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Worf
Sep 12, 2017

If only Seth would love me like I love him!

Disgruntled Bovine posted:

I really don't think that's the case. I know this thread is all in on SC being a scam but I think Crobberts is genuinely trying to make what he thinks is the greatest space game ever. Is he skimming more off pledges for boats and mansions than he should be? Probably, but I don't think his intention is to run a grift. I also don't think he has anyone who is willing to tell him he's wrong, so he has the same problem as George Lucas with the prequels or Elon Musk where his bad decisions don't get push back.

So you think he's probably skimming so he can have boats and mansions, but it's not a scam or a grift

Are you listening to yourself

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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Being incompetent and selling your product based off of at best ignorance of how to make the thing despite your best intentions can still be a scam.

Well I don't think Chris Roberts started this thing as a scam you can't seriously look at the Kickstarter stretch goals and a lot of the things he promised early on and honestly tell me he wasn't just making stuff up to bring in more money.

Blue On Blue
Nov 14, 2012

Gerrund_ing posted:

IIRC it was more a prettier and open version of Freelancer as the basis of the original pitch. But by the last few days of the Kickstarter they were essentially claiming they'd deliver a AAA quality space sim for under $20 million....at a time when AAA had at least double that budget.

Like the promises they made just for an extra 100k were ridiculous. The original pitch was fairly reasonable...but after the first couple of stretch-goals promised it was clear they had no actual plan for the game and that it'd never deliver.

It was easy to keep saying yes and let the money roll in , just wave your hands and assign the task to someone

The hard part is to actually make it reality

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

Disgruntled Bovine posted:

I really don't think that's the case. I know this thread is all in on SC being a scam but I think Crobberts is genuinely trying to make what he thinks is the greatest space game ever. Is he skimming more off pledges for boats and mansions than he should be? Probably, but I don't think his intention is to run a grift. I also don't think he has anyone who is willing to tell him he's wrong, so he has the same problem as George Lucas with the prequels or Elon Musk where his bad decisions don't get push back.

Originally? Absolutely. Well, with the caveat that he lied in the kickstarter pitch by pretending that what he was showing was his own effort and the currently playable game when it turned out to have been a Crytek demo. But sure, let's chalk this one down to marketing instead of scam. But 12 years after the kickstarter and a huge list of promises, it's kind of obvious to everyone that they are not going to deliver on, let's say, a few of them. And yet there's always a tech buzzword that is going to fix everything, just you wait for OCS SSOCS Quanta Vulkan server meshing. Even if he's somehow the naive dreamy overambitious genius that is really really trying his best, it's not like he's alone making a mint out of this, and the idea that nobody at board/investor level is aware of the discrepancy between promised product and likely product seems ludicrous to me, which pushes the project into the scam category even though there is/will be a product coming out of it. There are plenty of people here making money by selling a product which they know they will never deliver as advertised.

That said, at the end of the day, I'm just a clueless observer, so maybe the game will actually ship with 100 star systems, tens of thousands of players in a single shared universe with no shards, private servers, persistent NPCs with a fully simulated real life, an opera house and a modding manual for modders. I'll be happy to hold my hand up and accept that I was wrong.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
The funding goal from $3,000,000 to $4,000,000 is a good example.

$3,000,000 posted:

Increased community updates at the RSI website.
Squadron 42 will feature 35 missions.
Citizens with appropriate packages will receive access to the Star Citizen universe with 40 star systems for persistent online play upon release.

$4,000,000 posted:

A new star system will be added to the game for every $100,000 pledged, with descriptions posted to the Comm-Link.
$3.1M: Odin System
$3.2M: Tyrol System
$3.3M: Kellog System
$3.4M: Goss System
$3.5M: Orion System
$3.6M: Ellis System
$3.7M: Cathcart System
$3.8M: Tal System
$3.9M: Geddon System
$4.0M: Chronos System
The RSI website will feature a monthly “Wingman’s Hangar” webcast from the development team.
Professional mod tools will be provided free to all players.
Squadron 42 will feature a richer storyline and 45 total missions.
Star Citizen will launch with 50 star systems and feature an additional flyable ship, the Drake Interplanetary Cutlass.

So for $1 million dollars extra they thought they were going to be able to add 10 additional star systems and 10 full length single player story missions to the game, as well as mod tools? Keep in mind it's 12 years later and they have 2 partial star systems currently.

dialhforhero
Apr 3, 2008
Am I 🧑‍🏫 out of touch🤔? No🧐, it's the children👶 who are wrong🤷🏼‍♂️
And 200 (300?) times the amount funded.

Disgruntled Bovine
Jul 5, 2010

Did they seriously promise all of that? lol

I hadn't been following the project outside of occasionally seeing funny poo poo about the latest boondoggle up until I first tried playing during a free fly a year ago. Since then I've been more interested but I did not know half of what you mentioned had been promised.

My most optimistic hopes for SC would be:
1) SQ42 releases by Christmas 2025, is at least decent, and the money from it goes back into finishing SC.
2) SC releases 1.0 within 4-6 years.
3) 1.0 includes 3-5 complete systems.
4) the systems are populated with in depth story and quest content.
5) the mechanics currently in game plus exploration, base building and crafting are fully implemented and fleshed out.
6) the game continues to be supported with new content for at least 5 years.

That's best case scenario as far as I'm concerned. It's probably wildly optimistic but I would be very pleased with that level of completion. I think anything beyond that is incredibly unrealistic, and even what I've listed is unlikely.

Disgruntled Bovine fucked around with this message at 16:08 on Apr 12, 2024

robot roll call
Mar 7, 2006

dance dance dance dance dance to the radio


Popete posted:

The funding goal from $3,000,000 to $4,000,000 is a good example.



So for $1 million dollars extra they thought they were going to be able to add 10 additional star systems and 10 full length single player story missions to the game, as well as mod tools? Keep in mind it's 12 years later and they have 2 partial star systems currently.

lol, you just know whoever was writing the Kickstarter was pulling all those system names out of their rear end on the fly

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Disgruntled Bovine posted:

Did they seriously promise all of that? lol

Yes and that's just one example, their funding page still shows all the funding level goals and as the money goes up it gets progressively more ridiculous what they are promising.

https://robertsspaceindustries.com/funding-goals

Build their own mocap studio! (to be fair they did actually do this)

$10,000,000 posted:

Cloud Imperium Games will build their own mocap studio to improve the quality of Star Citizen and Squadron 42’s cutscenes.

For another $1 million we'll move into a bigger building.

$11,000,000 posted:

Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spent developing the game.

And for just $1 million more a professional sound studio! Oh and why not throw in VR support.

$12,000,000 posted:

Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent!
The Hangar Module will feature Oculus Rift support.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

Disgruntled Bovine posted:

Did they seriously promise all of that? lol

Not sure how complete/up to date it is, but there's a list of promised features here, with references to the claim (kickstarter, spectrum, youtube, citcon...) for each one: https://starcitizentracker.github.io/.

Jack-Off Lantern
Mar 2, 2012

Don't forget the modding support!

Full VR!

Also if this game comes out in 4-6y it's so hilariously outdated that compatibility might be at risk,too.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
https://i.imgur.com/dxPKMa7.mp4

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...

Wicaeed posted:

Am I mis-remembering or didn't they recently have an event where they managed to jam ~800 people into their one existing solar system for their Static Server Meshing PoC? So they are (kinda) starting to reach those numbers :shrug:

It was like 100.

Blue On Blue
Nov 14, 2012

Popete posted:

Yes and that's just one example, their funding page still shows all the funding level goals and as the money goes up it gets progressively more ridiculous what they are promising.

https://robertsspaceindustries.com/funding-goals

Build their own mocap studio! (to be fair they did actually do this)

For another $1 million we'll move into a bigger building.

And for just $1 million more a professional sound studio! Oh and why not throw in VR support.

The biggest mistake and I’m sure Chris and cronies are to blame , is just because you earn another 1 million that doesn’t make your one time payment to lease a property or buy the equipment to outfit a VR studio mean you’re finished

The annual expenses are what kills them
Currently along with lack of competent management and good staff

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Blue On Blue posted:

The biggest mistake and I’m sure Chris and cronies are to blame , is just because you earn another 1 million that doesn’t make your one time payment to lease a property or buy the equipment to outfit a VR studio mean you’re finished

The annual expenses are what kills them
Currently along with lack of competent management and good staff

Look at the funding dates on each milestone. They were hitting new milestones almost daily and thus had to keep coming up with new milestones to keep the money coming in. It's pretty obvious nobody was giving it that much thought when they put down "build a mocap studio".

dr_rat
Jun 4, 2001

Popete posted:

Look at the funding dates on each milestone. They were hitting new milestones almost daily and thus had to keep coming up with new milestones to keep the money coming in. It's pretty obvious nobody was giving it that much thought when they put down "build a mocap studio".

That's the one I do belive they put thought into, as roberts really wants to make movies.

Lammasu
May 8, 2019

lawful Good Monster
I'm pretty sure a lot of these stretch goals were the result of coke fueled hubris.

Mellow_
Sep 13, 2010

:frog:

living the dream

Disgruntled Bovine
Jul 5, 2010

Are we going to get pet cats in the game? If not this is clearly a scam.

Shazback
Jan 26, 2013
My take is that it evolved in multiple steps.

Kickstarter launch: Aside from being a bit shifty on the relationship with Crytek and how advanced the game /concept is, Chris (& whatever team there was back then) were pretty realistic. "Updated Freelancer / WC for the modern era, single player, some fun physics and 'immersive' elements (ooh! the hands are actually pressing the buttons) with instanced missions and some cutscenes/mild interactivity" makes for a realistic pitch that doesn't sound out of reach.

As the Kickstarter went on and the money started rolling in, they kind of lost track of what was possible, with less technical (or people who were technically knowledgeable at best 10 years earlier) people slapping around the extensions to keep the funding rolling. Around here the usual indie / Kickstarter dev spiel of 'plucky developers using money much more wisely than a large corporation' also started to grow. The multiplayer aspects that weren't the focus of the single player game they were pitching initially started to grow, expand, and became the catch-all promise it currently is.

After the Kickstarter, Chris & Co thought they could just outsource everything. This led to failures because of course Chris couldn't be satisfied with anything, didn't know how to manage subcontractors and generally the scope of work was so poorly defined nobody could realistically have met all the features promised. Hence the bad 'action marines' or whatever game they quickly shelved.

In parallel, Chris' delusions of grandeur and love for filmmaking came back with a vengeance. He had a budget so it was time to spend it. Hammil, Oldman, Anderson... He probably felt justified that so many people supported the game to claim that his writing was good, and any failure of the film or past games was entirely because people hadn't followed his directions well enough. So no need to wait for the script to be finalised, for the game features to be locked in, etc. Just steamroll ahead and start mocap, recording, everything 'fun' where he gets to live the trappings of a successful director.

Did anyone start to tell Chris what was possible and what wasn't? I don't know, but he continued to promise anything and everything during this period. AI companions, interactive politics, martian opera performances... They were hiring juniors and yes-men, lots of marketing staff, all kinds of lore, artistic and other nontechnical teams, and benchmarking themselves not only against the biggest AAA titles, but also on what their fans thought should / would / could be possible, sometimes based on wanting to one-up competitors (everything had to be better than Elite) or what are pretty much lies from other studios (yep, No Man's Sky was claiming a bucket load of stuff and dangit, SC would also have it).

Anyway, with a growing company, surrounded by stars and sycophants, pledges rolling in... Chris and the other directors felt like they had built a 'successful' company and earned the right for the pleasures that befit successful people! Was this a scam? Not explicitly. But since they hadn't made a game it's perhaps premature to say they're successful.

As time goes on, lack of success starts to make to project boring even for Chris & co. The mocap with stars is well in the past, the art work is becoming a bit tedious (I mean, more and more spacecraft, spacesuits, space hot dogs... After a few years even the most passionate person will run out of steam). Now it's just reports every now and then on how much money has been pledged, stupid "progress tracker" stuff that even the most diehard fans can barely muster any interest for... And the game is being played! The ultimate defence against it being a scam is that there is a product. It's not really the product they promised, but it's something.

So it's not really a scam by intention, more because they have been dishonest/misleading and... It worked. Ultimately they're getting money at near-record amounts with nothing having changed from previous years. So why bother considering if the game is ready or not. People are playing it, spending money on ships and whatnot, so yeah, in their mind they're successful and deserve the yacht and sunny vacations!

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Shazback posted:

So it's not really a scam by intention, more because they have been dishonest/misleading and... It worked.

so its a scam

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
I get the sentiment that yeah maybe Chris didn't start this thing specifically to rip people off but the fact that even in those early days of Kickstarting funding he was fine promising anything/everything without a thought for if it was possible makes this a scam. Good intentions do not absolve taking peoples money for something you can't deliver on. The fact that they continue to show fake "gameplay" demos at CitCon and lie about the progress they make routinely only reinforces that at this point whatever their initial intentions were don't really matter.

Worf
Sep 12, 2017

If only Seth would love me like I love him!

whoa now, the lying about progress, mansions, and boats dont make it a scam, its a skim

Mellow_
Sep 13, 2010

:frog:

Worf posted:

whoa now, the lying about progress, mansions, and boats dont make it a scam, its a skim

if they can skim money off of the project, why not features?

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Disgruntled Bovine posted:

Are we going to get pet cats in the game? If not this is clearly a scam.

Pets in game was like the 40million? dollar stretch goal so yes!!


Scam averted checkmate cuntiflas goonies

DOMDOM
Apr 28, 2007

Fun Shoe
The thing to anyone who hasn't spent the last decade obsessively following this trainwreck... there's just so much that points to Croberts deliberately preying on space nerds. It is impossible to explain. Or hell, even remember.

I do believe he wants this game to be made. So do I do. But I also believe he isn't so delusional that he doesn't understand the technical hurdles are basically impossible with the tech they are using.

Somebody post the video of Chris "programming" the physics poo poo. Or that one time he tried to play his own game.

Or anything from Tony Z.

I think above all else he's an egomaniac and he will lie through his teeth to keep the dream alive. Just like his ill-fated hollywood aspirations and failed production company. Chris needs to be in the spotlight. That's what the 700 million is really about.

DOMDOM fucked around with this message at 23:38 on Apr 12, 2024

Blue On Blue
Nov 14, 2012

Shazback posted:

My take is that it evolved in multiple steps.

Kickstarter launch: Aside from being a bit shifty on the relationship with Crytek and how advanced the game /concept is, Chris (& whatever team there was back then) were pretty realistic. "Updated Freelancer / WC for the modern era, single player, some fun physics and 'immersive' elements (ooh! the hands are actually pressing the buttons) with instanced missions and some cutscenes/mild interactivity" makes for a realistic pitch that doesn't sound out of reach.

As the Kickstarter went on and the money started rolling in, they kind of lost track of what was possible, with less technical (or people who were technically knowledgeable at best 10 years earlier) people slapping around the extensions to keep the funding rolling. Around here the usual indie / Kickstarter dev spiel of 'plucky developers using money much more wisely than a large corporation' also started to grow. The multiplayer aspects that weren't the focus of the single player game they were pitching initially started to grow, expand, and became the catch-all promise it currently is.

After the Kickstarter, Chris & Co thought they could just outsource everything. This led to failures because of course Chris couldn't be satisfied with anything, didn't know how to manage subcontractors and generally the scope of work was so poorly defined nobody could realistically have met all the features promised. Hence the bad 'action marines' or whatever game they quickly shelved.

In parallel, Chris' delusions of grandeur and love for filmmaking came back with a vengeance. He had a budget so it was time to spend it. Hammil, Oldman, Anderson... He probably felt justified that so many people supported the game to claim that his writing was good, and any failure of the film or past games was entirely because people hadn't followed his directions well enough. So no need to wait for the script to be finalised, for the game features to be locked in, etc. Just steamroll ahead and start mocap, recording, everything 'fun' where he gets to live the trappings of a successful director.

Did anyone start to tell Chris what was possible and what wasn't? I don't know, but he continued to promise anything and everything during this period. AI companions, interactive politics, martian opera performances... They were hiring juniors and yes-men, lots of marketing staff, all kinds of lore, artistic and other nontechnical teams, and benchmarking themselves not only against the biggest AAA titles, but also on what their fans thought should / would / could be possible, sometimes based on wanting to one-up competitors (everything had to be better than Elite) or what are pretty much lies from other studios (yep, No Man's Sky was claiming a bucket load of stuff and dangit, SC would also have it).

Anyway, with a growing company, surrounded by stars and sycophants, pledges rolling in... Chris and the other directors felt like they had built a 'successful' company and earned the right for the pleasures that befit successful people! Was this a scam? Not explicitly. But since they hadn't made a game it's perhaps premature to say they're successful.

As time goes on, lack of success starts to make to project boring even for Chris & co. The mocap with stars is well in the past, the art work is becoming a bit tedious (I mean, more and more spacecraft, spacesuits, space hot dogs... After a few years even the most passionate person will run out of steam). Now it's just reports every now and then on how much money has been pledged, stupid "progress tracker" stuff that even the most diehard fans can barely muster any interest for... And the game is being played! The ultimate defence against it being a scam is that there is a product. It's not really the product they promised, but it's something.

So it's not really a scam by intention, more because they have been dishonest/misleading and... It worked. Ultimately they're getting money at near-record amounts with nothing having changed from previous years. So why bother considering if the game is ready or not. People are playing it, spending money on ships and whatnot, so yeah, in their mind they're successful and deserve the yacht and sunny vacations!

they are also noticing the problems that all small/medium size companies have when they grow leaps and bounds in a short period of time

they bring in head hunters and start to cull the fat, getting rid of people who aren't really doing anything just collecting their pay

they were hiring to fill all sorts of voids, and just throwing money at the problem to make it go away, and then some bean counter came along years later and said we are WAY over budget on salaries for what we take in currently, so we need to cut x amount of staffing asap

it will happen again if that little round of layoffs we heard about months ago didn't bring them up to even keel

Trilobite
Aug 15, 2001

Blue On Blue posted:

they are also noticing the problems that all small/medium size companies have when they grow leaps and bounds in a short period of time

they bring in head hunters and start to cull the fat, getting rid of people who aren't really doing anything just collecting their pay

they were hiring to fill all sorts of voids, and just throwing money at the problem to make it go away, and then some bean counter came along years later and said we are WAY over budget on salaries for what we take in currently, so we need to cut x amount of staffing asap

it will happen again if that little round of layoffs we heard about months ago didn't bring them up to even keel

I suppose that's true. It's kind of sad that the axe will only ever fall on the promoted baristas and underpaid just-out-of-school coders and the other rank-and-file at CIG, when the biggest part of their many, many problems come directly from the people in charge.

Is the Lore Team still there? I've always figured we'll know CIG has fallen rear end-backwards into some kind of fiscal responsibility when they finally realize nothing those guys have produced is ever going to matter.

Worf
Sep 12, 2017

If only Seth would love me like I love him!

Trilobite posted:


Is the Lore Team still there? I've always figured we'll know CIG has fallen rear end-backwards into some kind of fiscal responsibility when they finally realize nothing those guys have produced is ever going to matter.

if people are literally buying into the lore then theyre probably earning their keep tbf

Trilobite
Aug 15, 2001
I guess. I could imagine the Lore Team defending its vital role in maintaining the money pipeline by waving around charts showing how often the opera house on Mars and the Murray Cup are mentioned by backers, and I can definitely imagine that nobody in management would ever look more closely and notice that all of those mentions are from Pisscat.

Only Kindness
Oct 12, 2016
"Lore Team" definitely seems like one of those real-companies-have-this-so-we-should-too things. It's an intangible, and it may well drive sales (no reason to think one way or the other: consider that the average citizen is, by definition, an idiot that is bad with money) but from a realistic point of view I am going to guess the following is true:
  • The Lore is epic reams of poorly-written sub-fanfic-level text about things not in the game or that do not affect the game at all.
  • They use the word circa a lot to give the idea that all this is carefully-researched-and-documented discovered history, and not just made-up irrelevancies.
How close am I?

Aramoro
Jun 1, 2012




Blue On Blue posted:

My limited understanding of this mess is also that , there is always going to be one master server or main central server to control the info going back and forth between all these supposed endless mesh servers right?

Call it a controller server for the purposes of my brain

Now sure you can scale up endless amounts of “mesh” servers to support millions of players , just spin another 1 up instantly (because nothing in the internet world is instant with zero delay ever)

But as you scale up the amount of servers it scales up the data transmission back to the one controller server and eventually that server will not be able to handle the load

And we are smack back into 1993 era servers all over again

But I suppose Robert space has some genius idea to fix this and we are just waiting for server port loving tech v5 to come online and fix it forever

So notionally this could be done peer to peer so you would not need a controller. You would only need a controller if you didn't trust the nodes, but in this case the nodes are all controlled so you can trust them.

If each node maps to a logical area then they just need to know what's entering and leaving thier direct neighbours. This is fairly straightforward for firing shots between nodes, its a lot more complex for 'looking' between nodes. But I think if you were clever about how you laid out your nodes then you could minimise that possibility. So with a static peer to peer node network you could trav huge distances getting passed node to node along the way, you could fire a railgun across the universe. What it doesn't solve is that EvE case where everyone goes to one of the nodes.

What they seem to be suggesting is as load on a node increases they will subdivide the node into smaller and smaller parcels and cool that will work. But if everyone in node a 'looks' into node b and vice versa then you have to transfer the entire state from a to b and back again. Completely defeating the point of having 2 nodes in the first place.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Fidelitious posted:

Yes, important to note that it's not just "a city" but the capital of a province with a population of 13 million and home to the extremely well-known Terracotta Army.

you are fighting the terrifying and inscrutable Trentons

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
Having a whole team for lore for your unreleased game is very funny. Like for years I think Star Wars had a lore GUY, and honestly didn't even really need him.

BiggestOrangeTree
May 19, 2008
All you fudsters with your network calculations are held back by the copper in your walls and bits that have only two states

Fidelitious
Apr 17, 2018

MY BIRTH CRY WILL BE THE SOUND OF EVERY WALLET ON THIS PLANET OPENING IN UNISON.

Fil5000 posted:

Having a whole team for lore for your unreleased game is very funny. Like for years I think Star Wars had a lore GUY, and honestly didn't even really need him.

I think the question is if Lore in SC is different than storywriters or it's just a rebrand? Star Wars has the central guy who tries his best to maintain continuity among all the different Star Wars projects but all those projects of course have their own story teams.

They certainly blew some amount of money on their languages guy. Completely unnecessary to actually make the alien languages.

Gerrund_ing
Sep 3, 2023

Popete posted:

The funding goal from $3,000,000 to $4,000,000 is a good example.


So for $1 million dollars extra they thought they were going to be able to add 10 additional star systems and 10 full length single player story missions to the game, as well as mod tools? Keep in mind it's 12 years later and they have 2 partial star systems currently.

Bingo. That's the exact type of poo poo I was talking about in regards to the KS being completely unrealistic after the initial funding goal.

I'm honestly baffled at how people saw promises like that and thought, "Oh yeah this is totally doable in 2 years for 1/4 of the budget blockbuster AAA games have."

Like it's wild that grown men in their 40s and 50s spent thousands on that poo poo.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

The Lore Team is basically the only team that was able to meet deadlines.

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

monkeytek posted:

So they had a controlled jump from one system to another. Can it handle a large group of ships doing so at the same time, what exactly happens when you reach the max number of that shard does it poo poo you back out at the start point and make up some bullshit reason like warp fatigue?

the... it... they're... once the....



:mods:

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Goatson
Oct 21, 2020

The real 12 points was the Thug-Friends we made along the way
Oh I know the answer to this!

Ez, it's like in Star wars: the last jedi where they use the space warp against the First Order dreadnought - except in this case the warping object isn't your ship, it's your game and the dreadnought is your computer.

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