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apostateCourier posted:I would deeply enjoy an Armored Core stat breakdown page for each weapon and strategem, honestly. .Z. posted:I hope they update things so patrol spawns can't be within a minimum distance of players. That multiple groups = multiple spawns thing is annoying when people are still close enough together because it will cause patrols to spawn right on top of you. I've only experienced a squad popping right on top of me once, as host, but it was annoying.
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# ? Mar 13, 2024 23:06 |
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# ? May 26, 2024 21:43 |
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Quill posted:Just started blasting this two days ago. Game good. any terminids mission above I wanna say d3 or the low level kill charger specific mission
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# ? Mar 13, 2024 23:06 |
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Triarii posted:Another thing that generally drives me nuts even though it's not a bug is my guy insisting on climbing onto everything while I'm running around, which of course interrupts reloading. Like yeah dude, smart idea to clamber onto that barrel and then up on top of that chain link fence while I'm trying to sprint away from rocket devastators, that's definitely what I wanted to do. Section Z posted:Me and another guy bringing gas to the mission with this idea was a resounding "Wow, gas is useless?" when we started dropping them on spots prone to spam breaches on that exact location over and over. (maybe it popped the smallest baby bugs, but when mowing through dozens of mediums plus chargers praying you don't shoot the silo, who could even notice)
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# ? Mar 13, 2024 23:06 |
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Mode 7 posted:HELLDIVERS 2 THREAD GANG TAGS Is it too late to get one.
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# ? Mar 13, 2024 23:08 |
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Fenrir III has been liberated! Move on to other barrier planets, Helldivers!
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# ? Mar 13, 2024 23:09 |
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Napalm, unlike gas, lights things on fire and they continue to burn. Both are made better by liberal application of EMS strikes and mortars, but the persistence of napalm makes it a clear win in my eyes.
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# ? Mar 13, 2024 23:10 |
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My friends have an unhealthy addiction to the incendiary shotgun and I'm going to start going commissar on the back of their heads if they keep clipping me with BURNING DOOM. That said, I want more chemical warfare options. Surprised there is only the one, currently.
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# ? Mar 13, 2024 23:11 |
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Sindai posted:Someone did a lot of interesting research on what influences how frequently patrols spawn: I just read. Great post, here is a TLDR: The TLDR is: -Enemy patrols spawn in a timer every x seconds, with a base tick rate of how fast it goes. -Said amount is affected by both difficulty and number of players. More players, more difficulty, faster tickrate. -Terminids timer is a bit faster than Bots. -The patrol go in a straight line from A to B, and it always seem to intersect with a player position at the moment it spawned. -Some actions in the mission make the timer go even faster. Mainly, getting close to any primary or secondary objective (the area of influence starts at 150mts of distance, up to a maximum bonus at 50mts, if you are inside you are generating extra ‘heat’). -Also completing any primary objective will make it go faster, this is the biggest factor. -Destroying Medium or Heavy outposts, beyond 50% of the total amount of Outposts, will also increase the tick rate permanently -That means that destroying outposts also increase the tick rate of the timer, but at least being in that area will stop generating ‘heat’ passively, because with the Outpost destroyed the area of influence disappears. -However there is no stacking, if you are close to two objectives, you don’t get the two penalties. -Being in the extraction point area increase strongly (50%) the tickrate, without even needing to call the ship. -All this applies for any player group by separate, where a player group is a set of 1-4 players at 75 mts or less. Players at more distance have their own patrol spawn timer. -If you are getting a Breach, and the game timer says you also should get a new patrol to spawn, it can delay the patrol by some amount if it was going to appear close to you.
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# ? Mar 13, 2024 23:13 |
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Droxis posted:My friends have an unhealthy addiction to the incendiary shotgun and I'm going to start going commissar on the back of their heads if they keep clipping me with BURNING DOOM. Same tbh! Gas gun plz. Grenade launcher rounds per'aps?
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# ? Mar 13, 2024 23:15 |
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Infinitum posted:Pouring one out to Mode7 You could have prevented this
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# ? Mar 13, 2024 23:15 |
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Dandywalken posted:Same tbh! Gas gun plz. Grenade launcher rounds per'aps? Flamer, but corrosive fart gas/goo. I'm willing this into reality.
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# ? Mar 13, 2024 23:17 |
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I cannot imagine a situation in which the anemic amount of smoke a grenade puts out is useful. The incendiary grenades are amazing and now my go to.
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# ? Mar 13, 2024 23:19 |
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Turin Turambar posted:I just read. Great post, here is a TLDR: The bold means the 'mission time' thing is true-from-a-certain-point-of-view, namely that as the mission time ticks downward, you generally finish more objectives, making the rate of patrols increase. What this doesn't answer for me is situations where extraction and the walk to extraction are almost completely eventless, with minimal to no patrols encountered even without making effort to avoid them. That suggests either a high level of variance to spawn rates, a general ability to overwhelm spawn rates, or some method of gaming the system such as making lots of noise somewhere far from extraction to lure all the existing patrols away.
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# ? Mar 13, 2024 23:19 |
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Tower defense missions are pure chaos and I love them. Went back to using the EAT since Chargers get chumped by them and ended up having more kills than all three of my teammates put together because of the laserdog/slugger/gat turret combo I was also running. Bile Titans are kind of a problem though, I can't seem to kill them very reliably by myself while running Eagle Airstrike and the EAT. I can't tell if I'm just missing their headshot hitbox or if they're actually tanky enough to soak 2-3 EAT headshots
Chillgamesh fucked around with this message at 23:23 on Mar 13, 2024 |
# ? Mar 13, 2024 23:20 |
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Darox posted:Slugger is one of The Meta Weapons against bots, you're either taking it or a liberator/defender 90% of the time. It's not as good at clearing up lots of regular raiders but it still oneshots them and can do so from long range, but most importantly it staggers devastators on hit. This is incredibly helpful for stopping Heavy Devastators ripping into you. If it didn't stagger them it'd be pretty mid compared to marksman rifles but elite devastators are incredibly common and threatening so it's worth it. hmm, it's a good point, what to pair it with on bots i wonder?? grenade launcher, laser cannon, stalwart?
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# ? Mar 13, 2024 23:21 |
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Mode 7 posted:HELLDIVERS 2 THREAD GANG TAGS I am ready to deliver freedom.
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# ? Mar 13, 2024 23:23 |
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facialimpediment posted:strategem called STEEL RAIN that's just a kamikaze pilot yelling MY LIFE FOR DEMOCRACY as he flies between the legs and crashes into a tree, doing no damage WAIT. How do we recreate this in Helldivers? https://www.youtube.com/watch?v=bzQp3UqMVTs
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# ? Mar 13, 2024 23:28 |
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I've been having a lot of luck on TCS missions with eat, emp mortar, shield pack, and arc gun; it's a very robust low downtime setup (don't die)
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# ? Mar 13, 2024 23:29 |
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FunkyFjord posted:I've only experienced a squad popping right on top of me once, as host, but it was annoying. I've had it happen several times and not necessarily while as host. No real consistency as to why or how Angry_Ed fucked around with this message at 23:42 on Mar 13, 2024 |
# ? Mar 13, 2024 23:36 |
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Yeah, I only rarely see them pop right on top of me, but turning around and there's a patrol fairly close that wasn't there before happens more often.
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# ? Mar 13, 2024 23:46 |
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Musluk posted:Does it insta disappear like it does against a single rocket devastator? Not sure if it can tank a full length blast, but if positioned correctly the Bile Titan will just kill itself. (Forgot to add the video in my original post) https://www.youtube.com/watch?v=R6mCIIGXV4w
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# ? Mar 13, 2024 23:48 |
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Chillgamesh posted:Tower defense missions are pure chaos and I love them. Went back to using the EAT since Chargers get chumped by them and ended up having more kills than all three of my teammates put together because of the laserdog/slugger/gat turret combo I was also running. Bile Titans are kind of a problem though, I can't seem to kill them very reliably by myself while running Eagle Airstrike and the EAT. I can't tell if I'm just missing their headshot hitbox or if they're actually tanky enough to soak 2-3 EAT headshots Do you just have enough huge targets that you don't need a "true" support weapon and can fire off EATs all the time? Right now I'm bringing a grenade launcher or autocannon (I keep trying to decide which I like better) along with EATs and just grab the EAT when big things show up. How do you deal with things like bile spewers? The other two are Eagle airstrikes and rocket pods which seems nice and versatile. Also I have no idea how helpful armor actually is but I think I've noticed the extra speed and stamina from light armor letting me reposition a bit better.
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# ? Mar 13, 2024 23:51 |
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frankly I find the idea of a bug that flies offensive
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# ? Mar 13, 2024 23:56 |
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Mode 7 posted:HELLDIVERS 2 THREAD GANG TAGS Can I get the tag in place of the corona virus ones I feel those are no longer that relevant. Did the bug spray missions last night and brought a machine gun to a level 7. It worked well, with 3 people bringing heavy guns but so many hunters could be mowed down. A coordinated Loadout works so much better post-patch. The balance changes are great!
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# ? Mar 13, 2024 23:56 |
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Ravenfood posted:Do you just have enough huge targets that you don't need a "true" support weapon and can fire off EATs all the time? Right now I'm bringing a grenade launcher or autocannon (I keep trying to decide which I like better) along with EATs and just grab the EAT when big things show up. How do you deal with things like bile spewers? A lot of players swear by +2 grenade armor just to have more impact grenades to use on spewers.
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# ? Mar 13, 2024 23:58 |
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TheDeadlyShoe posted:A lot of players swear by +2 grenade armor just to have more impact grenades to use on spewers. Me. I'm a lot of players. i always bring extra nades with me on bug missions if I'm not rocking the nade launcher or AC. I tend to like the impact grenades but I really struggle using them on the holes.
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# ? Mar 14, 2024 00:02 |
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Ravenfood posted:Do you just have enough huge targets that you don't need a "true" support weapon and can fire off EATs all the time? Right now I'm bringing a grenade launcher or autocannon (I keep trying to decide which I like better) along with EATs and just grab the EAT when big things show up. How do you deal with things like bile spewers? I use a similar loadout (EAT / laser dog / eagle napalm / whatever) and run the armor with extra grenades to use on the spitters. Laser dog takes the small ones, EAT the big ones, and punisher for the medium bugs. I've been liking the punisher over the slugger just for the handling. I couldn't hit poo poo with the slugger in 3rd person but the pubisher seems fine.
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# ? Mar 14, 2024 00:03 |
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Mode 7 posted:HELLDIVERS 2 THREAD GANG TAGS I want this, for democracy! Please ditch the racoon goons tag
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# ? Mar 14, 2024 00:09 |
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Phanatic posted:Fun bug last night. Called down the evac shuttle, but none of us could board it. Just had to keep fighting off bugs until the mission timer counted down at which point the shuttle flew away with none of us in it. I think this might actually be server backup or something for all the records that are created or updated right when you finish a mission. I've gotten stuck unable to enter, then all the sudden it lets me in which is why I think that might be it. Sindai posted:Someone did a lot of interesting research on what influences how frequently patrols spawn: Yeah I could've told you the mission length thing was a lie. I mean just clearly untrue from playing the game. Those other discoveries are pretty interesting but seems far from solved. Enemy variety and numbers is just so drat different from game to game, even on the same planet and doing the same mission with the same number of players. Big time mystery. It's interesting that splitting up the team increases spawns. Always seemed to me that two man teams were really effective and while one team was heavily engaged the other often wouldn't be and could get on with the objectives. Overlord K posted:So now that it's been out for a day, what are people bringing to the termicide missions? Autocannon sentries and mechs for the big boys, gatling or tesla and guard dog for the little guys. But really, I've also taken a totally normal load out and had a fine time on 7. Saw a YouTube video on diff 8 and somehow over twenty bile titans were spawned in one mission which is pretty nuts.
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# ? Mar 14, 2024 00:11 |
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Where are you guys aiming the EAT to kill the chargers in one shot? Is it like right where their mouth is?
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# ? Mar 14, 2024 00:16 |
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DeadFatDuckFat posted:Where are you guys aiming the EAT to kill the chargers in one shot? Ya
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# ? Mar 14, 2024 00:17 |
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to the gangtag braindivers for coming up with the HD2 tag strategem, and to Mode 7 for calling it down
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# ? Mar 14, 2024 00:18 |
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DeadFatDuckFat posted:Where are you guys aiming the EAT to kill the chargers in one shot? Above their mouth. When they go to charge, you see their head and whole front plate swing down a little, just hit them smack in the middle of that.
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# ? Mar 14, 2024 00:19 |
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Seems like I get a lot of people abandoning the Terminid tower missions. Why even start if you're gonna bail at the first sign of trouble?
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# ? Mar 14, 2024 00:19 |
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DeadFatDuckFat posted:Where are you guys aiming the EAT to kill the chargers in one shot? Chargers should get 1 shot anywhere on their head. Just shoot right between their legs you'll either kill it in 1 hit or break the leg armor on a miss and then you can shoot it with primary. Overlord K posted:So now that it's been out for a day, what are people bringing to the termicide missions? I like mines + mech + variety bonus pick for any level of difficulty. I used that to clear helldive and it was fine. EATs are great or railcannon or something to deal with biles if youre worried 2 mechs won't be enough (they should be). EMS mortar is great for making chokes. I highly advise against any turret or strategem that can damage the tower carelessly. Gatling turret swept across tower at one point and it went from safe to critical instability in about .5 seconds. Laser guarddog will do the same thing. I think the little bugs don't damage the tower, only big bugs (like the darker crawly guys and up) so really you just want to bring enough to kill those and you can handle the small guys with your normie guns. Mines have a low cooldown so I could bring them to every fight and close off 2 pathways then basically be a mobile turret with the mech. The only time things really got out of hand on 7+ is when you get a failure cascade due to friendly fire or somehow a brood commander crawling halfway up the tower and then someone mashes the button over and over which can spawn a ludicrous amount of biles. For the most part the bugs just get mowed down by sentries / players as long as the tower is "charging" as they will mindlessly pursue towards it. Throw gatlings/autocannon/rocket sentries far away so they have less chance to hit the tower.
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# ? Mar 14, 2024 00:22 |
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Owlbear Camus posted:frankly I find the idea of a bug that flies offensive footage of the last rear end in a top hat who said bugs could fly
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# ? Mar 14, 2024 00:24 |
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Turin Turambar posted:-Enemy patrols spawn in a timer every x seconds, with a base tick rate of how fast it goes. Another fun point: players dying + respawning also accelerates spawns (sometimes, randomly)
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# ? Mar 14, 2024 00:27 |
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Warmachine posted:Napalm, unlike gas, lights things on fire and they continue to burn. Both are made better by liberal application of EMS strikes and mortars, but the persistence of napalm makes it a clear win in my eyes. Just wait till they give us a Napalm mortar
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# ? Mar 14, 2024 00:28 |
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imagine, if you will, a napalm guard dog
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# ? Mar 14, 2024 00:29 |
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# ? May 26, 2024 21:43 |
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Ciaphas posted:imagine, if you will, a napalm guard dog Sure, I love instantly dying in a fire after equipping something.
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# ? Mar 14, 2024 00:32 |