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I've really been feeling burned out on civ vi recently, but am still craving this type of game. Does anyone have good things to say about the more recent similar games? Humankind, old world, millennium etc?
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# ? Mar 25, 2024 12:47 |
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# ? May 15, 2024 04:27 |
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Millenium seemed a ton of fun during the demo. There's a neat little resource system, where you slowly turn stuff into fancier stuff as you progress. While picking your nation is meaningless (it changes your flag and city names), there seems to be a ton of flavour to wring out of the National Spirit system (kinda like Civ5's culture trees, except they're all tied to a specific resource). It's currently my most anticipated game, and I desperately hope they don't fumble the AI too much when it releases tomorrow.
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# ? Mar 25, 2024 13:04 |
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Later this year, Ara : History Untold will be released. Ara and Millenium could both be contenders to finally steal the Civ crown.
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# ? Mar 25, 2024 13:31 |
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John F Bennett posted:Later this year, Ara : History Untold will be released. Gameplay-wise, possibly, but it's a niche of a niche competition, and I doubt either can make a dent in Civ7's eventual numbers. I really want Civ to face some serious competition for 7, because their trajectory from 4 to 6 doesn't leave me with much hope. E: This was a dumb post, disregard.
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# ? Mar 25, 2024 13:38 |
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It might not have been properly timed for the post you replied to, but it's a fair sentiment. Two steps forward one step back is still progress, even if a frustrating one. None of the other 4Xs I've played have been been able to challenge Civ due to what I feel in hindsight is 'lategame play' - once you've already dumped ten-plus hours into getting good at the game and are now doing your second playthrough, is it still engaging? Does the competition provide enough tension, is the minutiae still fun? These are all valid criticisms of civ5 & 6, but in the other games it's just so much worse. I love ES2 to bits but the computer players can't build a military worth a drat much less aim for a victory condition, while various other 4Xs-of-the-day are just shoddy shallow junk. It's probably a very expensive genre to make a quality game in, honestly.
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# ? Mar 25, 2024 13:59 |
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I got a solid 20-30 hours out of Humankind. It hits the same itch but doesn’t scratch it nearly as well but could be a good change of pace if you grab it on sale.
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# ? Mar 25, 2024 14:34 |
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I got Millenia pre-ordered. I really enjoyed that demo and like what they're going for, and any 4x dev that remembers Call to Power's "resource pool used for building improvements instead of loving around with workers" design absolutely deserves the benefit of the doubt. I have way more faith in this new game than Amplitude with Humankind, I fuckin hated that thing. Civ killer my rear end, glad I didn't spend money on it apart from Game Pass
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# ? Mar 25, 2024 15:16 |
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Old World is the best Civ like since Call to Power II. It's biggest strength is its focusing down into one smaller period and place, this is also its greatest weakness compared to Civ.
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# ? Mar 25, 2024 16:50 |
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Sioux posted:Anyone ever co-opped this game? Theoretically it's PvE /and/ PvP, of course, but if you're in a voice chat with the other player I'm sure you could be allies and bully all other civs while creating really cool and cooperative civ's with the other player, with open borders, a lot of trade etc. I wonder though how boring it would be to wait through the other players turn. I've done a fair bit of co-op. It's a bit weird. You can't really affect one another that much. You share vision (except vision based on suzerainty), and when one of you gets a tech/civic it's boosted for the other. Other than that it's like you weren't on the same team, though there are a few things you can do to cooperate. You can do beneficial trades with one another (giving extra copies of luxuries, financing one another during times of crisis, etc.), you can defend one another, you can do alliances (which only really have a benefit if you can trade with one another, so that's geography dependent), you can cooperate on voting, and you can avoid building the same wonders at the same time. You essentially can't cooperate on science or culture victory, which are basically the only victory types that I (or my friend who I co-op with) find fun. In the late game, whoever is doing worse can't do much besides funnel money to whoever's doing better to slightly hasten their victory. Meanwhile, the AI, when teamed up together, does not act as if they are on a team. They'll boost each others' techs and civics, but that's about it. They don't vote together, making the world council kinda stupid. They don't come to one another's defense. Afaik they don't send each other money in times of crisis or otherwise make beneficial deals with one another. It wouldn't surprise me in the least to see an AI player start building a wonder that their partner is already building. So we treat the game more as a sandbox that we're both playing in together rather than a serious struggle for victory. We usually stop playing after a few hours and when it comes time to play again, rather than load our save we just start a new game.
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# ? Mar 25, 2024 19:16 |
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Gaius Marius posted:Old World is the best Civ like since Call to Power II. It's biggest strength is its focusing down into one smaller period and place, this is also its greatest weakness compared to Civ. Agreed. Besides Civ it is by far my most played game in the genre. Humankind is next after that. Old World is a masterfully executed slice of history. Humankind is a gankily executed game with a massive, interesting scope. They’re both fun in their own way.
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# ? Mar 25, 2024 20:03 |
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DontMockMySmock posted:So we treat the game more as a sandbox that we're both playing in together rather than a serious struggle for victory. We usually stop playing after a few hours and when it comes time to play again, rather than load our save we just start a new game. Honestly that's kind of me when I play Civ solo as well. I rarely keep playing to see any end-game. I really like exploration and once that's gone the game is less fun for me. I do want to try a military victory though and a space victory some time.
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# ? Apr 5, 2024 17:42 |
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For a military game, keep the game small at 6 players max, avoid continents, and if keeping it land-based I'd highly suggest Basil II, as his gimmick of combining religion and knights is cool and zany strong. Read up on the wiki for the particulars of that interaction if you want, but once he gets rolling it's a very short sprint to victory, unlike most other domination wins. Can optionally do archipeligo for a naval win, allows for a bigger/slower game and lets you really appreciate how good harbours are.
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# ? Apr 6, 2024 03:06 |
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I like coming back to this every now and then. I wish there was a "Profile" or something I could look at to see which leaders I've played with before and how many times I've won with each. I don't know why, I just like seeing my numbers
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# ? Apr 6, 2024 18:04 |
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Drone Incognito posted:I like coming back to this every now and then. I wish there was a "Profile" or something I could look at to see which leaders I've played with before and how many times I've won with each. I don't know why, I just like seeing my numbers If you've changed computers it's only for your current one though. Albino Squirrel fucked around with this message at 20:48 on Apr 6, 2024 |
# ? Apr 6, 2024 20:44 |
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Ah that's it. New computer. Thanks!
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# ? Apr 6, 2024 22:23 |
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Civilization is really two games, if not more. The first one ends when borders become set and your elbows are bumping into all your neighbors. I find that portion of the game the most fun and often stick to it and restart as with Civ the snowball effect is huge and so it’s just a question of whether to conquer, win by culture, or go to space. But that first bit scales really well with difficulty and you get to discover new areas and imagine the cities you can put there and see them grow and specialize. That hits the itch.
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# ? Apr 7, 2024 01:29 |
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Yeah. Capturing that magic in into second half of the game remains elusive. It feels like there isn't quite enough puzzle solving to keep it interesting and fun (or too much tedium to detract from what puzzle solving there is). And it somehow needs to remain competitive to keep the player on the edge of his seat.
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# ? Apr 7, 2024 11:37 |
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I don't abandon games and restart when it happens, but I do agree that the game gets a lot less fun right around the time you build your first factory. The game is won at that point, getting to the end is more or less just a formality, a formality that takes like a hundred turns still. I think I might like a game like civ that just stretches out the ancient, classical and maybe medieval eras into a full length game with victory conditions, but idk if one exists. I guess going for a religious victory is kind of that, but religious victories suck rear end to play because they're just domination with weird lovely rules and only 3 unit types.
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# ? Apr 7, 2024 12:01 |
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Mymla posted:think I might like a game like civ that just stretches out the ancient, classical and maybe medieval eras into a full length game with victory conditions, but idk if one exists. I haven't actually played it myself, but I think that's what Old World might be?
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# ? Apr 7, 2024 16:58 |
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Millennia also experiments with alternate, much earlier victory conditions (literally victory ages, if you're running away with the game you can attempt to end it early by going for and succeeding at one of them)
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# ? Apr 7, 2024 20:00 |
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Mymla posted:I don't abandon games and restart when it happens, but I do agree that the game gets a lot less fun right around the time you build your first factory. The game is won at that point, getting to the end is more or less just a formality, a formality that takes like a hundred turns still. I think I might like a game like civ that just stretches out the ancient, classical and maybe medieval eras into a full length game with victory conditions, but idk if one exists. I guess going for a religious victory is kind of that, but religious victories suck rear end to play because they're just domination with weird lovely rules and only 3 unit types. You could crank the game speed down to marathon and then, at the end of the medieval era, if you have certain metrics you can use to determine when actually winning is just a formality, declare it won there and then. Would be interesting to brainstorm some such metrics actually.
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# ? Apr 7, 2024 21:05 |
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The really early game on marathon is just too slow to be interesting at all, and I often find myself just rerolling marathon games until I get a start with at least one good production tile just so it doesn't take 47 turns to get a scout out.
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# ? Apr 7, 2024 22:12 |
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John F Bennett posted:I haven't actually played it myself, but I think that's what Old World might be? Thanks for the tip, it looks pretty cool. Might check it out when I have time.
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# ? Apr 8, 2024 00:07 |
Yeah that's almost exactly what it is. Probably the best "traditional" 4x outside of Vox Populi Civ 5 imo.
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# ? Apr 8, 2024 00:16 |
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Speaking of civ 5 vp do any of you know what the most feature complete version of JFD DLC would be? Been playing civ6 and millennia and I keep coming across features that remind me of it but the steam version seems like it was paused in the middle of a huge rewrite with most features temporarily disabled The loyalty system they added to civ 6 was pretty similar to the loyalty system in the now no longer working cities in development module, and I think the mod might have actually predated it https://civilization-v-customisation.fandom.com/wiki/JFD%27s_Cities_in_Development FrancisFukyomama fucked around with this message at 04:57 on Apr 8, 2024 |
# ? Apr 8, 2024 04:52 |
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Xerol posted:The really early game on marathon is just too slow to be interesting at all, and I often find myself just rerolling marathon games until I get a start with at least one good production tile just so it doesn't take 47 turns to get a scout out. I never understand how other civs seem to be pushing out military units and settlers like no tomorrow, and eventually have a big empire while I usually have like three or four good cities near each other and then eventually decide (whether provoked or not) to start a war with two or three heavy hitters and start taking some cities. I never play on higher than chieftain though. Some of the cities I take even get left with no garrison for a long time because I do not have the resources to pump out units. I am too busy building buildings and squares and stuff. Usually what the advisors want. Are the AI civs better at production for them to do both?
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# ? Apr 8, 2024 22:54 |
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Sioux posted:Are the AI civs better at production for them to do both? Civ AI makes up for its inferior thinking by getting major production bonuses, yes. I think Prince is the base level at which you’re actually equal, and above that they just get things like free settlers, extra production bonuses, stuff like that.
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# ? Apr 8, 2024 23:44 |
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Even at prince the computer player gets small bonuses to unit production and especially maintenance; as a dev explained, it's very hard to figure out which central cities don't need a garrison and can be left naked like human players do, so the comp players just needs units everywhere. In addition, the comp player has a much stronger bias to cranking units over infrastructure, as you'll notice when conquering their shitholes.
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# ? Apr 9, 2024 02:58 |
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THE BAR posted:Been playing a bunch of two player coop, hotseat through Remote Play. It works perfectly fine, and you completely cut out any desyncs or other online gaming issues. From a while back, but our desyncs largely went away when we switched hosts to the person with the slowest CPU after it was recommended in some steam guide or another.
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# ? Apr 10, 2024 15:02 |
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Kanfy posted:From a while back, but our desyncs largely went away when we switched hosts to the person with the slowest CPU after it was recommended in some steam guide or another. Yeah this has been our experience as well. Intuitively I expected the other way around, with the host computer having more work to do, but apparently not. Unfortunately the AI turns are about thrice the length this way.
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# ? Apr 10, 2024 15:59 |
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i'm pretty regularly getting to mid/early late game so far ahead of Diety AI that i've found i have no idea how to progress through that stage of the game. regardless, i know the modding toolkit seemed to be limited it something in some way that made overhaul mods impossible or much harder out something. are there any recommended stop gaps to get the NPC to be a challenge after ~classical era? even something like regularly improving all luxuries and not spending 65 turns to build the newest unit in the smallest city would go a long way barring that, is civ 5 the way to go? i want to say something like a BTS mod i think it was called was popular? not a fan of death stacks last time i played 4 ~15 years ago, but if that's the gold standard i could be convinced it'd need to work well with steam deck controls
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# ? Apr 25, 2024 10:21 |
The BTS you're thinking of might be the second expansion of Civ4, Beyond the Sword. Civ4 is definitely more moddable than 5/6, they released the source at some point and even without dll mods you can do plenty with just python. You could try Fall From heaven 2 if you're up for a fantasy total conversion. I don't remember big historical Civ4 overhauls offhand (other than Caveman to Cosmos, lmao), but I'm sure there are some too.
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# ? Apr 28, 2024 17:27 |
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Staltran posted:The BTS you're thinking of might be the second expansion of Civ4, Beyond the Sword. Civ4 is definitely more moddable than 5/6, they released the source at some point and even without dll mods you can do plenty with just python. You could try Fall From heaven 2 if you're up for a fantasy total conversion. I don't remember big historical Civ4 overhauls offhand (other than Caveman to Cosmos, lmao), but I'm sure there are some too. Rhyse and Fall was the big historical conversation mod, used the earth map and a bunch of triggers to make civil actions spawn at appropriate dates. Also give each civ unique win conditions, which sometimes felt like a puzzle more than Civ.
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# ? Apr 29, 2024 19:47 |
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Hey goons, if I wanted to buy this game on Steam while it's on sale, what exactly is the difference between the two different bundles? It's really hard to figure out exactly what is and isn't included with each, I don't mind going for the most expensive option but if the only difference between that and the Platinum Edition is a few civs / leaders I might take a pass on it To make this extra confusing some of the items such as the Leader Pass are marked as free on the bundle page but if you click through to the individual item it has a price on it
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# ? Apr 30, 2024 09:47 |
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Platinum has the two major expansions (which is what you're after) plus a few extra bolt on leaders and their bespoke scenarios (which you will never play). Anthology is just EVEN MORE leaders and expansions, plus the 'leader pack' with was the most recent thing when they tried to push for more player engagement with online stuff. Honestly, grab the base game, play it for a week, if you kinda like it, buy the expos, maybe wait until the next sale rolls around in half a year to buy the 'everything' bucket?
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# ? Apr 30, 2024 10:04 |
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I wish they‘d finally fix the iPad version, not been able to play this for months, almost tempted to try a refund at this point. Bad enough I had to pay for the same game twice, now the second copy doesn‘t even work. Edit: Apparently there was an update to Civ VI for iPad yesterday, the game finally works on the newer iOS versions again. Tahirovic fucked around with this message at 09:06 on May 3, 2024 |
# ? Apr 30, 2024 10:57 |
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Tahirovic posted:I wish they‘d finally fix the iPad version, not been able to play this for months, almost tempted to try a refund at this point. Bad enough I had to pay for the same game twice, now the second copy doesn‘t even work. Your complaining made them finally fix it, thank you. Good lord, that was a 2 month wait and a single post on their website going “we know, we’ll get to it eventually.” Great communication guys.
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# ? May 3, 2024 19:11 |
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Vox Populi was the Civ 5 mod i was thinking of that I thought was a difficult modifier mod. Does the barbarian clans mode increase spawn rate as well or something? I chased an activated scout away from a camp, but the camp has now spawned 9 warriors and 3 slingers and doesn't look to be stopping. I've never seen more than 4-5 units spawn from the scout returning to camp and i've never seen a camp continue to activate once the scout has left. It's pretty much trashed a game that looked fun but I forgot to make a turn 1 save of.
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# ? May 13, 2024 14:30 |
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I know that the clans get a guaranteed next-turn spawn when you raid their camp, and maybe accelerated ones if you're just sitting on their empty camp farming them. Maybe it's just that plus the scout spawns all adding up?
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# ? May 13, 2024 15:14 |
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# ? May 15, 2024 04:27 |
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Got my first win on deity Scientific victory as the Mayans. Other than sniping a settler from my neighbor Vietnam, struggling with some annoying barbs, and taking out a city state that was in the way of my settlement plans, I was able to just turtle up and research in my happy little hexagon.
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# ? May 14, 2024 07:04 |