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GrossMurpel posted:Do nukes in HoI4 actually have a strategic effect (lowering national unity or whatever), or are they just tactical where you use them to destroy the counters and infrastructure in the province you hit? Both. If you drop them on a city with a high VP count, you massively drop war support. And if you drop them on a tile with like 10 tanks or 2000 planes - they all die.
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# ? Nov 13, 2023 15:05 |
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# ? May 14, 2024 08:48 |
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RabidWeasel posted:Someone remind me what time of day Paradox usually drop their patches on Steam, I can't remember the last time I was looking forward to a Paradox patch more than tomorrow's V3 patch They wrote on Reddit that they will start streaming 15.30 CET and that the patch drops later than that.
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# ? Nov 13, 2023 17:28 |
Noon EST has been pretty common recently but then the EU4 patch randomly dropped at like 6am so idk
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# ? Nov 13, 2023 17:41 |
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It's generally 9am Pacific Time, aka as early as you can without paying Valve extra money to have someone in the office for whatever they do as part of the process. Okay, the Valve part is just a rumor I've heard.
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# ? Nov 13, 2023 21:29 |
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idhrendur posted:It's generally 9am Pacific Time, aka as early as you can without paying Valve extra money to have someone in the office for whatever they do as part of the process. That's also the time when days on Steam roll over, most notably when big sales start
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# ? Nov 14, 2023 10:06 |
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Should unlock in about 5 hours.
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# ? Nov 14, 2023 10:11 |
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GrossMurpel posted:Do nukes in HoI4 actually have a strategic effect (lowering national unity or whatever), or are they just tactical where you use them to destroy the counters and infrastructure in the province you hit? They massively drop war support for each major VP target hit, which you can stack on top of collaborationist government spy missions. Once with a full collab government+nukes, I got the US to capitulate just by taking most of the major cities the North-East. In addition they are also really useful in expediting the air war, if you can eek out the required superiority. This is particularly useful against Britain, who will turn the entirety of England into the aircraft dimension.
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# ? Nov 14, 2023 11:21 |
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paradox is advertising on twitter, lol
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# ? Nov 20, 2023 03:48 |
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They can't alienate their fanbase
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# ? Nov 21, 2023 01:53 |
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Cease to Hope posted:paradox is advertising on twitter, lol Oh my Science!
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# ? Nov 26, 2023 19:19 |
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Cease to Hope posted:paradox is advertising on twitter, lol I... am not going to buy a single thing until they stop doing that. Poil fucked around with this message at 11:43 on Nov 27, 2023 |
# ? Nov 26, 2023 20:34 |
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really queer Christmas posted:Both. If you drop them on a city with a high VP count, you massively drop war support. And if you drop them on a tile with like 10 tanks or 2000 planes - they all die. Do you bomb the airfield they’re based in?
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# ? Mar 11, 2024 19:35 |
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appropriatemetaphor posted:Do you bomb the airfield they’re based in? Yeah, you have to target that tile to hit the planes
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# ? Mar 12, 2024 16:32 |
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Paradox Tinto has been posting some dev diaries of their new project and it kinda looks like EU5 https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-1-february-28th-2024.1625360/ https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-2-march-6th-2024.1626415/ https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-3-march-13th-2024.1630154/ It has pops.
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# ? Mar 14, 2024 15:44 |
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Its very clearly the new EU game but perhaps they will change the name of the series In any case, everything about it so far looks very promising
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# ? Mar 14, 2024 15:46 |
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Tinto is Johan's division right? Excited for Magna Mundi II
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# ? Mar 14, 2024 15:50 |
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Elias_Maluco posted:Its very clearly the new EU game but perhaps they will change the name of the series There are good arguments for the name change but it's a flagship series so I wouldn't expect that. EU: Rome 2 was called Imperator: Rome because no one cared about EU: Rome and this name wasn't great, it's implied the game is a minor standalone expansion and not a separate product. Johan might do some trolling and this could be a wider scope game covering all history or something. Unlikely, but people deduced that the screenshots are from the middle of 14th century which feels too early for EU timeframe.
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# ? Mar 14, 2024 15:54 |
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If they’d called Imperator EU: Rome 2 (which it is/was at release) they would have got much less backlash. Just be real about what the game is this time please.
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# ? Mar 14, 2024 16:33 |
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oh wow
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# ? Mar 14, 2024 17:12 |
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ilitarist posted:There are good arguments for the name change but it's a flagship series so I wouldn't expect that. EU: Rome 2 was called Imperator: Rome because no one cared about EU: Rome and this name wasn't great, it's implied the game is a minor standalone expansion and not a separate product. I mean, expanded scope mods start in the 1350s, it's a bit of a stretch but it could happen.
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# ? Mar 14, 2024 17:16 |
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I guess it's not fair to say it's too early for EU game. It's too early for previous EU games cause they all feature standing armies, global mechanics (like institutions, ages and great powers) and makes consolidation happen too early. Doesn't mean EU5 will have all this. Still it's hard to imagine the game that simulates both, say, era of Timur and era of Napoleon with the same mechanics and not being too abstract.
ilitarist fucked around with this message at 17:36 on Mar 14, 2024 |
# ? Mar 14, 2024 17:22 |
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Yeah, if mid 14th century its in the CK timeframe, but I cant see what else could it be other than the new EU Is not going to be some game covering all history cause they have Millenia for that
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# ? Mar 14, 2024 17:22 |
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I was going to say that this is obviously EU5, except that they fixed the projection, so all bets are off.
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# ? Mar 14, 2024 17:30 |
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The newest dev diary confirms pops, but apparently the player won't be able to directly interact with them.
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# ? Mar 14, 2024 17:52 |
ilitarist posted:I guess it's not fair to say it's too early for EU game. It's too early for previous EU games cause they all feature standing armies, global mechanics (like institutions, ages and great powers) and makes consolidation happen too early. Doesn't mean EU5 will have all this. Still it's hard to imagine the game that simulates both, say, era of Timur and era of Napoleon with the same mechanics and not being too abstract. They might be chopping off a century or so from the end of the EU timeline too. But if it isn't EU5, well, no way it's CK4 either. It would have to something completely new, likely overlapping both CK3 and EU4. And it would probably have to extend significantly into the EU4 timeframe for the Americas and the ocean lanes to be significant. If they did 1337-1648 or something like that for not-EU5, where would that leave an eventual EU5? Not that they can't have two games in the same timeframe, but it seems pretty unlikely to me.
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# ? Mar 14, 2024 18:00 |
Staltran posted:If they did 1337-1648 or something like that for not-EU5, where would that leave an eventual EU5? Not that they can't have two games in the same timeframe, but it seems pretty unlikely to me. EU5 1337-1648
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# ? Mar 14, 2024 18:14 |
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Archduke Frantz Fanon posted:Tinto is Johan's division right? Excited for Magna Mundi II It is yeah. I was (pleasantly, delightedly) surprised to to see them say this: quote:Simulation, not Board Game. Surprised mostly because I thought Johan was always the biggest proponent of the "balance mechanics to make it a competitive multiplayer game", but maybe I'm wrong, or maybe they just wanted to lean harder into the sim aspects. CommonShore posted:The newest dev diary confirms pops, but apparently the player won't be able to directly interact with them. Honestly this sounds great to me.
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# ? Mar 14, 2024 18:18 |
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Staltran posted:They might be chopping off a century or so from the end of the EU timeline too. But if it isn't EU5, well, no way it's CK4 either. It would have to something completely new, likely overlapping both CK3 and EU4. And it would probably have to extend significantly into the EU4 timeframe for the Americas and the ocean lanes to be significant. If they did 1337-1648 or something like that for not-EU5, where would that leave an eventual EU5? Not that they can't have two games in the same timeframe, but it seems pretty unlikely to me.
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# ? Mar 14, 2024 18:18 |
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PittTheElder posted:It is yeah. I was (pleasantly, delightedly) surprised to to see them say this: He has Designer Trauma from Imperator
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# ? Mar 14, 2024 18:22 |
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EU3 started in 1399 since In Nomine, and the CK series has some weird hard limits on international diplomacy (smh at not being able to interact much with rulers of other religions, and the limits on negotiating alliances, anyone who has read about the Crusades or the Reconquista knows how involved christian-muslim diplomacy was). Plus, almost nobody plays Crusader Kings into the 14th and 15th centuries, so i don't mind having that era in Europa Universalis. Hope i don't hype myself for a new Imperator.
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# ? Mar 14, 2024 18:29 |
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Frionnel posted:Plus, almost nobody plays Crusader Kings into the 14th and 15th centuries, so i don't mind having that era in Europa Universalis. I think I only did it once and just for sake of it, but by than the game will almost 100% be completely won and pointless Also all innovations will be discovered and so its like history just stagnates
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# ? Mar 14, 2024 18:35 |
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Elias_Maluco posted:Also all innovations will be discovered and so its like history just stagnates I really don't get this part. When I've played it after the release I thought they're going to add endgame in the first DLC, but they never did. Stellaris is similar, you upgrade everything long before the crisis kicks in (at least on standard difficulty) but at least you have this crisis to look forward to, and you can research +5% to energy generation forever. CK3 just stops at 1300 and the real medieval stasis starts. People say they don't play EU4 till the end and I understand it somewhat. If you survived by 1650 you're probably a major power and are not afraid of anything, lack of danger makes it boring. But nowadays AI can pose at least some end game challenge, and new mechanics like revolutions give you something to look forward to and have a grand showdown. CK3 is made to be perpetually challenging as you're supposed to always have an internal friction (even if you can trivialize it when you get rid of partition) so it could be fun to play till the end game. I don't get it.
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# ? Mar 14, 2024 19:01 |
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Yeah the default Stellaris world settings are real bad, though they do give you the tools to fix that, by cranking the number of empires up, and either pulling in the mid/end game years or slowing tech down.
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# ? Mar 14, 2024 19:03 |
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The early years are the only gameplay that really matters in paradox games, the late game is basically just seeing how much you can run up the score. It kind of has to be that way - the alternative is being able to lose a run a hundred years in because you've been blobbing too slowly and everyone else has outscaled you, which sounds neither fun nor particularly historical - but it does mean that a lot of mechanics designed for those later years don't really get the chance to shine unless they're useful for someone grinding through the end stages of a world conquest. I sometimes wonder what it would be like if you picked whatever start date you wanted, but then the game would always last 80 years - just seeing how much your nation can accomplish in one human lifetime.
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# ? Mar 15, 2024 00:17 |
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i can't believe they didn't have that demographic system previously.
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# ? Mar 15, 2024 00:41 |
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Jabor posted:It kind of has to be that way - the alternative is being able to lose a run a hundred years in because you've been blobbing too slowly and everyone else has outscaled you, which sounds neither fun nor particularly historical I dunno if it's particularly ahistorical, this is pretty much how the 19th century went for most countries.
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# ? Mar 15, 2024 01:18 |
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Fellblade posted:If they’d called Imperator EU: Rome 2 (which it is/was at release) they would have got much less backlash. Just be real about what the game is this time please. I mean as a marketing gimmick it worked. I only bought it because I thought it was going to be different from EU: Rome. What an idiot I was.
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# ? Mar 15, 2024 02:09 |
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Frionnel posted:It has pops. Could just be majority/minority culture, which would be a hell of a lot more easy to balance mechanics around and compute during gameplay!
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# ? Mar 15, 2024 02:16 |
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Enjoy posted:Could just be majority/minority culture, which would be a hell of a lot more easy to balance mechanics around and compute during gameplay!
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# ? Mar 15, 2024 02:17 |
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# ? May 14, 2024 08:48 |
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AAAAA! Real Muenster posted:What? Have you read the dev diaries because this is clearly not the case. I had not
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# ? Mar 15, 2024 02:17 |