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I love this game. Been playing it loads the last few days and grinded my way up to level 15 or so and difficulty level 7 I think. The one below helldiver. Why does everyone like the scythe so much? I don't get it. I love that auto shotgun, it's far better.
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# ? Mar 26, 2024 02:22 |
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# ? May 27, 2024 22:56 |
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.Z. posted:2. +50%/+100% Call in time - Your mission is going to take longer to complete, just because. Ragnar Gunvald posted:I love this game. Been playing it loads the last few days and grinded my way up to level 15 or so and difficulty level 7 I think. The one below helldiver.
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# ? Mar 26, 2024 02:25 |
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My bad..still learning the differences. Which ones the sickle?
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# ? Mar 26, 2024 02:27 |
the one from the Cutting Edge warbond, it's basically the default liberator except it has a slight spin-up delay and 100 round mags of ammo that regenerates if you stop firing for a bit the scythe on the free warbond is one of the worst guns in the game
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# ? Mar 26, 2024 02:28 |
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Do requisition points do anything after you buy all the upgrades, or do they just accumulate?
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# ? Mar 26, 2024 02:29 |
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Man, I hadn't done bots in a while and did they get tuned up or something? Just doing objectives I've had *12+* loving dropships show up in groups of 3 at a loving time! Turn on an ore checker, no patrols, boom, dropships. We had 6 EATS pre-deployed and someone with a recoilless, started the objective, and we shot down over a half dozen dropships in the space of ~20 seconds and all it seemed to do was piss the game off to the point it was "Uh no, you're not supposed to complete a regular objective- you're getting dropships every 5 seconds until you're out of ammo and dead." This was just a 7! There weren't even any commissars shooting flares!
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# ? Mar 26, 2024 02:30 |
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FeculentWizardTits posted:Do requisition points do anything after you buy all the upgrades, or do they just accumulate? There might be more stuff to buy later, but for now currencies just accumulate up to their maximum--50,000 req, 250 medals, 500 common samples, 250 rare samples, 100 super samples.
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# ? Mar 26, 2024 02:32 |
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LazyMaybe posted:None of this contradicts anything that I said in my post I think there's some important things to add here. I totally agree with you about rockets but devastator detection can feel a little bs for a few reasons. Devastators always fan their rockets, so one of them is usually targeted directly at you but the others are coming at you in a way that means they have a decent chance of slamming right in to you if you dive out of the way, or start moving but they can splash off terrain. They can also fan their rockets vertically but I've only ever seen this happen if you've got the high ground on them. And as far as detection goes I think there's two important things to know. The bots, just like the bugs, can hear you so sometimes they will be aware of around where you are without seeing you. And no doubt some sight lines are a little bs and they might be able to see through trees, small rocks, or little inclines better than we can. Most importantly though is the fact that bots alert other bots to your location, whether that's actively seeing you or taking potshots at your last known location. So sometimes they will just fling rockets at where they last saw you and you can choose a bad time to run from cover to cover without seeing that the Devastator has already crouched to ready rocket fire. I feel like all of that is fair and good though, it mostly just means you have to play against bots a lot differently than you play against bugs while getting surrounded by either is inviting a death sentence.
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# ? Mar 26, 2024 02:33 |
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Fabricated posted:Man, I hadn't done bots in a while and did they get tuned up or something? Ore sample machine is one of the more shameless cases of "gently caress it just spawn them on top of the objective" when it comes to scripted breaches and dropships in reaction to trying to do things. They skip the 'Those seven patrols were right around that corner the whole time!' phase and go straight to reinforcements. Guess you should have read that disclaimer about disturbing underground creatures when fighting robots huh? Don't forget that bots can remember they can just drop stuff directly on top of your dropship platform when they remember they can do that, one hell of a way to get body blocked from the dropship ramp. Also sometimes against bugs I have seen them just stubbornly dig up through the ground right next to the extraction platform over and over until you finally have to reload and then they get a breach off. Preventing patrols from calling reinforcements is a very important part of the game. But the loud narrative of "Just stealth, idiot! Only shooting every patrol you see triggers things!" only matters for legitimate patrols. It won't make a difference when the game is hammering the scripted bullshit button. Section Z fucked around with this message at 02:41 on Mar 26, 2024 |
# ? Mar 26, 2024 02:36 |
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Ragnar Gunvald posted:Why does everyone like the scythe so much? I don't get it. I love that auto shotgun, it's far better. LazyMaybe posted:they aren't "practically hitscan", anywhere other than right up close sprinting perpendicular to them makes the rockets miss. and devestators do not "preaim". if a devastator is shooting rockets at you right as you round a corner, that means you previously exposed yourself to its LoS for it to start the firing animation, entered cover, then exited cover again at a bad time. or it's shooting at a teammate and you're in the line of fire. And they are fast enough to be practically hitscan anywhere from close to midrange, which, coincidentally, is where most bot fighting happens. Can they be avoided a decent chunk of the time if the terrain doesn't gently caress you (devastator spread) and you're already sprinting at a 90 degree angle when they fire? Sure. That doesn't describe most encounters though. Section Z posted:Ore sample machine is one of the more shameless cases of "gently caress it just spawn them on top of the objective" when it comes to scripted breaches and dropships in reaction to trying to do things. They skip the 'Those seven patrols were right around that corner the whole time!' phase and go straight to reinforcements.
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# ? Mar 26, 2024 02:41 |
Fabricated posted:Man, I hadn't done bots in a while and did they get tuned up or something? As far as I can tell the drill sample missions just spawn massive numbers of enemies constantly. More than any other mission type that I have noticed, anyway.
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# ? Mar 26, 2024 02:44 |
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Griz posted:the one from the Cutting Edge warbond, it's basically the default liberator except it has a slight spin-up delay and 100 round mags of ammo that regenerates if you stop firing for a bit Ah, thanks. I've not even looked at them yet as I think they're locked behind something before you can make purchases and I've not worked out what it is.
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# ? Mar 26, 2024 02:47 |
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LazyMaybe posted:Increased cooldown time is much less interesting than increased calldown time IMO-you may change your loadout based on worse calldown time, or simply play differently in the moment(throwing 500kgs farther ahead of titans, using stuns to line things up), but cooldown time mostly just means more time spent not doing what you want.
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# ? Mar 26, 2024 02:47 |
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Soloing a 7 nuke mission with bots was impossible. The terminal is raised with no cover and bot reinforcements were constant. Maybe if I had smoke. Getting instakilled by rockets is unfun, but I haven't seen if you can tank it with a shield + explosive resist armor. My main issue with bot missions right now are friendlies throwing the reinsert into clusters of enemies. With bugs you can run away, but here you just get shot in the back.
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# ? Mar 26, 2024 02:52 |
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thotsky posted:Getting instakilled by rockets is unfun, but I haven't seen if you can tank it with a shield + explosive resist armor.
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# ? Mar 26, 2024 02:53 |
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Rocket devestators are easier to spot and feel less accurate than the raiders. It's usually the sinfle rocket from a small raider hidden in the brush that gets me.
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# ? Mar 26, 2024 02:57 |
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Is the whole "MY LEG" thing a SpongeBob easter egg? My wife thinks it is and has uncontroble laughter every time she hears it.
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# ? Mar 26, 2024 03:01 |
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Ragnar Gunvald posted:Is the whole "MY LEG" thing a SpongeBob easter egg? My wife thinks it is and has uncontroble laughter every time she hears it. It has the same accents and cadence and definitely is reminiscent of it even if unintentional.
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# ? Mar 26, 2024 03:09 |
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I feel like there's a proud tradition in war and war comedy of guys screaming about their legs, not being able to feel them, etc
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# ? Mar 26, 2024 03:12 |
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LazyMaybe posted:None of this contradicts anything that I said in my post Oh ok, excuse me: - You have no practical way of knowing the actual logic behind the coding in aiming, thus your assertion is moot; it may very be 'practically hitscan' as the original poster described and has thus been experienced by thousands of players, ( you experience this yourself when a rocket from a devastator or rocket grunt, or any rocket wielding unit of the Automaton faction lands a direct hit with a rocket. Note: it is not the splash damage that most players are reporting to be 1-shoting them) - Your preamble about sprinting causing bots to miss their rockets is subjective to your iterative experience as is the way you entirely experience this game, I use a PS4 controller, so stopping to pop and aim is the likeliest method as running, mousing backwards, popping off a dope 360 no-scope headshot, chugging my mountain dew XXL and crusting off my cheeto dusted fingertips are not something i can easily do in the moment with a controller, -the scenario's you described of 'rounding a corner as a bot is firing' or perhaps the bot 'was already shooting at a teammate" is again; subjective to your iterative experience and not actually ascribing to the original posters issue. You seem to flatly deny that there is any issue with rocket devastators or hulks when it's pretty clear that it's hotly debated whether it is as intended or perhaps an oversight on the developers side. The games fun, dude, but it ain't perfect. If Helldivers 2 wants to be the Elden Ring of 3rd person shooters, i'm not against it. It's just not clear with its' intentions on if everything is working as it should, defined by their internal vision of how a session should play out.
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# ? Mar 26, 2024 03:24 |
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I started using the medium stealth armor against bots and it elimited my two biggest difficulties with them: Devastators are no longer so threatening because they only become aware of you if you're close enough to be aware of them (or are making a bunch of noise in a wide open field) Medium armor provides enough protection for laser chip damage to not be a huge issue Light stealth armor #1 vs bugs, Medium stealth armor #1 vs bots. Either way, stealth armor stays winning
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# ? Mar 26, 2024 03:40 |
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sushibandit posted:Nah, there have been plenty of occasions where I or a teammate walk (not sprint) or crouchwalk around a corner in a POI and the firing animation from a rocket trooper or devastator is already playing, resulting in an instakill if we aren't running shieldpack. Not spotted en-route or detected before that point. There's pretty blatant fuckery with the AI when it comes to rocket targeting. sushibandit posted:And they are fast enough to be practically hitscan anywhere from close to midrange, which, coincidentally, is where most bot fighting happens. Can they be avoided a decent chunk of the time if the terrain doesn't gently caress you (devastator spread) and you're already sprinting at a 90 degree angle when they fire? Sure. That doesn't describe most encounters though. If anything, they're easier to dodge at what I would call "medium" range due to the rockets spreading out more at long range. https://www.youtube.com/watch?v=QDE5QJV67Jk You are drastically overestimating how fast these rockets are, and drastically underestimating how effective perpendicular movement is at avoiding them. Amazing Member posted:The games fun, dude, but it ain't perfect. If Helldivers 2 wants to be the Elden Ring of 3rd person shooters, i'm not against it. It's just not clear with its' intentions on if everything is working as it should, defined by their internal vision of how a session should play out. I said that they're not "practically hitscan", because that is, to be frank, just plainly untrue... and I said that if you find them shooting at you as you round a corner, it's due to exposing yourself just prior because that's been my experience(though as I said above, I might be wrong on that latter take). Please don't assume I mean anything other than what I literally say, it's annoying.
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# ? Mar 26, 2024 03:42 |
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Personally I don't think scout striders get enough poo poo for randomly headshotting you for 80% of your health with an actual hitscan weapon.
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# ? Mar 26, 2024 03:44 |
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by the way would you believe that it took me 15 minutes of walking around that map on diff 9 to actually find a rocket devastator once I actually wanted to see one. what're the oddsTriarii posted:Personally I don't think scout striders get enough poo poo for randomly headshotting you for 80% of your health with an actual hitscan weapon.
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# ? Mar 26, 2024 03:44 |
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I've always used light throwing distance armor (So no stealth, no explosive resist) and only sometimes use the personal shield (because I like the AC too much) and I can say that >95% of my rocket deaths are because I spent too much time in the open against devastators or hulks without staggering/killing them, or because I just didn't realize a raider/devastator was lining me up from the side. You can sometimes survive rocket barrages in the open if you dive immediately (sometimes it nails you in the head mid dive but that's helldivers) even with light armor and that's plenty generous. The only rocket bot that is hard to anticipate is Hulks because they don't have a clear prefiring animation. Walking around a corner into prefiring is 100% user error. Bots will spam out the edges of cover that they see you hide behind and this includes rockets, if you walk out right as they unload a barrage that's on you. In short, skill issue. Personally I think Heavy Devastators are much more dangerous than Rocket Devs, gatling chainstunning will gently caress you up.
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# ? Mar 26, 2024 03:46 |
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LazyMaybe posted:
The splash damage on the Punisher Plasma seems to make short work of Striders, and yeah Scorcher for sure
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# ? Mar 26, 2024 03:47 |
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The gatling tracking from barrel tip presumably is a bug too. Thats definitely annoying.
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# ? Mar 26, 2024 03:47 |
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Pharmaskittle posted:I feel like there's a proud tradition in war and war comedy of guys screaming about their legs, not being able to feel them, etc Lt. Dan,
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# ? Mar 26, 2024 03:50 |
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Triarii posted:Personally I don't think scout striders get enough poo poo for randomly headshotting you for 80% of your health with an actual hitscan weapon. I have always wanted to erase them on sight. But yeah the "Headshots to the legs" change makes the armor fix feel worthless half the time, so people still ignoring them as a non threat has gotten even more dangerous. I have also become more paranoid of the tiny MG turrets at bot bases than rockets, because they will crit you right through full heavy armor real hard between all the times they tickle. Which the game wants to monkey paw wish me with, by having the robots manning them reveal themselves to have been a rocket trooper all along sometimes.
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# ? Mar 26, 2024 03:55 |
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Oh hell yeah, the queue still bangin tags out. Have faith, helldivers, Democracy works.
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# ? Mar 26, 2024 03:56 |
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I hope they fix "Your game randomly just doesn't get new players" Played for an hour tonight, two missions. Three people joined, one immediately left, then it was just the three of us for the entire time. I threw down the SoS beacon each time, waited a few minutes before entering the mission, etc. Just no one joined.
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# ? Mar 26, 2024 04:13 |
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That's the main reason I quickjoin on other people. If I can join someone else's lobby, other people are gonna be able to as well.
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# ? Mar 26, 2024 04:17 |
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My phone has been literally SHOVING articles about this game at me and I finally capitulated and joined up. Y'know, for Democracy. Played a couple missions (still haven't found the Manager of Democracy yet, but I'm sure I will soon enough) and I'm not sure what Warbond I should start unlocking, or what Strategem to go for or whatever. Any tips on what I should consider moving for first would certainly be appreciated!
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# ? Mar 26, 2024 04:18 |
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We're finishing 7's now pretty regularly by more or less going straight for the objectives but blowing up what we run into along the way. And now that we can get the pink samples that's helped drive home the fact to my friends that getting out is more important than killing everything on the map.
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# ? Mar 26, 2024 04:24 |
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Zarin posted:Played a couple missions (still haven't found the Manager of Democracy yet, but I'm sure I will soon enough) and I'm not sure what Warbond I should start unlocking, or what Strategem to go for or whatever. Start with the first warbond, 'Helldivers Mobilize'. You need to spend a certain amount of medals before you can start unlocking the other two, as well as use super-credits you don't have yet. Get weapons, body armor, grenades, and squad boosters. Other things are cosmetic and you can grab what you want. Oh, and the super-credits so you can buy the other warbonds eventually. For strategems, the Grenade Launcher is good against bugs and the Anti-Materiel Rifle is good against bots. The machine gun you start with is decent enough against both. Unlock the Expendable Anti-Tank when it comes available. Other than that everything is decent, the orbital barrages are worse than what you can get from the Eagle in my opinion. Turrets are only OK until you get the upgrades for them, they tend to die in situations where you really need them. Sokani fucked around with this message at 04:29 on Mar 26, 2024 |
# ? Mar 26, 2024 04:27 |
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Zarin posted:My phone has been literally SHOVING articles about this game at me and I finally capitulated and joined up. You can stick with the free Warbond for now, Helldivers Mobilize. If you want to spend real money you can unlock the other two, otherwise you will gradually earn SuperCredits to unlock them. A lot of what you choose to use and unlock is up to you and based on your preferences. The default Liberator, Grenades, Machine Gun, and Orbital Precision Strike are all extremely decent options and there are reasons to use any of them at level 50. Things to unlock - EATs are always going to be useful against Heavy enemies and emplacements. I would try and get the Breaker early on if you like Shotguns. Eagle Airstrike is good, most of the Eagle stuff is good. The Redeemer side arm is strictly better than the starting pistol. I really like Impact Grenades. EMS Mortar and Gatling Sentry are nice early strats. The Autocannon is fun as hell. Things to avoid: I think the regular Mortar, regular Machinegun Sentry, and both the Rocket and Autocannon sentries are not particularly good early. Autocannon can be good later but takes a lot of practice. Scythe laser rifle is bad. Orbital Gas/EMS/Smoke are all very situational. Napalm is difficult to use. Orbital bombardments are difficult to use compared to the Eagle. Machine gun guard dog is not very good. Ballistic shield is not very good. (Laser guard dog and personal shield are both extremely good but you get them late). You will soon be drowning in requisition so don’t worry too much about strategems. Remember to spend your Samples also, Eagles are once again usually pretty good to unlock.
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# ? Mar 26, 2024 04:31 |
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A lot of warbond weapon unlocks, even if they're bad, are things you might as well get because you need to spend a certain amount to unlock the next tier in the warbond anyways.
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# ? Mar 26, 2024 04:36 |
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I find the best way of dealing with negativr mission modifiers is to ignore they exist and blame my teammates when missions go tits up. My cooldowns aren't actually longer, I'm just experiencing frustration based time dilation because B2 is a loving moron. Also are rocket grunts actually that bad? After getting dinged a few times I just look out for the dudes hanging off in the back and shoot them first.
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# ? Mar 26, 2024 04:40 |
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No, but if you don't notice them they certainly can splatter you.
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# ? Mar 26, 2024 04:42 |
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# ? May 27, 2024 22:56 |
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Triarii posted:Personally I don't think scout striders get enough poo poo for randomly headshotting you for 80% of your health with an actual hitscan weapon. Just to be clear though the bot guns aren't hitscan either, they shoot projectiles. They're fast projectiles and they're good at leading targets that are moving in a straight line, but they have travel time greater than 0.
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# ? Mar 26, 2024 04:43 |