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Tunicate posted:Faro gets blamed for too much he correctly assessed that the machines posed a threat if they were turned against humanity, and the programmers involved, instead of making them unhackable as requested produced entirely hackable machines that had no off switch. You might have confused some details. The entire point of the machines was to use them against humanity. They were weapons, not tools that turned bad. The docile ones in the game's present are new creations, not the original war machines. They weren't externally hacked, the flaw developed inside one group of them and couldn't be stopped because they were indeed unhackable in any practical amount of time. The game says something like the encryption could be broken over a few decades, but I don't actually remember if the Gaia/Zero Dawn system pulls that off or the Plague ends because of a lack of fuel once they consume the Earth. The lack of an off switch was also all Faro. In fact, in the game you find a log where he tells his engineers to just upload a service pack and has to be reminded he made them not make that possible.
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# ? Apr 1, 2024 23:20 |
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# ? May 24, 2024 18:47 |
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Aphrodite posted:You might have confused some details. re: their shutdown, it's the latter - sobeck's plan was to bunker away whatever resources they could and let the machines take the rest until they shut down it's suggested that something pinged them to make the plague start - most likely vast silver, a previous rampant AI - but it's not conclusively stated
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# ? Apr 1, 2024 23:22 |
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gently caress talking about Ted Faro
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# ? Apr 1, 2024 23:34 |
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gently caress Dr. Neo Cortex
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# ? Apr 1, 2024 23:36 |
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jokes posted:gently caress Dr. Neo Cortex ngl i thought the idea of making the super hard challenge bonus levels in crash 4 flashbacks to cortex’s animal torture “experiments” was pretty hosed up Rockman Reserve has a new favorite as of 00:11 on Apr 2, 2024 |
# ? Apr 1, 2024 23:46 |
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Oxxidation posted:re: their shutdown, it's the latter - sobeck's plan was to bunker away whatever resources they could and let the machines take the rest until they shut down The very last datapoint you can find in Forbidden West's DLC is about Vast Silver, which does suggest it will matter in 3 since they did the same trick with a reference to Odyssey/Far Zenith in the first one's DLC. But that datapoint implies that Vast Silver is actually friendly.
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# ? Apr 1, 2024 23:55 |
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Aphrodite posted:You might have confused some details. If the code in one machine can be altered by another one in an unwanted way, that's hackable. Which happened, repeatedly Given that it was built to an existing encrpyption standard, the idiot who lost the encrpyption key and couldn't sign any additional patches or updates is the real person responsible.
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# ? Apr 2, 2024 01:09 |
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Oxxidation posted:re: their shutdown, it's the latter - sobeck's plan was to bunker away whatever resources they could and let the machines take the rest until they shut down It was something like six CENTURIES to crack the encryption, and they just factored that in as a to-do item as part of the project because it wouldn't matter on the timescale they operated on.
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# ? Apr 2, 2024 02:02 |
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"actually, it's not the trillionaire CEO's fault for asking for something evil and bad" is a weird hill to die on
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# ? Apr 2, 2024 03:08 |
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Muscle Tracer posted:"actually, it's not the trillionaire CEO's fault for asking for something evil and bad" is a weird hill to die on I was ”he is contributing to fixing the problem he caused so at least he’s better than some real-life billionaires” for about a third of the game. gently caress Ted Faro.
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# ? Apr 2, 2024 05:10 |
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The Lone Badger posted:I was ”he is contributing to fixing the problem he caused so at least he’s better than some real-life billionaires” for about a third of the game. Only because Sobek was blackmailing him with revealing that it was his decisions were the cause of it all in the first place and oh no, not his reputation! The world dying so what, but what will people think of me?!!?!
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# ? Apr 2, 2024 05:16 |
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Croccers posted:Only because Sobek was blackmailing him with revealing that it was his decisions were the cause of it all in the first place and oh no, not his reputation! The world dying so what, but what will people think of me?!!?! Still better than some real-life billionaires.
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# ? Apr 2, 2024 05:17 |
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DEAD ISLAND 2. You need to complete a broken circuit to restart the breaker in some guy's shed. You can pick up jerry cans and dump water/oil to make pools so if you go outside and search a little bit you'll-- Oh, okay! That works too. CJacobs has a new favorite as of 08:14 on Apr 2, 2024 |
# ? Apr 2, 2024 08:11 |
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I've started a new Cyberpunk 2077 game and one smaller thing I really like is how perfectly janky it feels to travel over rooftops. It works fine enough that you don't fall through geometry and there's usually a way to get back down to street level but it's still empty and buggy enough that it feels like you're outsmarting the game in unintended ways. In the fight against the cyberpsycho in ankle-deep water like that one scene in Ghost in the Shell, I couldn't find a way to take her down non-lethally so I double-jumped over to some balconies until she lost aggro, then climbed back down silently, hacked her to stun her for a few seconds, jumped down and grabbed her. Felt pretty good.
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# ? Apr 2, 2024 17:16 |
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All the cars in Mad Max are right-hand drive, for obvious reasons
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# ? Apr 2, 2024 17:30 |
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CordlessPen posted:I've started a new Cyberpunk 2077 game and one smaller thing I really like is how perfectly janky it feels to travel over rooftops. It works fine enough that you don't fall through geometry and there's usually a way to get back down to street level but it's still empty and buggy enough that it feels like you're outsmarting the game in unintended ways. I found that many of the rooftops were detailed enough that when I was on one, I thought, this must be a safe spot to save my game because otherwise there wouldn't be so much detail up here. I'm meant to be up here! And then I spend an hour savescumming as I Morrowind-hug the slopes and walls hoping I can get down without killing myself.
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# ? Apr 2, 2024 17:42 |
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haveblue posted:All the cars in Mad Max are right-hand drive, for obvious reasons and your companion gives you poo poo if you keep getting in on the wrong side
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# ? Apr 2, 2024 17:46 |
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Got through the Mine level in The Chant - I'm liking the variety of characters in the game and the varying sources of their traumas, like Maya who is a formerly anti-vax mother who's child died due to her neglect and she's now reeling over her complete failure to protect her child - and she is doomed to repeat her mistake of not listening to the people who know better because she's allowing the gloom to manipulate her into thinking her dead child is leading her somewhere, while ignoring the protagonists warning that it's a lotus eater trap. It's a pretty cool game so far, and the way combat items and powers stack can be quite satisfying. The whole new-age retreat thing also means that it makes sense that weapons break because they're just bundles of herbs and essential oils that you use to fight literal embodiments of Bad Vibes. BioEnchanted has a new favorite as of 21:27 on Apr 2, 2024 |
# ? Apr 2, 2024 21:23 |
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Going back to the first Bioshock, I like how it fakes you out a little bit at the start by giving you a wrench to hit things with. Oh boy, good old melee combat, but nope - thirty seconds later, you get to start shooting electricity from your other hand. They're not loving around, maybe five minutes into the game and you already have a superpower
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# ? Apr 2, 2024 21:32 |
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Captain Hygiene posted:Going back to the first Bioshock, I like how it fakes you out a little bit at the start by giving you a wrench to hit things with. Oh boy, good old melee combat, but nope - thirty seconds later, you get to start shooting electricity from your other hand. They're not loving around, maybe five minutes into the game and you already have a superpower ...and then enemies become insane bullet sponges so doing a stealth melee build becomes the most effective way of dispatching them.
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# ? Apr 2, 2024 22:38 |
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I do have a soft spot for when your starting weapon can turn into an absolute monster with enough love and care.
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# ? Apr 2, 2024 23:13 |
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Breetai posted:...and then enemies become insane bullet sponges so doing a stealth melee build becomes the most effective way of dispatching them. Assuming you refuse to use anti-personnel rounds, get headshots, and never ever take damage upgrades for your guns. The game's enemy scaling isn't perfect by any stretch, nor is the devaluing of regular ammo a good thing, but there's way less of a gap in effectiveness than people claim. In fact, iirc, you can literally take all the same stealth/wrench tactics and just apply them to the revolver. Or any other gun that isn't the tommy gun. The game trains you to Electrobolt stuff and then clobber it, but stunned enemies take bonus damage from the next incoming hit regardless of source.
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# ? Apr 2, 2024 23:18 |
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John Murdoch posted:Assuming you refuse to use anti-personnel rounds, get headshots, and never ever take damage upgrades for your guns. Yeah, like what? Bioshock gives you tons of ways to be a murder machine, even if the wrench is the most satisfying way to take down a Big Daddy.
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# ? Apr 2, 2024 23:44 |
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moosecow333 posted:I do have a soft spot for when your starting weapon can turn into an absolute monster with enough love and care. Same. I'm thinking of Resident Evil 4, where fully upgrading the starting pistol gave it a high chance to instakill on headshot. On normal difficulty it's whatever, but on professional it becomes really good because everyone's got high health.
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# ? Apr 2, 2024 23:56 |
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Vic posted:Same. In the original RE4 this was a trap option because it doesn't stop beheaded enemies from reviving as a parasite monster and it isn't worth the low damage vs other pistols and high investment for max upgrading. Might be different in the remake, idk.
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# ? Apr 3, 2024 00:02 |
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drat horror queefs posted:In the original RE4 this was a trap option because it doesn't stop beheaded enemies from reviving as a parasite monster and it isn't worth the low damage vs other pistols and high investment for max upgrading. HA! Another neat RE4 trick. Plaga spawns are decided randomly on map load. It's a commonly accepted fact that headshots trigger plagas and it's completely bogus. *tips fedora*
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# ? Apr 3, 2024 00:10 |
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Leave posted:Yeah, like what? Bioshock gives you tons of ways to be a murder machine, even if the wrench is the most satisfying way to take down a Big Daddy. It's one of those things that's been lodged in my head for years because SA had folks who insisted that the wrench build was literally the one single true way to play the game, no exceptions, because it was maximally optimal. While simultaneously complaining that they loving hated it and blamed the game for "making" them play that way.
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# ? Apr 3, 2024 00:48 |
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It's precisely because they're randomly generated that a pistol that's worse than every other pistol except for headshots is undesirable to me. Playstyle difference I suppose
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# ? Apr 3, 2024 00:51 |
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drat horror queefs posted:It's precisely because they're randomly generated that a pistol that's worse than every other pistol except for headshots is undesirable to me. It's super cheap to upgrade which means more money for more important weapons Skill based headshots making it only pay dividends when you land them Red9 means death due to reload on professional. Chad pistol vs virgin red9
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# ? Apr 3, 2024 01:19 |
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CordlessPen posted:I've started a new Cyberpunk 2077 game and one smaller thing I really like is how perfectly janky it feels to travel over rooftops. It works fine enough that you don't fall through geometry and there's usually a way to get back down to street level but it's still empty and buggy enough that it feels like you're outsmarting the game in unintended ways. You can just mod a weapon to be non-lethal and gun them down that way if you can't get the drop on them for a quiet takedown.
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# ? Apr 3, 2024 03:42 |
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Or shoot them with a real gun. They’re bosses, they can take it. Just don’t keep shooting after they hit 0%.
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# ? Apr 3, 2024 05:16 |
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All my weapon choices in RE4 and most games are based on what looks cool. Stats are for nerds.
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# ? Apr 3, 2024 06:16 |
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Crowetron posted:All my weapon choices in RE4 and most games are based on what looks cool. Stats are for nerds.
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# ? Apr 3, 2024 06:22 |
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Watching a retrospect video on Grabbed by the Ghoulies, and while it may have gotten a raw deal from development and reception standpoints, I feel like its real main problem was the protagonist was a pretty boring generic kid. And if there's one thing the Xbox/PS2/Gamecube era proved it's that third person action protagonists should be fun. Dante, Kratos, Ammy, those kind of characters carry a game because they're entertaining and fun to watch in pretty much everything they do.
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# ? Apr 3, 2024 06:32 |
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Crowetron posted:All my weapon choices in RE4 and most games are based on what looks cool. Stats are for nerds. I used to think this then I played RE4make and god that spread on the regular shotgun is getting me killed on Professional mode.
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# ? Apr 3, 2024 07:51 |
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John Murdoch posted:It's one of those things that's been lodged in my head for years because SA had folks who insisted that the wrench build was literally the one single true way to play the game, no exceptions, because it was maximally optimal. While simultaneously complaining that they loving hated it and blamed the game for "making" them play that way. A chunk of goons also believe that the only viable build in alpha protocol is pistol headshot
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# ? Apr 3, 2024 08:03 |
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The Lone Badger posted:Or shoot them with a real gun. They’re bosses, they can take it. I just stuck a nonlethal mod on a decent shotgun and called it my Cyberpsycho-problem-solver. Just liked picturing V turning up at a cyberpsycho callout, cocking it, and walking in to knock yet another one out for recovery .
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# ? Apr 3, 2024 08:40 |
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ilmucche posted:A chunk of goons also believe that the only viable build in alpha protocol is pistol headshot It is pretty drat powerful. And it pairs well with stealth. I could never get over how goofy the crouch movement in stealth is tho. If Sam Fisher from the Splinter Cell series is a gracious butterfly, then Mike from Alpha Protocol is a caterpillar that is stumbling awkwardly because it really needs to poop and can't find the toilet.
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# ? Apr 3, 2024 08:50 |
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Crouch walking is just one of the weird gameplay things you have to get over when playing a stealth game, like enemies forgetting where you are after ten seconds. It doesn't make you that much less visible, and it's hell on the knees and hips.
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# ? Apr 3, 2024 08:59 |
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# ? May 24, 2024 18:47 |
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Philippe posted:Crouch walking is just one of the weird gameplay things you have to get over when playing a stealth game, like enemies forgetting where you are after ten seconds. It doesn't make you that much less visible, and it's hell on the knees and hips. Raul and Dean Domino both complain about this in FNV.
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# ? Apr 3, 2024 09:03 |