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jokes posted:change thread title to correctly say RibWorld
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# ? Mar 13, 2024 17:51 |
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# ? May 22, 2024 05:48 |
jokes posted:change thread title to correctly say RimWorld *RibAorld https://store.steampowered.com/app/2380740/RimWorld__Anomaly
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# ? Mar 13, 2024 17:52 |
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# ? Mar 13, 2024 17:53 |
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https://x.com/TynanSylvester/status/1767956811171160491?s=20 Oh hell yeah we're going full SCP
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# ? Mar 13, 2024 17:54 |
my pawns during the last mechanoid drop while waiting for the ship to power up
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# ? Mar 13, 2024 17:55 |
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Yay tentacled monsters! I cannot wait for them to murder all of my colonists.
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# ? Mar 13, 2024 17:56 |
https://store.steampowered.com/news/app/294100/view/4160834030793878434 1.5 is going to deprecate a lot of mods, including wall light.
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# ? Mar 13, 2024 17:57 |
lunar detritus posted:https://store.steampowered.com/news/app/294100/view/4160834030793878434 and hidden conduits. I am officially jazzed edit: “Mine vein” command too, nice
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# ? Mar 13, 2024 17:58 |
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Uhh they've got libraries. That's dope. yes, that's what stood out to me.
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# ? Mar 13, 2024 18:00 |
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quote:“Mine vein” designator: Yesss. So many QOL improvements in 1.5.
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# ? Mar 13, 2024 18:00 |
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I think this may be why Jecrell went silent for the past couple of years.
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# ? Mar 13, 2024 18:01 |
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Mine Vein sounds good but I definitely know it's going to get pawns killed via roof collapses. The expansion does sound pretty cool though and performance improvements are always appreciated. If they just slowly start multi-threading everything, that'll be great for larger endgame colonies.
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# ? Mar 13, 2024 18:03 |
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Holy poo poo. I just read the blog post. All those QOL mods baked in. Wall Lights is such a big one. Although with how modular the mod itself became, letting you adjust power draw and radii, it may not be wholly depreciated yet.
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# ? Mar 13, 2024 18:03 |
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Honestly the expansion itself feels Meh but the patch sounds amazing
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# ? Mar 13, 2024 18:04 |
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Yeah, I can see a lot of mods I no longer need. Wall Light, Endless Rimworld, ZITools Object Seeker, CM Color Coded Mood Bar, and that's just the ones I see in the announcement. So much joy about Hidden Conduits, too. It's such a pain providing power to rooms carved out of rock without ruining the prettiness.
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# ? Mar 13, 2024 18:05 |
Arsenic Lupin posted:Yeah, I can see a lot of mods I no longer need. Wall Light, Endless Rimworld, ZITools Object Seeker, CM Color Coded Mood Bar, and that's just the ones I see in the announcement. So much joy about Hidden Conduits, too. It's such a pain providing power to rooms carved out of rock without ruining the prettiness. Really hoping the new wall light system doesn't require smoothed rock to place. Such a PITA extra step in my mountain bases
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# ? Mar 13, 2024 18:08 |
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The post says it has more content than any previous expansion. Considering how much stuff was in biotech, that's a wild statement.
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# ? Mar 13, 2024 18:11 |
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It also says that release will be in only a month.
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# ? Mar 13, 2024 18:16 |
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Huh, not really sure about the premise of the expansion but I said the same thing about Ideology and it ended up being a fundamental pillar of my games so I'll give this a shot.
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# ? Mar 13, 2024 18:17 |
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Yeah, Tynan don't announce these until they're basically at the certification stage and all work is done.
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# ? Mar 13, 2024 18:17 |
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all those good features so there has to be something in bizarrely pointless detail that nobody ever asked for, like "now you can shoot a dude's nipples off with a crossbow"
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# ? Mar 13, 2024 18:18 |
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Honestly I'm not a fan of a lot of the horror tropes they talk about but there's enough good stuff in the 1.5 patch I do not mind.
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# ? Mar 13, 2024 18:19 |
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lunar detritus posted:https://store.steampowered.com/news/app/294100/view/4160834030793878434 But many new possibilities. I eagerly await the human centipede mod.
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# ? Mar 13, 2024 18:19 |
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If there isn't a scenario roughly similar to Aliens/Space jockeys I will be sad.
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# ? Mar 13, 2024 18:21 |
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I always play RimWorld as a dollhouse where I plan for everybody to be happy, so it'll be interesting playing it as a horror game.
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# ? Mar 13, 2024 18:23 |
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Hellioning posted:Honestly I'm not a fan of a lot of the horror tropes they talk about but there's enough good stuff in the 1.5 patch I do not mind. like royalty and biotech, I am betting that most of the event style content is stuff you can choose to engage with or not (and you can still disable selected events by mod anyway if you want)
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# ? Mar 13, 2024 18:26 |
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Arsenic Lupin posted:I always play RimWorld as a dollhouse where I plan for everybody to be happy, so it'll be interesting playing it as a horror game. The crawling mechanic is gonna do a lot of work there. You're gonna have to walk after downed folks to put them down now.
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# ? Mar 13, 2024 18:31 |
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Flesh Forge posted:like royalty and biotech, I am betting that most of the event style content is stuff you can choose to engage with or not (and you can still disable selected events by mod anyway if you want) Yep, if all else fails, mod. It's the Rimworld way.
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# ? Mar 13, 2024 18:36 |
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Okay, so who had their money for "Which major mod will Rimworld turn into DLC" as "VOID, Zombieland, and Rim of Madness," because I sure as gently caress didn't. Honestly not thrilled about it, not because I think the content will be bad, but because they're using a very VOID-esque art style that I find grotesque and unpleasant to look at, and rather jarring compared to everything else in the game. Which, to be fair, I'm sure is the point, but I can't see myself ever enabling those flesh monsters or doing SCP stuff. That said, patch 1.5 sounds loving great and also like the modpocalypse. Multithreading pawns is absolutely the correct call, but also, holy poo poo so many mods are going to burst into flames. The SOS people are drinking at noon today.
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# ? Mar 13, 2024 18:39 |
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I want to see more of the cube It's a nice cube
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# ? Mar 13, 2024 18:43 |
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Don’t understand people who aren’t into the cube, tbh
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# ? Mar 13, 2024 18:46 |
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All hail the cube
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# ? Mar 13, 2024 18:51 |
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From what it said, it sounds like you make a conscious choice to wake up the 'mad superintelligence' which causes all the horror stuff to kick off. I assume that if you don't make that decision, most of the stuff doesn't occur, same as you can ignore the Imperials and never get involved with a lot of the Royalty stuff.
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# ? Mar 13, 2024 18:55 |
quote:Allow targeting via the colonist bar.
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# ? Mar 13, 2024 18:59 |
So on the one hand I am always excited for a new expansion, but on the other hand I am unsure how much you are forced to interact with the new content. Will all the games go spooky horror? Is it toggleable outside of the game versus diagetically inside the game? What are the limits to the horror? All this stuff is super cool, but it seems like it could railroad runs into spooky-town every time if not carefully managed, or take too much away from player control. One of the events in the early alpha days was an event that a recruited prisoner suddenly turned into a traitor. No player mitigation, just gently caress you. It was removed because of lack of player control. A lot of this horror stuff seems the same because lack of control is a good horror mechanic. The team always knocks it out of the park with expansions so I am sure there are good answers to my questions and I just need to wait, this is all just my initial feelings.
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# ? Mar 13, 2024 18:59 |
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As mentioned upthread, all of the expansions so far have basically let you choose how much you wanted to engage with the content. Don't like the Empire or Psycasts? Ignore their quests and don't use psyformers. Don't like Ideologies? Use a super low-impact one or simply turn them off entirely. Don't like mechanitors? Simply don't get the mechlink. Don't want to do gene tinkering? Don't bother! It would surprise me to a great degree if they decided that this was going to be the first expansion where you're forced to engage. There will almost 100% definitely be some kind of trigger you have to pull to get Spooky Stuff to start happening.
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# ? Mar 13, 2024 19:02 |
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quote:Mechanoids can now emerge from bodies of water to attack your colony. gently caress that poo poo, mechanoids are already the worst enemy in the game quote:Ascetics ignore "Ate without table" thought. ascetics are superhuman quote:Improved construction hauling. This is an interesting bullet point, I wonder how much better this is getting quote:Starting colonists have a chance to spawn with possessions related to their traits. Seems very cool quote:Allow targeting via the colonist bar.
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# ? Mar 13, 2024 19:02 |
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QuarkJets posted:gently caress that poo poo, mechanoids are already the worst enemy in the game Counterpoint: This hopefully opens up D-day style raid mod options.
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# ? Mar 13, 2024 19:04 |
Donkringel posted:So on the one hand I am always excited for a new expansion, but on the other hand I am unsure how much you are forced to interact with the new content. Kanos posted:As mentioned upthread, all of the expansions so far have basically let you choose how much you wanted to engage with the content. Don't like the Empire or Psycasts? Ignore their quests and don't use psyformers. Don't like Ideologies? Use a super low-impact one or simply turn them off entirely. Don't like mechanitors? Simply don't get the mechlink. Don't want to do gene tinkering? Don't bother! quote:The expansion begins when your colonists accidentally provoke a mad superintelligence. From then on, madness manifests
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# ? Mar 13, 2024 19:07 |
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# ? May 22, 2024 05:48 |
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quote:Mechanoids can now emerge from bodies of water to attack your colony. Really hate this one, because large bodies of water limiting possible approaches was one of the few terrain features that could rival mountain bases for safety. This eliminates that and pigeonholes you even harder into mountain bases being the one optimal way to play.
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# ? Mar 13, 2024 19:09 |