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The PS2 version of Deus Ex rules. Yes the textures are worse, the framerate does dip at times and the areas are split into smaller maps due to memory constraints. However, the controls are great, it has better models and animations and has neat prerendered cutscenes. Its a more streamlined experience than the PC version to be sure, but it retains what made Deus Ex such a good game and its honestly one of the best PC ports of the era. In some ways it is a shame they ditched the grid inventory as RE4 showed a few years later that such a system works just fine on a console. The PS2 version just had basic inventory slots, and every item in the game takes up a single slot with stacking - the downside of this is that a GEP gun takes up the same amount of space as an energy bar. However, the upside is that a GEP gun takes up the same amount of space as an energy bar, meaning there is no reason not to take the GEP gun right at the start of the game. In fact, you should take as many heavy weapons as is possible.
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# ? Mar 6, 2024 15:31 |
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# ? Jun 5, 2024 05:25 |
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Lord Ludikrous posted:In fact, you should take as many heavy weapons as is possible. You can only carry one Light Anti-Tank Weapon (LAW) I haven't played the PS2 version but the pre-rendered cutscenes at least are really cool. Page and Simons are only shown in silhouette (heh), two voices you'll recognize instantly when you hear them but not their faces. In the Illuminati ending, Everett and JC have their respective spots, too. They also cut out a few lines that are inconsistent with the world building or just redundant; in particular the ones about UNATCO which wasn't "formed by executive order", Mead doesn't have authority over the United Nations, by the end of the game it's very much the other way around. Unfortunately, they also re-recorded Helios's lines for no reason and the ending is in Papyrus.
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# ? Mar 6, 2024 18:14 |
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I thought the PS2 inventory system was such that there were only so many slots that could contain weapons. Not that the difference matters much. In a way it's all the more galling because it shows that the Xbox was not why Invisible War went wrong at all, they definitely could have done a "real" Deus Ex game, they just had technical issues and got psyched out about immersive sims being hard to get into. Universal ammo might be one of the single biggest unforced errors in game design ever.
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# ? Mar 6, 2024 19:39 |
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The Outer Worlds recently went for three types of universal ammo and while it didn't feel as rear end backwards as DX2's system it was also boring and meaningless. Either go for unlimited ammo for all or many types of limited ammo, nothing in between these two extremes feels right.
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# ? Mar 6, 2024 21:01 |
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RE3 has what is probably the closest to the optimum universal ammo experience with its gunpowders. You can mix and match them to make drat near any type of ammo, you get bonuses by saving them to make the good poo poo like freeze rounds and magnum bullets but also are rewarded for using it for standard gameplay by becoming able to create the custom handgun and shotgun rounds. You get enough ammo that you never really need the gunpowder but it always helps. The only thing dragging it down is how limited your inventory is and having the reload tool also take space.
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# ? Mar 6, 2024 21:20 |
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Never tried RE3 but it sounds a bit like the Fallout New Vegas ammo crafting situation: You don't need to but it's very rewarding.
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# ? Mar 6, 2024 21:30 |
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brap posted:Universal ammo might be one of the single biggest unforced errors in game design ever. In stark contrast, it's a testament to the love and care put into the first game that fans are even now braving the horrors of UE1 editing to mod it.
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# ? Mar 7, 2024 03:10 |
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By popular demand posted:The Outer Worlds recently went for three types of universal ammo and while it didn't feel as rear end backwards as DX2's system it was also boring and meaningless. Destiny 2 switched from having Primary ammo (used for most of your small arms and rifles) being pickup-based to just plain unlimited, while still having Special ammo (used mainly for shotguns, snipers and Fusion Rifles) and Power ammo (heavy weapons like MGs, heavy grenade launchers and rocket launchers) that you need to pick up. It works really well, and I'd like to see more FPSes do something like that.
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# ? Mar 8, 2024 22:34 |
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I think ammo crafting systems are deeply different from IW-style universal ammo. First is that in IW, running out of a single universal ammo type is.. so bad, and feels very different from running out of ammo for your "good guns" and having to switch over to a "worse gun". It's like hitting a brick wall instead of being a constraint which the player can adapt to more gracefully. When the player has to work with only the specific ammo types that they actually find in the world, it requires them to think about how to solve their problems using those ammo types, instead of either always having the ammo type they want or not having any ammo for anything. When you add an ammo crafting system (and usually this involves several different material kinds which each make different ammo types), it adds a dimension of choice on top of that, which enriches the original situation of specific constrained ammo types. It's a similar kind of choice as asking do you want the GEP gun, or crossbow, or sniper rifle in the beginning of the original game. It's also not all that different from a game which has specific ammo types, but also has money and shops that sell ammo, except that it adds a little puzzle-piece challenge on top of it, i.e. if I choose to make sniper ammo, the leftover materials could make shotgun ammo, but if I make grenade launcher ammo, the leftover materials are only good for pistol ammo. Interesting choice. As an aside I also really like how buying stuff worked in the original Deus Ex. There was never a shop that sold whatever you wanted at standard prices. There was at best a guy that you happened to run into at just one place and time, who is selling a certain few things right now, do you want it or not. Prices too high? OK, go kill these bots giving me trouble, or go rescue Ford Schick and I'll cut you a deal.
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# ? Mar 9, 2024 01:38 |
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I'm very impressed that there's dialogue for if you read Maggie Chow's file in the police station armory in Hong Kong before going to the Luminous Path. You can only do that by looking up the code (or breaking into a random apartment two maps away?). **but sequence breaking does mean Maggie's run away even if it's the first time you've been to her apartment. Cheston fucked around with this message at 05:27 on Mar 9, 2024 |
# ? Mar 9, 2024 01:56 |
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Cyberpunk has pistol, rifle, shotgun, and sniper ammo pools. It works pretty well, you don't have to futz with individual ammo for the 20 guns you're carrying but also you can't run out and just be hosed. Not even counting the katana option.
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# ? Mar 9, 2024 02:21 |
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Grand Fromage posted:Cyberpunk has pistol, rifle, shotgun, and sniper ammo pools. It works pretty well, you don't have to futz with individual ammo for the 20 guns you're carrying but also you can't run out and just be hosed. Not even counting the katana option.
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# ? Mar 9, 2024 02:25 |
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brap posted:First is that in IW, running out of a single universal ammo type is.. so bad Yeah. The first time you’re in a challenging fight in IW and blast through all your ammo in a couple of bursts, only to realize that was all your ammo for every weapon, is not a typical gaming response when changing weapons in the critical moment playing an fps. It’s probably the quintessential feature that defines IW as an objectively bad game.
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# ? Mar 9, 2024 05:20 |
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Having 3-4 pools of ammo can work but you still got to balance poo poo out, unfortunately in The Outer Worlds the weapons are all boring and almost indistinct from each other. Sure you can upgrade them but it's always a question of <NUMBERS>. so unsexy.
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# ? Mar 9, 2024 07:26 |
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Cheston posted:I'm very impressed that there's dialogue for if you read Maggie Chow's file in the police station armory in Hong Kong before going to the Luminous Path. You can only do that by looking up the code (or breaking into a random apartment two maps away?). You can also get Anna Navarre to open the UNATCO door without killing her if you go through some hoops: it doesn't break the game, it just continues as normal. From memory when I last did it, Gunther's "I cannot forgive Agent Navarre's death" message when you leave UNATCO for the last time, doesn't actually play, since she's still alive. I think there's other triggers depending on your choices earlier, so this may not actually have anything to do with her survival, but JC did the "I know you hate being used as a tool as just much as me, why not a gentleman's agreement and work together?" dialogue in the church, with Gunther' giving the "Sorry, I get the latest upgrades if I beat you" response when I kept her alive. You can technically knock Gunther out in the church, in base game: you have to reduce his health to a certain point, where he starts running away or cloaks from memory, then use a fair few tranquiliser darts on him, he'll fall unconscious without exploding.
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# ? Mar 9, 2024 08:27 |
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I'll never tire of explaining that Anna Navarre, the supposed Russo-Israeli operative's accent doesn't sound either Russian or Israeli. Also her reply to her killphrase which is often described as "angry" doesn't.
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# ? Mar 9, 2024 08:33 |
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The delivery made her sound more curious than angry, in contrast to Gunther's reaction. Not sure it's the below is a good comparison but it's how I imagined it.
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# ? Mar 10, 2024 05:23 |
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Sir Mat of Dickie posted:The delivery made her sound more curious than angry, in contrast to Gunther's reaction. Not sure it's the below is a good comparison but it's how I imagined it. The mechs have copper wiring to re-route their fear of death, but you've got nerves of steel.
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# ? Mar 10, 2024 08:53 |
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I've been playing Deus Ex: The Fall again, not having played it since the PC version released. If it wasn't for all the technical issues and that the game's story is all setup without any payoff because they didn't get to make any more episodes, I'd go as far as saying the game is pretty good. Given just a tiny bit more effort it could have been a perfectly fine episodic DLC pack for Deus Ex: Human Revolution. Or maybe I'm just desperately thirsty for more Deus Ex.
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# ? Mar 10, 2024 14:52 |
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You're thirsty?! I've been waiting since 2000!
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# ? Mar 10, 2024 15:00 |
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By popular demand posted:You're thirsty?! I've been waiting since 2000! https://www.youtube.com/watch?v=gPKvX3Bg6KM
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# ? Mar 10, 2024 16:03 |
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Listen pal: as much as I'd like to stalk my old bosses stealthily only to tranq them and watch them running around in vain attempt to catch me, or to hack ATMs and abscond with the cash the biologic augmentations simply don't exist! Living vicariously through my computer is all I have.
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# ? Mar 10, 2024 16:15 |
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Mankind Divided is currently free on Epic Store https://store.epicgames.com/en-US/p/deus-ex-mankind-divided-4c6370
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# ? Mar 14, 2024 16:36 |
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brap posted:. It's a similar kind of choice as asking do you want the GEP gun, or crossbow, or sniper rifle in the beginning of the original game. That wasn’t really a good choice, since there was only one option that you couldn’t get in the first level- if you don’t pick the GEP gun you can’t get another until the airport.
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# ? Mar 14, 2024 22:49 |
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You're supposed to use the GEP gun on the bots?! Why didn't anyone tell me this!
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# ? Mar 14, 2024 23:19 |
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Vic posted:Mankind Divided is currently free on Epic Store
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# ? Mar 14, 2024 23:37 |
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Shumagorath posted:Too bad I already re-bought it DRM free on GOG. Absolutely same
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# ? Mar 15, 2024 00:21 |
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https://www.polygon.com/2024/3/20/24105739/alpha-protocol-2024-gog-drm-free-pcquote:The ambitious, yet flawed Alpha Protocol is available for purchase once again. The 2010 game, which was developed by Obsidian Entertainment and published by Sega, was removed from all platforms in 2019 because Sega’s music licensing rights had expired. The game is making a comeback as a DRM-free exclusive on GOG.com, available today for $19.99, with an additional 10% launch discount lasting through April 3.
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# ? Mar 20, 2024 15:57 |
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I already own the game, this is a great reminder that it's always a good time to have Gelato with Marburg
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# ? Mar 20, 2024 19:06 |
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Good to know! I watched the LP by Bobbin Threadbare and marveled at how Michael Thornton can be both the most immaculate secret agent and the most insane lunatic.
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# ? Mar 20, 2024 19:09 |
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I rebought it just to support the preservation effort and Obsidian
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# ? Mar 20, 2024 20:08 |
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started playing through Revision a few nights ago - hadn't touched any of of the DX games in years and I'd forgotten all but the large strokes from the vanilla game so this has been a fun experience, though I feel like there's a few fourth wall-breaking things that I'm finding slightly irritating. Was finding a copy of the Eye of Argon after you rescue Ford in the Hell's Kitchen MJ12 lab an easter egg in the original game or was this a joek that the mod put in?
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# ? Mar 24, 2024 20:23 |
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When in doubt, blame Revision. The new maps are far and away the worst part of an otherwise perfectly fine update. (The south dock of Liberty Island is just as sacred as the first screen of Super Mario 1-1, drat it, yes I will die on this hill)
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# ? Mar 27, 2024 22:32 |
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Was it Revision that places like a random tortured NSF corpse just in the middle of Anna Navarre's office? Not that I don't think she'd be above icing prisoners like Simons or anything, I just found having a body casually strewn about like that was goofy as hell.
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# ? Mar 28, 2024 04:52 |
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Not a corpse but a dummy I'm pretty sure. That Nazi reference I found was bad enough to cover for that.
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# ? Mar 28, 2024 11:14 |
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By popular demand posted:Not a corpse but a dummy I'm pretty sure. The SS symbol in the Paris catacombs, right? It does seems like something that might naturally be in a WW2 era bunker, if you don't stop to think for two seconds about who would have been using those bunkers (the French resistance) and why (the SS was able to operate in the open) and the blatant parallels the game is drawing. It's just another needless, lore-unfriendly addition where none was needed, Revision has its share of those. No, I hate the catacombs because they're even more confusing to navigate than in vanilla. The prisoners you need to rescue frequently get caught on the stairs, too.
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# ? Mar 28, 2024 20:55 |
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Realized for the first time two minutes ago that Gary Savage and the others are all escapees from A51. They are ex-51.
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# ? Apr 2, 2024 06:33 |
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I didn't particularly mind universal ammo in IW, but then again, I never played Deus Ex for gunplay and inventory puzzles.
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# ? Apr 3, 2024 00:30 |
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Was feeling the urge to play again and glad I hadn't yet, just found out there's a RTX remix out: https://github.com/onnoj/DeusExEchelonRenderer There's no editing of the game to make it fully take advantage of it but it still looks neat.
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# ? Apr 4, 2024 06:13 |
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# ? Jun 5, 2024 05:25 |
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Grand Fromage posted:Was feeling the urge to play again and glad I hadn't yet, just found out there's a RTX remix out: https://github.com/onnoj/DeusExEchelonRenderer Not sure how these kinds of things work, but would this work with Revision?
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# ? Apr 4, 2024 18:07 |