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It came up earlier, but it's super easy to make a namelist. A namelist is just two text files (a definition file and then the english localization file), which you can copy from any namelist mod and edit in a text editor. An in-game editor would be cool, too, of course.
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# ? Apr 5, 2024 17:41 |
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# ? May 19, 2024 06:54 |
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ConfusedUs posted:Chameleot is right there!
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# ? Apr 5, 2024 18:17 |
megane posted:It came up earlier, but it's super easy to make a namelist. A namelist is just two text files (a definition file and then the english localization file), which you can copy from any namelist mod and edit in a text editor. Yeah. I've done a couple of these. But usually what happens is that I'm in-game, making an empire. I give them a backstory, select the appropriate civics and government, choose the right room and clothing, and then I'm stuck with the same list of mostly-nonsense names. Leaving the game to make a namelist and then coming back in completely breaks the flow.
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# ? Apr 5, 2024 18:28 |
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I've made a bunch of namelists too but yeah I'd much prefer an import/direct edit option. Especially since namelist mods disable achievements.
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# ? Apr 5, 2024 18:32 |
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ConfusedUs posted:But usually what happens is that I'm in-game, making an empire. I give them a backstory, select the appropriate civics and government, choose the right room and clothing, and then I'm stuck with the same list of mostly-nonsense names. Leaving the game to make a namelist and then coming back in completely breaks the flow. If in doubt, the SPQR namelist is always appropriate.
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# ? Apr 5, 2024 18:33 |
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I have three "abstract" name-lists I tend to go to, and Space Parsi (because Persian looks like space alien language to me, and I know absolutely nothing about it, so there's no pesky knowledge that could ruin my immersion). -Robots get a abstract name-list that's basically just numbers, so you get people called "Zero of One" etc. -Organics either get fluffy feelings ("Kind Love, general of the Brutaliens") or colors (this is my favorite, it gets you names like "Mellow Leander" or "Flowing Orange")
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# ? Apr 5, 2024 19:12 |
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I made an edgy fantasy namelist which worked great for my toxic knights. I was getting messages about the adventures people like Knight Aegon Heartsplitter were going on. I have a lovely robot namelist I use for a determined exterminator empire I add them to all my games. I had Admiral "Glitchy Sentient Toilet" leading a massive fleet against me during this last game.
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# ? Apr 5, 2024 19:23 |
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megane posted:It came up earlier, but it's super easy to make a namelist. A namelist is just two text files (a definition file and then the english localization file), which you can copy from any namelist mod and edit in a text editor. I just want something that works with vanilla multiplayer so I can catch my friends off-guard.
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# ? Apr 6, 2024 10:50 |
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Dyson swarm is going to be the only way to get to a full Dyson sphere. I'm guessing that means the current first step of a Dyson sphere construction, the framework, is going to be removed entirely.
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# ? Apr 6, 2024 19:21 |
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At least one of the devs played Dyson Sphere Program and really liked it.
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# ? Apr 6, 2024 19:31 |
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Xerophyte posted:If in doubt, the SPQR namelist is always appropriate. Anything that names fleets 1, 2, etc is an automatic no because of how bad the fleet outliner is.
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# ? Apr 6, 2024 19:58 |
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binge crotching posted:Anything that names fleets 1, 2, etc is an automatic no because of how bad the fleet outliner is.
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# ? Apr 6, 2024 20:18 |
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binge crotching posted:Anything that names fleets 1, 2, etc is an automatic no because of how bad the fleet outliner is. 3 2 Poil fucked around with this message at 21:43 on Apr 6, 2024 |
# ? Apr 6, 2024 21:29 |
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Poil posted:1 Fleets number 1,2, and 4.
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# ? Apr 6, 2024 22:39 |
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It's annoying, but not a dealbreaker. Just means I have to occasionally rename some fleets to unfuck it.
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# ? Apr 6, 2024 23:06 |
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I got to the end of my crisis run and it crashed when I tried to blow up the universe. Now it's crashing after 10—20 minutes of play. I think my terravores ascended out of the game into my computer and now they're devouring it too.
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# ? Apr 7, 2024 00:36 |
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FurtherReading posted:I got to the end of my crisis run and it crashed when I tried to blow up the universe. Now it's crashing after 10—20 minutes of play. You should be proud. Terrified, but proud. I think this is Stellaris' equivalent of the Undertale Genocide ending. Thematically, still kinda weird that there's only one kinda Crisis ending, someone put it that the default Become the Crisis ending is a very suiting mad scientist/doomsday device kind of thing but seems a bit unfitting for most takes on Devouring Swarms and such. I suppose eating suns is a fitting escalation, but still. Would be a lot of fun if there were multiple options for Crisis Ascension paths!
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# ? Apr 7, 2024 08:36 |
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Ghost Leviathan posted:You should be proud. Terrified, but proud. I think this is Stellaris' equivalent of the Undertale Genocide ending. You get unique text that makes it fitting imo - the lore for hiveminds is that you're absorbing the shroud into your collective. Machines also get their own explanation of what they're trying to do but I can't recall what exactly it is. The new dlc is also adding a new player crisis though! So far all they've said is it is focused on technological ascendancy at any cost. I think we get more detail in the next dev diary.
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# ? Apr 7, 2024 09:36 |
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Just ate too much of a determined exterminator and crashed my economy. It never occurred to me before that I could turn off all non-worker jobs apart from a single roboticist on low hab planets and just have one grumpy guy running an entire robot mining colony.
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# ? Apr 7, 2024 12:01 |
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I'm trying that Lathland build with the unity rush, Jesus Megacorp/trade federation build and it's kinda fun..but fiddly at the start to stop your fed members ruining expansion plans.
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# ? Apr 7, 2024 16:08 |
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Xerophyte posted:If in doubt, the SPQR namelist is always appropriate. quotin dis
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# ? Apr 7, 2024 17:23 |
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Long time ago, for my first Syncretic Evolution run I think, I got a portrait mod which added dogs and made them the dominant species of Earth, with the SPQR name list, and then made humans the subservient laborer species and gave them the name list which came with the dogs.
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# ? Apr 7, 2024 17:44 |
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Playing my first game since the tech change. This feels awful.
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# ? Apr 7, 2024 18:30 |
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I have a current run I want to finish before the next DLC drops, and about 75 years in, my first thought was "poo poo, I'm already bulldozing the tech tree again, they didn't nerf enough" I only now slowly start dedicating new planets to be research planets, I just got lucky finding tons of research depots
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# ? Apr 7, 2024 18:43 |
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I just invaded a pre-ftl species and added them to my empire. Unfortunately, it turns out they are necroids. How do you grow their pops if you are not a necroid? Is there a way I can change their species type using console commands or save game editing?
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# ? Apr 7, 2024 19:50 |
I'm sure you can, though I don't remember how off the top of my head. But why do you need to grow more of them?
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# ? Apr 7, 2024 20:35 |
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Staltran posted:I'm sure you can, though I don't remember how off the top of my head. But why do you need to grow more of them? Its fairly early in the game (2220) and they have a different planet preference than my primary species. I was hoping to use them to colonize more plants in my systems. edit: Actually looking at them in the planet tab, it seems they have the same base growth as my primary species. Maybe I don't need to change anything about them. BigRoman fucked around with this message at 20:56 on Apr 7, 2024 |
# ? Apr 7, 2024 20:53 |
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Yeah it's only the Necrophage species trait that hammers your growth rates, Necroids (ie. using that portrait palette) are just normal pops.
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# ? Apr 7, 2024 21:32 |
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Shadowlyger posted:Playing my first game since the tech change. I haven't played in years, what's the tech change?
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# ? Apr 8, 2024 01:32 |
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The "Determined Exterminators start with this purge type unlocked" note on the new paperclip maximizers civic sounds horrifying/hilarious.ConfusedUs posted:Also, for the Nth time, I'd kill for an in-game namelist editor. For the love of god let me create half a dozen shitpost-esque namelists for planets, ships, and individuals. I still find it really weird that they haven't added like 4x the namelists and portraits by now. It wouldn't take a lot of work and it would make the entire userbase happy. FurtherReading posted:I've made a bunch of namelists too but yeah I'd much prefer an import/direct edit option. Especially since namelist mods disable achievements.
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# ? Apr 8, 2024 01:42 |
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FurtherReading posted:I've made a bunch of namelists too but yeah I'd much prefer an import/direct edit option. Especially since namelist mods disable achievements. Do they? I thought those and UI mods are fine checksum wise. Yami Fenrir fucked around with this message at 06:06 on Apr 8, 2024 |
# ? Apr 8, 2024 06:01 |
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Clarste posted:I haven't played in years, what's the tech change? Tech progression is slower so instead of getting endgame repeatable tech before the mid game crisis you instead get it around the endgame, on the default game length.
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# ? Apr 8, 2024 06:12 |
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They also reduced a few other things, like the amount of sources of ship cost and upkeep reduction. Plus a lot of things that give bonus science output also more increase the upkeep of researcher jobs.
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# ? Apr 8, 2024 06:17 |
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ShadowHawk posted:Tech progression is slower so instead of getting endgame repeatable tech before the mid game crisis you instead get it around the endgame, on the default game length. This is a good change, by the way. Tech choices being meaningful is great and science rush was/probably still is one of the strongest strategies. I'm glad to see it nerfed even though I usually tech rush myself.
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# ? Apr 8, 2024 06:22 |
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I usually get bored of the game long before crises exist, so this is probably a negative for me.
Clarste fucked around with this message at 06:41 on Apr 8, 2024 |
# ? Apr 8, 2024 06:38 |
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Clarste posted:I usually get bored of the game long before crises exist, so this is probably a negative for me. I do too, but it wasn't because of the tech tree. Hell, being into repeatables makes it *more* boring for me, because none of the choices feel meaningful to me.
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# ? Apr 8, 2024 08:15 |
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I mean, pretty sure the problem was that power creep had gotten to the point of disrupting the intended pace of tech development, where you should be getting the filler techs around endgame, and the research nerfs are just putting things back to their intended design.
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# ? Apr 8, 2024 08:57 |
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Yami Fenrir posted:Do they? UI mods typically are, but namelists go in a subfolder of /common, so they affect the checksum and block achievements despite being cosmetic. (this could probably be easily changed if it was seen as a problem but IDK if there's been a lot of outcry about it and even if there was I'm sure it's at the literal bottom of the priority list).
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# ? Apr 8, 2024 15:05 |
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I played Stellaris since release and I have almost 600 hours in it. I don't have a single achievement.
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# ? Apr 8, 2024 15:06 |
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# ? May 19, 2024 06:54 |
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They are changing some of their other games to allow achievements while modded, so it probably won't be too many more patches before Stellaris does as well.
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# ? Apr 8, 2024 15:15 |