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boz posted:It's not bound to sprint though I MEANT CLIMB the point stands, theres ALREADY a button for it and binding climb and sprint to the same button makes way more sense than sprint and jetpack ignition!
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# ? Mar 20, 2024 18:18 |
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# ? May 24, 2024 13:55 |
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I didn't know anyone actually used the climb button when you can just hold sprint
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# ? Mar 20, 2024 18:20 |
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LazyMaybe posted:I didn't know anyone actually used the climb button when you can just hold sprint Yeah, rebinding spacebar from climb to dive was pretty immediate. No reason at all for a separate climb button. Now I need to stop opening my strategem menu when I want to crouch, but I'll live.
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# ? Mar 20, 2024 18:24 |
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LazyMaybe posted:I didn't know anyone actually used the climb button when you can just hold sprint I've started using the climb button and it's way easier to climb rocks and terrain much more consistently. I was getting stuck on stuff constantly when just using sprint
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# ? Mar 20, 2024 18:31 |
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J posted:A few pages back someone had a really helpful post about how patrols and enemy spawns work. I've sometimes ended up in games where there are 1 or 2 players who seem to know what they are doing off soloing objectives, and I don't really know what I should be doing in the meantime. I don't know how to solo poo poo, and trying to keep up with the solos has felt not very useful. I don't have that one scout armor yet with the highest speed rating on it. They're basically speedrunning the objectives and hitting da bricks. So either I end up in a spot with the other players where we just die and reinforce each other in the same hopeless area, or we all die and one of the solos reinforces us as they are running away and we kinda land in the middle of all the poo poo that was chasing them. But going by that previous post I mentioned, generating bug breaches or dropships in the middle of nowhere is actually useful? I'm just unsure as to what to do in these situations. I don't think any of them would complain about you following them to help. If you're shooting the things trying to attack them that's helping.
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# ? Mar 20, 2024 18:31 |
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wow so I got attacked by those flying bugs all of a sudden, very scary and unnerving
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# ? Mar 20, 2024 18:34 |
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Mesadoram posted:
It is actually a very very good stratagem for dropping on a bug breach as soon as the smoke comes up. It covers a large area and lingers, so while it won't outright kill them all like a lucky bomb can, it will weaken pretty much everything in the initial spawn.
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# ? Mar 20, 2024 18:36 |
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You can change the context for climb and sprint but with the jetpack I found that it didn't end up working like you'd think. Like I wanted sprint to be tap, and climb to be like "long hold" but I found that jetpack would just go off immediately anyways. I couldn't find any combination of those (like hold for sprint, double tap for climb for example) that gave me what i wanted, which is to be able to sprint then use jetpack on demand instead of "at a random time". They really should put it on the backpack button.
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# ? Mar 20, 2024 18:37 |
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Internet Explorer posted:people don't need another reason to get salty Fairly, the fact that the stim sound plays without going off is -super- obnoxious when hunters are on your rear end.
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# ? Mar 20, 2024 18:37 |
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Ihmemies posted:How do I find more greens. Maps have 20+ and we manage to extract like with only 5. I have more than enough orange and pink samples. Where are all the greens located at, how to find them? Find the radar station to show all map POI. Every diamond POI with square brackets has samples still. When you collect them the POI will not have square brackets.
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# ? Mar 20, 2024 18:44 |
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Mesadoram posted:
I throw it at the bug breach and rack up a ton of kills as it lingers while they pop out. 70sec cooldown means it's basically available for every bug breach, if you're lucky. Definitely worth it to try and see if you like it. I did have a friend die in it. I told him to be careful of the green fog, but the world fog was kind of intermixed in it and he couldn't see a clear boundary. He died real quick.
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# ? Mar 20, 2024 18:46 |
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Risky Bisquick posted:Find the radar station to show all map POI. Every diamond POI with square brackets has samples still. When you collect them the POI will not have square brackets. This is mostly correct: sometimes the diamond will show there's something to find at a POI like a Hellbomb, when there's actually nothing there.
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# ? Mar 20, 2024 18:49 |
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Dropped within 75m of shrieker nest and they promptly flew over and killed two of us instantly (before my backpack even landed). One guy got into his mech and the other guy then also died. Mech was able to take out the nest and shriekers and then the pilot called us back in. Then the breach/heavies started showing up and I got a call from work so I dipped out. What a fun start to a mission.
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# ? Mar 20, 2024 18:49 |
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Away all Goats posted:I've started using the climb button and it's way easier to climb rocks and terrain much more consistently. I was getting stuck on stuff constantly when just using sprint Yeah, this. The rock sides that surround platforms and such kinda require you to use the climb button
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# ? Mar 20, 2024 18:49 |
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Seedge posted:This is mostly correct: sometimes the diamond will show there's something to find at a POI like a Hellbomb, when there's actually nothing there. Also don’t sleep on this knowledge. Knowing where hellbombs are is like having a 5th stratagem slot, you can kite the alarms into them for easy 50-70 kills or kill 3 bile titans at once. Occasionally you will also get that abandoned ammo dump POI which can’t be cleared until you collect all the ammo
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# ? Mar 20, 2024 18:55 |
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Ravendas posted:I throw it at the bug breach and rack up a ton of kills as it lingers while they pop out. 70sec cooldown means it's basically available for every bug breach, if you're lucky. Lovely Joe Stalin posted:It is actually a very very good stratagem for dropping on a bug breach as soon as the smoke comes up. It covers a large area and lingers, so while it won't outright kill them all like a lucky bomb can, it will weaken pretty much everything in the initial spawn. Thank ya! Next time I am on I will buy it and give it a whirl.
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# ? Mar 20, 2024 18:55 |
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J posted:A few pages back someone had a really helpful post about how patrols and enemy spawns work. I've sometimes ended up in games where there are 1 or 2 players who seem to know what they are doing off soloing objectives, and I don't really know what I should be doing in the meantime. I don't know how to solo poo poo, and trying to keep up with the solos has felt not very useful. I don't have that one scout armor yet with the highest speed rating on it. They're basically speedrunning the objectives and hitting da bricks. So either I end up in a spot with the other players where we just die and reinforce each other in the same hopeless area, or we all die and one of the solos reinforces us as they are running away and we kinda land in the middle of all the poo poo that was chasing them. But going by that previous post I mentioned, generating bug breaches or dropships in the middle of nowhere is actually useful? I'm just unsure as to what to do in these situations. its a sort of negative feedback loop. Helldivers isn't really meant for people to split off like that. There's a global cooldown on bot drops/breaches, and if you're getting them all than the roamers aren't - which makes life easy for them. Unfortunately, you then have less players than the game really intends for you to have for dealing with breaches. Thus its far more likely for you to get overwhelmed. You can't force people to stay grouped up, so you can only adapt. High difficulty helldivers is intended to force you to grapple with the sunk cost fallacy. It's better to retreat than to lose 15 reinforcements trying to get your guns back. In the first game it was literally impossible to split off, so it wasn't an issue. People who split off in HD2 don't get a totally free ride - they do get their own patrol spawns - but with a little practice its usually not difficult for them to roam successfully. They only need to dodge the patrols and deal with the relative moderate POI/objective garrisons. Only tactical objectives like Stalker nests really makes life difficult for roamers. On a side note, the prenerf shield generator/railgun loadouts were extremely good at that sort of roaming. The shield made it basically impossible to get pinned down and the railgun could easily knock out the handful of heavies you had to deal with. I've come to believe that that is why so many players complained so vigorously about the game being impossible to play after the nerfs - they were coasting around solo in ways that were heavily reliant on an OP loadout. TheDeadlyShoe fucked around with this message at 19:18 on Mar 20, 2024 |
# ? Mar 20, 2024 19:15 |
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TheDeadlyShoe posted:On a side note, the prenerf shield generator/railgun loadouts were extremely good at that sort of roaming. The shield made it basically impossible to get pinned down and the railgun could easily knock out the handful of heavies you had to deal with. I've come to believe that that is why so many players complained so vigorously about the game being impossible to play after the nerfs - they were coasting around solo in ways that were heavily reliant on an OP loadout.
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# ? Mar 20, 2024 19:28 |
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TheDeadlyShoe posted:its a sort of negative feedback loop. Helldivers isn't really meant for people to split off like that. There's a global cooldown on bot drops/breaches, and if you're getting them all than the roamers aren't - which makes life easy for them. Unfortunately, you then have less players than the game really intends for you to have for dealing with breaches. Thus its far more likely for you to get overwhelmed. You can't force people to stay grouped up, so you can only adapt. At least for bugs, my "scout/rambo/rear end in a top hat" loadout is Engineering Kit Light armor, Airstrike/500kg/Laser Dog/Arc Thrower, with the Scythe/Senator/Frags. I'm not sure if it's better to use the machine pistol, or contact explosives, but I use grenades more for closing out bug holes, and having the fuse helps ensure the explosion closes the hole. This has carried me through 7 difficulty with very few issues, and a few 8s. I haven't attempted any 9's in a serious fashion. While it does take a bit longer to kill charges, and you have to spend some time killing them vs. the old railgun, the arc thrower is an absolute monster in clearing out packs. With a little bit of time and distance, I can clear out entire areas and the bug nest call in and walk away with nothing other than a ~30-40 kill streak notification. You're also very ammo efficient as well, which is good on the scout role, as you really shouldn't be calling in supplies off by your lonesome. Maybe there is a tremendous difference between the 530 and 550 speed, but I don't find it to be that difficult to escape from bugs when poo poo starts getting too brutal. Maybe it's different on difficulty 9 as well.
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# ? Mar 20, 2024 19:33 |
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Playing the top difficulties is a lot of fun specifically for enemy spawns justifying bringing the 380mm orbital bombardment stratagem and dropping it on a base or a reinforcement chain.
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# ? Mar 20, 2024 19:39 |
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johnny park posted:710 is also just OIL upside-down and backwards lol Ah, like that dnL campaign 7up had way back when
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# ? Mar 20, 2024 19:44 |
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Most likely since it's also a console game they probably figured out the bindings for controller first. And since controllers have less buttons they had to double up on some. But yeah it's weird that there are two different backpack activation buttons. Weirdly enough the controller's backpack button is down on the dpad (for the ammo supply pack).
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# ? Mar 20, 2024 19:47 |
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Patrol spawns are definitely fixed hooray. PS5 load out bug still exists.
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# ? Mar 20, 2024 19:51 |
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hiddenriverninja posted:Ah, like that dnL campaign 7up had way back when Make E-7up Yours
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# ? Mar 20, 2024 19:58 |
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Shrikers insta killing on ragdoll impact def sucks lol. 5 deaths to that in our group
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# ? Mar 20, 2024 19:58 |
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One of my biggest issues with the game as is right now is that incoming damage is very random, between headshots and crits.
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# ? Mar 20, 2024 20:04 |
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magiccarpet posted:PS5 load out bug still exists. Ugh. Well I am looking forward to seeing these flying bugs at least.
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# ? Mar 20, 2024 20:05 |
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Internet Explorer posted:people don't need another reason to get salty "You're supposed to die" is pretty bad advice for a game that so aggressively pushes you into failure spirals. Like, they literally spawn more enemies to send at you when you reinforce dead teammates. They want you to be very careful about dying.
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# ? Mar 20, 2024 20:05 |
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drat, I had a really good group and we just started a new mission and the game crashed. I'm glad it happened at the start of the mission and not the end. They were a cool bunch, RIP
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# ? Mar 20, 2024 20:20 |
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Any group that takes the time to *hug emote* at the start and evac of each map is a good squad
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# ? Mar 20, 2024 20:23 |
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TheDeadlyShoe posted:its a sort of negative feedback loop. Helldivers isn't really meant for people to split off like that. There's a global cooldown on bot drops/breaches, and if you're getting them all than the roamers aren't - which makes life easy for them. Unfortunately, you then have less players than the game really intends for you to have for dealing with breaches. Thus its far more likely for you to get overwhelmed. You can't force people to stay grouped up, so you can only adapt. Soloing is very much still possible, so nothings really changed. Shield and EATs do the same thing, but EATs can also snipe bug holes on a short cooldown when you're out of eagles / grenades. Knowing what fights to take and when is the name of the game. Stalker nests are a single eagle strike once you're close enough to line up the strike so it's not really a huge concern. I have faaaaaaar more complaints about randomly joining 7s where lobbies are full of players over their heads than joining 9s because helldive players tend to be competent.
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# ? Mar 20, 2024 20:32 |
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Risky Bisquick posted:Find the radar station to show all map POI. Every diamond POI with square brackets has samples still. When you collect them the POI will not have square brackets. How did I never notice this with all the time I spend staring at the map in mission? Goons had even mentioned knowing all those POIs were clear and I never understood how.
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# ? Mar 20, 2024 20:33 |
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Doesn't the map icon change to a different icon entirely when the POI is clear? e: pulled off google I'm 99.9% sure the diamond changes to that location-ish marker in the top right once it's clear. Has nothing do with the brackets
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# ? Mar 20, 2024 20:35 |
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Though, I will say that it will claim it's clear even if there's one of those buried supply crates, which is annoying
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# ? Mar 20, 2024 20:37 |
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johnny park posted:Doesn't the map icon change to a different icon entirely when the POI is clear? Yeah this is it.
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# ? Mar 20, 2024 20:37 |
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I haven't been 100% paying attention but I think you'll see the diamond icon if there are samples there, an un-picked-up weapon, or it's one of the trolly ones with nothing at all. It doesn't seem to care about super credits or medals (or ammo pickups etc).
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# ? Mar 20, 2024 20:46 |
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Gorelab posted:One of my biggest issues with the game as is right now is that incoming damage is very random, between headshots and crits.
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# ? Mar 20, 2024 20:49 |
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Risky Bisquick posted:I have faaaaaaar more complaints about randomly joining 7s where lobbies are full of players over their heads than joining 9s because helldive players tend to be competent. 10 seconds later, hear gunfire and 'bug breach detected' pops up. they cannot help themselves johnny park posted:Doesn't the map icon change to a different icon entirely when the POI is clear? LazyMaybe fucked around with this message at 20:59 on Mar 20, 2024 |
# ? Mar 20, 2024 20:56 |
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Not that I'm mad but I've played 5 missions on Fori and not seen a bile spewer. Are the spawns random or planet based?
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# ? Mar 20, 2024 21:09 |
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# ? May 24, 2024 13:55 |
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Random
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# ? Mar 20, 2024 21:10 |