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Sestze
Jun 6, 2004



Cybernetic Crumb

Arc Hammer posted:

I think I'd use the first machine gun strategem more often if it came with larger magazines or a belt-fed backpack attachment so I could pretend I'm a Kerberos Panzer Cop.
minigun + backpack strategem would be very flavorful

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Unhappy Meal
Jul 27, 2010

Some smiles show mirth
Others merely show teeth

Arc Hammer posted:

So are the heavy armours ever worth equipping if the basic Helldivers armour has the same damage resist? Is the increased recoilbresistance really worth it?

Well the padded ability on the basic armor is what gives you that, so you're giving up one of the other passives.

I'm almost always using heavy, and the few times I've switched back down to light or medium I get to have a moment of, "Ooooh, so this is why everyone complains about Hunters."

BadLlama
Jan 13, 2006

Arc Hammer posted:

I think I'd use the first machine gun strategem more often if it came with larger magazines or a belt-fed backpack attachment so I could pretend I'm a Kerberos Panzer Cop.

I hope we get extensive gun porn that also includes strategems and we can do something like this in the future.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Heavy Armour would actually be really handy if it allowed you to have decreased recoil while standing and running. Like you're just permanently braced and your machine guns turn from a spray and pray into a focused beam.

Away all Goats
Jul 5, 2005

Goose's rebellion

Darox posted:

Eagle airstrike is absolutely incredible against bot bases and bot formations. It’s not super good against hulks but it kills everything else including tanks.

Kills fabricators in every direction too. Bug holes are sometimes trickier but made up for the fact that sometimes you can line up closing 2-3 bug holes at a time.

Tagichatn
Jun 7, 2009

BadLlama posted:

I hope we get extensive gun porn that also includes strategems and we can do something like this in the future.

The first game had upgrades to weapons so maybe we'll get them here too.

Reiley
Dec 16, 2007


I kind of hope they'd put our primary rifles on the shoulder opposite where the support rifle hangs out, its so weird having a full sized rifle tucked on your belt like a sword.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Arc Hammer posted:

Heavy Armour would actually be really handy if it allowed you to have decreased recoil while standing and running. Like you're just permanently braced and your machine guns turn from a spray and pray into a focused beam.

Honestly it is the flinching that is the real mother fucker. Crouch strafing is a lot more accurate for fine tuning than swinging a mouse around to gun down a wide group of targets, but nothing in the world can save you from having a slow gun's crosshair bullied by flinch damage until you say gently caress it and start doing wild dives praying to Max Payne.

Had an earlier fight one on one with a devastator from a high ground position going embarrassingly bad, until I jumped off the cliff. Can't stop my blind luck pure skill headshots when I am allowed to aim straight, fucker :argh:

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Black Noise posted:

I like to give me friends a little ammo as a treat

Had a level 8 match earlier with 3 randos where I was running a GL/Supply pack and the map was going badly. We were alive but there were no brakes at all. It was the ore sampling mission. I used all my backpack and we got a really short lull where we all sat there and they called in a resupply when I called in my supply pack a couple seconds later. They devoured the supply pack then when I dropped mind went to gram the new one everyone was bumping me me for more supplies and doing hug emotes until I gave up 3 of the 4 out of the new backpack. Made me laugh. You could feel the desperation of double cool down and double call in time.

Captain Ironblood posted:

I saved for so long to get the Scorcher but it felt so bad when compared to the ol' standby, the Slugger.

I like the scorcher. I like the slugger as well, but I'm using the Scorcher all day today for the first time. They don't really seem comparable at all. They can both stun, but with the scorcher on medium bugs they seem to go down way faster to leg shots. Scorcher can pop spewers and Nurses outright. I quite like it. It's not really a replacement IMHO, more of a side grade.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



i just ran grenade launcher with greedy supply pack for the first time and i feel like i may have been sleeping on this one.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

Owlbear Camus posted:

i just ran grenade launcher with greedy supply pack for the first time and i feel like i may have been sleeping on this one.
Bug patrol in your path got you down? Hold down the fire button and delete it.

And it frees your grenade slot for stun grenades! Infinite stun grenades are an incredible force multiplier.

Sindai fucked around with this message at 05:14 on Mar 24, 2024

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Owlbear Camus posted:

i just ran grenade launcher with greedy supply pack for the first time and i feel like i may have been sleeping on this one.

It's really fun, you can hold a LOT of grenades.

Also remember blow some primary bags and top off your life and a couple thrown grenades each time before you use a backpack supply, it fills them all up! (at least partly!) :eng101:

BadLlama
Jan 13, 2006

Sindai posted:

And it frees your grenade slot for stun grenades! Infinite stun grenades are an incredible force multiplier.

This, bug breach? Wait a second or two then toss a stun grenade in the dust cloud, then holding fire button, profit.

Lladre
Jun 28, 2011


Soiled Meat
Just had a game where a level 50 dude with Chinese characters for a name had an orange mech that had twin autocannons and a buggy that fit the whole squad and one guy got to use a MG in a turret.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


how long did the buggy survive

Lladre
Jun 28, 2011


Soiled Meat

Ciaphas posted:

how long did the buggy survive

It was an automaton desert planet so it lasted two seconds and killed three of the four.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


awesome

Video Nasty
Jun 17, 2003

Had a guy explode me with a barrage while I was ahead of him clearing out a bug outpost then he stole my grenade launcher so I shot him in the face and took it back :patriot:

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Your murderous treachery was way out of proportion to his broad-spectrum spreading of democracy.

dog nougat
Apr 8, 2009
Had a real good level 8 mission earlier today with random pubs where we all extracted with all our super samples on a hatchery mission. 3 of us were on comms after i told a dude to check his weapon loadout since it will reset on ps5 after an app reboot. Was able to find the buttplug pretty fast and tell them that I'd drop them at extract. We split off in groups of 2 and they made enough noise overall that clearing the nests was fairly trivial. Just a quick clear of the initial defenders and a few impact grenades/defender shots after a 500kg from a distance with servo assisted armor. Seems like the bugs at least go towards where the stratagem was thrown from, so on mission of that type you can toss the strat, then relocate and do a fast clear amd just dip with minimal effort. Extract got hairy once our strats were on cooldown/it had the 4 min extract modifier, but we were able to communicate and grab everything and dip out by the time the shuttle landed.

Everyone but me had 100+ kills, but way higher death counts. Team cohesion and communication is real drat cool when it meshes together and people know to run away. We managed to get away from 2 stalker nests without killing them. Apparently if you can kite the hordes and avoid LOS for stalkers they'll lose track of you.

Kly
Aug 8, 2003

Lladre posted:

Just had a game where a level 50 dude with Chinese characters for a name had an orange mech that had twin autocannons and a buggy that fit the whole squad and one guy got to use a MG in a turret.

theres a mod on nexus that says it lets you use unreleased stratagems, including the apc and other mechs. no idea if/how it works but itd be very funny if a nexus mod bypasses the games anti cheat

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Do stun grenades work on the chargers and Titans?

Fabricated
Apr 9, 2007

Living the Dream
It's weird realizing how good some weapons are at their niche when you switch away after not really using other things. I almost exclusively used the autocannon since it was a pretty solid swiss army knife for the lower/lower-medium tier enemies but then I converted to the EAT. I don't regret it since I'm running 7s now and they get a LOT of use but I didn't realize that the Bile bugs were actually pretty bad in their own right- a thing I 100% did not notice playing with the autocannon. I quite literally thought they were baby-tier fodder because even when you see big groups of them the autocannon just mops them up so effortlessly they may as well be the tiny bugs you can hose down with a secondary. It's not quite like that when you only have an EAT on your back since they can suck up a LOT of punisher rounds even at close range and when they bombard you from far away it's pretty annoying!

I switched to Eagle Cluster/Strike, Orbital Laser (which seems to be to be a trap/crutch), EATs, punisher, and the little PDW. It seems to cover most bug issues. I should dump orbital laser for something else for bugs. The laser is much better for automatons since you can obliterate their medium/large bases with a single one where the laser does not close bug holes.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

Arc Hammer posted:

Do stun grenades work on the chargers and Titans?

Yes

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.

Fabricated posted:

I quite literally thought they were baby-tier fodder because even when you see big groups of them the autocannon just mops them up so effortlessly they may as well be the tiny bugs you can hose down with a secondary.

Grab either of the two plasma weapons and you can go back to dumpstering them.

LazyMaybe
Aug 18, 2013

oouagh

Fabricated posted:

It's weird realizing how good some weapons are at their niche when you switch away after not really using other things. I almost exclusively used the autocannon since it was a pretty solid swiss army knife for the lower/lower-medium tier enemies but then I converted to the EAT. I don't regret it since I'm running 7s now and they get a LOT of use but I didn't realize that the Bile bugs were actually pretty bad in their own right- a thing I 100% did not notice playing with the autocannon. I quite literally thought they were baby-tier fodder because even when you see big groups of them the autocannon just mops them up so effortlessly they may as well be the tiny bugs you can hose down with a secondary. It's not quite like that when you only have an EAT on your back since they can suck up a LOT of punisher rounds even at close range and when they bombard you from far away it's pretty annoying!
These guys are why I've been talking about armor pen on primaries so much. When you're not running autocannon/GL they're a pain in the rear end because their abdomen has heavy bullet resist(but no explosive resist), however if you have a weapon that can penetrate their head armor(slugger/JAR/penetrator) you can headshot them to death instead.
Or you can run scorcher and shoot them in the side of their abdomen since that's also explosive damage, but that can be more finnicky.

Captainicus
Feb 22, 2013



Unhappy Meal posted:

I'm almost always using heavy, and the few times I've switched back down to light or medium I get to have a moment of, "Ooooh, so this is why everyone complains about Hunters."

I feel this exact sentiment every time I swap as well, heavy armor for life

skeletronics
Jul 19, 2005
Man
I just bought this game and the camera starts to move when I move the mouse, but immediately snaps back to the original position. I did a little looking around and saw people having mouse issues, but not this specific one. I'm playing on Linux, so I'm wondering if the anti-cheat is seeing my mouse inputs as some kind of cheat, and canceling the inputs? I don't know if that's even a thing they can do, and I found people claiming it worked fine in Linux for them, but there's lots of different versions and configurations, so that might not mean a whole lot. The mouse works fine in menus, and the camera is responding to it, it's just getting reset every tenth of a second or so.

If it's a weird bug in the game, I'll just wait for a fix, but if it is the anti cheat, I figure I oughta refund.


edit: Posting about it on the internet (and changing my proton version) seems to have fixed it, so nevermind.

skeletronics fucked around with this message at 06:58 on Mar 24, 2024

Rhymenoserous
May 23, 2008

Arc Hammer posted:

Do stun grenades work on the chargers and Titans?

Oh yeah. I usually chuck 500s in front of titans and stun them when they hit the beam.

Away all Goats
Jul 5, 2005

Goose's rebellion

Fabricated posted:

It's weird realizing how good some weapons are at their niche when you switch away after not really using other things. I almost exclusively used the autocannon since it was a pretty solid swiss army knife for the lower/lower-medium tier enemies but then I converted to the EAT. I don't regret it since I'm running 7s now and they get a LOT of use but I didn't realize that the Bile bugs were actually pretty bad in their own right- a thing I 100% did not notice playing with the autocannon. I quite literally thought they were baby-tier fodder because even when you see big groups of them the autocannon just mops them up so effortlessly they may as well be the tiny bugs you can hose down with a secondary. It's not quite like that when you only have an EAT on your back since they can suck up a LOT of punisher rounds even at close range and when they bombard you from far away it's pretty annoying!

I switched to Eagle Cluster/Strike, Orbital Laser (which seems to be to be a trap/crutch), EATs, punisher, and the little PDW. It seems to cover most bug issues. I should dump orbital laser for something else for bugs. The laser is much better for automatons since you can obliterate their medium/large bases with a single one where the laser does not close bug holes.

Moving away from the AC also frees up your backpack slot which is huge. Shield/supply/jetpack/guard dog can really cover up any weaknesses you have.

Bondematt
Jan 26, 2007

Not too stupid
Man, EATs just rule.

Drop a charger in one hit, sometimes making it do a little somersault. Sometimes, that somersault involves crushing me instantly.

AC is nice for clearing a lot of bug holes, but I feel like the GL might be better?

novaSphere
Jan 25, 2003

Both are great for bug holes and in general. The Autocannon has better range, accuracy, and a ton of ammo while the GL has bigger splash, doesn't need a backpack, and can reload on the move. The Autocannon also has a much easier time with Spore and Shrieker towers - the latter of which the GL can't even damage due to armor.

Darox
Nov 10, 2012


I like the AC a lot more because you can pop off brood commander heads with snapshots while running away if you set the aiming reticle to always on. Against bots everything either needs multiple precision shots or is too small to effectively hit on the move, but bugs are fat and wide so you can easily take shots while running. You also have infinitely more ammo and range which is great for bases and picking off distant mortarbugs.

Fishstick
Jul 9, 2005

Does not require preheating

Arc Hammer posted:

Do stun grenades work on the chargers and Titans?

Sure does, it'll stop Chargers mid-charge even but it'll bug out their animation. Great for making bile titans chill in place while they wait for their 500kg to arrive
https://i.imgur.com/A0RioOg.mp4

Psykmoe
Oct 28, 2008
Additionally, the short reload on the AC is really short, so if you're just slamming in a single 5 round clip instead of doing the while song and dance, it only takes a second, which is a big boost to uptime even when you're not doing the assisted reload gimmick.

captainclaw
Sep 16, 2020

I really miss the arc thrower. Never realised how poo poo my aim was until it bugged out

Fishstick
Jul 9, 2005

Does not require preheating

captainclaw posted:

I really miss the arc thrower. Never realised how poo poo my aim was until it bugged out

If you can deal with the range reduction and the occasional self-immolation, flamer vs bugs ticks a lot of the same boxes for me, with the difference that unlike the arc thrower it makes complete chumps out of chargers in seconds.

captainclaw
Sep 16, 2020

Fishstick posted:

If you can deal with the range reduction and the occasional self-immolation, flamer vs bugs ticks a lot of the same boxes for me, with the difference that unlike the arc thrower it makes complete chumps out of chargers in seconds.

Worth a shot at least. Friendly fire must resume

Fishstick
Jul 9, 2005

Does not require preheating

captainclaw posted:

Worth a shot at least. Friendly fire must resume

Stun grenades are hilariously effective in combo with a flamer since you can just stop Chargers mid-charge and roast their leg before the stun wears off.

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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Owlbear Camus posted:

i just ran grenade launcher with greedy supply pack for the first time and i feel like i may have been sleeping on this one.

Best part about the loadout is that it's enemy agnostic. You can delete patrols of trashbots just as easily as you can trashbugs. Devastators and Berserkers still soak up a bunch of ammo but they're much easier to deal with when the commissar and 3x shoulder mounted rocket launcher assholes all ate a hail of 40mm grenades and were vaporized.

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