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Did you start this game against robots or bugs? Do you mainly play against robots or bugs or both? Why?
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# ? Mar 12, 2024 06:47 |
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# ? May 27, 2024 03:20 |
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I started on the robot front and mostly play there because I feel like it's more interesting.
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# ? Mar 12, 2024 06:51 |
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Chard posted:https://www.reddit.com/r/Helldivers/comments/1b2w2el/parralels_to_metal_gear_solid_v_in_helldivers_2/ where's my animal themed titles for completing missions in stealth???
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# ? Mar 12, 2024 06:55 |
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Third World Reagan posted:Did you start this game against robots or bugs? Bugs Bugs Starship Troopers. But mainly because bots can be real bullshit. Chargers are way harder to kill than hulks but then the automatons have a dozen different annoying things to deal with. You get one shot from rockets from various sources, from the mortars, from the tank, from the cannon turret. Then there's special outposts like the detection tower, the jammer and the command base with turrets. It just feels way more oppressive than bugs. Also destroying fabricators is hard to do with impact grenades. I wish chargers didn't have that top butt armor though, they'd feel a lot less annoying if it was easier to chop the butt with the weapons that are supposed to be good at it.
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# ? Mar 12, 2024 06:56 |
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Sindai posted:Yeah I just tried slugger on bugs for the first time and it was awful. Slugger is only good on bugs, mainly because it interrupts and penetrates through medium carapace. Bile-spitters and stalkers can't even attack. I'd still take an automatic weapon as backup tho. On bots I think the Slugger is pointless.
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# ? Mar 12, 2024 06:57 |
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I feel like automatons have more one shot stuff, but their heavies have a lot more ways to deal with since almost everyone one of them has medium armor areas to grenade or use other weapons at.
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# ? Mar 12, 2024 06:57 |
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BeanpolePeckerwood posted:Slugger is only good on bugs, mainly because it interrupts and penetrates through medium carapace. Bile-spitters and stalkers can't even attack. I'd still take an automatic weapon as backup tho. My slugger pro tip is to shoot the robots in the head.
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# ? Mar 12, 2024 06:59 |
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turn off the TV posted:My slugger pro tip is to shoot the robots in the head. Hard to do standing still while being shot at by 10 dudes. Easier to spray and pray with something else that kills a weak rear end bot just as easy.
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# ? Mar 12, 2024 07:02 |
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Skill issue tbh, if you don't suck at shooting you aren't getting shot by 12 bots.
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# ? Mar 12, 2024 07:15 |
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.Z. posted:fyi, spore spewers are vulnerable to most weapons. I've taken it down at range with a liberator penetrator, breaker, and slugger. It might take a clip or two of your primary's ammo, but you can solo them. No need to get up close with them. Just check for the red X when you shoot at it to confirm you are dealing damage. They're also vulnerable at extremely long ranges. I've sniped them from halfway across the map with my Diligence while waiting for extraction.
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# ? Mar 12, 2024 07:16 |
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The only thing I don't like about the laser weapons is they only have like a 100m range so you can't snipe spore spewers across the map
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# ? Mar 12, 2024 07:30 |
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I didn't see it mentioned but I think the defender SMG is also very good against bots. Lower rof and very controllable and so good at popping heads, but also has a rather large magazine so you can deal with the squads of little guys well, often taking care of all of them without having to reload and so they don't really get a chance to flare. You can also blind fire it behind you while running away, and that can save your life because suppressive fire seems pretty effective against a lot of bots, they don't seem to aim for poo poo while you're shooting at them. Also it being 1 handed means you get to use it if you're carrying the hard drives, which is occasionally nice. Solid gun and I think it's early in the free war bond somewhere.
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# ? Mar 12, 2024 07:34 |
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Infidelicious posted:Skill issue tbh, if you don't suck at shooting you aren't getting shot by 12 bots. It probably is a skill issue, yeah, but a bot is a smaller target than the average bug, so in my unskilled experience the Slugger is not a weapon I take on bot missions.
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# ? Mar 12, 2024 07:37 |
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kaxman posted:I didn't see it mentioned but I think the defender SMG is also very good against bots. Lower rof and very controllable and so good at popping heads, but also has a rather large magazine so you can deal with the squads of little guys well, often taking care of all of them without having to reload and so they don't really get a chance to flare. You can also blind fire it behind you while running away, and that can save your life because suppressive fire seems pretty effective against a lot of bots, they don't seem to aim for poo poo while you're shooting at them. Also it being 1 handed means you get to use it if you're carrying the hard drives, which is occasionally nice. Solid gun and I think it's early in the free war bond somewhere. I’m still working towards some of the weapons but Defender is my go-to primary weapon right now. Just a solid all-rounder much like the AC, which is my preferred support. It’s got enough range and accuracy to take down berserkers/devs before they become a problem and good crowd-clearing capability as well.
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# ? Mar 12, 2024 07:58 |
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I've probably got about 25 hours fighting bugs now and have no idea how to fight robots, just getting instantly rocketed/lasered/artilleryed all the time
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# ? Mar 12, 2024 08:13 |
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i've probably got about 25 hours fighting robots now and have no idea how to fight bugs, just getting instantly biled/charged/clawed all the time
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# ? Mar 12, 2024 08:21 |
I've probably got about 50 hours fighting bugs and bots now and boy howdy that sure is a nice huge section space to the south that isn't going to be invaded any time soon
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# ? Mar 12, 2024 08:23 |
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We're pretty much in a stalemate right now as none of the three bot planets or four bug planets have been able to get any progress in liberation. Oh boy I can't wait till thursday when the next warbond drops you just know things are gonna get hosed.
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# ? Mar 12, 2024 08:27 |
Defender smg gang gang gang Accurate controllable 70 dmg Best primary Haters just mad Slays everything you didn't kill with your autocannon GANG GANG GANG
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# ? Mar 12, 2024 09:16 |
PlasticAutomaton posted:We're pretty much in a stalemate right now as none of the three bot planets or four bug planets have been able to get any progress in liberation. Oh boy I can't wait till thursday when the next warbond drops you just know things are gonna get hosed. Does planetary progress mean a god damned thing? Is this foxhole? Is there a meta to choosing planets besides map color and enemy faction?
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# ? Mar 12, 2024 09:19 |
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Now that the Knight isn’t as recoil crazy, it basically a Liberator+ now.
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# ? Mar 12, 2024 09:21 |
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Gay Hitler posted:Does planetary progress mean a god damned thing? it means you get new map colors to fight on, or we get cool toys like the mechs / free strategems.
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# ? Mar 12, 2024 09:48 |
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Gay Hitler posted:Does planetary progress mean a god damned thing? Planets have different conditions, like that one bug ice planet making it harder to overheat weapons
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# ? Mar 12, 2024 09:54 |
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If you care about the galactic war, the most efficient thing to do is to choose the planet with the most players. Me, I wish I could sabotage the liberation so I get to see new biomes.
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# ? Mar 12, 2024 10:02 |
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Third World Reagan posted:Did you start this game against robots or bugs? Bots get flak for surprise instant kills but honestly the only thing I think is kinda bullshit about bots is random cannon turrets picking up aggro and shooting you through fog at 100+ meters. Everything else is usually your fault and signaled well ahead of time. I wish they would open up more bot planets to invade instead of everybody being on drapnir with 10% still at the creek. BeanpolePeckerwood posted:On bots I think the Slugger is pointless.
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# ? Mar 12, 2024 10:04 |
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Gay Hitler posted:Does planetary progress mean a god damned thing? Not really a meta afaik, different planets have unique effects and environments. Progress in the war might be tied to development progress, and I suspect that's why the Automaton progress seemingly goes back to almost zero so often.
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# ? Mar 12, 2024 10:04 |
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Away all Goats posted:Combined with the incredible graphics this game is full of 'this could be a scene from an action movie'. I always enjoy when someone drops a 500kg and the Titan walks through the smoke and fire like some kind of terrifying demon. Or a bug breach happens near extract and it gets absolutely lit up with 4 different calldowns. I had a specific moment playing against the bots, in a planet by night with full moon creating dramatic lightning, reddish tones on the terrain, banks of fog over rolling slopes, and two patrols of Terminator-likes advancing and shooting their lasers to a third player, that basically you could have framed the scene from my pov and put it on a Hollywood film.
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# ? Mar 12, 2024 10:05 |
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Triarii posted:I'm trying out the arc thrower and I wish it did less of this It just needs a minimum distance for the arc to autoaim to the bug, that's why people have issues hitting super close enemies. smoobles posted:All shadowy areas in my game are all washed out/black. Weird HDR or contrast fuckery going on. Any idea what setting to tweak? That sounds like an hdr issue, yep. Turn it off/on on the display options. Also on Windows, if you use hdr. The Fattest PI posted:
I see level 40-50 players using them,so I guess it's all about knowing when to use it and where to deploy it. Turin Turambar fucked around with this message at 10:10 on Mar 12, 2024 |
# ? Mar 12, 2024 10:08 |
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Darox posted:The Meta Weapons against bots, you're either taking it or a liberator/defender 90% of the time. It's not as good at clearing up lots of regular raiders but it still oneshots them and can do so from long range, but most importantly it staggers devastators on hit. This is incredibly helpful for stopping Heavy Devastators ripping into you. If it didn't stagger them it'd be pretty mid compared to marksman rifles but elite devastators are incredibly common and threatening so it's worth it. The stagger is nice for sure - but it killing anything small in a body shot, and dev's in one headshot is why it's really worth it over marksman rifles.
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# ? Mar 12, 2024 10:23 |
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Third World Reagan posted:Did you start this game against robots or bugs? Right now I'm focusing more on bugs, but that's because the free mech we have right now is better against them. When they remove that, I will return to fight the bots.
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# ? Mar 12, 2024 10:32 |
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slicing up eyeballs posted:have we decided which hellpod position is the most democratic to launch from (it's second from the left) That's also become my favourite, it just feels right.
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# ? Mar 12, 2024 10:54 |
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Patch out Overview Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes. Balancing Enemies: The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally. The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed. To that end we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans. Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead. We are humbled by the community's ability to find things like Chargers “leg meta” in our game, however spending your heavy anti tank weapons on legs instead of the obvious weak point seems counter to expectation. We are not changing anything regarding the Charger’s legs, we are however lowering the health of the Charger’s head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger. Together with the unfortunately undocumented change of last patch that increased the armor penetration ability of less well placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well equipped groups. Gameplay "Electronic Countermeasures" operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked, and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made in 1.000.100 but was unintentionally omitted from the patch notes. Fixes Fixed missing text on several HUD / UI elements. Fixed several subtitle / VO mismatches in the news videos. Fixed various crashes that occurred mid-gameplay and when deploying to missions. Known Issues These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. Game crashes when attempting to use a stim while inside an Exosuit. Pink artifacts may appear in the sky when setting off large explosions. Automaton Dropship seemingly disappears and slides in after being shot down. Shots from arc-based weapons may not count towards kills in post-mission stats. Players cannot unfriend other players befriended via friend code. Cross-platform friend invites might not show up in the friend requests tab. Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card. The Exosuit can destroy itself with rockets if it fires while turning. Text chat box display is obstructed by the cinematic letterboxing during extraction. edit: Other Players can now see their unique account ID. When submitting tickets to support (https://arrowhead.zendesk.com/), please include your account ID! Eediot Jedi fucked around with this message at 12:05 on Mar 12, 2024 |
# ? Mar 12, 2024 11:15 |
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Very confused that the leg-shot against Chargers was not the intended method of killing them. Internally did the team just blow two recoilless / EAT shots against every Charger? Now I'm real curious to see them completing higher level missions.
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# ? Mar 12, 2024 11:27 |
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Eediot Jedi posted:We are not changing anything regarding the Charger’s legs, we are however lowering the health of the Charger’s head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger. Eediot Jedi posted:Pink artifacts may appear in the sky when setting off large explosions. I am extremely glad this is a known issue and not the GPU in my PS5 dying Eediot Jedi posted:Automaton Dropship seemingly disappears and slides in after being shot down. The weirdest thing about this is that it isn't a purely cosmetic thing, the dropship literally respawns and slides in from far away. I've been thunked by these and last night I threw a grenade which exploded on a dropship zooting in front of me and killed me
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# ? Mar 12, 2024 11:29 |
Eediot Jedi posted:Known Issues
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# ? Mar 12, 2024 11:29 |
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Good patch. Lowkey dreading dealing with more hunters than chargers, they were the little shits that lead to 95% of my charger deaths with their lovely little slow down and staggers.
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# ? Mar 12, 2024 11:30 |
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ijyt posted:Good patch. Lowkey dreading dealing with more hunters than chargers, they were the little shits that lead to 95% of my charger deaths with their lovely little slow down and staggers. [loads stalwart with malicious intent towards hunters]
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# ? Mar 12, 2024 11:36 |
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ijyt posted:Good patch. Lowkey dreading dealing with more hunters than chargers, they were the little shits that lead to 95% of my charger deaths with their lovely little slow down and staggers. yeah, this sounds potentially more deadly... but maybe its just more brood commanders loosing their head
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# ? Mar 12, 2024 11:38 |
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Eediot Jedi posted:Patch out I mean, if we talk of making things intuitive, the 'obvious weak point' of the Charger is the butt not the head, which have a different color and doesn't seem armored like the rest.
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# ? Mar 12, 2024 11:39 |
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# ? May 27, 2024 03:20 |
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raverrn posted:Very confused that the leg-shot against Chargers was not the intended method of killing them. Internally did the team just blow two recoilless / EAT shots against every Charger? Now I'm real curious to see them completing higher level missions. When the ceo & head of testing played with a youtuber, they said the same thing, and I wondered the same thing. I imagine they always played in actual coordinated teams, like there was always a recoiless team to hose them down. Turin Turambar posted:I mean, if we talk of making things intuitive, the 'obvious weak point' of the Charger is the butt not the head, which have a different color and doesn't seem armored like the rest. And literally was the weak point in hell divers 1 lmao
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# ? Mar 12, 2024 11:42 |