drip-feed content
|
# ? Mar 7, 2024 23:18 |
|
as much fun as it is to cause chaos with clueless pubbies i'm not gonna lie it feels real good to get matched with a competent squad and just breeze through a mission no sweat
|
# ? Mar 7, 2024 23:31 |
|
Au Revoir Shosanna posted:as much fun as it is to cause chaos with clueless pubbies i'm not gonna lie it feels real good to get matched with a competent squad and just breeze through a mission no sweat I’m jealous since my experience with playing with pubbies after the patch has been negative. Last night my buddy invited me in a squad that had 2 pubbies. One of them was chill, and the other was this “I platinumed this game and the nerf is so bad, woe is me, I’m a bad player now” type of guy. Sure, we were doing a Level 8 mission,but this guy just kept whining about how his weapons don’t do anything, so he kept running into the mobs and dying. Told him that when the mechs and vehicles come, and new weapons it’ll be back to normal and also at these higher levels it is supposed to be a struggle. It’s OK to lose, it’s OK to die. We’re fleshy humans vs swarms of bugs. We ended up extracting but used up all our reinforcements because of the whiner. We couldn’t kick him because he was the host, but seriously, gently caress that guy. Anyone who has maxed out their level and all the achievements/trophies and then just sits and whines about their meta load out being slightly less powerful can eat my whole rear end. I’m playing this game to shoot poo poo and maybe survive.
|
# ? Mar 7, 2024 23:36 |
|
Kawabata posted:I totally agree with nerfing the heavies somewhat, spawning 2 tanks/bile titans on top of you while your stratagems are on cd is a surefire way to end a mission regardless of the team's skill level. If they don't want to nerf the heavies per se they at least need to look into how often they spawn in packs. mind, anyone who can aim with a railgun can kill them with like 1-3 railgun shots to the face, so they shouldn't stick around that long even without stratagems, but still Ringo Star Get posted:I’m jealous since my experience with playing with pubbies after the patch has been negative. Last night my buddy invited me in a squad that had 2 pubbies. One of them was chill, and the other was this “I platinumed this game and the nerf is so bad, woe is me, I’m a bad player now” type of guy. Sure, we were doing a Level 8 mission,but this guy just kept whining about how his weapons don’t do anything, so he kept running into the mobs and dying. Told him that when the mechs and vehicles come, and new weapons it’ll be back to normal and also at these higher levels it is supposed to be a struggle. It’s OK to lose, it’s OK to die. We’re fleshy humans vs swarms of bugs.
|
# ? Mar 7, 2024 23:42 |
|
Exodee posted:
Rubber shoes, in motion.
|
# ? Mar 7, 2024 23:48 |
|
They suffered from what???
|
# ? Mar 7, 2024 23:49 |
|
Can any Helldivers 1 player explain how the mech and tanks worked? Because in the last three pages there are several people mentioning how surely, with mechs and poo poo the game will be easier, and the higher difficulties won't be that hard with them. But... I doubt it works like that, that they are a straight upgrade to players powers, otherwise the game will turn into a mech game with all players always selecting one. Surely they will have important tradeoffs in comparison with other options, like speed, being able to be hostigated by hordes until it falls into the ground, limited ammo, only 1 call, etc. From what we have seen of how these devs work and balance stuff in the game, I doubt is going to be that simple as four players with a mech each owning Titans easily.
|
# ? Mar 7, 2024 23:56 |
|
Yo, is it just me or do eagle and orbital strikes destroy ammo cartons?
|
# ? Mar 7, 2024 23:57 |
|
turn off the TV posted:apparently you could hit armor at a bad angle and only deal 50% damage with them and this is either greatly reduced or removed EATs are my current Rambo solution for armor and bullshit towers, I use them a lot and haven't noticed any difference after the patch so far. For bugs at least you still need to make very well positioned shots to bring down chargers and titans in 2 hits. I'll have to try some offset shots on robot turret/tank weak spots. Also, for me extracts have all pretty much been kiting hordes in circles this patch. Teams seem to be having trouble keeping up with Heavy/medium spam more often now. Warbadger fucked around with this message at 00:00 on Mar 8, 2024 |
# ? Mar 7, 2024 23:58 |
|
E: whoops I'm dumb, apparently I did not play HD1 during the time they had vehicles
Waffle House fucked around with this message at 00:01 on Mar 8, 2024 |
# ? Mar 7, 2024 23:58 |
|
Turin Turambar posted:Can any Helldivers 1 player explain how the mech and tanks worked? You’d pile the team into an APC, drive for twenty seconds and an illuminate wall ball would instantly destroy it, wiping the team and failing the mission
|
# ? Mar 7, 2024 23:59 |
|
Waffle House posted:Yo, is it just me or do eagle and orbital strikes destroy ammo cartons? They blow up the pods but the ammo itself should be fine, unless maybe it's getting flung somewhere by the blast.
|
# ? Mar 7, 2024 23:59 |
|
cant wait to pile into an APC then squad wipe bc meteor strike
|
# ? Mar 8, 2024 00:03 |
|
If it works the way I’ve seen it said it worked in HD1, vehicles/mechs will take up a stratagem slot and be a “you only get one.” So if you call in your mech Stratagem and a Bot Tank blows it up, you don’t get to call in a second mech. Also it likely has limited ammo and cannot be rearmed/reloaded.
|
# ? Mar 8, 2024 00:04 |
|
Turin Turambar posted:Can any Helldivers 1 player explain how the mech and tanks worked? yeah, they were fine at easier difficulties but the single call in and general fragility made them a liability for groups doing more difficult runs. plus you know... the weapons attached all had helldiver-portable versions that weren't single call in. a tank cannon is great and all but you can call massive air strikes on a whim. their best use was as decoys. a tank or APC getting ripped up by bugs could be pretty useful in a clutch escape situation.
|
# ? Mar 8, 2024 00:05 |
|
Turin Turambar posted:Can any Helldivers 1 player explain how the mech and tanks worked? Someone spawned a mech and APC into a set of games I was in last night and let people grab them. I grabbed both. Mech had a lot of firepower with dual arm mounted armor piercing cannons and could pretty quickly demolish a charger by firing both cannons at its face to stunlock/kill it, but got messed up by a charge landing. Seemed very beefy and could easily massacre light and medium hordes. Didn't have time to figure out how much ammo it had given all the chargers and titans I was murdering at that point. Pretty easy to control, will be very strong for standup fights in a way that totally invalidates the manned turret. APC was meh, turned like a boat, had trouble with many obstacles (because it turns like a boat). You have to manually shift gears and it failed to reverse when I tried (it was not very intuitive - they should cop handling and controls from War Thunder or something). Had two light machine guns in the back for passengers at least. Warbadger fucked around with this message at 00:21 on Mar 8, 2024 |
# ? Mar 8, 2024 00:06 |
|
Turin Turambar posted:Can any Helldivers 1 player explain how the mech and tanks worked? Serious answer: vehicles all had 1 use per mission, no way to refill ammo, were pretty fragile, and they lit on fire after a certain amount of damage which would rapidly destroy them, so it was pretty easy to lose them early. there was a repair gun support weapon that you really wanted someone to have to keep them alive and did make it a lot more reliable to hang onto them for most of a mission, but that means someone out of the vehicle without an offensive support weapon. they were very vulnerable to tank-tier enemies, but only two of the vehicles had serious antitank options, and one of those could only shoot in a narrow cone in front of it. honestly they were pretty hard to use on high difficulties other than the APC with an anti tank cannon. However, HD1 let you fill your stratagem slots with as many copies of the same thing as you wanted, so you could do goofy dumb poo poo like bringing 4 mechs and calling in another as soon as you lose one. part of their disadvantages were specific to HD1 mechanics (being big and stuck on the same screen as everyone meant it was very easy to have a stratagem or hellpod land on a vehicle and instakill it), but I think those will just be replaced by challenges specific to HD2 (actual complex terrain).
|
# ? Mar 8, 2024 00:12 |
|
|
# ? May 24, 2024 14:59 |
|
johnny park posted:Really good video though, though the most valuable piece of info there is that blasting exposed fleshy bits on chargers with small arms DOES damage them?? That's a hell of a visual bug
|
# ? Mar 8, 2024 00:16 |