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An extremely good Vietnam video game would give you a tutorial that in no way actually prepares you to win the game, and should teach you strategies that can only result in defeat.
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# ? Apr 8, 2024 14:51 |
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# ? May 27, 2024 00:48 |
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thank god just in the nick of time
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# ? Apr 8, 2024 14:55 |
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lmfao
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# ? Apr 8, 2024 15:58 |
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'select the Hand Grenade from your inventory, press the Use key, and click on the Lieutenant's Bed'
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# ? Apr 8, 2024 16:26 |
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Virtual Russian posted:An extremely good Vietnam video game would give you a tutorial that in no way actually prepares you to win the game, and should teach you strategies that can only result in defeat. Helldivers 2
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# ? Apr 8, 2024 21:58 |
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the fight has been won in helldivers 2, every player is gonna go back home and live in peace soon
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# ? Apr 8, 2024 22:04 |
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Helldivers 2 uninstalls itself and gets replaced by Stardew Valley
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# ? Apr 8, 2024 23:05 |
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DJJIB-DJDCT posted:In Meiou and Taxes, Portugal is incentivized to go east, rather than west. You'll do better securing the India trade, coast of West Africa and Indian Ocean/Red Sea, than trying to compete with the Spanish for the Americas, outside of some islands if you can get them, and Brazil. well I was playing as korea because it starts off in a relatively isolated part of the world with whoever winning the chinabowl being your protector. During the collapse of the yuan this time a faction didn't quickly snowball into becoming the new Great China so managed to steal off the liaodong peninsula and now over the next 3 centuries the population is becoming koreanized. Korea is kinda weird for the playthrough I was doing because the country doesn't have big river systems but a lot of coastline so you can just build the first rank of harborage and have your communications covered but the interior of the country. At the same time, the mountainous interior spine of the country requires roads for better communications. Its nice watching cities grow and prosper while you wrestle with the nobility to curtail their power and create a bureaucratic state. I haven't got the hang of how investing and building industry works compared to the older version. The white devils are too lazy and aren't coming to my corner of the world so I can't get the columbian exchange going to feed by dumb peasants potatoes. At the same time, investing in education by just dumping large amounts of state money has created an explosion of education. Seoul is an important center of production, trade and learning with each urban city being a minor center of learning. The automatic investor keeps investing on the regular and as my incomes have stabilized I can largely let the state run itself.
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# ? Apr 9, 2024 00:50 |
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gradenko_2000 posted:let's go POPs love da POPs time to become protestant
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# ? Apr 9, 2024 00:50 |
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Tankbuster posted:time to become protestant One of the more interesting development in modern Korea tbh
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# ? Apr 9, 2024 01:01 |
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see the worst part about M&T is when it brushes against base EU4's boardgame structure. Eventually the spaniards managed to reach the phillipines and started colonizing after already having the columbian exchange so I thought that just trading with them would be fine. Turns out the way trade zones etc work means that there is no way I can either trade with them nor conquer a bit of filipino land to jumpstart the spread of that tech.
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# ? Apr 9, 2024 03:06 |
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DJJIB-DJDCT posted:The entire system was designed to produce people who could suppress the helots, it was not a good military system, per se. the Spartan system was good specifically for traditional, ritualized Greek warfare and not very good at anything else. which basically amounts two hoplite formations facing up against each other in a field, they clash, and then one side runs away. The other side claims victory and grabs whatever piece of farmland the fight was over. casualties were very light because everyone wore heavy armor and neither side had cavalry for pursuit. the losing side would toss away their shields/weapons and just run faster than the winners can chase. The battle was more or less a contest of nerves, whichever side breaks and runs first loses. So Spartans are good at winning due to superior morale. They were generally acknowledged as one of the two best Hoplite armies in Greece (the other being the Thebans) what it wasn't good for however was the kind of no-bar hold total conflict like the Peloponnesian War, where the other side would rarely line up in a field in front of you and skirmishes/sieges were much more common. That's how you get truly embarrassing losses like Pylos and Sphacteria. But the Spartans coalition did win the two decisive Hoplite battles of the war: Delium and Mantinea, and those were decisive battles which settled entire theatres of war in a couple of hours. The one big accomplishment that people overlook is that the Spartans beat the Athenians by building a navy that beat a first tier navy within the space of a decade or so when it had never being a seafaring power in the past. Granted they did so through truly massive Persian subsidies, but the fact they manage to pull it off at all is impressive. Typo has issued a correction as of 20:26 on Apr 9, 2024 |
# ? Apr 9, 2024 20:23 |
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code:
quote:The rise and fall of the Sid Meier's Civilization franchise from 1991 to 2018 is both one of the great tragedies of the computer gaming industry, and a window into the massive change in psychology of the US ruling class. This thread will explore both. the reactions I've seen to this thread (including from Brian Reynolds himself) tend to dismiss it as it swerves at the last-minute into (as they perceive it) RETVRN right-wing nonsense, and for being overly harsh against the later Civs, or that it's outright dumb to push back against the "increased complexity and increased reflection of geopolitical reality", but there are parts of it that this thread has gone over before. in particular, while this poster pegs the shift in ideology as having happened in Civ 4, we've talked before about how as early as Civ 3, they started introducing the Cultural Victory as an expression of the post-Cold-War zeitgeist, that it was supposed to be possible to win the game without bathing the world in wars of conquest, and this has only gotten "worse" over time during, as this poster says, "it's transition into a game of politics and international relations instead of a game of industrial scale and conquest"
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# ? Apr 10, 2024 02:41 |
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gradenko_2000 posted:
Somebody hasn't heard that politics is war by other means. I often dream of making my own Civ-style game. I really should make the time to start.
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# ? Apr 10, 2024 03:31 |
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But even then, the contradiction of the helot system is apparent - as warfare in the Greek world developed, light troops played a growing, eventually decisive if you think of the thyreophoroi, role. Well, obviously, giving out weapons to the helots was not on any Spartan's agenda.
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# ? Apr 10, 2024 03:35 |
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gradenko_2000 posted:
I think you could probably make a much more limited case solely focusing on how liberal ideology influences the game, but starting off with the premise that "eternal nations locked in intractable conflict seeking to conquer the whole globe" is the ideal modeling of international relations is dumb as poo poo
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# ? Apr 10, 2024 03:35 |
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DJJIB-DJDCT posted:But even then, the contradiction of the helot system is apparent - as warfare in the Greek world developed, light troops played a growing, eventually decisive if you think of the thyreophoroi, role. Well, obviously, giving out weapons to the helots was not on any Spartan's agenda. It was sometimes. https://www.worldhistory.org/Neodamodeis/
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# ? Apr 10, 2024 03:43 |
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FF have you read Soldier of the Mist? You seem like a Gene Wolfe kinda guy (Catholic, soldier, very odd)
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# ? Apr 10, 2024 03:48 |
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Cities can now defend themselves, a clear departure from the Faustian western tradition
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# ? Apr 10, 2024 03:52 |
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StashAugustine posted:FF have you read Soldier of the Mist? You seem like a Gene Wolfe kinda guy (Catholic, soldier, very odd) I have not, but I will, that sounds 100% up my alley. I really enjoyed, and can't recommend enough, The Crystal Cave, which seems similar.
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# ? Apr 10, 2024 03:53 |
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it simply can't be that people grew out of civ for more paradox style offerings no.
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# ? Apr 10, 2024 03:55 |
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DJJIB-DJDCT posted:I have not, but I will, that sounds 100% up my alley. I should re read that, i tried when I was 12 and didn't get it. And yeah Wolfe is one of the overlooked greats- Soldier is probably him at his most incomprehensible (its the diary of a Persian mercenary who was injured at Platea and can't form new memories, but who discovers he can see the gods) but it's pretty fun to pick up what's going on if you've read some Herotodus
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# ? Apr 10, 2024 03:59 |
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Tankbuster posted:it simply can't be that people grew out of civ for more paradox style offerings no. speaking of Paradox, my Portugal game is now at 1544, exactly 100 years since the game's start. I've established colonial subjects in Cuba and the southern tip of South America, and one-off colonies in Nazca on the Pacific coast of South America, Rapanui / Easter Island, the Society Islands (what's now French Polynesia), Kerema in Papua New Guinea, Belitung in the Indonesian archipelago, and Inhambane (in modern-day Mozambique). Spain is breathing down my neck because of my early violations of the Treaty of Tordesillas, and while I've managed to stay allied with Great Britain, I wonder if there's going to be direct conflict between us later on. I'm going to try and establish the Nazca and East Africa and Papua New Guinea colonies into their own full colonial subjects, and see what happens from there. I don't know yet how to declare war on natives that are already there, although I guess as far as the time period is concerned that might not be a thing I'm supposed to be able to do yet? Also, I have just reformed Portugal into a Grand Republic, doing away with the Monarchy entirely (?), so that's kinda cool, especially the bit where you can pick which candidate gets to win and they specialize in one of the three mana categories, so you always have a baseline decent leader instead of getting screwed when the heir is a dumbshit moron. It's a bit intimidating to think that there's still another 300 years of game left to go and I'm only a quarter of the way done.
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# ? Apr 10, 2024 05:14 |
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gradenko_2000 posted:
Also you could do space race victory in 1 & 2, civ 3 was the first bad game in the series just because it was too harshly tuned against expanding wide that it was just boring.
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# ? Apr 10, 2024 05:33 |
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gradenko_2000 posted:I'm going to try and establish the Nazca and East Africa and Papua New Guinea colonies into their own full colonial subjects, and see what happens from there. I don't know yet how to declare war on natives that are already there, although I guess as far as the time period is concerned that might not be a thing I'm supposed to be able to do yet? unless they changed it you get a free cb against native americans by finishing the exploration idea group and a free cb against africans/asians by finishing the expansion idea group a tip when it comes to colonizing is to subsidise your newly formed colonial nations as they wont use their own colonists unless they have a certain amount of income so rushing to get colonial nations set up in the regions you want and subsidizing them is a good strat
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# ? Apr 10, 2024 05:38 |
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youtubers love breaking the game over their knee but the mission tree is a good system for guilding players into historically plausible paths.
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# ? Apr 10, 2024 05:40 |
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all this talk about Sparta is making me want to play Divide et Impera again The mod retains the silly uber-elite badass Spartan hoplites from vanilla Rome 2, but because population is now divided by class and only full citizens can become hoplites, the Spartans can only field 1-2 units of them at game start and any significant casualties to those units will effectively wipe out their male citizen population. the rest of the Spartan ranks have to be filled out with helot troops, which are trash, and mercenaries, which are expensive. It makes Athens the militarily superior power in Greece despite lacking any units of equivalent quality, simply by virtue of you having enough non-slaves in your territory to raise an actual army, so the 150 Spartan elites get crushed by like 5000 good-enough Athenians. You can also actually tank some losses and come back, while at game start Sparta is cooked if they lose even one decisive battle, because their citizen population is too low to replenish the casualties. It also gives a Rome player a mechanical incentive to Romanize new territory, because without full citizens to recruit as legionaries you’re stuck with whatever local auxiliary troops are available there Mister Bates has issued a correction as of 06:13 on Apr 10, 2024 |
# ? Apr 10, 2024 05:52 |
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The three future govt types in civ 6 being just 3 turbocharged variants of neoliberalism was pretty funny the series has kind of gotten more and more noticeably liberal in outlook as it’s gone on, though considering from the start it’s been a pretty uncritical Whig history narrative I’m not sure what else you would expect from it imo if you wanted to analyze the politics of a popular strategy game series, you could probably get an insane amount of content from command and conquer, what with CNC1 being 90s End of History: the Game, or generals being an ultra neocon caricature world that somehow ends with America exhausted and humiliated and quietly leaving the world stage for the Chinese century FrancisFukyomama has issued a correction as of 06:23 on Apr 10, 2024 |
# ? Apr 10, 2024 06:20 |
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and in Red Alert, removing Hitler results in Stalin trying to take over the world on behalf of the secretive conspiracy which actually runs the USSR
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# ? Apr 10, 2024 06:47 |
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FrancisFukyomama posted:The three future govt types in civ 6 being just 3 turbocharged variants of neoliberalism was pretty funny There is so much to examine just in CnC:Generals. One of the most fascinating things to me is how much of the China faction is pure projection from the US. 1. China gets super-heavy tanks, a staple of the US military. The Soviets got the same thing in Red Alert. 2. Those tanks also get depleted Uranium shells, the most common type of kinetic shell that US tanks use. 3. China gets the nuke cannon, which is just the US's nuclear cannon. The icon uses an image from the test. https://www.youtube.com/watch?v=IqyxhMlwGL0&t=238s 4. China is the one that gets cluster mines despite the US being the largest user of cluster munitions in the world. 5. China gets the nuke superweapon despite the US being the sole user of nuclear weapons. The US gets a satellite-based particle beam. 6. The Chinese fighter jet (a MiG) use napalm as it's primary weapon. The most interesting thing I find is that it gets an upgrade called "Black Napalm", I can't help but wonder if the name was inspired by "White Phosphorus". It's like the people making the game took their knowledge of America's historical behavior and externalized it onto a racial other. I feel like one of the consequences of this is that the US factions winds up feeling rather bland since a lot of its identity was removed.
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# ? Apr 10, 2024 07:02 |
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its either that or they wanted to balance out the factions because C&C was always somewhat asymmetrical.
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# ? Apr 10, 2024 07:19 |
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How was Neblous Fleet Command?
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# ? Apr 10, 2024 07:20 |
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IIRC, Generals was fairly popular in China and the Middle East. I guess there's a certain satisfaction in seeing your boys go toe to toe w the US and winning, even if is awfully stereotyped.
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# ? Apr 10, 2024 07:23 |
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the reason generals faction are the way they are is because they mapped GDI to America, NOD to the hilariously racist terrorist faction, and the soviets to China
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# ? Apr 10, 2024 07:25 |
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Stereotypes are the other side of having a cool faction identity. A lot of the unit blandness is made up for by good voice work and general unit banter. People still quote the "AKs for everyone" or "China Will Grow Larger" but what is even the american equivalent.
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# ? Apr 10, 2024 07:26 |
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Tankbuster posted:Stereotypes are the other side of having a cool faction identity. A lot of the unit blandness is made up for by good voice work and general unit banter. People still quote the "AKs for everyone" or "China Will Grow Larger" but what is even the american equivalent. The Paladin tank saying "we fight for peace" was kinda funny
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# ? Apr 10, 2024 07:47 |
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Thinking about reinstalling Wargame: Red Dragon and playing through the singleplayer campaign. Is it still a good experience? My recollection is that the post-release unit balance patches skewed the campaign quite a bit since they didn't go back and modify the campaign unit allocations (?). I'm not good at the games in general but they're kind of fun, just wondering if any of them are worth a new playthrough. I also have airland battle and european escalation if those are better balanced by not having boats. Never managed to complete all the campaigns, I'm just looking for the best ones.
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# ? Apr 10, 2024 08:33 |
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palindrome posted:Thinking about reinstalling Wargame: Red Dragon and playing through the singleplayer campaign. Is it still a good experience? My recollection is that the post-release unit balance patches skewed the campaign quite a bit since they didn't go back and modify the campaign unit allocations (?). European Escalation's campaign balance is completely out of whack due to patches. Airland Battle and Red Dragon should still be fine. The campaigns are kind of dumb but pretty compelling nonetheless as long as you have a high tolerance for repetition (like fighting essentially the same battle multiple times) and AI stupidity. Red Dragon has the best ones.
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# ? Apr 10, 2024 08:41 |
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Alright thanks, I could have been remembering the European Escalation campaign. It's been a long time I don't mind repetition and dumb AI, if I could get the original versions of Close Combat 2/3 working on a modern system I'd be pretty happy. The matrix remakes add this strategic layer that I don't think was missing from the originals, but I can't seem to find any fan patches or tweaks that make them work well with high resolution Win10+ environments.
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# ? Apr 10, 2024 09:06 |
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# ? May 27, 2024 00:48 |
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Tankbuster posted:Stereotypes are the other side of having a cool faction identity. A lot of the unit blandness is made up for by good voice work and general unit banter. People still quote the "AKs for everyone" or "China Will Grow Larger" but what is even the american equivalent. c&c simply hadn't yet developed the technology for schlock over the top super america that helldivers provides today
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# ? Apr 10, 2024 09:09 |