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Megazver
Jan 13, 2006
This is a very impressive achievement! Congratulations on a big project completed.

You should probably do compression on more than the rulebook, though. Files that big are going to wreck pdf reading devices and the connections of people trying to use VTTs, etc.

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feedmyleg
Dec 25, 2004
Appreciate it, I'll include a note about that. The compressed PDF contains all the game materials in a compressed format as well!

Megazver
Jan 13, 2006
I'd maybe even make the compressed version the main file you want people to download and put it on the top of the list, and mark the rest of the files as "high resolution for printing".

Also, cough, some bookmarks would be nice for digital use.,

Megazver fucked around with this message at 22:44 on Mar 18, 2024

feedmyleg
Dec 25, 2004
Good idea. Swapped out the names, and swapped out the PDFs with slightly more accessible ones including a version optimized for mobile/tablet viewing. By bookmarks do you just mean a clickable glossary? I was thinking about that. I'll probably add it in tonight if I have time.

Totally open to any other feedback. I've got tunnel vision on this thing.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
If you are using a word processor that supports headings and you have Acrobat installed, you should be able to use 'Save as Adobe PDF' and one of the options will take headings and turn them into bookmarks. Works for Word 365 at least.

Megazver
Jan 13, 2006
You know, these:



They're crucial if you're trying to run the game off a pdf.

Kestral
Nov 24, 2000

Forum Veteran
What are folks' favorite SDXL checkpoints for illustrations and paintings, rather than photorealism? I'm staring down the barrel of a lot of character art, locations, and architecture for a Blades in the Dark game, and by god I'm going to finally make myself use SDXL/Comfy/Fooocus for this. I'm finding that I can get lovely interior shots in an illustrated style using Juggernaut XL, but for some reason whenever I try to do a person it insists on making it photorealistic, come hell or high water.

Megazver
Jan 13, 2006
I'm afraid I don't know. At some point the system reqs for the newer SD stuff exceeded my potato PC's capacity so I just moved to MJ.

I should probably dive back in and see if I can make the newest stuff work.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
You can just use standard SDXL. You don't need a finetune/checkpoint.

Kestral
Nov 24, 2000

Forum Veteran

Megaman's Jockstrap posted:

You can just use standard SDXL. You don't need a finetune/checkpoint.

Man, I wish! I spent a decent portion of the weekend generating portraits, architecture, room interiors, etc., and standard SDXL doesn’t compare to Juggernaut or Fooocus in terms of getting correct anatomy and rooms that look like they were made by sane people. Hands in particular: I’ve yet to see Juggernaut gently caress up a hand. The problem, of course, is the greatly reduced range of art styles it understands compared to the base model.

That said, there appears to be an interesting new piece of tech in town for getting the art style you want: IP Adapter Plus bills itself as being able to make essentially a one-image LoRa, transferring the style of whatever you image give it to whatever you generate. I suspect this could be very useful for making pieces that fit with the art style of a particular RPG, so I’m looking forward to diving into that later in the week when I have the time to build a new workflow. Will report back if it lives up to the hype.

Small Strange Bird
Sep 22, 2006

Merci, chaton!
Was messing about with Udio and it came up with this song about playing D&D: Roll The Dice https://www.udio.com/songs/m7xWuS6dB8iXQpBLFsZMyD

Megazver
Jan 13, 2006
So I'm currently running the Two-Headed Serpent campaign for Pulp Cthulhu.

It's a good campaign but the NPC portraits are somewhat lacking IMO, so I've been generating my own. At this point, I've made enough that I might as well post about it.

This will contain mild spoilers! I won't spoil the real big stuff, but I'll give away some general details here and there. I'll leave the pretty pictures out of the spoiler tag zone, though.

So, the main premise of the campaign is that there is a humanitarian organization called The Caduceus Foundation that secretly fights the perfidious serpent people and foils the horrible plans of the terrorist organization the Inner Night. So, the structure of the campaign is that the PCs go out on missions in various parts of the world to foil said plans and then come back to Caduceus HQ where they get to hang out with the recurring NPCs.

The main Caduceus folks are the only characters who get higher quality portraits in the book, but they still suffer from a classic CoC problem - everyone looks kinda creepy, even the 'good guys' - so I generated some new ones for everyone anyway.

Left to right, Joshua Meadham the guy funding the whole thing, his bodyguard Canning, Dr. Goncalves the science guy, Delores the secretary, and Phil Conners the Quartermaster.




I like most of these, except for Goncalves, who fell victim from MJ's bizarre inability to generate or recognize classic 1930s pencil moustaches. Sorry Doc. I like doing a bit of theming in portraits when I can, so for everyone in Caduceus, including the PCs, I went with "gold and white in the background". (Inner Night gets "black and gold". Unaffiliated serpentfolk get "green and gold".) It's all a bit sloppy in terms of colors and actual portrait styles, but I have limited MJ credits and no one else gives a gently caress about this, so as long as there's some white and some gold in the background I don't worry too much about the symbolic repercussions of the ratios and patterns or if the artist styles don't quite match.

The PCs get the Caduceus White and Gold as well. As usual, almost all of them went with "ok megazver, what if I was a very pretty girl, again?" so, sigh, okay.

Left to right: Bewildered Texas Ranger, Occultist Russian Emigre, Supermodel Hot Redhead Hitwoman, Supermodel Hot Redhead Weird Scientist, Slightly Sociopathic Doctor Who Is A Little Too Good at Murder.



Anyway, the Campaign starts in Chapter 1, where the PCs travel to Bolivia thinking they are about to bring supplies to a humanitarian camp in the middle of a warzone but are instead unwillingly thrust into some Indiana Jones-style Action Archeology, complete with nefarious rivals trying to beat them to the prize and also murder them.

Here's what the actual portraits look like in the book:



If this was pre-MJ, I'd just sigh and make the best of it, but now I can spend money to satisfy my autism. Left to right, same characters as in original image. I didn't bother generating portraits for the three on the right because you mostly just murder them. But hey, here's a bonus portrait for the Bolivian soldiers unwittingly working for the Inner Night (note the Black and Gold!) as well as an important local, who doesn't even get a portrait in the book.




I have a few more chapters pic'ed up, I'll post some more pictures later.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
What was(were) your style prompt(s)?

Megazver
Jan 13, 2006
For all of these, it would start with something along the lines of

'close-up painted portrait of [description], blank disco elysium [colors] background, art by Walter Baumhofer --ar 2:3'

I like honing in on a new look for a new project, so for Two Headed Serpent, which is a globe-trotting pulp horror campaign set in 1933 I took a look at some classic pulp artists and settled on the fantastic Walter Baumhofer. The degree to which the stuff MJ produces actually resembles his art, cough, varies, but there's still a somewhat consistent look.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry





These are from a dieselpunk/supernatural/sci-fi campaign I'm running.

My go to MJ prompt was some combination of 'noir,action pose,photograph,black and white, film stock'

Megazver
Jan 13, 2006

Humbug Scoolbus posted:


These are from a dieselpunk/supernatural/sci-fi campaign I'm running.

My go to MJ prompt was some combination of 'noir,action pose,photograph,black and white, film stock'

I really like this one, very atmospheric!

trapstar
Jun 30, 2012

Yo tengo un par de ideas.
Was just recently using GPT 4o to ask what level they thought various TG related character artworks were. This new version is pretty cool!!

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
Working on a Planetary Romance style campaign with art influenced by Boris Vallejo...



Humbug Scoolbus fucked around with this message at 20:02 on May 17, 2024

Megazver
Jan 13, 2006
Ooh, I like these!

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
Have some more then...




and the Dark Destroyer



I cannot wait until my players meet this guy.

trapstar
Jun 30, 2012

Yo tengo un par de ideas.
I'll showcase some of the stuff ChatGPT 4o is good at, here is some prompts related to fantasy art I have.


Prompt: What would you assume this rogue’s personality is like? Explain you answer in great detail

Based on the visual cues and setting of the image, several aspects of the rogue's personality can be inferred. Here’s a detailed analysis:

Confidence and Poise:
The rogue's posture is confident and self-assured. She walks with a straight back and a purposeful stride, indicating a strong sense of self and fearlessness. This suggests that she is accustomed to danger and is confident in her abilities to handle whatever comes her way.

Preparedness and Vigilance:
The rogue has her hands near her ears, possibly adjusting or preparing some gear. This action implies that she is vigilant and ready for action at a moment’s notice. It suggests a personality that is always on guard and aware of her surroundings, crucial traits for survival in potentially hostile environments.

Stealth and Cunning:
The setting is a dark, misty alley at night, an environment that requires stealth and subtlety. Her attire is dark and practical, designed for blending into the shadows. This implies that she is a master of stealth, relying on cunning and agility rather than brute force. Her ability to move unnoticed speaks to a cunning and strategic mind.

Resourcefulness:
The rogue’s gear, including a quiver of arrows and what appears to be a utility belt, suggests she is well-equipped and resourceful. She likely has a variety of tools and weapons at her disposal, indicating a personality that values preparation and adaptability. She can handle a variety of situations with the resources she carries.

Independence and Loneliness:
The setting shows her alone in a dark alley with only a few distant figures. This can imply a solitary nature, someone who operates independently and prefers to work alone. Her independence might stem from a distrust of others or a belief in her own abilities over reliance on teammates.

Determination and Resolve:
The expression on her face is serious and focused. She appears to be on a mission or following a specific goal. This indicates a determined and resolute personality, someone who is driven and will not easily be swayed from her objectives.

Mystery and Intrigue:
The overall ambiance of the scene, combined with her mysterious appearance and the shadowy, gothic backdrop, adds an air of mystery and intrigue to her character. She is likely someone who keeps her true intentions and feelings hidden, revealing only what is necessary to achieve her ends.

In summary, the rogue’s personality can be described as confident, vigilant, stealthy, resourceful, independent, determined, and mysterious. She embodies the classic traits of a rogue archetype: skilled, secretive, and always one step ahead of danger. Her environment and the way she carries herself suggest that she thrives in the shadows, relying on her wits and skills to navigate a perilous world.



Prompt: Based on their appearance, what kind of backstory might this princess have? Explain you answer in great detail

The princess depicted in the image appears to have a backstory that aligns with a rich and sophisticated royal heritage. Let's delve into a detailed backstory based on her appearance:
Royal Lineage and Heritage

This princess, adorned in a regal red dress with intricate golden embroidery and a delicate crown, suggests she belongs to a powerful and ancient royal family. The choice of deep red symbolizes her high status, as red is often associated with royalty, power, and wealth. Her crown, embellished with jewels, indicates her high rank, likely being the heir to the throne or a very prominent member of the royal family.
Setting and Background

The background of the image shows a beautifully maintained garden with classical architecture, including stone statues and an archway. This setting hints at a grand palace, surrounded by lush gardens and fountains, emphasizing the opulence of her surroundings. It suggests that her family places great importance on aesthetics, culture, and maintaining their legacy.
Education and Upbringing

Given her poised and composed demeanor, it is likely that the princess has been groomed from a young age in the arts of diplomacy, leadership, and etiquette. She would have received an extensive education, learning multiple languages, history, politics, and the arts. Her upbringing would emphasize the importance of duty, honor, and the responsibilities that come with her title.
Personality and Traits

Her serene expression and the way she carries herself suggest a calm and confident personality. She exudes a sense of wisdom and grace, indicating that she is well-prepared to take on the challenges of her role. She likely possesses strong leadership qualities, with a compassionate and just nature, making her beloved by her people.
Challenges and Conflicts

Despite her privileged life, the princess likely faces significant challenges. As a future queen or a key figure in her kingdom, she would be involved in political intrigues, managing alliances, and possibly dealing with threats to her realm. Her serene appearance may mask a determined and strategic mind, ready to protect her kingdom from internal and external threats.
Relationships and Influences

The princess might have close relationships with her family, including her parents, who are possibly the king and queen, and siblings if she has any. Her upbringing would include strong mentorship from experienced advisors and tutors. She may also have close friends and confidants within the court, with whom she shares her burdens and seeks counsel.
Future Aspirations

Looking forward, the princess likely aspires to be a wise and benevolent ruler, continuing her family’s legacy while also striving to bring progress and innovation to her kingdom. She might have dreams of forging new alliances, expanding her realm's influence, and improving the lives of her subjects through reforms and development projects.

In summary, this princess's backstory is one of noble heritage, rigorous education, and poised leadership. Her appearance and surroundings indicate a life of privilege balanced by significant responsibilities and challenges, preparing her to become a revered and capable ruler.



Prompt: Based on this illustration, what would you say the main facets of this king's rule are? Explain you answer in great detail

Based on the illustration of the king, several facets of his rule can be inferred from his appearance, attire, and setting:

Regal Authority and Sovereignty:
The king is seated on a grand throne, which signifies his supreme authority and control over his kingdom. The elaborate design of the throne, with its detailed carvings and imposing height, reinforces his position as the ultimate ruler.
His posture is upright and composed, suggesting confidence, strength, and a commanding presence. This posture conveys that he is a decisive and authoritative leader who commands respect.

Wealth and Opulence:
The king's attire is rich and luxurious. The intricate patterns on his robe, the high-quality fabric, and the detailed embroidery reflect immense wealth. This suggests that his kingdom is prosperous and capable of affording such luxuries.
The fur-lined cloak draped over his shoulders indicates both wealth and a connection to nobility, as such materials were historically reserved for the elite.

Power and Control:
The crown on his head is a clear symbol of his royal status and power. The crown's elaborate design and precious materials (likely gold and jewels) indicate the legitimacy and recognition of his rule.
The presence of heavy, richly decorated ceremonial chains and medallions around his neck further emphasizes his high status and the respect he commands.

Wisdom and Justice:
His facial expression is serious and contemplative, suggesting that he is a thoughtful and wise ruler who takes his responsibilities seriously. This expression may also imply that he is just and fair, prioritizing the well-being of his subjects.
The setting of the throne room, with its intricate and refined architectural design, implies a structured and well-organized kingdom. The background's ornate patterns suggest an appreciation for culture, art, and possibly the rule of law.

Heritage and Tradition:
The style of his clothing and the throne room's design hint at a strong adherence to tradition and heritage. This king likely values the customs and practices of his ancestors and upholds them in his rule.
The detailed craftsmanship seen in his attire and surroundings suggests a kingdom with a rich cultural history and a high value placed on preserving it.

Strength and Protection:
Although not depicted with armor or weapons, his formidable and dignified presence indicates that he is likely a protector of his realm. The lavish attire and throne room could also imply that he is well-guarded and prepared to defend his kingdom if necessary.
The overall image conveys a sense of security and stability within his kingdom, as his powerful image is meant to deter potential threats and reassure his subjects.

In summary, the illustration portrays a king who embodies authority, wealth, wisdom, tradition, and protection. His regal appearance and the opulent setting reflect a prosperous and well-governed kingdom, while his serious demeanor suggests a ruler who is just and dedicated to his duties.



Prompt: What do you think the average day in the life of this peasant is like for him? Explain you answer in great detail

The image depicts a medieval peasant farmer holding a pitchfork, standing in front of a house in a rural setting. Based on historical context and the visual cues, here is a detailed account of an average day in his life:
Early Morning

Sunrise Wake-Up: The peasant farmer rises at dawn, with the first light of the sun, as there are no modern conveniences like alarm clocks.
Morning Prayers and Meal: After a brief prayer, he has a simple breakfast, likely consisting of coarse bread, porridge, and perhaps some ale or water.

Morning Work

Fieldwork Begins: He heads out to the fields with his tools, which include the pitchfork seen in the image. His work includes tilling the soil, planting seeds, weeding, and tending to crops.
Animal Care: If he owns livestock, his morning duties would also include feeding the animals, cleaning stables, and perhaps milking cows or goats.

Midday

Brief Rest and Meal: Around midday, he takes a short break for a meal. This would likely be another simple affair, maybe bread, cheese, and some preserved meats or fish.
Community Interaction: During this break, he might interact with other villagers, discussing matters of the village, sharing news, and possibly trading goods.

Afternoon Work

Continued Fieldwork: The afternoon is spent much like the morning, continuing with the heavy labor in the fields or tending to livestock.
Maintenance Tasks: This time might also be used for repairing tools, maintaining the house, or constructing new agricultural equipment.

Late Afternoon

Preparation for Evening: As the day draws to a close, he begins wrapping up his work, ensuring that the animals are secured for the night and tools are properly stored.
Harvest and Storage: If it’s harvest season, late afternoon could be spent collecting and storing crops.

Evening

Return Home: He returns home to his family, tired from the day's labor.
Evening Meal: The main meal of the day is prepared, often consisting of stew, bread, and whatever fresh produce or meat is available.
Family Time: After dinner, the family might spend time together, engaging in storytelling, simple games, or more prayers.

Night

Rest: As there is no artificial light, bedtime comes shortly after sunset. The peasant farmer goes to bed early to rest and recover for the next day's labor.

Seasonal Variations

Spring: Planting new crops, repairing winter damage.
Summer: Intensive fieldwork, tending to crops, ensuring irrigation.
Autumn: Harvesting crops, preparing for winter.
Winter: Maintaining tools, tending to animals, repairing buildings, less fieldwork due to the cold.

Social and Religious Life

Sundays and Holy Days: Sundays and religious festivals are days of rest and worship. The peasant attends church, partakes in communal activities, and sometimes enjoys modest feasts.
Feudal Duties: The peasant may also owe labor to his lord, working on the lord's lands for a set number of days each year, in addition to paying rent or taxes in kind.

This routine illustrates the hard-working and cyclical nature of a medieval peasant’s life, dominated by the demands of agriculture and dictated by the seasons and daylight hours.

You can even ask it about images in relation to each other.



Prompt: How do you think this half-elf ranger would vibe in this tavern scene? Explain you answer in great detail

The half-elf ranger in the first image would bring an interesting dynamic to the lively and bustling tavern scene depicted in the second image. Here's how she might vibe and interact within this environment:
Appearance and Demeanor

Contrasting Presence: The ranger’s appearance is marked by her practical and slightly rugged attire suitable for forest exploration. Her green tunic, leather armor, and cloak suggest she is prepared for outdoor challenges rather than social gatherings. This would make her stand out among the tavern’s patrons, many of whom appear to be dressed in more casual or festive attire.

Mysterious Aura: With her focused and slightly guarded expression, the ranger would exude an aura of mystery and purpose. Her elven features and the bow and arrows she carries might draw curiosity and perhaps a bit of wariness from the tavern-goers.

Interaction with the Environment

Initial Observation: Upon entering the tavern, the ranger would likely choose a strategic spot, perhaps near the walls or corners, where she can observe the room while remaining unobtrusive. This would allow her to keep an eye on the exits and the overall activity in the tavern.

Engagement with Patrons: Her interaction with other patrons would depend on her intentions. If she’s looking for information, she might engage with the quieter individuals or those who appear knowledgeable, like the older man in a hooded cloak at the back. She might avoid the louder, more boisterous groups, such as the dancers and musicians, unless necessary.

Behavior at the Table: If she decides to sit and have a meal or drink, she would likely do so with a sense of purpose. Her food choices would be practical, possibly opting for simple yet nourishing fare. She would remain alert, often scanning the room and listening to conversations around her.

Impact on the Scene

Attracting Attention: Her presence would definitely attract attention from the tavern’s regulars. Some might be intrigued by her appearance and background, possibly leading to some trying to strike up a conversation or offering her a drink. Others might be cautious, especially if they recognize her as a ranger with a mission.

Potential Conflicts: Given the mix of characters in the tavern, from drunkards to other adventurers, there’s a chance of conflict. If anyone tried to challenge her or cause trouble, her ranger skills and demeanor suggest she could handle herself well, possibly defusing the situation with minimal fuss or showing her prowess if needed.

Overall Vibe

The half-elf ranger would add a layer of depth to the tavern scene. Her presence would not only highlight the diversity of characters within the tavern but also add an element of intrigue and subtle tension. Patrons might wonder about her stories, her quests, and the adventures that brought her to this point, enriching the narrative fabric of the tavern's lively environment.

Hollismason
Jun 30, 2007
An alright dude.
Hey this is a very cool thread. Here's a question are there any AI out there that can improve upon 2D maps like old maps from PDFs adventures. Are you able to put them in AI and turnout something.

feedmyleg
Dec 25, 2004
Not a low-effort version. You can stick an oldschool map in and use a ControlNet to describe something higher-fidelity. But all that really does is turn this:


Into this:


If you went room by room with the outlines you could get something much better, and them stitch them together. Or you could go in and manually edit them and run it through a bunch of times. But it's not a "put in map, get dungeon" kinda thing. If you're willing to put in the time and effort you can get something cool in the end, but you may as well just skip the map outline and just describe rooms from scratch.

Megazver
Jan 13, 2006
AI is not good at it yet, IMO. Just use random map generators.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
This is a procedural content thread so here's the link to donjon

https://donjon.bin.sh/

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Megazver
Jan 13, 2006

Megazver posted:

So I'm currently running the Two-Headed Serpent campaign for Pulp Cthulhu.

It's a good campaign but the NPC portraits are somewhat lacking IMO, so I've been generating my own. At this point, I've made enough that I might as well post about it.

This will contain mild spoilers! I won't spoil the real big stuff, but I'll give away some general details here and there. I'll leave the pretty pictures out of the spoiler tag zone, though.

I have a few more chapters pic'ed up, I'll post some more pictures later.

Still running this.

We just got to Chapter 3, North Borneo.

So the basic premise of this one is that the enemy have released a bioengineered plague evocatively called the Yellow Death here in rural (what will eventually become) Malaysia and the PCs need to figure out why they did it and also figure out if they can save the local population.

I am still on my bullshit of trying to figure out some kind of a distinct 'look' for each chapter and I struggled with it for a bit, but then I settled on "represent the Yellow Death with sickly yellow haze enveloping everyone", which I am very happy with.

The British Army Captain in charge of the quarantine, the local landowner, your translator:




The prompt here would be something along the lines of "chest-high portrait of [description], obscured by sickly yellow smog haze, art by Walter M. Baumhofer, blank disco elysium dark yellow background, foreground: yellow smog haze --ar 2:3"

The story also features their handler from Caduceus, Quentin Shapiro, who comes along for the trip because he's the guy who has to operate all the fancy serpenttech equipment. Alas the guy, uh, changes allegiances in the middle of this chapter, so I made two portraits for him. I don't really expect my players to notice or care, but *I* will know.



I got the same face for the guy by using --cref


==============================================

Chapter 4 takes place in Oklahoma.

A Christian preacher in a small town has converted to a syncretic pseudo-Christianized worship of Yig, the Father of Snakes, and Caduceus really wants to find out why.

The town is split in half between Yig's 'Faithful' and the holdout 'Dissenters', so I went with a simple background color split - green for Yigsters, white for Christians. There is a lot of minor NPCs that the players might or might not briefly interact with in this scenario, so I didn't go out of my way to get them just right. That said, I think these might not be terribly interesting, but they're not bad.




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