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I think it's our current topic title. I can't figure out how "sauce" maps to "didn't" but everything else fits!
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# ? Apr 10, 2024 16:53 |
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# ? May 27, 2024 09:48 |
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fez_machine posted:lmao watching a youtuber complain about roguelikes where you gain levels like it was an unusual flavour of ice cream I watched this a few days ago and while I really did appreciate him shining a light on the early versions of Baroque because that game is dope, that part did crack me up
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# ? Apr 10, 2024 17:03 |
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Anyone tried Moonring here? Was just browsing for something new and stumbled across it, looked neat. I mean, it's free, so I'm gonna give it a shot regardless, but I was curious if people here were familiar with it.
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# ? Apr 10, 2024 17:08 |
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Jack Trades posted:It's like one of those "Bond Burgered" or "Nurning Annintant" posts that don't have an actual answer and are created to be engagement bait nonsense. I think you’ll find that the discussion it created is clearly superior to the one it replaced
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# ? Apr 10, 2024 18:00 |
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Slay the Spire 2 coming to early access 2025 https://www.youtube.com/watch?v=fsWNkTY_Ydk
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# ? Apr 10, 2024 18:16 |
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beer gas canister posted:Slay the Spire 2 coming to early access 2025 woah!! hi silent, my old friend
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# ? Apr 10, 2024 18:21 |
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Broken Cog posted:Anyone tried Moonring here? It's not a roguelike, more of an old-school CRPG like Ultima. It's decent (especially for free) although I never finished it
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# ? Apr 10, 2024 18:40 |
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beer gas canister posted:Slay the Spire 2 coming to early access 2025 steam page up if you want to ogle the few gameplay screenshots
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# ? Apr 10, 2024 18:50 |
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Broken Cog posted:Anyone tried Moonring here? As said upthread, it's great, but not a rogue like. Definitely worth the price of entry.
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# ? Apr 10, 2024 23:16 |
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RoboCicero posted:steam page up if you want to ogle the few gameplay screenshots That's almost certainly not what the finished game is going to look like, but I'm already excited for StS but updated with new cards and encounters.
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# ? Apr 11, 2024 02:16 |
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Feel like StS is one of those games that should never have a sequel, the bar is just too high. I'm 100% ready to be wrong though!
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# ? Apr 11, 2024 02:47 |
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Tequila Bob posted:I think it's our current topic title. I can't figure out how "sauce" maps to "didn't" but everything else fits! close enough the correct answer is i never mets progression ayeee dippin like, you are the winner, ding ding ding!
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# ? Apr 11, 2024 03:21 |
Sloppy posted:Feel like StS is one of those games that should never have a sequel, the bar is just too high. I'm 100% ready to be wrong though! Darkest Dungeon fumbled the bag really hard with its sequel. Hyper Light Drifter did decent with its followup. Silksong is never coming out. I think it's honestly really close to 50/50 for indie games.
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# ? Apr 11, 2024 03:37 |
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SKULL.GIF posted:Darkest Dungeon did decent with its followup. Hyper Light Drifter fumbled the bag really hard with its sequel.
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# ? Apr 11, 2024 03:41 |
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Wait did the HLD sequel come out, wtf? Was it on Epic or something? Also I'd add Risk of Rain to the list of exceptional indie sequels -- I was extremely skeptical of the transition to 3D, but playing Risk of Rain Returns gave me new appreciation for how they managed to fix a bunch of hosed design decisions the original game had edit: Also I'm in the Spelunky 2 Enjoyer camp but I know that's a little controversial.
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# ? Apr 11, 2024 05:29 |
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Man, Inkbound has a very good combat system but those quests they make you do to unlock stuff are insufferable. Better than during the EA but still loving awful, forcing you to grind the exact same kind of run over and over and over.
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# ? Apr 11, 2024 06:33 |
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the HLD devs put out this https://store.steampowered.com/app/1867530/Solar_Ash/ but are still working on this https://store.steampowered.com/app/1534840/Hyper_Light_Breaker/
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# ? Apr 11, 2024 06:47 |
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Yeah, HLD is design perfection and one of my top 10, and Solar Ash was... pretty good! with some really neat ideas. It's a sequel only in style and world though. I'm really curious which kessons they learned in regards to Breaker.
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# ? Apr 11, 2024 07:11 |
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Darkest Dungeon is too fuckin' hard!!!
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# ? Apr 11, 2024 08:01 |
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StarkRavingMad posted:It's not a roguelike, more of an old-school CRPG like Ultima. It's decent (especially for free) although I never finished it Duderclese posted:As said upthread, it's great, but not a rogue like. Definitely worth the price of entry. This honestly made me wonder what exactly defines a roguelike these days, because to me this plays a lot closer to the classics than a lot of the stuff that gets posted.
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# ? Apr 11, 2024 09:18 |
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Broken Cog posted:This honestly made me wonder what exactly defines a roguelike these days, because to me this plays a lot closer to the classics than a lot of the stuff that gets posted. You see, once upon a time in Berlin...
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# ? Apr 11, 2024 09:51 |
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There's also the issue that Moonring would have been much better if it was less roguelike, because the randomly generated dungeons grow tedious very fast and drag the whole game down. I had a pretty good time exploring the overworld and doing the adventure game puzzles, but could not be bothered to continue after two of the eight floor relic dungeons.
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# ? Apr 11, 2024 09:59 |
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Turin Turambar posted:You see, once upon a time in Berlin... Not those Nazis, dammit, Rogue only came out in 1980.
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# ? Apr 11, 2024 10:26 |
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Speaking of totally traditional roguelikes we talk on this thread.... Undermine 2 https://www.youtube.com/watch?v=DRHOCClxzc8 Rogue PoP https://www.youtube.com/watch?v=XZzOxEK7hXo Hyper Light Breaker https://www.youtube.com/watch?v=JNtnKLd1AGA Wizard of Legend 2 https://www.youtube.com/watch?v=SoMNWdzUJpI WindBlown https://www.youtube.com/watch?v=i7-XkJcL9s4
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# ? Apr 11, 2024 10:43 |
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Turin Turambar posted:Rogue PoP I'm not even a fan of the pixel art style that Wizards of Legend 1 had but the art style these two games use looks like absolute rear end.
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# ? Apr 11, 2024 10:57 |
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SKULL.GIF posted:Darkest Dungeon fumbled the bag really hard with its sequel. Hyper Light Drifter did decent with its followup. Silksong is never coming out. I think it's honestly really close to 50/50 for indie games. I still have absolutely no idea how they decided that what people really wanted from a Darkest Dungeon sequel was for them to throw out all of the town stuff and dungeon crawling in order to replace it with the Standard Pattern Slay The Spire Map, rather than to refine and polish the town and dungeon crawling stuff that are a huge part of what made the game unique and well-received. It's not like they were even doing a wildly different game and wanted to stretch their wings a bit, they just did the same game again with the same characters but with more combat focus and less everything else.
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# ? Apr 11, 2024 11:13 |
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I've been going for the mono-element achievements in Path of Achra. Mostly on cycle 1 so far because I figured they'd be weak builds without the cross-elemental synergies. But then I did Astral and blitzed cycle 1 so hard I bumped it back up to the highest cycle I've unlocked (17) and refined the build a bit. Destroyed cycle 17 just as effortlessly as cycle 1 and felt just as broken as any multi-element build I've done. Wafflecopper fucked around with this message at 13:04 on Apr 11, 2024 |
# ? Apr 11, 2024 11:16 |
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Jack Trades posted:I'm not even a fan of the pixel art style that Wizards of Legend 1 had but the art style these two games use looks like absolute rear end. PoP looks gorgeous actually! Agreed on WoL tho, it should've stayed 2D.
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# ? Apr 11, 2024 14:17 |
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Kanos posted:I still have absolutely no idea how they decided that what people really wanted from a Darkest Dungeon sequel was for them to throw out all of the town stuff and dungeon crawling in order to replace it with the Standard Pattern Slay The Spire Map, rather than to refine and polish the town and dungeon crawling stuff that are a huge part of what made the game unique and well-received. It's not like they were even doing a wildly different game and wanted to stretch their wings a bit, they just did the same game again with the same characters but with more combat focus and less everything else. Wow, ew. This has briefly been on my radar, but you essentially just told me the sequel kept the least enjoyable parts.
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# ? Apr 11, 2024 14:31 |
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Deakul posted:PoP looks gorgeous actually! PoP is trying to distract you with fancy 2D backgrounds in hopes that you won't notice the god awful 3D models.
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# ? Apr 11, 2024 14:47 |
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(DD2)Veryslightlymad posted:This has briefly been on my radar, but you essentially just told me the sequel kept the least enjoyable parts. To speculate on Kanos' question, I would guess they were trying to make the game more digestible in making it run-based (even on Radiant DD1 was very grindy) but pivoted too far away in the process and pissed off a lot of people who liked the first one. I personally enjoy the second game more but clearly this isn't a popular opinion - if you read the DD thread, apparently Red Hook are introducing a new game mode this year that is sounding very Town Based. feedback works?
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# ? Apr 11, 2024 15:01 |
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I think DD1 is extremely loving good, having your guys explore a dungeon makes up so much of the atmosphere, and I never wanted to get rid of that. What I wanted was just to make curios actually tell you their outcomes and be more meaningful choices, instead of just "bring correct unexplained item or they're trash". And then maybe it'd be nice if dungeons were more involved than just hallways. They experimented with stuff like lock/key setups in crimson court, but only in the context of extremely loving long and almost totally unrandomized dungeons, which was never a good fit They did kind of do the mentioned curio tweaks with the sorts of choices you make on the road in dd2, but they also decided to try really hard to sand off as many of the game's rough edges as possible, such as slow(or any) town progression or backtracking in dungeons(by removing freemoving dungeon exploration altogether). But as it turns out, those rough edges contributed a lot to what the game actually was and catering towards the urge to remove "inconvenience" regardless of context is not always a good idea. If moving through dungeons can get tedious, that doesn't mean you should get rid of dungeon exploration-not in that game, anyways. It means you should try to change the incentives that make people backtrack in the first place and/or make the moment-to-moment dungeon crawl more engaging than walking down hallways.
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# ? Apr 11, 2024 15:12 |
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Jack Trades posted:PoP is trying to distract you with fancy 2D backgrounds in hopes that you won't notice the god awful 3D models. They're fine, they're animated well and they fit with the palette they got going.
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# ? Apr 11, 2024 15:18 |
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Wafflecopper posted:I've been going for the mono-element achievements in Path of Achra. Mostly on cycle 1 so far because I figured they'd be weak builds without the cross-elemental synergies. But then I did Astral and blitzed cycle 1 so hard I bumped it back up to the highest cycle I've unlocked (17) and refined the build a bit. Destroyed cycle 17 just as effortlessly as cycle 1 and felt just as broken as any multi-element build I've done. Nice! I have psychic and astral down so far, i did astral with fawdaa too and my psychic is a bit upthread
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# ? Apr 11, 2024 15:19 |
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Deakul posted:They're fine, they're animated well and they fit with the palette they got going. Did we watch the same trailer?
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# ? Apr 11, 2024 15:32 |
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LazyMaybe posted:They did kind of do the mentioned curio tweaks with the sorts of choices you make on the road in dd2, but they also decided to try really hard to sand off as many of the game's rough edges as possible, such as slow(or any) town progression or backtracking in dungeons(by removing freemoving dungeon exploration altogether). But as it turns out, those rough edges contributed a lot to what the game actually was and catering towards the urge to remove "inconvenience" regardless of context is not always a good idea. If moving through dungeons can get tedious, that doesn't mean you should get rid of dungeon exploration-not in that game, anyways. It means you should try to change the incentives that make people backtrack in the first place and/or make the moment-to-moment dungeon crawl more engaging than walking down hallways. about that... https://www.youtube.com/watch?v=RkTnnAJjJrA
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# ? Apr 11, 2024 15:37 |
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I saw in the earlier post, it's a fair assumption that it'll be closer to what I want but only time will tell.
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# ? Apr 11, 2024 15:53 |
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Jack Trades posted:Did we watch the same trailer? It's pretty solid imo too, just more of a traditional animation style that I'd guess is more popular with people into that retro/throwback/timeless 24 frames aesthetic. Which the cinematic has more going on there I suppose bobthenameless fucked around with this message at 16:02 on Apr 11, 2024 |
# ? Apr 11, 2024 16:00 |
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i realized i owned midboss on itch from a bundle and finally am checking it out Its possession idea is neat with the idea of mastering forms to keep and empower your main imp form. Unsure how much legs it has and i forgot how much my brain hates isometric turn based grid movement. My brain just dislikes mapping numpad skewed like that, constant wrong inputs. Still im interested enough to keep going and see where it goes
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# ? Apr 11, 2024 16:18 |
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# ? May 27, 2024 09:48 |
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Darkest Dungeon had too much chance and way too much grind to recover what you lost on a failed run. Has darkest dungeon 2 solved any of that?
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# ? Apr 11, 2024 16:48 |