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Slavvy posted:My favorite scene in any of these is when a lady nurse bravely goes out into no man's land after a stalled attack to treat the wounded despite the dashing handsome sergeant telling her not to. A wily German squad start closing in on her, repeatedly crouch-strafing around to dodge the sergeant's hmg fire in an open field. Eventually this spurs the whole company to restart the assault and carry the day with terrible casualties. The brave sergeant runs over to the nurse, turns her over, the music swells, their eyes meet, and he backhands her in the face and tells her those men are dead because of her. See this is what is missing in strategy & wargames imo
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# ? Mar 7, 2024 09:43 |
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# ? May 27, 2024 11:09 |
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Slavvy posted:My favorite scene in any of these is when a lady nurse bravely goes out into no man's land after a stalled attack to treat the wounded despite the dashing handsome sergeant telling her not to. A wily German squad start closing in on her, repeatedly crouch-strafing around to dodge the sergeant's hmg fire in an open field. Eventually this spurs the whole company to restart the assault and carry the day with terrible casualties. The brave sergeant runs over to the nurse, turns her over, the music swells, their eyes meet, and he backhands her in the face and tells her those men are dead because of her. dudes rock
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# ? Mar 7, 2024 09:57 |
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gradenko_2000 posted:dudes rock
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# ? Mar 7, 2024 09:58 |
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Slavvy posted:My favorite scene in any of these is when a lady nurse bravely goes out into no man's land after a stalled attack to treat the wounded despite the dashing handsome sergeant telling her not to. A wily German squad start closing in on her, repeatedly crouch-strafing around to dodge the sergeant's hmg fire in an open field. Eventually this spurs the whole company to restart the assault and carry the day with terrible casualties. The brave sergeant runs over to the nurse, turns her over, the music swells, their eyes meet, and he backhands her in the face and tells her those men are dead because of her. lmao the best 'error' in A Bridge Too Far is that, because the filmmakers thought it made for a better, more dramatic angle, the Americans paddle across the river at Nijmegen going the wrong way. they assault the end of the bridge that they already hold because the historically German-held end was thought as too dull for the setpiece
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# ? Mar 7, 2024 10:25 |
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Mister Bates posted:believe it or not that director's other Civil War films are even worse about that, Gettysburg is the least reactionary of his output as a kid I watched the pickett's charge scene countless times cuz "holy poo poo the confederates getting blown up look cool" I tried re-wtaching it and it just struck me how -bloodless- the whole thing was. Like for example in actual accounts of civil war when a regiment gets shelled you had incredibly horrifying things like men blown apart and limbs flying everywhere. Men and horses would be disembowel and it was a like a slaughterhouse. quote:Pvt. John H. Worsham of the 21st Virginia Infantry described in his diary seeing the effects of a solid shot that descended into a line of men: In the movie it just look like artillery rounds blew ppl out of the way slightly when it exploded
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# ? Mar 7, 2024 16:52 |
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Typo posted:as a kid I watched the pickett's charge scene countless times cuz "holy poo poo the confederates getting blown up look cool" one of the multiple major battle scenes in Gods and Generals is the Battle of Antietam, the bloodiest single day of the entire war, in which over 20,000 men were killed or wounded in about ten hours of combat, including a couple shots of what is supposed to be Miller's Cornfield, the site of the bloodiest single actions of that day. it's so loving clean and bloodless that it's honestly comedic, it looks like nothing more or less than what it is, which is a reenactment, a bunch of slightly pudgy dorks playing pretend. it isn't just that there's no blood, it's that there's no mud, no grime, no sweat, no soot, hardly even any smoke. faces and uniforms stay spotlessly clean, everybody remains in good order, there are no signs of horror or panic or really any strong emotions of any kind on either side. There's a ton of reasons for this, but the main one is that it is literally a reenactment, as in, the extras in both films are mostly actual Civil War reenactors, hobbyists, who are almost all using their actual personally-owned gear. None of them are going to want to get their nice period-accurate clothing torn up and muddied up for ten seconds of footage in a five-hour-long movie, especially since the production probably isn't going to reimburse them for it. They'll play-act getting shot and falling down but they're not going to mess around with squibs and blood packs or smear grime all over themselves. It is also a directing problem, of course, because the director doesn't want to depict the war that way, but even if he did, there's only so much you can do when your soldier extras can't get dirty
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# ? Mar 7, 2024 18:49 |
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I was at a living history conference and Parks Canada was talking about how the Seven Years War, 1812 and British Garrison/Canadian Militia reenactors, on top of being old and fat, all want to be grenadiers, highlanders, rangers and hussars. They cannot convince anyone to just be a private of some numbered regiment of the line, let alone a driver or farrier. It's a very funny problem to have because Parks Canada could just pay students to do it as part of the university summer jobs program, they already do at Fort Henry and the Quebec Citadel, which would solve the old and fat thing, but then they wouldn't have them for the rest of the year. They (Parks) also prefer the parade ground appearance of the post 1812 British Army in garrison, before the Canadians took over the forts around 1840, but that's a separate issue. Though, didn't the CSA wear mismatched uniforms of off-grey and greyish brown? Seems like a much easier problem to solve. Just pay college students at the Pennsylvania and Virginia schools to do it over the summer?
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# ? Mar 7, 2024 18:53 |
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lotr twin towers war scenes feel more like an a war than any war movie since saving private ryan imo
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# ? Mar 7, 2024 19:07 |
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DJJIB-DJDCT posted:I was at a living history conference and Parks Canada was talking about how the Seven Years War, 1812 and British Garrison/Canadian Militia reenactors, on top of being old and fat, all want to be grenadiers, highlanders, rangers and hussars. They cannot convince anyone to just be a private of some numbered regiment of the line, let alone a driver or farrier. There were multiple competing sets of official uniform standards that the Confederates could never quite agree on, and that was just at the national level, it doesn't even take all the different systems and standards used by the state militias into account - and that was assuming you could even get the drat things, which was absolutely not a guaranteed thing at any point during the war. Even color wasn't really standardized - in theory it was grey but in practice it was a bunch of different shades, mostly greyish or brownish but you wore what you got. There were friendly fire incidents from Confederate units wearing blue uniforms as late as 1863 because blue was what they had and they couldn't go naked. In theory this would make reenacting a Confederate unit a lot cheaper and easier. You really do not need an exact perfect replica of a uniform, you don't even necessarily need a uniform at all, a slouch cap and civilian clothes would work plausibly well for a Confederate private. You don't even need to be very picky about firearms, because they used whatever they could get and it was mostly not consistently standardized, even within units. I shoot flintlocks as a hobby and any one of mine would work fine as a plausible reenacting piece for a Confederate militiaman, there's records of them using desperately obsolete pieces throughout the entire war. Just as in Canada, though, no one wants to do that, nobody wants to reenact a shabby, wretched band of nobodies with mismatched equipment, they all want to be one of the famous units. in particular they're obsessed with zouaves, everybody wants to be a zouave, there's zouaves at basically every reenactment, even though there were only Confederate zouave units for a few months very early in the war because they couldn't keep them consistently supplied with the uniforms. there are probably more guys pretending to be zouaves at present than there were actual zouaves at any point in the war.
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# ? Mar 7, 2024 19:11 |
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Mister Bates posted:in particular they're obsessed with zouaves, everybody wants to be a zouave, there's zouaves at basically every reenactment, even though there were only Confederate zouave units for a few months very early in the war because they couldn't keep them consistently supplied with the uniforms. there are probably more guys pretending to be zouaves at present than there were actual zouaves at any point in the war. Maybe we're not so different after all 🥺 e: We also have a uh... problem... with native people playing a huge role militarily in Queen Anne's War, the Seven Years War, 1812... all of which took place in Eastern Canada where there aren't many indigenous communities kicking around.... so the reenactors... DJJIB-DJDCT has issued a correction as of 19:17 on Mar 7, 2024 |
# ? Mar 7, 2024 19:15 |
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the zouaves poo poo is funny because the guys dressing up as zouaves in the ACW were themselves reenactors, although i guess they did actually fight the reeanactor centipede
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# ? Mar 7, 2024 19:19 |
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Dressing up as Zouaves, because the Second French Empire is the height of military power, just before the Franco-Prussian War is also pretty funny ngl. Kind of like every military in the world rushing to get Multicam and Ops Core helmets rn.
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# ? Mar 7, 2024 19:28 |
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DJJIB-DJDCT posted:Dressing up as Zouaves, because the Second French Empire is the height of military power, just before the Franco-Prussian War is also pretty funny ngl. One of my favorite books is The Franco-Prussian War: The German Conquest of France in 1870-1871 and it always makes me chuckle that everyone in the ACW was wild for French military equipment and Napoleonic tactics that would look insanely obsolete compared to the bolt-action rifles, mitrailleuses, and Krupp artillery barely a decade later.
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# ? Mar 7, 2024 20:18 |
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Grand Tactician: The Civil War lets the Union eventually procure Dreyse needleguns if they focus hard on foreign diplomacy and angle specifically towards acquiring them, which make infantry engagements with Confederates still mostly using smoothbore muskets some truly one-sided affairs
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# ? Mar 7, 2024 20:36 |
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Typo posted:as a kid I watched the pickett's charge scene countless times cuz "holy poo poo the confederates getting blown up look cool" I agree real cannon balls should be shot at Confederate reenactors
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# ? Mar 7, 2024 21:26 |
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So WARNO juts previewed their next update adding two new campagins to Army General Fulda Gap https://youtu.be/XbUovTUeTRY quote:Fulda Gap And Highway 66 https://youtu.be/TBV41OIFAJE quote:Let’s skip ahead a couple of days of very tough fighting. When we return to the Frankfurt-Fulda axis a week later, World War III is well underway.
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# ? Mar 7, 2024 22:02 |
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No 4 CMBG, no interest.
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# ? Mar 7, 2024 22:08 |
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21st Independent Flame Battalion is what you send in to back up the 20th Independent Poster Battalion when things get tough.
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# ? Mar 7, 2024 22:39 |
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You know, I’m just not convinced American formations were actually capable of withstanding many times their own number.
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# ? Mar 8, 2024 00:03 |
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Endman posted:You know, I’m just not convinced American formations were actually capable of withstanding many times their own number. Of course they were. If they weren't, then NATO would not be able to win a conventional war, and that's not an acceptable conclusion.
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# ? Mar 8, 2024 01:14 |
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Zeppelin Insanity posted:Of course they were. If they weren't, then NATO would not be able to win a conventional war, and that's not an acceptable conclusion.
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# ? Mar 8, 2024 01:18 |
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Zeppelin Insanity posted:Of course they were. If they weren't, then NATO would not be able to win a conventional war, and that's not an acceptable conclusion.
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# ? Mar 8, 2024 01:47 |
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Would the Warsaw Pact even have tried to take Frankfurt (the city itself)? My understanding is that they'd just bypass the main urban areas and reduce them down like '44-'45 to take more militarily important (and time sensitive) objectives like Ramstein AB or port cities in the Low Countries where REFORGER units would be arriving. Edit: Eugen devs - "What do you mean second echelon forces???" BadOptics has issued a correction as of 04:56 on Mar 8, 2024 |
# ? Mar 8, 2024 04:54 |
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gradenko_2000 posted:The nice thing about Second Front being computerized ASL is that you can very easily try new strategies, which might otherwise take hours to run if you were implementing the rules manually via [virtual] tabletop, despite the fact that Second Front isn't a one-to-one emulation Got into the top five. The #1 score is 97. My first attempt used the treeline to push slowly, but it was... slow. No casualties, with a bit of luck. Overwhelmed the enemy by concentrating exclusively on the north. There are only 3 German units to really worry about, so drawing fire from each at max range against single units is doable, freeing up everyone else to rush forward. The forward-most troop can assault the first objective house on their advance move, provided they aren't stopped. The next closest troop can reach the southern house on turn 2. By the end of turn 2, the melee was won in the first house and the routed Germans fled the other. By the end of turn 3 the Germans were routed out of the third house, taking fire from both sides, making it 80pts on objectives. Attacks of opportunity on fleeing troops in the open is by far the most effective way to get kills. Could not draw the tank close enough to destroy it. It sat on the other side of the bridge and most of the AT troops were too far away. Would have to set up farther back and ambush as it crosses the bridge, but that could mean the German HMG has more chances to do damage. German reinforcements from the South do nothing, even though its six units of infantry. They can't reach any objectives before the scenario ends if the victory conditions are met. Here is how it ended: Didn't take more because I was certain my shenanigans would result in piles of dead GIs, but it worked out well.
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# ? Mar 8, 2024 05:35 |
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Fat-Lip-Sum-41.mp3 posted:Got into the top five. The #1 score is 97. My first attempt used the treeline to push slowly, but it was... slow. hot drat that's a fantastic result, great job
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# ? Mar 8, 2024 07:18 |
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Tekopo posted:
Glory was great it still suffers from the "bloodless" battle problem Gettysburg has but its portrayal of Antietam was at least closer to how brutal civil war battles would have being than Gettysburg
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# ? Mar 8, 2024 20:00 |
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BadOptics posted:Would the Warsaw Pact even have tried to take Frankfurt (the city itself)? My understanding is that they'd just bypass the main urban areas and reduce them down like '44-'45 to take more militarily important (and time sensitive) objectives like Ramstein AB or port cities in the Low Countries where REFORGER units would be arriving. I think FF pointed this out in some thread long ago now but it all assumes that in the opening hours of the war that the warehouses with all the ReForGer equipment wouldn't be bombed flat or sabotaged by advanced Spetnazs. So even if you win the Second Battle of the Atlantic and reinforcements get brought over in a timely fashion well now their all barely equiped foot infantry because their heavy equipment is slag
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# ? Mar 8, 2024 20:35 |
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I have been playing a bit more Grand Tactician: Civil War, to experiment with the mode where you start as a regimental commander and work your way up instead of running the entire country, and I've noticed that in addition to Dreyse bolt-action rifles, you can also procure Krupp breech-loading rifled cannon, as well as small quantities of early machine guns (Agar guns, Gatling guns, etc.), and you can get all of them fairly early in the war if you focus hard on obtaining them. I am currently focusing all my political influence on these efforts, and saving up my personal funds to equip my entire brigade with them once it's an option. We'll be a one-brigade wrecking ball. The game's AI still isn't great but it is quite a bit of fun to be just one small part of a huge battle, focusing on your little slice of it and trying to make a difference without being able to control what everyone else does. The one downside to my plan to obtain Franco-Prussian War armaments in early 1862 is that I won't be able to spend that political influence on instead ramming through full abolition of slavery several years early, which was my original plan when starting this campaign. In the regular Grand Campaign you can just do that by clicking a button, but it's more fun if you have to work for it, and a radical officer building up political support to force it through makes for a more interesting story than Abe Lincoln just waking up one morning and deciding to do it. Mister Bates has issued a correction as of 04:18 on Mar 9, 2024 |
# ? Mar 9, 2024 04:13 |
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this looks interesting https://store.steampowered.com/app/1189100/Rise_Of_The_White_Sun/
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# ? Mar 9, 2024 21:19 |
Bro Dad posted:this looks interesting Now this is a Cspam kinda game
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# ? Mar 9, 2024 22:27 |
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https://www.youtube.com/watch?v=U7kUFjmD_pk
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# ? Mar 9, 2024 23:02 |
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Bro Dad posted:this looks interesting It has a nice demo that lets you play a few full scenarios. It's a weird game. Really weird, but interesting and kind of fun. From the bit that I played, if I had to describe it, it almost feels a bit like what they promised in that Republic: The Revolution game. Mixing military, spy stuff, activism and manipulation to build yourself up. At least in the scenarios I played around with. You have regular army guys that you're trying to train and herd around and build up enough so that they can take a proper city from your rivals. But then you've also got spies and agitators, who are sometimes in a completely separate faction with completely separate resources. Each one can do different types of missions and it's all heavily based on agents and units. One of the tutorial scenarios, for example, features 3 separate factions working as one, including a communist agitator you just have play his own little game trying to stir up revolutions in your enemy's cities. But reducing their support with the working class reduces the number of supply carriers that they can hire and generally makes their life harder, plus picket units meant to defend strikes have the ability to gently caress with militias, so you soften them up with spies and agitators then move in with the army. Use a spy to monitor an army, sow rumors to wreck morale and then maybe just straight up bribe them to fight for you and flip the whole drat army around. Actually fighting is kind of second to maneuvering your army, keeping it loyal and wearing down the others with actions. I'm afraid it would get too frustrating at scale, but I like that it exists. Also fun that it can have a narrow focus. You have specific goals in a very specific chunk of the map except for the grand scenarios, so it's nice to be doing your own thing as this whole world keeps ticking along in the background. Although I'm more interested in the J Edgar Hoover game that the dev made that a few goons mentioned. Might buy it once I have some money to blow.
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# ? Mar 9, 2024 23:40 |
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This is an interesting video, thanks! The game at least makes convincing the government to procure them ridiculously difficult (it requires significantly more political influence to get the Army to adopt the Dreyse than it does to completely abolish slavery in 1862) Hilariously one of the easiest weapons procurement projects to convince the government to carry out is the infamous Hall's Carbine, a real-life scam in which a guy bought a bunch of worn-out old surplus M1819 Hall rifles from the Army, 'refurbished' (repainted) them, and then sold them back to the Army for about ten times what he'd paid for them. The AI will invariably choose to do it of its own accord even if you don't spend any influence on it at all.
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# ? Mar 9, 2024 23:56 |
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Ah, so you're the one messing up my youtube recommendations.
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# ? Mar 10, 2024 00:04 |
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There's also the carbine the Ambrose Burnside designed, that's a pretty strange story e: They also had a bolt action rifle in inventory they apparently forgot to issue, DJJIB-DJDCT has issued a correction as of 00:15 on Mar 10, 2024 |
# ? Mar 10, 2024 00:11 |
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The logistics argument is still very compelling, imo I'm still not convinced that today's infantryman needs a fully automatic machine carbine that can blast off 900 rounds a minute; seems ludicrously expensive
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# ? Mar 10, 2024 00:11 |
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Very mean of you to not let boys play with their guns, you can't make them sad like that, we have a recruitment crisis going on.
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# ? Mar 10, 2024 00:14 |
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Endman posted:The logistics argument is still very compelling, imo They don't, Weapon of Choice demonstrates that pretty clearly. It also demonstrates that there's no convincing them of that, as the MIC is very, very good at marketing at infantry, ordnance and SOCOM officers and getting their latest and greatest rifles purchased anyways.
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# ? Mar 10, 2024 00:16 |
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any good lps of grand tactician?
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# ? Mar 10, 2024 00:17 |
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# ? May 27, 2024 11:09 |
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wasn’t a big concern with bolt actions with internal magazines even in ww1 was that ammo consumption would outstrip production capabilities? when did that become a small enough of a factor that giving everyone auto weapons seemed like a worthwhile choice
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# ? Mar 10, 2024 00:46 |