(Thread IKs:
Nuns with Guns)
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Shyrka posted:
fuckin savage burn there. that's why I stopped watching their stuff though, I have enough relentless negativity in my life, I know that the gaming industry sucks, I simply do not need to be told that over and over with minor variations.
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# ? Mar 27, 2024 13:46 |
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# ? May 14, 2024 05:18 |
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Hel posted:Sterling also did work for the Vampire Survivor DLC, the game which was intentionally about bringing over dark patterns from the gambling industry, so they are kind of a hypocrite, about what ruins game.
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# ? Mar 27, 2024 13:47 |
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i think if you willingly type this you should be sent to jail
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# ? Mar 27, 2024 13:48 |
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Endorph posted:
lol
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# ? Mar 27, 2024 13:58 |
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Philosophy Rube
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# ? Mar 27, 2024 13:58 |
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Is this supposed to be a joke? It reads like the kind of poo poo a chud would come up with.
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# ? Mar 27, 2024 13:58 |
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its meant to be a pro-trans joke but it mostly just come across as weird internet poisoned word salad
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# ? Mar 27, 2024 13:59 |
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Shyrka posted:
Sterling's last video I saw was about Dragon's Dogma 2 and I couldn't bring myself to watch because they're also complaining about the Dragon's Dogma 2 DLC.
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# ? Mar 27, 2024 14:00 |
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Dawgstar posted:Sterling's last video I saw was about Dragon's Dogma 2 and I couldn't bring myself to watch because they're also complaining about the Dragon's Dogma 2 DLC. she outright lied about how it worked and when people corrected her she got into a giant argument on twitter
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# ? Mar 27, 2024 14:02 |
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Endorph posted:
This reads like someone's create a character kickstarter reward.
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# ? Mar 27, 2024 14:06 |
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Endorph posted:she outright lied about how it worked and when people corrected her she got into a giant argument on twitter It's not her fault. You gotta lie about the Dragon's Dogma 2 DLC.
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# ? Mar 27, 2024 14:06 |
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Is Stirling still doing the early 2010's style humor that's just like a lot of whining and calling games things like "a puddle of human wank" or whatever or are they at least moving on from that while also still hating loot boxes
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# ? Mar 27, 2024 14:08 |
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Oh good now I get to read about Sterling in stereo across multiple threads that's fun. Anyhow, not that it'll stop this chat from going on for several more pages but if anyone else is checked out from the Dragon's Dogma 2 discussion here's some videos to watch: https://www.youtube.com/watch?v=cUOroyR0F-o https://www.youtube.com/watch?v=FDVR73qUSXU https://www.youtube.com/watch?v=ZLUYah9npPw https://www.youtube.com/watch?v=bysERmrMvNg
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# ? Mar 27, 2024 14:16 |
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on a whim, I preordered my son the deluxe DD2 version. he was saying, yeah, DLC is bad, but the negative reviews are difficult to understand and it's very weird that there's so many of them. lol.
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# ? Mar 27, 2024 14:17 |
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Endorph posted:
this looks like a transphobe wrote it lol
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# ? Mar 27, 2024 14:19 |
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wizard2 posted:on a whim, I preordered my son the deluxe DD2 version. he was saying, yeah, DLC is bad, but the negative reviews are difficult to understand and it's very weird that there's so many of them. lol.
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# ? Mar 27, 2024 14:20 |
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i watched the nearly 2 hour long dan schneider video and would you believe me if i told quinton didnt make a single salient point the entire video its incredible...
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# ? Mar 27, 2024 14:21 |
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16-bit Butt-Head posted:i watched the nearly 2 hour long dan schneider video and would you believe me if i told quinton didnt make a single salient point the entire video its incredible... Why would you admit to this
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# ? Mar 27, 2024 14:22 |
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Sterling has an extreme aversion - or, perhaps, performs extreme aversion and disdain - towards friction in game design. It started with her review of Breath of the Wild that was so fixated on weapon durability. It's a strange grievance to constantly express considering her avowed love of Bloodborne and Silent Hill 2, two extremely frictive games. But it's a significant pattern and she engages in routine intellectual dishonesty and incurious behavior. Austin Walker had this to say: https://twitter.com/austin_walker/status/1772707294133788987?t=ebLDXFo1uiTtYCTcqWiwkQ&s=19 Austin "Underscore" Walker posted:This is such an incurious position, I'm a little surprised by it. One of the most vital tasks I have as a critic is exploring my taste in relation to that of others. But to do that well, I have to accept that other people aren't lying about what they like and build from that.
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# ? Mar 27, 2024 14:22 |
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Spaced God posted:Is Stirling still doing the early 2010's style humor that's just like a lot of whining and calling games things like "a puddle of human wank" or whatever or are they at least moving on from that while also still hating loot boxes they have transitioned and changed their gimmick from fascist leader standing at a podium to circus performer standing at a performer they still make the same content complaining about AAA games and loot boxes
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# ? Mar 27, 2024 14:22 |
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honestly, i wouldnt really call bloodborne and silent hill 2 that frictive. bloodborne is *hard* but the actual experience of playing the game does not really get in the player's way much. there are generally fast travel points near the bosses, there is rarely any need to grind, your stock of blood vials replenishes when you die, it is fairly hard to make a 'bad' build, all the starter weapon movesets are good, etc. silent hill 2 likewise has fairly clunky combat and some backtracking but its not really the same kind of thing as, say, a dragon's dogma, or some classical style dungeon crawlers.
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# ? Mar 27, 2024 14:25 |
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neither bloodborne nor silent hill 2 have weapon durability
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# ? Mar 27, 2024 14:26 |
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Silent Hill is interested in implementing gameplay mechanics that induce negative emotional experiences for the player. When modern games include mechanics that do not produce dopamine, Sterling has a habit of crying foul and claiming that no person has ever appreciated or desired such design choices. I am not interested in relitigating the Zelda weapon durability arguments. I recognize that for some people, weapons breaking in BotW is insurmountably viscerally intolerable.
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# ? Mar 27, 2024 14:27 |
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ahahah yes!!! yes!!!
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# ? Mar 27, 2024 14:29 |
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i dont think weapon durability in the switch zelda games is implemented that well but for some reason people's brains broke and they decided that meant literally all weapon durability ever was bad
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# ? Mar 27, 2024 14:29 |
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DoctorWhat posted:Silent Hill is interested in implementing gameplay mechanics that induce negative emotional experiences for the player. When modern games include mechanics that do not produce dopamine, Sterling has a habit of crying foul and claiming that no person has ever appreciated or desired such design choices. Silent Hill is from the good old days of game development, just ask any of the members of Team Silent
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# ? Mar 27, 2024 14:30 |
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Endorph posted:
oh thats dreadful lol. baby's first metaphor poo poo
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# ? Mar 27, 2024 14:30 |
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# ? Mar 27, 2024 14:31 |
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Endorph posted:i dont think weapon durability in the switch zelda games is implemented that well but for some reason people's brains broke and they decided that meant literally all weapon durability ever was bad This, basically. Part of it could be an intersection of Zelda-as-power-fantasy and Open World-as-power-fantasy being disrupted? I don't get the vitriol.
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# ? Mar 27, 2024 14:33 |
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i think its more just that theres a lot of people who pretend to be game design experts but only play nintendo and western aaa poo poo (and fromsoft games) so botw was the first game they ever played where weapon durability was a major factor
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# ? Mar 27, 2024 14:33 |
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16-bit Butt-Head posted:neither bloodborne nor silent hill 2 have weapon durability Bloodborne does, you just don't notice it unless you are doing one of the weird blood gem builds that lowers weapon durability in exchange for attack boosts. Or you main the Tonitrus, that things made out of paper.
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# ? Mar 27, 2024 14:34 |
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Endorph posted:your stock of blood vials replenishes when you die, you do have to grind for these if you run out and it always sucks. and thr logarius run back blows 16-bit Butt-Head posted:neither bloodborne nor silent hill 2 have weapon durability bloodborne has weapon durability. fake gamers huh.....
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# ? Mar 27, 2024 14:35 |
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Judge Tesla posted:Bloodborne does, you just don't notice it unless you are doing one of the weird blood gem builds that lowers weapon durability in exchange for attack boosts.
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# ? Mar 27, 2024 14:36 |
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ahhh, thank you... the good old days
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# ? Mar 27, 2024 14:36 |
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DoctorWhat posted:Silent Hill is interested in implementing gameplay mechanics that induce negative emotional experiences for the player. look, as a huge, huge SH fan, this is cope. the gameplay mechanics are bad because all horror games had bad mechanics at the time. they were not unusual or interesting in how unpleasant they were to play
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# ? Mar 27, 2024 14:37 |
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Endorph posted:i think its more just that theres a lot of people who pretend to be game design experts but only play nintendo and western aaa poo poo (and fromsoft games) so botw was the first game they ever played where weapon durability was a major factor Yeah. Nintendo myopia is a real phenomenon. fun hater posted:look, as a huge, huge SH fan, this is cope. the gameplay mechanics are bad because all horror games had bad mechanics at the time. they were not unusual or interesting in how unpleasant they were to play I disagree! I fundamentally disagree. And I don't actually care whether the mechanics were "intentional" per se; the result is a game that has endured in the popular consciousness, Games endure when they impress significant memories on players by any means, including frustration. Not everyone's greatest memories of SH2 are wrestling with the controls, but everyone did wrestle with the controls and experience the strange tension and pacing that were intertwined with the controls. DoctorWhat fucked around with this message at 14:41 on Mar 27, 2024 |
# ? Mar 27, 2024 14:37 |
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Far Cry 2's weapon degradation is good, System Shock 2's weapon degradation is bad.
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# ? Mar 27, 2024 14:37 |
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Endorph posted:
lmao
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# ? Mar 27, 2024 14:38 |
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Endorph posted:honestly, i wouldnt really call bloodborne and silent hill 2 that frictive. bloodborne is *hard* but the actual experience of playing the game does not really get in the player's way much. there are generally fast travel points near the bosses, there is rarely any need to grind, your stock of blood vials replenishes when you die, it is fairly hard to make a 'bad' build, all the starter weapon movesets are good, etc. silent hill 2 likewise has fairly clunky combat and some backtracking but its not really the same kind of thing as, say, a dragon's dogma, or some classical style dungeon crawlers. blood vials actually don't replenish and people bitch about it all the time lol, but everything else is spot on and it tends to be the soulsborne people bounce off the least edit: didn't realize I sat on the post so long lmao. bloodborne thread pileup Mock Turtle fucked around with this message at 14:44 on Mar 27, 2024 |
# ? Mar 27, 2024 14:39 |
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# ? May 14, 2024 05:18 |
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'restock automatically from your inventory' i should say, you dont have to go back and manually buy them between deaths or smth. but yea if you do keep bombing out there is a bit of grinding in your future, point
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# ? Mar 27, 2024 14:41 |