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Is it possible for the ramp on the Pelican to squash you if you are under it when it opens to let you board? Alternatively, can Helldivers being under the ramp prevent it from opening?
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# ? Apr 5, 2024 05:50 |
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# ? Jun 3, 2024 15:30 |
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redreader posted:Quasar takes two hits for a brute, even in the heat sink. Same deal for the tower cannons. 2 in the front or two in the heat sink. Are the heat sinks actually weak or ??? If you shoot the tower cannons once in the vent with the quasar it takes one more shot there with the scorcher to finish it. I don't know what a brute is but if you mean the hulks I'm pretty sure if you hit them straight in the eye it's one. I use the autocannon against bots though.
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# ? Apr 5, 2024 06:02 |
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redreader posted:Quasar takes two hits for a brute, even in the heat sink. Same deal for the tower cannons. 2 in the front or two in the heat sink. Are the heat sinks actually weak or ??? If you get behind a hulk you're better off shooting their vents with your primary. Quasar is for trying to snipe them in their 'head' from the front. For the tower cannons you need to follow up the Quasar shot with a primary capable of light penetration(?) like the Dominator/Scorcher
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# ? Apr 5, 2024 06:05 |
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what is "bullet acc" on helldivers.io? it can't possibly be bullet accuracy.
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# ? Apr 5, 2024 06:38 |
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All bullets hit something eventually, accurate.
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# ? Apr 5, 2024 06:40 |
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I think I solved the mystery of the "blue laser" that reddit keeps thinking is illuminate lasers it's just the laser cannon ricochet
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# ? Apr 5, 2024 06:47 |
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shot deflection?
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# ? Apr 5, 2024 06:48 |
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Yeah, but specifically the laser cannon being deflected, which turns into a giant blue beam
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# ? Apr 5, 2024 06:49 |
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It looks completely different to the mystical blue lasers that people were showing coming down from the sky though. Unless im just
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# ? Apr 5, 2024 06:52 |
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Most of the ones people post look like autocannon reflects, but who knows.
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# ? Apr 5, 2024 06:59 |
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redreader posted:Quasar takes two hits for a brute, even in the heat sink. Same deal for the tower cannons. 2 in the front or two in the heat sink. Are the heat sinks actually weak or ???
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# ? Apr 5, 2024 07:07 |
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Alright, I keep reading about this 'dots don't work if you're not the host' thing and gave it a shot and things burned to death fast as gently caress when I joined on randoms. Breaker Incendiary, Flamethrower, Eagle Napalm, even Napalm Grenade all felt great to use vs bugs while quickplaying with a bunch of folks who were in a distant timezone. I dunno, YMMV. I had no issues and, by the way, fire fucks right now and you should try it.
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# ? Apr 5, 2024 07:17 |
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LazyMaybe posted:Most of the ones people post look like autocannon reflects, but who knows. One of the ones I saw about "the bots fighting an invisible enemy" was clearly just bots blind firing through their own ranks while trying to kill helldivers because they don't care about friendly fire and some shots were deflecting off bot armor.
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# ? Apr 5, 2024 07:36 |
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novaSphere posted:Alright, I keep reading about this 'dots don't work if you're not the host' thing and gave it a shot and things burned to death fast as gently caress when I joined on randoms. Breaker Incendiary, Flamethrower, Eagle Napalm, even Napalm Grenade all felt great to use vs bugs while quickplaying with a bunch of folks who were in a distant timezone. My friend I play with a lot, a member of these very forums runs this and loves it. I've told him the napalm strike is really annoying but I understand the commitment to the gimmick. He said you're lucky I'm not using the incendiary mines too, lol. He holds his own with it we can easily two man high level missions if we need to. We do make sure he's hosting when using that lately, though.
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# ? Apr 5, 2024 07:37 |
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Is the jetpack worthwhile?
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# ? Apr 5, 2024 08:03 |
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sebmojo posted:Is the jetpack worthwhile? I love it on bug missions. Since most bug attacks are either melee or slow projectiles, it's great for survivability. It's too slow to recharge to give more than a minor boost to your movement, but the mobility is nice for minor obstacles. Just make sure there's not a water filled chasm on the other side of the rock you just jumped over.
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# ? Apr 5, 2024 08:17 |
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sebmojo posted:Is the jetpack worthwhile? It's okay. It's main use is letting you climb up onto terrain that would otherwise be unreachable. From there you can shoot or deploy turrets. Much less effective vs bots. In terms of killing power, you're better off with a laser guard dog or even a supply pack.
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# ? Apr 5, 2024 08:18 |
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jetpack mobility is great but imo not at the expense of a stratagem slot
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# ? Apr 5, 2024 08:27 |
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I like the idea of being able to jet up and place turrets high up on rocks but you really, really don’t want to be standing exposed on the top of a rock for more than 1 second on a bot mission lol
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# ? Apr 5, 2024 08:29 |
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I like the jetpack a lot for bugs, it can be really great for survival and it's what carried me through solo high difficulties early on. It's a great way to get extra distance on stuff, break line of sight or mess with pathing, and to safely reload (you can fully reload a breaker mag while in the air). I think reaching unreachable places is one of the least interesting things it can do because of how situational that is, it can trivialise certain extractions but other than that I feel like often you're putting yourself in a corner. Better to use it as a mobility tool and to confound bug AI. It's particularly great on Hellmire where you can hop over fire trails and lead whole swarms through them. Overall, is it worth the slot? Maybe not, but it's fun, useful and viable all the way up to max difficulty. I think it has a relatively high skill ceiling too. It annoys me that you can't aim while in the air though, massive oversight.
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# ? Apr 5, 2024 08:42 |
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The laser cannon has been my go-to on bot machines. The autocannon is probably better, but pairing the laser with stun grenades really lets me take on most anything the bots can throw. The speed you can burn out heads/vents at pretty much any range feels really good. Berserkers are a pain up close compared to the AC, but I run the scorcher currently which makes quick work of anything that gets too close.sebmojo posted:Is the jetpack worthwhile? It's nice against bugs as an added "oh poo poo" button if you are getting mobbed. As others have said, the big value is taking high ground to mostly negate the blobs of melee critters. Less value against bots in the higher difficulties, but if the missions is spawning tons of berserkers and no jump jetting assholes, it's pretty alright.
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# ? Apr 5, 2024 09:02 |
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Excellent jetpack advice ty I love that solo missions are effectively a thing. Can you stop people joining? I don't really care, just interested if it's a mechanic. I had a great game where i just wandered off and butted my head against a base until i took it down, then joined back up with the group. Its delightful how easy the game makes it to do that.
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# ? Apr 5, 2024 09:44 |
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sebmojo posted:I love that solo missions are effectively a thing. Can you stop people joining? no (unless you have no friends who play)
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# ? Apr 5, 2024 09:48 |
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You can just turn it on to friends only and no one will show up. Unless you have friends who play a lot of helldivers and if so tell them to just not join
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# ? Apr 5, 2024 09:57 |
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Set your game to friends only and go offline on Steam, or just tell your friends you're trying missions solo, I guess? Solo is fun, it's quite a different experience. I am in two minds about splitting up when playing as a group though. There are definitely a lot of circumstances where it's optimal to all run off in different directions and complete objectives faster, or to have one group create a distraction and occupy the enemy reinforcement quota in one corner of the map while others do all the objectives in relative peace but it can make games feel a little trivial at times, to the point where I wonder if they should make it so multiple breaches/drops can occur if the group is far enough apart, the way it does for patrols. There are also players who will get really grumpy about lone-wolfing, which is justifiable if they were expecting a tight squad shooter*. Even when solo it becomes pretty easy to exploit drop timers. If you aggro a group from range a fair distance away from an objective enemies will burn the reinforcement quota miles away and often be unable to locate you, leaving you free to wipe the fixed spawns around the objective unmolested. * edit: This is really similar to my experiences in Deep Rock too, there was a point at which I lost the faith of my regular group because I'd played a lot more than them and was used to soloing haz5 and being independent. I'd just hit the ground running with a well-rounded build and push objectives in situations where they'd have preferred us to huddle up and synergise. On the one hand I appreciate that both games let you lone-wolf, because it can be fun, but I do think it makes them technically inferior co-op experiences to old classic L4D-ish stuff that would strictly enforce cooperation in some way. Once you have enough hours under your belt in HD2 or DRG cooperating feels like something you need to intrinsically want to do for RP reasons. I'm exaggerating a bit, but you see what I mean. Tommy the Newt fucked around with this message at 10:08 on Apr 5, 2024 |
# ? Apr 5, 2024 09:59 |
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CelticPredator posted:You can just turn it on to friends only and no one will show up. Ahh, cool (reason: my daughter was playing, she picked up someones shield and they called her a dipshit so i shot them and bailed) She's good at games, so she'll be fine but i want to give her a chance to learn the mechanics first.
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# ? Apr 5, 2024 10:02 |
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sebmojo posted:Ahh, cool (reason: my daughter was playing, she picked up someones shield and they called her a dipshit so i shot them and bailed) A father teaching his children about the benefits of Managed Democracy. Truly the spirit of Super Earth
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# ? Apr 5, 2024 10:15 |
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sebmojo posted:I love that solo missions are effectively a thing. they're a thing, but not often effectively
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# ? Apr 5, 2024 10:20 |
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smellmycheese posted:A father teaching his children about the benefits of Managed Democracy. Truly the spirit of Super Earth
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# ? Apr 5, 2024 10:34 |
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someone tell arrowhead to just make the plasma shotgun have the same arc as demoman's pipes
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# ? Apr 5, 2024 10:46 |
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novaSphere posted:Alright, I keep reading about this 'dots don't work if you're not the host' thing and gave it a shot and things burned to death fast as gently caress when I joined on randoms. Breaker Incendiary, Flamethrower, Eagle Napalm, even Napalm Grenade all felt great to use vs bugs while quickplaying with a bunch of folks who were in a distant timezone.
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# ? Apr 5, 2024 11:15 |
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It certainly feels like I die faster if I get lit on fire. Stimming sometimes kills me mid-animation when before I could keep going. I need to dive instead now but the window seems tighter. Maybe just my imagination.
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# ? Apr 5, 2024 11:18 |
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Ravenfood posted:It certainly feels like I die faster if I get lit on fire. Stimming sometimes kills me mid-animation when before I could keep going. I need to dive instead now but the window seems tighter. Maybe just my imagination. It’s not. The BBQ Hulk just needs to tickle your rear end with flame and you’re pretty much toast
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# ? Apr 5, 2024 11:20 |
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Fire is absolutely more deadly now, and not just the burn DoT. I have been dropped full to dead by Hulk flamers in about a quarter second - before the DoT could even tick. Not sure if they enabled fire headshotting or what, but they didn't used to be that bad.
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# ? Apr 5, 2024 11:25 |
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Dem bots love a BBQ
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# ? Apr 5, 2024 11:42 |
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That's been a thing with hulk flamers at least since that patch that originally fixed armour. Player flame weapons definitely seem buffed now ime
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# ? Apr 5, 2024 11:48 |
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Zwabu posted:Is it possible for the ramp on the Pelican to squash you if you are under it when it opens to let you board? Alternatively, can Helldivers being under the ramp prevent it from opening? Yes, the door can squash you. I was helping a friend get the blitz in 360 seconds achievement and the clock was going to be a buzzer beater to get in the pelican, so he stood in front of the door to try to clip in the moment it started opening. This crushed him and he failed to get the achievement when I got on because you have to personally evac for that achievement.
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# ? Apr 5, 2024 12:03 |
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smellmycheese posted:It’s not. The BBQ Hulk just needs to tickle your rear end with flame and you’re pretty much toast No goddamn exaggeration either https://i.imgur.com/c36onHk.mp4 Radical 90s Wizard posted:That's been a thing with hulk flamers at least since that patch that originally fixed armour. Fire damage dot in general got a huge buff. You have a very short window of time to stim and hope the stim works if you get lit on fire now.
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# ? Apr 5, 2024 12:09 |
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Fishstick posted:No goddamn exaggeration either Now that's cookin' with I tell ya' Hwut
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# ? Apr 5, 2024 12:21 |
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# ? Jun 3, 2024 15:30 |
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Radical 90s Wizard posted:That's been a thing with hulk flamers at least since that patch that originally fixed armour. Anyway, here are the new warbond weapon stats: https://www.youtube.com/watch?v=LxfTRJueV3Y Remember that explosive weapon damage is misleadingly low since it only lists the impact damage. The Adjudicator is a lot more interesting now that the trailer shows it's probably automatic. More of a much stronger (but higher recoil) liberator penetrator than a weaker Diligence CS.
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# ? Apr 5, 2024 12:22 |