|
docbeard posted:I've had this happen before, yeah. Not exactly routinely, but often enough that it's a recognizable thing. The charges will settle eventually That's encouraging. I'll keep checking then
|
# ? Mar 26, 2024 01:10 |
|
|
# ? May 10, 2024 01:50 |
|
Stick of Truth was so loving good, too
|
# ? Mar 26, 2024 09:15 |
|
Can I do better than moonstone island and cassette beasts for mood-positive life sim and monster collecting games? Both on sale. I'm looking for stuff with pleasantness enough to be compelling of itself, to play before bed or on waking for an hour. That bedtime/morning niche.
|
# ? Mar 26, 2024 15:19 |
|
Shame about the base building, but anybody check out https://store.steampowered.com/app/1566690/Outpost_Infinity_Siege/ ?
|
# ? Mar 26, 2024 18:12 |
|
How do I make Total Warhammer 3 look less blurry? I suspect I have the wrong anti-aliasing setting set: It doesn't look as bad in screenshots but in motion I feel like my glasses have been rained on.
|
# ? Mar 26, 2024 18:27 |
|
you could change AA over to FXAA or None to avoid the blurring that TAA incurs but then you'll have to put up with shimmering the brute-force approach would be to enable DLDSR 1.78x in the nvidia control panel and then set the game to run at the higher resolution, which will get downsampled to 1080p
|
# ? Mar 26, 2024 18:33 |
|
StrixNebulosa posted:How do I make Total Warhammer 3 look less blurry? I suspect I have the wrong anti-aliasing setting set: TAA is the culprit. Use any of the other options, FXAA or MSAA being usually fine. Just note that TAA exists for a reason, it has the least performance impact. MSAA can be very costly, especially at x16.
|
# ? Mar 26, 2024 18:36 |
|
I haven't seen much of it but Evil Genius 2 is 95% off if anyone was waiting
|
# ? Mar 26, 2024 18:38 |
|
Thanks! I'll turn off TAA.
|
# ? Mar 26, 2024 18:48 |
|
RBA Starblade posted:I haven't seen much of it but Evil Genius 2 is 95% off if anyone was waiting Jesus, that's a hefty discount. Game was massively disappointing to me but for $2 you can probably get some fun out of it.
|
# ? Mar 26, 2024 18:49 |
|
Pretty sure I paid more than that for the first Evil Genius like 12 years ago.
|
# ? Mar 26, 2024 18:54 |
|
Mescal posted:Can I do better than moonstone island and cassette beasts for mood-positive life sim and monster collecting games? Both on sale. I'm looking for stuff with pleasantness enough to be compelling of itself, to play before bed or on waking for an hour. That bedtime/morning niche. Maybe Rune Factory 4? StrixNebulosa posted:How do I make Total Warhammer 3 look less blurry? I suspect I have the wrong anti-aliasing setting set: Nvidia? While ingame try pressing alt+f3 and see if the Nvidia menu comes up. Enable sharpening from there.
|
# ? Mar 26, 2024 18:56 |
|
I have a whole setup with Special-K and ReShade that I use for every game to counteract TAA's blurriness because I can't loving stand crawling pixels but it's also nice to have a sharp image.
|
# ? Mar 26, 2024 18:58 |
|
if you have the money to spare it's a good time to upgrade to a 1440p monitor, they're very affordable now and the blurriness of TAA gets less noticeable as you go up in resolution
|
# ? Mar 26, 2024 19:01 |
|
repiv posted:if you have the money to spare it's a good time to upgrade to a 1440p monitor, they're very affordable now and the blurriness of TAA gets less noticeable as you go up in resolution The GPU's capable of running modern games at 1440p are much less affordable.
|
# ? Mar 26, 2024 19:03 |
|
repiv posted:if you have the money to spare it's a good time to upgrade to a 1440p monitor, they're very affordable now and the blurriness of TAA gets less noticeable as you go up in resolution OLED or bust
|
# ? Mar 26, 2024 19:08 |
|
Okay, I still can't beat this fight (drat you, Khorne!) but I can at least make it look better: I think I will be on the lookout to remove TAA from all games from now on, because it looks much nicer. (I don't mind jagged edges either)
|
# ? Mar 26, 2024 19:22 |
|
Worst thing about Case of the Golden Idol is that I've gone through it and its DLCs and still want more. I hope that style of game takes off.
|
# ? Mar 26, 2024 20:12 |
|
I went on a little streak of deduction games these last couple months after playing the Case of the Golden Idol DLC and went and finally played Return of the Obra Dinn and Chants of Sennaar. Good games, even better when I'm playing while drinking a few cocktails.
|
# ? Mar 26, 2024 20:20 |
|
Phigs posted:Worst thing about Case of the Golden Idol is that I've gone through it and its DLCs and still want more. I hope that style of game takes off. Play through Tim Sheinman's games. https://tim-sheinman.itch.io/ Family is a good start and the web version is free to play.
|
# ? Mar 26, 2024 20:24 |
If I think Case of the Golden Idol's aesthetic is absolutely disgusting at first glance, does it grow on you or look better in motion or something? It's hard to ignore the constant universal praise, but god drat
Squiggle fucked around with this message at 20:31 on Mar 26, 2024 |
|
# ? Mar 26, 2024 20:29 |
|
Squiggle posted:If I think Case of the Golden Idol's aesthetic is absolutely disgusting at first glance, does it grow on you or look better in motion or something? It's hard to ignore the constant universal praise, but god drat I wasn't a fan of the aesthetic either but I got over it. I just got immersed enough in the mystery to stop caring. There's not a lot of motion to help out but it also does kinda grow on you too.
|
# ? Mar 26, 2024 20:32 |
|
Phigs posted:Worst thing about Case of the Golden Idol is that I've gone through it and its DLCs and still want more. I hope that style of game takes off. Sequel is due this year https://store.steampowered.com/app/2716400/The_Rise_of_the_Golden_Idol/
|
# ? Mar 26, 2024 20:36 |
|
Squiggle posted:If I think Case of the Golden Idol's aesthetic is absolutely disgusting at first glance, does it grow on you or look better in motion or something? It's hard to ignore the constant universal praise, but god drat there's a little motion but it stays real grotesque i was hooked by edmund looking like beavis tho
|
# ? Mar 26, 2024 20:53 |
|
Enshrouded launches its first content update todayquote:The Hollow Halls content update includes new, larger dungeons with a new enemy faction and new legendary rewards, a mysterious crafting station with new recipes, and new quests. Other additions for builders, crafters, and growers abound as well as many improvements to performance, UI, and quality of life all of which were influenced by the players using Enshrouded’s Feature Upvote tool. meanwhile the El Paso Elsewhere dev announced their new game: Life Eater quote:Life Eater is an horror fantasy kidnapping simulator. Play as a modern-day druid living in suburbia, holding down a dead-end job to pay for your true vocation: conducting the annual ritual that keeps the world from ending. April 16th
|
# ? Mar 26, 2024 21:34 |
|
Jack Trades posted:The GPU's capable of running modern games at 1440p are much less affordable.
|
# ? Mar 26, 2024 21:44 |
|
The 7th Guest posted:meanwhile the El Paso Elsewhere dev announced their new game: Life Eater hey: what the gently caress
|
# ? Mar 26, 2024 22:29 |
|
Scalding Coffee posted:Still using my 2080 and reduced settings for some games. It won't ever play Robocop at any setting though. I would be very happy spending $500 for a new card at the end of the year. Have you tried turning off raytracing in Robocop? It's named something weird there, like dynamic lumens or whatever. Switch it to SSR (screen space reflections) for non-raytraced. It makes a big performance difference.
|
# ? Mar 26, 2024 22:32 |
|
Phigs posted:I wasn't a fan of the aesthetic either but I got over it. I just got immersed enough in the mystery to stop caring. There's not a lot of motion to help out but it also does kinda grow on you too. Same. The music also did a lot to draw me in.
|
# ? Mar 26, 2024 22:40 |
|
The artstyle is a bonus. It fits the world and story perfectly.
|
# ? Mar 26, 2024 22:43 |
|
RBA Starblade posted:I haven't seen much of it but Evil Genius 2 is 95% off if anyone was waiting What did people ultimately hate about it? Seems pretty identical to the original game. Just looking for a new chill Dungeon Keeper map painter really.
|
# ? Mar 26, 2024 22:56 |
|
Dramicus posted:Have you tried turning off raytracing in Robocop? It's named something weird there, like dynamic lumens or whatever. Switch it to SSR (screen space reflections) for non-raytraced. It makes a big performance difference.
|
# ? Mar 26, 2024 23:12 |
|
Deakul posted:What did people ultimately hate about it? Seems pretty identical to the original game. I haven't played it since release, but it felt like... some of the magic just wasn't there, if that makes sense? Like I fully accept that may just be me being an unpleasable middle-aged nerd who's never going to recapture the original feelings. My nephew loves it, went from borrowing my copy through family share to asking for his own copy so he could also grab the DLC, and has played so much of it. I think what happened is people wanted basically the same thing but more polished, but there are a bunch of tweaks and changes that ended up feeling off. Like one of the worst, slowest parts of the original is how long it took to earn money, since you'd send out people and they'd sit in a territory and passively generate income for you, but also generate Heat, which meant periodically you had to tell them to go into hiding (and stop making money) or risk them getting caught by the good guys (and stop making money, and require training up replacements). It changed to sending minions out on missions to acquire money, which were one-off events that gave you some cash and didn't require babysitting... because your guys now just disappear entirely after doing missions, meaning you have to train up replacements no matter what. It's not like replacing minions is that bad that the churn is unbearable, but it's also not a great feeling to have to do it. The time sink aspect of making money got displaced from the actual making of money onto replacing dudes. Front businesses for your base also got reworked in ways that I think are conceptually good but in execution didn't feel amazing. Tourists will start coming to your tropical island, so in the first game you could plop down hotels in the island's empty space to distract them, and also hopefully distract any government agents and super-agents for a while. But the hotels were entirely optional, if you felt like being minimally diligent about keeping tourists out of your base - which you may as well be, because you've got to watch out for agents in case the hotels aren't enough for them (they never are). Now the hotel/casino front is built into your base and something you have to engage with in 2, and to screen out tourists it tends to work fine, but for agents... not as much. Agents also felt a lot more aggressive and buffed up to me when I played, though again this was at release. It was hard to create a secure passage from hotel to main base that didn't regularly turn into a firefight. Maybe I was just loving up and building up way more Heat than I should've been, but keeping my place secret just didn't feel like it was working as it should have. I never felt bad about having preordered it, especially since it did end up being one of my nephew's favorite games to just mess around in for hours at a time, but yeah I can see why it faltered out the gate for a lot of people, including me. It's entirely possible a lot of stuff has been tweaked since then to make my objections much less, I just haven't been in the mood to do a big base-building/management game like that any time recently to see.
|
# ? Mar 26, 2024 23:25 |
|
there were very unintuitive tricks you could do to handle the front door defense. the best way was to create a decoy lair that was easier to access from the casino than the real lair. then you could fill that decoy loop with a very specific trap layout that could actually hit super agents at all, since generally they are immune to all defenses. i lost interest once i streamlined the process that far.
|
# ? Mar 27, 2024 00:43 |
|
gimme the GOD drat candy posted:there were very unintuitive tricks you could do to handle the front door defense. the best way was to create a decoy lair that was easier to access from the casino than the real lair. then you could fill that decoy loop with a very specific trap layout that could actually hit super agents at all, since generally they are immune to all defenses. i lost interest once i streamlined the process that far. I figured it was going to be something like that, I was working on a layer of fake lair where basically just the social minions were supposed to go to rest from the hotel and avoid all but one single connection to the main base someway deep in. But then I just kinda fell off before finishing to see if it'd work out or just slow the agents down by only like two minutes more.
|
# ? Mar 27, 2024 01:06 |
|
Scalding Coffee posted:I only did the demo. I went through a lot of settings one at a time and the demo still ran at 20fps. It's old news. My computer is approaching ten years. For what it's worth, the demo ran like poo poo even on 4080, but the release version was fine.
|
# ? Mar 27, 2024 01:10 |
|
Deakul posted:What did people ultimately hate about it? Seems pretty identical to the original game. Evil Genius 2 is about twice as fast on the world map as the original. Sadly, it needed to be 20x as fast. You hit some mid and late game slogs where you need different objectives on the map, and it's always the most annoying and least interesting part of them game.
|
# ? Mar 27, 2024 01:30 |
|
My best base defense was just having a ton of well armed minions parked near the front of the base. hit an alert if anyone started breaking it. With enough minions, replacing them was very streamlined
|
# ? Mar 27, 2024 01:31 |
|
trap gauntlets are incompatible with high traffic areas, such as the entrance to your lair from the casino. they just get jammed full of minion bodies, instead. fortifying the entrance with traps simply doesn't work. it didn't work especially well in eg1, either.
|
# ? Mar 27, 2024 01:46 |
|
|
# ? May 10, 2024 01:50 |
|
beat turbo overkill. pretty great game if u like boomer shooters. way more fast paced than doom. have double jump/slide/grappling hook/wall running and a bunch of modifiers you can change out.
|
# ? Mar 27, 2024 02:13 |