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playing an elspeth campaign with the game music set to 0% and black hole sun on repeat at max volume
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# ? Apr 18, 2024 23:35 |
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# ? Jun 7, 2024 05:31 |
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It is always good to have another campaign where you can play as a supervillain.
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# ? Apr 18, 2024 23:45 |
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jpparker55 posted:Similarly, is there any mod that creates some kind of chaos invasion? I'm surprised there's no option for a chaos crisis, considering how many factions there are it would be an awesome way to shake things up across the whole globe. I use this: https://steamcommunity.com/sharedfiles/filedetails/?id=2994357022 It's pretty cool, starts by spawning a bunch of beastmen/Norsca stacks, then Archaon's invasion, then a bunch of portals that poo poo out daemon stacks if you don't close them (or you can use them to teleport around the world).
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# ? Apr 19, 2024 00:01 |
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So Elspeth is an Empire caster lord who can teleport across the map, fire more nukes than Ikit, upgrade the absolute poo poo out of the Empire gunpowder stuff, and rides a fuckin dragon? They REALLY went all-in on this DLC, god drat.
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# ? Apr 19, 2024 00:10 |
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jpparker55 posted:Does anyone know of a mod that turns up the attacks on the Cathay wall? I feel like making them way stronger would invigorate that whole area. It's so safe and even turning on crisis has a pretty limited effect over there. Won't help for Cathay but Archaeon is far enough away that using Unnatural Selection to buff his autoresolve should make him a huge threat depending on where you start.
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# ? Apr 19, 2024 00:10 |
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ninjahedgehog posted:I use this: https://steamcommunity.com/sharedfiles/filedetails/?id=2994357022 Uhh, this looks amazing thanks! Sounds a bit shaky with crashes from the comments, fingers crossed!
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# ? Apr 19, 2024 00:11 |
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Gonkish posted:So Elspeth is an Empire caster lord who can teleport across the map, fire more nukes than Ikit, upgrade the absolute poo poo out of the Empire gunpowder stuff, and rides a fuckin dragon? They REALLY went all-in on this DLC, god drat.
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# ? Apr 19, 2024 00:12 |
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i will probably never play elspeth
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# ? Apr 19, 2024 00:24 |
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I'll probably play her first when the DLC drops
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# ? Apr 19, 2024 01:56 |
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Malakai's mechanics are gonna have to blow me away to pull me away from Elspeth as a first run yeah
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# ? Apr 19, 2024 02:16 |
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Part of me wonders if all these cannon upgrades are a way for them to pre-test some features for a new Napoleonic/Empire kind of title.
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# ? Apr 19, 2024 02:33 |
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Call a Jade Wizard ... but not for me!
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# ? Apr 19, 2024 02:39 |
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99pct of germs posted:Call a Jade Wizard ... but not for me! Lol
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# ? Apr 19, 2024 02:40 |
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99pct of germs posted:Call a Jade Wizard ... but not for me! I assume the other 12 purples suns are busy destroying the neighborhood
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# ? Apr 19, 2024 02:41 |
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99pct of germs posted:Call a Jade Wizard ... but not for me!
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# ? Apr 19, 2024 02:47 |
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pesty13480 posted:Part of me wonders if all these cannon upgrades are a way for them to pre-test some features for a new Napoleonic/Empire kind of title. they do tend to do wacky things as tests for one or two dlc's down the line
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# ? Apr 19, 2024 02:51 |
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toasterwarrior posted:nuln ironsides not having repeaters is lore so bypassing that GW hangup by making up amethyst handgunners with repeater rifles is big brain moves imo This reminds me of one of my favorite Kingdom Hearts 3 dev stories. So Disney gets the final say on everything, from models to animations to plot, to "How this character's eyes look in this cutscene." And like... it's hell, working with Disney is a miserable experience. BUT. They found the summons were super easy to get through because Simba being "A lion who's made of fire and vaguely resembles Simba" is fine with Disney, because it's not Simba in their minds, it's a fire elemental that resembles a lion.
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# ? Apr 19, 2024 03:02 |
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I can't wait for dwarfs and nurgle to actually be amazing And then never play empire
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# ? Apr 19, 2024 03:05 |
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99pct of germs posted:Call a Jade Wizard ... but not for me!
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# ? Apr 19, 2024 03:42 |
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apparently the nuln ironsides have burst fire anims?
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# ? Apr 19, 2024 03:43 |
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Tankbuster posted:apparently the nuln ironsides have burst fire anims? Yeah my guess is that they were repeater rifle troops until recently when they got changed last minute. Why? Who knows. The idea of them being different from "handgunners with armor" was nice though.
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# ? Apr 19, 2024 03:48 |
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99pct of germs posted:Call a Jade Wizard ... but not for me!
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# ? Apr 19, 2024 04:32 |
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pesty13480 posted:Part of me wonders if all these cannon upgrades are a way for them to pre-test some features for a new Napoleonic/Empire kind of title. Two of the tags added to the game with this DLC are 'Gunship' and 'Armored Vehicle' In fact, the Steam Tank now has directional damage reduction from ranged attacks!
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# ? Apr 19, 2024 06:15 |
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They made the dwarves able to teleport between specific Karaks via the underway, too? Daaaang... I hope Malakai gets an Ikit-style workshop, too. I want Dwarf artillery to be SCARY, drat you.
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# ? Apr 19, 2024 07:06 |
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dwarves should be faster and taller
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# ? Apr 19, 2024 07:15 |
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Give them pointy ears too.
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# ? Apr 19, 2024 07:20 |
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Be interesting to see if there are any day 1 nerfs or the like. Apparently there is an undercurrent among the CCs that the Thunderbarge is a tad too overpowered at the moment, and not really in a fun way either. Rather in a "destroys your whole army and there are no practical counters on your entire roster" kind of way for a fair few armies. Possibly with an easy fix though. Mainly, the issue seems to revolve around the Afterburner ability. Currently it's an on/off toggle that does an utterly negligible amount of damage (25-50 DPS... on a unit with 13,000 hp) to itself in exchange for tripling its speed to 90. Given its mass and movement animations, that renders it mostly immune to airborne melee threats - even stuff nominally a bit faster than 90 generally just can't complete attack animations when the values are that close together. And the damage is so negligible you can just turn it on as much as you want to maintain that protection. Suggestions would be to jack that DPS up to an actual relevant amount, or you could just make it an ability with length and cooldown.
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# ? Apr 19, 2024 08:15 |
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Lord Koth posted:Be interesting to see if there are any day 1 nerfs or the like. Apparently there is an undercurrent among the CCs that the Thunderbarge is a tad too overpowered at the moment, and not really in a fun way either. Rather in a "destroys your whole army and there are no practical counters on your entire roster" kind of way for a fair few armies. Possibly with an easy fix though. Don't change in single player it will take 30 hours to unlock. Just make it more expensive in mp so nobody wants it.
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# ? Apr 19, 2024 09:39 |
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99pct of germs posted:Call a Jade Wizard ... but not for me! Yes... hahaha.. YES!!
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# ? Apr 19, 2024 11:18 |
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I am really really really torn on which campaign to do first... but it's gonna be some Spirit of Grungi time.
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# ? Apr 19, 2024 11:36 |
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Best thread title change ever.
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# ? Apr 19, 2024 12:42 |
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Cranappleberry posted:dwarves should be faster and taller Malakai will make Dwarves louder, angrier and give them access to a time machine so that they can go back in time to the instant a grudge was committed and settle them immediately afterwards
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# ? Apr 19, 2024 12:58 |
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99pct of germs posted:Call a Jade Wizard ... but not for me!
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# ? Apr 19, 2024 17:10 |
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gently caress I want this DLC now. Have a few days off coming up too
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# ? Apr 19, 2024 17:17 |
Lord Koth posted:Be interesting to see if there are any day 1 nerfs or the like. Apparently there is an undercurrent among the CCs that the Thunderbarge is a tad too overpowered at the moment, and not really in a fun way either. Rather in a "destroys your whole army and there are no practical counters on your entire roster" kind of way for a fair few armies. Possibly with an easy fix though. So they're adding the RA3 version of the Kirov? Shouldn't that have gone to Kislev instead of the dwarfs?
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# ? Apr 19, 2024 17:19 |
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Lord Koth posted:Be interesting to see if there are any day 1 nerfs or the like. Apparently there is an undercurrent among the CCs that the Thunderbarge is a tad too overpowered at the moment, and not really in a fun way either. Rather in a "destroys your whole army and there are no practical counters on your entire roster" kind of way for a fair few armies. Possibly with an easy fix though. From the indypride video it seemed to go down pretty quickly to sustained gunfire (while still doing damage), like you said, the big issue was against armies that don't have that and rely on their own airforce to clear the skies.
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# ? Apr 19, 2024 17:49 |
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I’ve been going for the campaign cheevos of the races I think I least likely to get DLC in the foreseeable future, which I think are the game 2 ones minus the Skaven (c’mon Thanquol ). Besides them; I just have Vampirates left. Aranessa getting Maneaters is their biggest change that I’m aware of. Have there been any other changes to how they play, either mechanically or as a side effect of balance changes? They’re trickier than I remember, maybe I was relying too much on Queen Bess in game 2. There’s a bunch of reasons not to take too much territory. Hero caps governed by coves not settlements, generally meh economy buildings, major 10 slot capitols like Lothern and Marigliano getting knocked down to 8 when you take them. You So you want to sail the seas and make coves, but your neighbors hate you. Even Noctilus with his choice starting position is nudged towards getting into an eternal hellwar with all the Elves of Ulthuan. Cool artillery, but so many units in their roster just suck, and everything is pretty vulnerable to anyone who can shoot back, which is most of my opponents in the aforementioned hellwar. Any tips?
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# ? Apr 19, 2024 18:12 |
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Tankbuster posted:apparently the nuln ironsides have burst fire anims? Yeah I was wondering that, you can see it quite clearly in the preview, it looks bizzare. I will say that SFO has had repeater rifle ironsides for a while and they're a mixed bag, either they're so horrifyingly deadly to everything that you need to heavily restrict them, or you make them pretty inaccurate or fire kind of piddly ammo so they're not super satisfying. A normal handgunner regiment firing point blank is honestly more impressive, the main benefit of the nuln bois is they pack more firepower into a smaller unit which is useful situationally. I'm honestly more hype for armoured, melee capable handgunners with beefier projectiles. Being able to delete things with a single volley is cooler than just peppering them all the time IMO. The latter is quite fun with vampirates though where your entire army is making GBS threads out bullets everywhere. OwlFancier fucked around with this message at 18:19 on Apr 19, 2024 |
# ? Apr 19, 2024 18:15 |
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I think HE are still likely to get another DLC with stuff from the Storm of Chaos army list i.e the Lothern navy units.
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# ? Apr 19, 2024 18:21 |
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# ? Jun 7, 2024 05:31 |
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https://www.youtube.com/watch?v=OJhFVSaWvWU Epidemius playthrough, 5 minutes into the campaign and they already found a exploit by spending 200 infections to make a building and cancelling it "earns" 200 infections for their quest. Remind me, SoC had no Freelc lord to play alongside the DLC correct? they just skipped out on that because yea? Ra Ra Rasputin fucked around with this message at 18:34 on Apr 19, 2024 |
# ? Apr 19, 2024 18:27 |