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man one thing that's real nice about pf2e is its incredibly easy to convert any third party dnd campaigns over to pf2e with how easy it is doing balanced encounters and monster buiilding. one pf 5E's strengths is the huge amount of third party stuff, so its nice popping into that to grab some ideas
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# ? Mar 23, 2024 19:51 |
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# ? Jun 6, 2024 05:48 |
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Yeah PF2e's building tools are incredible. I often blow 5e player's minds by pointing out that there are rulesets for changing any monster into one of four different cryptids and it takes under 10 minutes. --------------- On another note, does anyone know of any good sources for fleshing out Vudra? My Stolen Fate campaign has two Vanarans and most of what I can find on Vudra itself is through nations like Nex or the colony of Jalmery. Any direction would be appreciated.
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# ? Mar 24, 2024 19:04 |
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mind the walrus posted:Yeah PF2e's building tools are incredible. I often blow 5e player's minds by pointing out that there are rulesets for changing any monster into one of four different cryptids and it takes under 10 minutes. Impossible Lands has a bit. It’s in the newest humble bundle even.
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# ? Mar 24, 2024 19:12 |
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Chevy Slyme posted:Impossible Lands has a bit. It’s in the newest humble bundle even.
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# ? Mar 24, 2024 19:19 |
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mind the walrus posted:Yes, only on Jalmery. That's why I'm asking if there's anything else. I do appreciate the thought.
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# ? Mar 24, 2024 20:01 |
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Doesn't shock me at all. I've got to put stricter elements on what ancestries my players can pick from. I've had to tell at least half a dozen people "No, you can't be a Consaru and have a convenient excuse to opt-out of socializing appropriately in the setting."
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# ? Mar 24, 2024 21:39 |
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If I change my Witch familiar to become a specific familiar does the "old" familiar gain a new form? Like if my previous familiar was a crow and my new one is a Talking Head is the crow's consciousness magically transferred to the severed head or is the head a totally new creature and is the crow put up for cosmic adoption?
Clerical Terrors fucked around with this message at 13:48 on Mar 25, 2024 |
# ? Mar 25, 2024 13:41 |
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Clerical Terrors posted:If I change my Witch familiar to become a specific familiar does the "old" familiar gain a new form? Like if my previous familiar was a crow and my new one is a Talking Head is the crow's consciousness magically transferred to the severed head or is the head a totally new creature and is the crow put up for cosmic adoption? IMO based on the wording in the Undying trait of which familiars, it's up to you and your GM. "The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether" If that's what happens when it dies and comes back, I could see similar logic apply to "and now it has a glorious new form, thanks to $PATRON".
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# ? Mar 25, 2024 13:51 |
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Congrats on your new severed crow head.
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# ? Mar 25, 2024 16:45 |
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Clerical Terrors posted:If I change my Witch familiar to become a specific familiar does the "old" familiar gain a new form? Like if my previous familiar was a crow and my new one is a Talking Head is the crow's consciousness magically transferred to the severed head or is the head a totally new creature and is the crow put up for cosmic adoption? Yeah that’s just something to figure out with how you’re thinking of your character, your patron, the GM and the setting. Do what’s coolest and most fun for you imo
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# ? Mar 25, 2024 20:09 |
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Clerical Terrors posted:If I change my Witch familiar to become a specific familiar does the "old" familiar gain a new form? Like if my previous familiar was a crow and my new one is a Talking Head is the crow's consciousness magically transferred to the severed head or is the head a totally new creature and is the crow put up for cosmic adoption? I've always, err, skinned it, as my old familiar melts or burns or just decays away, and then the new familiar solidifies out of the remnants of the old one. If you and your familiar have a good bond, it's painless and just an ascension to a more powerful form... but if you're a cruel and evil sort, you have to feed your old familiar to the new one, or kill it and use its body as the key ingredient to conjure the new one.
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# ? Mar 26, 2024 00:54 |
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GM was open to anything, including me letting the Talking Head actually have the actual memories and personality of the uh...previous owner (a Lich we had some trouble with and who ended up killing 2/4 party members) but I felt like this would cheapen both the concept of resurrection a bit in-universe, and wouldn't really make sense since there are rules pretty much telling you you can't re-raise a Lich. So instead I've decided that, after a night of disturbing rituals, my cute little crow's mind has now been transferred into the severed head of a Lich and has now developed a split personality as the residual memories of the angry undead wizard will keep re-surfacing, because the familiar now has Skilled (Arcana) and Second Opinion to help me do better on my Arcana checks. One party member opined that this was weird and a little bit disturbing but I think it's a good idea. Clerical Terrors fucked around with this message at 01:38 on Mar 26, 2024 |
# ? Mar 26, 2024 01:36 |
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Clerical Terrors posted:One party member opined that this was weird and a little bit disturbing but I think it's a good idea. witch.txt (affectionately)
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# ? Mar 26, 2024 01:42 |
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My players set off a chain reaction of Caligni deaths tonight, it was glorious. There were 6, and they killed one, who then killed another with its death flame, which then killed another, and that one in turn killed a fourth.
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# ? Mar 26, 2024 02:04 |
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So Desna has now been confirmed safe and one of my fellow players made a pretty good point as to why Torag probably won't get killed (Not interesting enough, would take away a core racial diety from the core 20) so I'm now also thinking they might kill of Sarenrae after all, maybe have Nocticula take her place in the prismatic ray.
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# ? Mar 28, 2024 01:57 |
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I don't buy the "would take away a core racial deity" argument, because he's the only "racial" deity in the core 20. The closest it gets is Calistria, who is especially worshipped by elves but isn't an "elf deity" in the same sense.
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# ? Mar 28, 2024 02:24 |
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Silver2195 posted:I don't buy the "would take away a core racial deity" argument, because he's the only "racial" deity in the core 20. The closest it gets is Calistria, who is especially worshipped by elves but isn't an "elf deity" in the same sense. yeah the fact that dwarfman god of being a dwarf stands out for that is a reason why he's going. in terms of "things that he breaks," other gods can take over his domain of craftsmanship.
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# ? Mar 28, 2024 03:20 |
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They did also establish a pretty robust dwarf pantheon so if he does bite it it's not like there won't be dwarf gods.
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# ? Mar 28, 2024 03:58 |
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Have the updates for the Player Core 2 already been published somewhere, or will we not know the finalized version until the book drops? I'm tired and google is failing me atm
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# ? Mar 28, 2024 07:25 |
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They'll probably do previews of some changes and additions in the lead-up to the book coming out, like they did with Player Core 1, but other than that, no.
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# ? Mar 28, 2024 08:54 |
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Thank you!
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# ? Mar 29, 2024 02:16 |
Any recommendations for a one shot / few shot adventure? I want to introduce some D&D players to the system and also see if we jive as a group. The caveat: one of them has already played the Beginner's Box (and recently), so I'd rather not pick that one.
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# ? Mar 31, 2024 00:38 |
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I did these two though they’re more into the “few sessions” range. Hive of Corruption https://www.pathfinderinfinite.com/m/product/374864 Caverns of Anguish https://www.pathfinderinfinite.com/m/product/391927 Did them just after beginner box so worked for newish players.
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# ? Mar 31, 2024 01:07 |
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VikingofRock posted:Any recommendations for a one shot / few shot adventure? I want to introduce some D&D players to the system and also see if we jive as a group. The various Free RPG day adventures - little trouble in big Absalom (kobold themed) or A Fistful of Flowers (Leshy party) are probably the best bet.
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# ? Mar 31, 2024 04:08 |
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I'm making a level 8 monk for a one-ish shot. I'm building around Whirling Throw because it sounds funny. Went Clinging Shadow Initiate at 8 because it gives you a +2 to grappling + reach, so can grab and pummel dudes at a sorta distance. For class feats I'm going: Level 1: Natural Ambition: Ki Strike (prereq for clinging shadows) Level 1: ??? Level 2: Stunning Fist Level 4: Stand Still Level 6: Whirling Throw Level 8: Clinging Shadows Initiate So the question is I've got an open Level 1 spot but what do I take? Considering a stance that shores up the weaknesses of Clinging Shadows (d4 damage) like Dragon Stance (d10) if I need to pump out damage. But looking for other opinions.
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# ? Apr 2, 2024 02:30 |
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IMO most fun option is Ridiculous Ancestry and just using ki strike as the class feat.
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# ? Apr 2, 2024 03:02 |
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appropriatemetaphor posted:I'm making a level 8 monk for a one-ish shot. Stance wise I went with stoked flame stance- D8 is decent enough, and the movement bonus is very very nice. Stunning fist looks good on paper but man I have never had luck with it in practice. I'm also playing a wrastlemonk atm in a Blood Lords game and although I had stunning fist initially, I trained out of it to crushing grab. It's not like the 4/5/6 damage is all that huge, but I grapple enemies basically every turn, and it's free+guaranteed. Stand still is excellent, whirling throw owns incredibly hard as well. For level 8 I actually like mixed maneuver- You get to grapple + trip at the same time without any multiple attack penalty.
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# ? Apr 2, 2024 03:21 |
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If an animal companion gets confused how many actions would they get for strikes?
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# ? Apr 2, 2024 03:41 |
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Stunning Fist is really overrated. I'd suggest picking up another focus ability so you can either do more ki strikes or use your focus points for something else, depending on the situation.
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# ? Apr 2, 2024 04:19 |
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The Slack Lagoon posted:If an animal companion gets confused how many actions would they get for strikes? The summoner has text explicitly calling out that they can simply use all of their actions to deny the eidolon access to any actions and thus “nullify” confused or controlled effects on the Eidolon. No such text exists for other minions though, so a reasonable assumption is that if they are capable of acting without being commanded (independent familiars, higher level companions), they use that one action to lash out, and if they aren’t, then they do what any minion does when not being commanded and simply defends itself.
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# ? Apr 2, 2024 04:19 |
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Good taste on the Whirling Throw by the way. For my money it's the most fun feat in the game and I appreciate Wrestler for making it more easily available to anyone who wants it. It's an especially great feat if your GM has scenarios with cliffs or lava or boats.
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# ? Apr 2, 2024 16:28 |
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I really want to find a way to make wrestler and whirling throw work on a wild shape druid, but I'm struggling how to make it work alongside everything else I want to do. I think getting monk's flurry (and maybe stunning fists) is far better for a go-to option in wild shape, but I still want the option for wrestler shenanigans. Grappling, suplexing, and whirling throw all sound hilarious, and I can't help but imagine Power Rangers-esque fights, with the druid in dinosaur/monstrous/kaiju form flinging giant baddies across a cheaply-constructed fake landscape. The action economy seems pretty abominable, though. Even if you're using wild shape (I hate the name "untamed form," it sounds so bad) on the first round, you're not even able to start grappling until round 2. And if you want to use flurry of blows, you're grappling with a MAP of -8. Bleh.
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# ? Apr 2, 2024 21:03 |
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Gwaihir posted:Stance wise I went with stoked flame stance- D8 is decent enough, and the movement bonus is very very nice. KPC_Mammon posted:Stunning Fist is really overrated. I'd suggest picking up another focus ability so you can either do more ki strikes or use your focus points for something else, depending on the situation. What I don't get about Stunning Fist being bad is isn't it just free? Like you're going to be Flurrying of Blowsing a lot anyway, seems roughly a 50% chance that enemies fail the check and get Stunned 1. It does have incapacitation so I can see it being bad in Abomination Vaults (or other) where you're facing a lot of PL+2 enemies. But just *always* getting 4 damage when you grab is nice and reliable, and I do plan on grabbing a lot. Mixed Maneuvers seems quite good and if this wasn't just a few sessions I'd probably go for that. I've already got a character in another campaign that does the whole "Trip, Reactive Strike" combo so trying to do something different. Thought with Clinging Shadows Stance is it gives a +2 Circumstance to Grapple which would stack with the +1 Item Bonus off Handwraps for a pretty monstrous +3 to Grapple with Reach. edit: Also Stand Still with Clinging Shadows gives you a pretty big AOE zone. appropriatemetaphor fucked around with this message at 00:16 on Apr 3, 2024 |
# ? Apr 3, 2024 00:04 |
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Harold Fjord posted:IMO most fun option is Ridiculous Ancestry and just using ki strike as the class feat. wait what's Ridiculous Ancestry?
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# ? Apr 3, 2024 03:34 |
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Taciturn Tactician posted:wait what's Ridiculous Ancestry? I assumed they meant just pick something silly like a leshy or a robot monk.
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# ? Apr 3, 2024 04:09 |
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As I understand it there's a monastery somewhere in the mountains above the Mana Wastes. So lore supports a lot of great monk options.
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# ? Apr 3, 2024 04:18 |
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appropriatemetaphor posted:What I don't get about Stunning Fist being bad is isn't it just free? Like you're going to be Flurrying of Blowsing a lot anyway, seems roughly a 50% chance that enemies fail the check and get Stunned 1. It does have incapacitation so I can see it being bad in Abomination Vaults (or other) where you're facing a lot of PL+2 enemies. Lower level enemies aren't going to hit you with a MAP -10 attack. Higher level enemies aren't going to be stunned. I've had a monk take it in one of my games and it has never impacted a single fight in a meaningful way.
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# ? Apr 3, 2024 07:03 |
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Stunning fist was very useful when my group still had a monk. Taking away actions from the enemies in combat is always good and can be pretty impactful. Like even against a bigger boss monster with an assumption that the boss will only fail if they roll a 1, having a 5% chance to take away an action (and any potential reactions) every time you hit them can be really good. Andrast fucked around with this message at 07:17 on Apr 3, 2024 |
# ? Apr 3, 2024 07:14 |
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Andrast posted:Stunning fist was very useful when my group still had a monk. Taking away actions from the enemies in combat is always good and can be pretty impactful. I'm glad you had enemies roll nat 1s vs the ability. My player used it for multiple levels and then retrained it.
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# ? Apr 3, 2024 07:16 |
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# ? Jun 6, 2024 05:48 |
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KPC_Mammon posted:I'm glad you had enemies roll nat 1s vs the ability. My player used it for multiple levels and then retrained it. Do you exclusively fight against higher level monsters or something where it only triggers on nat1s?
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# ? Apr 3, 2024 07:18 |