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Dinosaurs!
May 22, 2003

Darox posted:

I tried the grenade launcher against bots. I put two rounds into the chest of a rocket devastator and then he killed me with a rocket cross counter as the third grenade finished him off.

I will not be using the grenade launcher against bots again.

Yeah ditto. Group last night was two autocannons and an AMR so I thought I'd switch it up and go grenade launcher. I'd used it occasionally in mid-difficulties, but it isn't enough punch in higher difficulties. I still may use it on blitzes from time to time, but definitely not again in a regular mission.

Dinosaurs! fucked around with this message at 15:39 on Mar 25, 2024

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Quaint Quail Quilt
Jun 19, 2006


Ask me about that time I told people mixing bleach and vinegar is okay
I saw one or two people post about needing to spend $20 to get new gear and just wanted to PSA again that the "supporter pack dlc" warbond and all warbonds are obtainable with 1000 super credits and are supposed to never expire.

The DLC just gets you some armor and strategem hero mini game besides the one warbond that you can get with findable super credits.

Edit: I didn't know the dlc actually gets you the knight SMG

Quaint Quail Quilt fucked around with this message at 16:01 on Mar 25, 2024

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
It gets you the Knight SMG, you can't get that any other way that I know of.

LazyMaybe
Aug 18, 2013

oouagh
Yes, I was specifically grousing about the SMG, which you cannot get in any other way.

Dead Like Rev
Sep 6, 2010

"The dead walk among us."



Never fight bots. Always bugs.

Dyz
Dec 10, 2010

Dead Like Rev posted:

Never fight bots. Always bugs.

Its weird, all I see here are 1s and 0s.

Dren
Jan 5, 2001

Pillbug
What is up with hellpods being unsteerable sometimes? And sometimes not coming down near where the beacon was thrown at all.

explosivo
May 23, 2004

Fueled by Satan

Dren posted:

What is up with hellpods being unsteerable sometimes? And sometimes not coming down near where the beacon was thrown at all.

If there's mountains around it'll steer you to flatter ground. The game kinda glitches out if you go walking around on mountains sometimes so I think this is probably why they do this.

World War Mammories
Aug 25, 2006


the game is supposed to prevent you from hitting terrain you're not supposed to land on - too high or whatever - but as I recall that function is currently bugged to be way too aggressive, taking over when you're not anywhere near such terrain

Ravendas
Sep 29, 2001




World War Mammories posted:

the game is supposed to prevent you from hitting terrain you're not supposed to land on - too high or whatever - but as I recall that function is currently bugged to be way too aggressive, taking over when you're not anywhere near such terrain

It also bugs out near certain points, like you can't crash onto Bot side objectives and stuff.

There's a pretty large protected radius where you just go unsteerable. I think they said they're addressing it in a patch soon.

Roundboy
Oct 21, 2008
Bots are horribly broken and need a pass.

SO. MANY. DROPSHIPS. even on trivial. Everyone calls in a flare. So many 1 shot kills from bots that can track through walls.. and can shoot much further then you can see on the fog planet.

Its next to impossible to take out a dropship with anything less then a rocket. It seems every bot needs a full mag of MG ammo to a weak spot to take out one, and there are usually a couple dozen after a few mins with constant drops

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Recoilless rifles are really good on bot missions because of the ability to one-shot a dropship, and because you're carrying a stack of ammo you can hit multiple faster than you can call in an EAT. That said, I'm always torn between the RR and a Spear on bot runs just because the Spear is the most fun anti-tank to fire, and you can snipe bot assets from miles away.

ChaseSP
Mar 25, 2013



Spear is a janky piece of poo poo from all my experience trying to use it against bugs, and the RR is generally enough to kill everything barring tanks in a single shot when talking about bots. I just use the later or an ac/railgun depending on mood.

Darox
Nov 10, 2012


Bots are good and fun actually. Bug players just get upset when facing an enemy that can actually fight back instead of falling over dead.


Although in fairness bots are probably less fun when everyone is underleveled because trying to fight mass devastators without access to an autocannon or slugger sounds painful.

Mesadoram
Nov 4, 2009

Serious Business
I think I just need to figure out how to fight bots better. They feel so much more oppressive to fight against than bugs. Also, when shooting at drop shops with EATs, where should I be aiming?

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Bots definitely require a different approach to fight than bugs, yeah, but even accounting for that I'd say they're generally harder. I drop difficulty one level when deploying on the western front against the socialists.

Hogama
Sep 3, 2011

Mesadoram posted:

I think I just need to figure out how to fight bots better. They feel so much more oppressive to fight against than bugs. Also, when shooting at drop shops with EATs, where should I be aiming?

Mesadoram
Nov 4, 2009

Serious Business

:unsmith: Thank ya!

Darox
Nov 10, 2012


Personally I think shooting dropships is usually a waste of time even if you have rockets. It looks really cool to blow them up so fair enough if that's your reason, but as far as tactical benefits it's not really worth it.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
The tactical benefit is that its cargo usually dies on impact. It can make a very large difference to whether or not a situation goes from rowdy to embuggered.

Sokani
Jul 20, 2006



Bison
AMR unlocks early and does work against bots, though you need to know about the sight mis-alignment (shots hit the upper left corner of the crosshair instead of dead center). Take care to not have terrain against your back, so rockets that would otherwise miss don't clip you with their explosion.

Taking down dropships is a weird thing to complain about. It's not like you can shoot down a bug breach.

Dyz
Dec 10, 2010
I've been replacing my 110s with EATs in bot missions because EATs basically handle turrets/tanks about as well with some practice.

You almost have to hit the dropship in motion with the rocket, and even then its really wonky about what dies and what doesn't. Also sometimes bots get stuck in the wreckage, bots can fire and sometimes move through the wreckage, and the wreckage has similar collision issues to a bile titan corpse so it can be a little more trouble than its worth.

After a little bit I feel like it's almost better to shoot the bots in the dropship if you can.

That said I will target tank dropships always because the tank seems to actually go down if I kill the dropship (as long as the tank hasn't started dropping off of it).

Dyz fucked around with this message at 17:14 on Mar 25, 2024

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer

Darox posted:

Bug players

Can we just at ease this poo poo right now?

Psykmoe
Oct 28, 2008
I was going to remark about the weird tribalism developing on the subreddit but I guess the call is coming from inside the house.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Roundboy posted:

Bots are horribly broken and need a pass.

SO. MANY. DROPSHIPS. even on trivial. Everyone calls in a flare. So many 1 shot kills from bots that can track through walls.. and can shoot much further then you can see on the fog planet.

Its next to impossible to take out a dropship with anything less then a rocket. It seems every bot needs a full mag of MG ammo to a weak spot to take out one, and there are usually a couple dozen after a few mins with constant drops

Skill issue

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Psykmoe posted:

I was going to remark about the weird tribalism developing on the subreddit but I guess the call is coming from inside the house.

The official Discord has some properly normal people getting very invested in why one front isn't receiving support vs the other.

ChaseSP
Mar 25, 2013



The only thing that matters is having a good time and as long as enough people are on a planet it'll end up getting taken. Unless a major order requires coordination it generally doesn't matter.

jokes
Dec 20, 2012

Uh... Kupo?

Darox posted:

Personally I think shooting dropships is usually a waste of time even if you have rockets. It looks really cool to blow them up so fair enough if that's your reason, but as far as tactical benefits it's not really worth it.

I'll EAT it if I see a hulk or maybe a tank. I prefer fighting tanks though, it's very easy to run up to them and kill them with 2 impact grenades.

Darox
Nov 10, 2012


FLIPADELPHIA posted:

Can we just at ease this poo poo right now?

I don't really care which faction people prefer fighting and personally have like a 60/40 split in kills. But when people with bug campaign experience run into their first bot encounter, get murdered, then start whining about how bots are op and need to be nerfed I'm gonna think they're a dumb baby :colbert:

facialimpediment
Feb 11, 2005

as the world turns
There's one thing that bug missions simply can't offer though: explosions

Basically every minor objective in a bot mission explodes. Replicators, factories, turrets, artillery, etc all blow up real nice with bonus secondary explosions. Chuck an orbital laser in a botbase and cackle as the entire base explodes.

Also you never need to go "hmm, is that hulk/tank dead yet?" because they explode too. Sometimes hulks fall funny and then explode.

LazyMaybe
Aug 18, 2013

oouagh

Roundboy posted:

Bots are horribly broken and need a pass.

SO. MANY. DROPSHIPS. even on trivial. Everyone calls in a flare. So many 1 shot kills from bots that can track through walls.. and can shoot much further then you can see on the fog planet.

Its next to impossible to take out a dropship with anything less then a rocket. It seems every bot needs a full mag of MG ammo to a weak spot to take out one, and there are usually a couple dozen after a few mins with constant drops
I find high level bots much more consistent than high level bugs. More lethal, but less bullshit. You don't get swarmed by chargers, only small humanoid bots can call in drops as opposed to bugs where tons of stuff can(and it's a longer animation), and when you know what gear to bring you can generally put them down from range before they become a problem.

AMR+stun grenades does so, so much work against bots on 9s. You can have moments where there's 2 hulks chasing you and you just stun them both and pop each in the eye twice, problem solved.

AcidCat
Feb 10, 2005

You can get that anitmaterial sniper rifle very early and I've found it quite effective against the bots, just aiming at the right spots of course.

Ravendas
Sep 29, 2001




facialimpediment posted:

There's one thing that bug missions simply can't offer though: explosions

Basically every minor objective in a bot mission explodes. Replicators, factories, turrets, artillery, etc all blow up real nice with bonus secondary explosions. Chuck an orbital laser in a botbase and cackle as the entire base explodes.

Also you never need to go "hmm, is that hulk/tank dead yet?" because they explode too. Sometimes hulks fall funny and then explode.

I blew up a hulk's radiator once and it tipped over, then 5 sec later it woke back up and murdered a friend.

So, sometimes it's not super cut and dry.

hey mom its 420
May 12, 2007

there must be some kind of great team compositions, but in my crew we always just run what we want. but I imagine if you had 4 autocannons and a lot of EMS on bot missions and coordinated well, you'd kick their rear end. or 4 arc throwers for bugs. well, that's about it for my strategic squad composition ideas

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.
I killied a hulk vent with the scorcher and it kept clodding after me flaming the ground for a solid 5 seconds before it exploded it ruled.

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider

Roundboy posted:

Bots are horribly broken and need a pass.

SO. MANY. DROPSHIPS. even on trivial. Everyone calls in a flare. So many 1 shot kills from bots that can track through walls.. and can shoot much further then you can see on the fog planet.

Its next to impossible to take out a dropship with anything less then a rocket. It seems every bot needs a full mag of MG ammo to a weak spot to take out one, and there are usually a couple dozen after a few mins with constant drops

I only fight bots and generally in a team of two and we're doing 7's now. There are only certain bots that can call in reinforcements and there's a very obvious animation that plays out with a glowing flare gun being held up a bit before firing. Only the smallest bots call in reinforcements and as soon as you see a red glow from one of them you should take them out.

If you get too many bot drops, run away and come back later.

The small bots can be taken out with just a few hits from any weapon and can be one shot in the head or in the body with shotguns. Chainsaw guys aim for the glowing waist, it'll probably still take a full clip or close to it. For devastators aim for the head or use grenades or bigger weapons like AMR, EAT, RR, Railgun or Autocannon.

Hulks you can use overcharged Railgun or AC to the eyes, EAT or RR or many weapons can damage them by shooting them in the glowing back vent, Sickle takes out the vent pretty quickly.

Tanks need to be shot in the glowing vent by explosive weapons or AMR or use a stratagem like orbital laser or 110 rocket pods, 500kg bomb, etc...

Again if you get overwhelmed at any point or non-stop drops then run away and come back later.

The eye of sauron will summon bot drops continuously, if you see one that's not near an objective you need then just stay away from it. If one is close to extraction or an objective and can't be avoided use orbital laser to take it out, though other things like 500kg bomb or Spear might work. Orbital laser is amazing against the bots. They can take out all the large units and can clear a heavy base by itself.

AMR and Autocannon are both extremely good against bots. With autocannon I can take out most if not all of a bot drop before they drop. You can damage bots in the drop ship by shooting in the middle bottom side of it where the bots are carried once they get close and slow down to drop, with the exception of hulks and tanks.

Dandywalken
Feb 11, 2014

Devastators are my only real bot annoyance. Sometimes suicide guys.

Darox
Nov 10, 2012


For me it's cannon turrets suddenly picking up your exact location from miles away and deleting you through the fog. Or just existing at a random PoI in an awkward spot and locking down an area.

Imagine if any minor PoI on bug worlds could just spawn with a bonus stalker lair.

Dandywalken
Feb 11, 2014

I forgot those turrets - yeah had an annoying "snipe at full 90 degrees sprint" in the jungle last night

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Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Turrets are the prime target of the Spear. It can kill them from across the map regardless of whether or not you can see the vents.

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