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Jossar posted:Millennia Yeah, the combination of some really cool ideas mixed with rather puzzling implementation, iffy balance, and very dated graphics make this a pass for now from me. Some of the concepts seem very cool just not quite cool enough to put up with the rest of it.
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# ? Mar 28, 2024 03:37 |
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# ? May 25, 2024 13:29 |
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Play posted:
It's ok we love you, thank you for post
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# ? Mar 28, 2024 03:48 |
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Rusty posted:Outpost: Infinity Siege I just got this. I've only played solo and on the campaign. It's a little janky, but fun so far. Hyper Inferno posted:The reviews are also pegging it as way too grindy and not focused enough on the base-building and gunplay parts. I was looking forward to this game for multiplayer and there's also complaints that only the host gets meaningful progress in multiplayer. This all seems fixable over time by tweaking numbers and how multiplayer works and if that all gets settled it'll be much more appealing to me. Seems accurate from the limited amount of time I've played this. So far most of the game has been about searching a small map for stuff and hauling it back to your base to extract. It's a game that tries to do a lot. It's not perfect, but it's fun for the $20 I spent on it through Green Man Gaming. The voice acting is pretty terrible, though. No amount of number tweaking is going to fix that, lol.
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# ? Mar 28, 2024 08:43 |
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Open Roadsquote:Long-lost family secrets. Hints of a hidden fortune. And miles to go before they sleep. Tess Devine’s relationship with her mom has never been easy, but they’re about to set out together on a journey into the past that they’ll never forget. No reviews yet. 15% launch discount. Pepper Grinder quote:Pepper Grinder is an action-packed 2D adventure blending traditional platforming with an alternate drilling mode that allows you to dive in and out of the earth like a dolphin swims through water. No reviews. Has a demo.
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# ? Mar 28, 2024 17:34 |
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https://store.steampowered.com/app/1883800/The_Magical_Mixture_Mill/ https://cdn.akamai.steamstatic.com/steam/apps/257011597/movie480_vp9.webm?t=1711555210 quote:Gather exotic ingredients, brew complex mixtures, and expand your magically automated production lines -- keeping your shelves stocked, your customers happy, and your pockets full. https://store.steampowered.com/app/1183530/Go_Fight_Fantastic/ https://cdn.akamai.steamstatic.com/steam/apps/257011253/movie480_vp9.webm?t=1711453501 quote:Bird Planet is under attack! Team up in co-op (local and online) or fight the invaders solo in this fast-paced, light-hearted and vibrantly hand-drawn hack n’ slash for 1-3 players.
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# ? Mar 28, 2024 18:02 |
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Bogus Adventure posted:I just got this. I've only played solo and on the campaign. It's a little janky, but fun so far. Is it better in Chinese or is it English only voice acting?
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# ? Mar 28, 2024 19:37 |
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DORONKO WANKOquote:『DORONKO WANKO』 is a DORONKO Action Game. In this game, You can become a cute, innocent Pomeranian, make your master's home messy and dirty. "Will the master be angry with me?" Don't worry. Because you are a sweet doggie. 98% out of 293. Free.
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# ? Mar 28, 2024 19:42 |
Play posted:
Rift Wizard 1 was gruesomely hard. 2 appears to be a huge overhaul: the shrines that modify spells to change synergies in the original were hard to build around because they were random, so they all sucked. They've been replaced with gear that does something generically useful. You can't upgrade a spell multiple times, but the upgrades are all spell changing, instead of just +damage or +charges. You get fewer skill points, to go with spending less time upgrading spells. Monsters in the original game were pretty distinct, but Rift Wizard 2 leans into templating to make more monsters--the original array of foes was distinct enough that having them randomly be undead, or immune to fire, or shielded, doesn't feel as generic as it would in most roguelikes. The new bigger monsters make AOE spells better, so you have more options for end game super foes. Remember how you could get items that summoned monster spawners, but they took a turn so it was hard to find a window to use them, and then they'd get used up so you'd want to save them until later maps, but then the enemies would be so thick and powerful that summoning four troll kings probably wasn't a good use of a turn? Now you get items that passively summon a monster spawner once a map, for the rest of the game. Rad. And best of all, your spells recharge every level now! You can cast your fun spells more often without building some nonsense recharge build based off of seventeen skill points dropped into a level 1 spell you hate. Also, new spells and new skills, that you can't afford because you have fewer skill points. Maybe more drop later on, I'm not far in yet. I haven't played much, yet, but these are all exciting changes that make me want to play more. edit: Just found out you get treasure chests with random spells in them so your build changes up this rules. edit 2: Full heal, and the equipable items change future spells so you can start building up to new synergies later on? This game is crazy better than the previous version. Mystic Mongol fucked around with this message at 01:33 on Mar 29, 2024 |
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# ? Mar 28, 2024 20:03 |
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Hyper Inferno posted:Is it better in Chinese or is it English only voice acting? I've only played it with English voice acting. It does have Chinese voice, but I prefer to have it in English just so I know what is being said if I don't notice an onscreen message.
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# ? Mar 28, 2024 20:44 |
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ultrafilter posted:Pepper Grinder Currently rated 89% out of 131. This is quite good and almost lives up to what it looks like it should be, but there's a few issues holding it back from being truly fantastic. My biggest complaint is the swinging grapple controls. Instead of a normal hold-and-release setup it has you tap X (generic contextual input) to latch on and then tap R2 (the dig button) to release; this feels absolutely terrible and even after beating the game it never became second nature. Also the A button (jump) cancels the animation entirely and resets your momentum. Thoroughly disgusting. They need to add an option to change this. Second major complaint is that you can't skip boss cutscenes. For two of them it's a brief 10 second intro so eh whatever, but one is more like 20 seconds and the final boss is almost a full minute. Adding to this, in time trial mode you get to replay the short section of stage before the boss each time because checkpoints are disabled. With the par times on boss stages being 1-2 minutes it's inexcusable that every time you fail you get to waste just as much or more time sitting around doing nothing as you do actually playing. I gave up trying to medal the final boss because of this. Outside of those and while playing casually it's a very fun experience. Moving around and exploring levels is a blast and you can tell a lot of care went into making sure cycles line up properly. There's plenty of stage gimmicks, neat interactable objects, fun mechanics to go fast; all the usual stuff you'd expect out of a platformer. The music is good but not great, ranging from hectic drum and bass to chill ambient tracks but often feels like there's an instrument or melody missing from the composition. I'm surprised there's no in-game leaderboards with how much movement tech and intended skips are packed into each level. Speedruns will be fun to watch for sure. A few other minor things stick out to me. Sometimes when exiting dirt or water you can get caught up on walls and freeze in place. The time trial goals are all very reasonable except one stage that is practically impossible. I'm convinced they goofed the time requirement because I can't even get within 25 seconds when I beat plenty of other stages by that much or more. There's a silly cosmetic gacha mechanic to spend the money you find in levels and it hands out way too many duplicates, the full set is required for achievements. Even with the current flaws I still wish there were more of it. There's a total of 24 stages across 4 worlds and Steam has me clocked at 6.7 hours played. Some really challenging extra stages to flex your acquired mastery would make a welcome addition since the base game isn't terribly difficult. Swilo fucked around with this message at 07:51 on Mar 30, 2024 |
# ? Mar 30, 2024 07:48 |
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Rusty posted:Outpost: Infinity Siege Requoting to give goons a quick rundown of this game: It is janky, cheesy, tries to do way to much, and I loving love it. Want a podcast and chill game? This is it. Want to play S.T.A.L.K.E.R. but the game the game is too opaque and random? This game gives you a safe spot to retreat to and save your stuff. Want to build a base but are afraid of the complexity of other games? This is a simplified version. Want to recruit NPCs to go on missions while you are scavenging for loot? Here it is. Want to pilot a loving mecha and shoot big dumb robots? If you build it, you can do it. This had a trailer that makes it look like a AAA game, but it's more like AA or A+. The devs have been updating like crazy to get rid of the initial bugs. I've been playing nonstop and I see slight changes and adjustments every day. If anyone is into playing the game, here are my suggestions for not rage-quitting or making progress-losing/stupid mistakes: Starting Out: Don't grind too much before completing mission 1) Use your main character (Fae) for early or risky missions because he literally has plot armor (you won't lose him if you fail, but you might lose some/all of your gear). Other operatives aren't as lucky. 2) Ammo is scarce, so use and abuse Fae's Free Fire ability where he can shoot unlimited bullets for a small amount of time. You can also upgrade it so that every time you kill an enemy by hitting a weakpoint it extends the time, meaning unlimited unlimited bullets. 3) You have to progress the main campaign to unlock more features, so don't sell any of the big valuables you retrieve from exploration days (radsource extract, composite fiber container, alloy components, etc.) because you can sell them for the game's currency once you unlock the store). Recovery Day & Extraction: It's no loving joke 1) The more you load up to recover, the longer and more difficult the extraction will be. However, what you carry in your backpack doesn't count in that calculation, and you bring back what you carry. So... 2) You can lower the extraction difficulty by extracting low-value items and holding onto the high-value ones. In early game, that'll mean extracting whites and greens while holding onto blues and purples. As you build up your base. 3) There is a big difference in difficulty between novice/trivial and easy. So even if you can extract from trivial on its highest difficulty, easy can still ruin your day. 4) Start with a low-difficulty extraction so that you can explore the map. There are a lot of resources there to help you, like friendly cannons, ammo stashes, and cannons you can man. It makes the higher difficulty runs easier. 5) The only thing that needs to survive is the "core" and your base will be rebuilt at no cost after each extraction. Exploration: Your outposts and area scan are your best friends 1) When you first land in a spot, area scan will tell you where all the goodies are hidden. The indicators only stay up for a few minutes, with the exception of quest items. Those stay up permanently. 2) Bring detectors or scan gloves because finding things you can pick up are often hard to make out from the environment. 3) You don't have to kill every enemy on the map. Conserve ammo and use Free Fire. You can make it in your outpost at 100 material/1 box, but those are more useful for arming your outpost's turrets (which WILL run out of bullets). 4) When in doubt, book it back to base if you feel outgunned or outnumbered. You can build turrets on your base and they will make quick work of exploration enemies. 5)There are lots of jumping/throwing puzzles in the game, like platform-jumping up a tower or tossing energy balls into a basket to charge a device. Home Base and Operatives: Different features unlock as you progress through the main campaign, like tech research, base building, and recruiting and using operatives. You can and should use and abuse these features because they really do help. Tech Research: You will unlock new base upgrades and consumables through the campaign and found blueprints. These cost tech points to research. Before you do anything too expensive (like 40+), you want to unlock the base management features and use operatives to reduce point cost and research time (days spent exploring and extracting). Base Building: The base will tell you the direction that most enemies attack at (i.e. the front), but you will get flanked at higher difficulties. Start by putting your turrets in front so they can focus fire at the front and then start fanning out to the sides and back. Certain upgrades can affect the amount of materials (building currency when out exploring/extracting) and power (exploration currency) that your outpost has. Recruiting Operatives: There are 2 ways to get new operatives: 1) local operatives (from the intelligence center) and 2) specialty purchase (from the barracks). Local operatives need to be "field tested" before you can recruit them (so do a simple novice run). Specialty purchases need a special item you can find from exploring or on the field, and are ready to deploy once purchased. Using Operatives: So far there are 3 ways to use operatives. You can level them out on the field (and they all have different traits, making them unique from Fae), send them out on NPC missions that can gather resources or get them killed, or deploy them on your base to boost different activities. That last one is KEY. You can use it to reduce the cost and time of Tech Research, NPC missions, and buying stuff through the trade port. Use and abuse this system, especially for trading. You gather gold on the field (basic currency), and you can use it to buy stuff from vendors at the trade port. If you deploy all of them to the market, you get more items to pick from and reduced refresh cost. Best thing? You can redeploy them wherever you want AFTERWARD. It saves you a ton of gold and a ton of time. You CAN (and most likely will) find yourself in a position where you die. It sucks because you will lose stuff. However, you can always find more. I haven't beaten the game yet because I made stupid mistakes. I'm hoping this helps any goons interested in playing the game. Bogus Adventure fucked around with this message at 01:29 on Mar 31, 2024 |
# ? Mar 31, 2024 01:25 |
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ultrafilter posted:4D Golf Okay I have to say something about this game. I pretty much expected a mediocre minigolf game with some cool visuals, but this game may very well be a work of genius. Whether it is fun, I'm not so sure. But when it says 4D golf, it REALLY MEANS 4D golf. There is literally an extra dimension, two extra directions, the entire course changes depending on what 'slice' of the 4D world you are viewing, and you can even shift to 'volume mode' where the 2D course itself becomes a 3d space. You can putt from this mode as well. I've had trouble comprehending it, if I'm honest. I count myself a reasonably decent spatial thinker but this game threw me for a loop and I'm still trying to figure out how it actually works. Someone put a lot of effort, and no small amount of math, into this game. Truly bizarre but definitely one of the most interesting and unique concepts I have seen in a game in a long time. HopperUK posted:It's ok we love you, thank you for post <3
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# ? Mar 31, 2024 05:39 |
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Play posted:I've had trouble comprehending it, if I'm honest. I count myself a reasonably decent spatial thinker but this game threw me for a loop and I'm still trying to figure out how it actually works. In four dimensions there's enough room to build some things that are completely unlike anything you've ever seen (e.g., two planes that intersect in a single point), so I wouldn't expect your intuition about 3D space to be worth much. (In fact, four-dimensional geometry is one of the hardest subjects out there. In one dimension nothing too interesting happens, in two or three dimensions we can rely on pictures and spatial intuition, and in five or more dimensions we have some very powerful tools that let us solve many problems. In four dimensions, everything is counterintuitive and has to be approached in an ad hoc manner.)
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# ? Mar 31, 2024 15:35 |
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Trying to make a "Turn your monitor on / off at the same time" joke but I'm too stupid to pull it off. Just imagine a dimension where I did.
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# ? Mar 31, 2024 15:48 |
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ultrafilter posted:In four dimensions there's enough room to build some things that are completely unlike anything you've ever seen (e.g., two planes that intersect in a single point), so I wouldn't expect your intuition about 3D space to be worth much. 4DToys played with the concept of 4D geometry a while back. Gave me too much of a headache tho https://store.steampowered.com/app/619210/4D_Toys/
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# ? Mar 31, 2024 17:28 |
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Carpathian Night Starring Bela Lugosiquote:Prince Dracula, Lord of the Vampires, has returned from the Devil's Scholomance with the Army of the Dead at his back! Guide vampire hunters Abbot Dorin and Irina Dracul across the monster plagued countryside and into the heart of the ancient Castle Dracula! 100% out of 10. Legally distinct from Castlevania. Sky Journey - Cozy Mornings quote:Find all hidden objects in a gorgeous post-apocalyptic world, to reveal colorful scenes, while relaxing in the company of a fun little boy and his robot friend! No reviews. 40% launch discount from a base price of $1 in case that matters to you. Squeaky Squad quote:The Squeaky Squad struck again! Fight an army of rodents in this roguelite platformer. 91% out of 12. Free. Tower of Fire: The Sword of Unspoken Misc quote:Tower of Fire: The Sword of Unspoken Misc is two hour story-heavy adventure game with a strong Power Metal aesthetic. No reviews. $5.
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# ? Mar 31, 2024 18:03 |
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Rusty posted:Outpost: Infinity Siege Not optimistic since reviews tend to start positive and go down over time.
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# ? Mar 31, 2024 18:07 |
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Gynovore posted:Not optimistic since reviews tend to start positive and go down over time. Bogus Adventure posted:Requoting to give goons a quick rundown of this game: <Snip> Rusty fucked around with this message at 18:18 on Mar 31, 2024 |
# ? Mar 31, 2024 18:10 |
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Gynovore posted:Not optimistic since reviews tend to start positive and go down over time. I don't think that's universally true at all. There are number of games that get blasted on release due to either legit or questionable reasons that even out later as either problems get fixed or the furor dies out.
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# ? Mar 31, 2024 18:50 |
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SlothBear posted:I don't think that's universally true at all. There are number of games that get blasted on release due to either legit or questionable reasons that even out later as either problems get fixed or the furor dies out. The most recent example being Millennia, having a launch-day score of about 19% and is now up to 64%. For whatever reason the earliest adopters were really harsh.
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# ? Mar 31, 2024 19:24 |
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The Outpost reviews seem to be bad mostly from people misunderstanding the game and not playing past first 10 minutes. I am curious about the game and will be checking it out.
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# ? Mar 31, 2024 19:46 |
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Rusty posted:I ended up buying based on this review, so thanks. I haven't played yet, but the devs seem to be updating this game daily so I am giving it a shot. I hope you enjoy it! It's janky and really feels limited in the beginning, but I think it's because the main campaign is literally the tutorial. haddedam posted:The Outpost reviews seem to be bad mostly from people misunderstanding the game and not playing past first 10 minutes. I am curious about the game and will be checking it out. I am no expert, but I can make a game thread.
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# ? Mar 31, 2024 20:30 |
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Outpost: Infinity Siege thread made: https://forums.somethingawful.com/showthread.php?threadid=4057536 I posted what I've learned so far as I play through the campaign, and I'm STILL unlocking new features. I guarantee that most of the people who reviewed this game never got past the easy level, lmao.
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# ? Apr 1, 2024 00:24 |
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ultrafilter posted:Open Roads
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# ? Apr 1, 2024 12:38 |
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Gynovore posted:Not optimistic since reviews tend to start positive and go down over time. It went from Mostly Negative with a poo poo ton of bad reviews only to bounce up to Mixed after a half a week of daily patches
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# ? Apr 1, 2024 13:01 |
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Nightmare: The Lunaticquote:Nightmare: The Lunatic is a hardcore action roguelite platformer game where you escape your nightmare. Swap between 3 weapons constantly, use special attacks, and dodge and parry enemies' attacks. Strengthen yourself by collecting powerful and distinctive totems. 92% out of 52. 20% launch discount.
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# ? Apr 1, 2024 14:58 |
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https://store.steampowered.com/app/2852770/Placid_Plastic_Desktop/quote:This is a lighter version of the critically acclaimed, award-winning, champion of relaxation Placid Plastic Duck Simulator. It's $0.99, have ducks on your screen all the time
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# ? Apr 1, 2024 17:06 |
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StarkRavingMad posted:https://store.steampowered.com/app/2852770/Placid_Plastic_Desktop/ seriously this type of desktop toy things is pretty nostalgic though
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# ? Apr 1, 2024 17:34 |
mystes posted:why do i want this, what is wrong with me I honestly kind of miss them, I loved these kinds of programs as a kid even though they're objectively not a game in most senses of the word. I remember as a kid I had some "game" where you collected eggs and they hatched into pets that were more or less very low-maintenance Tamagotchi-style things, I can't remember what it was called for the life of me. I do remember it was one of the first programs I encountered where you could get different eggs from various places online, so I was always on the lookout for unusual ones.
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# ? Apr 1, 2024 17:52 |
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MockingQuantum posted:I honestly kind of miss them, I loved these kinds of programs as a kid even though they're objectively not a game in most senses of the word. I remember as a kid I had some "game" where you collected eggs and they hatched into pets that were more or less very low-maintenance Tamagotchi-style things, I can't remember what it was called for the life of me. I do remember it was one of the first programs I encountered where you could get different eggs from various places online, so I was always on the lookout for unusual ones. Have you looked at little horror game Kinito Pet? It's pretty clever in some of the ways it riffs on those desktop pets. anyway I'm going to buy the desktop duck
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# ? Apr 1, 2024 18:44 |
HopperUK posted:Have you looked at little horror game Kinito Pet? It's pretty clever in some of the ways it riffs on those desktop pets. I have not! It looks interesting, added this one to the wishlist. Thanks!
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# ? Apr 1, 2024 18:48 |
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Minishoot' Adventuresquote:Fly into a charming handcrafted world and go on an adventure that mixes up open exploration with crispy twin-stick shooter action. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome the dungeons' bosses to rescue your friends! 100% out of 18. 10% launch discount. The Legend of Skye quote:We will step into the shoes of a young druid who will be called upon by her tribe to undertake an important mission. After some events in her village, she will have to leave behind the safety of the forest and venture into a world full of dangers. The fate of the grove will be in her hands. No reviews yet. 10% launch discount.
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# ? Apr 2, 2024 19:24 |
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ultrafilter posted:Minishoot' Adventures This is super cool, it's very much Zelda meets twinstick shooter. ultrafilter posted:Carpathian Night Starring Bela Lugosi This was a letdown. The final product feels somewhere between rushed gamejam entry and unfinished student project, in the blandest way possible.
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# ? Apr 3, 2024 03:15 |
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Just found out about this game, releases into EA in a week and looks dope as hell - Underspace What immediately made me interested is that it's a space shooter game in vein of Freelancer, but with a horror/occult theming. Giant void leviahans, megastructures, weird bioscapes and space demons, kinda reminds me of E.Y.E.
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# ? Apr 3, 2024 14:30 |
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Fun fact: Underspace is made by Trainwiz, maker of some very ambitious skyrim mods including Wheels of Lull among other projects. Also it's been a long time in the making, around Fallout 4 is when I remember the project starting, but it might have been even earlier.
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# ? Apr 3, 2024 16:31 |
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https://store.steampowered.com/app/1438480/Saviorless/ https://cdn.akamai.steamstatic.com/steam/apps/257012689/movie480_vp9.webm?t=1712062950 quote:Embark on a journey to The Smiling Islands, the realm of the Saviors, where an enigmatic guide beckons. The seasoned narrator has shared this story countless times, yet none have graced the miraculous land. Can you seize your narrative and ascend as a Savior?
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# ? Apr 4, 2024 00:29 |
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grate deceiver posted:Just found out about this game, releases into EA in a week and looks dope as hell - Underspace "multiplayer pvp" yeah no dawg, that's dev resources best spent elsewhere
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# ? Apr 4, 2024 03:03 |
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multiplayer co-op seems like a fun idea. Run a tiny EVE server for all your friends
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# ? Apr 4, 2024 05:36 |
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Tombot posted:Fun fact: Underspace is made by Trainwiz, maker of some very ambitious skyrim mods including Wheels of Lull among other projects. Also it's been a long time in the making, around Fallout 4 is when I remember the project starting, but it might have been even earlier. I hope there's a Bhruce Hammar reference
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# ? Apr 4, 2024 06:02 |
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# ? May 25, 2024 13:29 |
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victrix posted:"multiplayer pvp" Valid point, though the dev claims single player camapign is already mostly complete and multiplayer mode will be its own separate thing. I want to believe
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# ? Apr 4, 2024 10:47 |