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I learned that the best way to deal with Big Angry Sphere is to caravan all my colonists off the map when it's about to go Big Angry, because it breaks free, sits around the map for thirty seconds or so, then leaves cause there's no targets for it to shoot. Take that, round boy.
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# ? Apr 19, 2024 17:09 |
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# ? May 22, 2024 08:04 |
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# ? Apr 19, 2024 17:15 |
How much can you chronopagy? Can you do it so much that the invoker turns into a child? Or maybe skips and reverts to a fetus or ploops out of existence
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# ? Apr 19, 2024 17:33 |
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How likely is it that I can continue a 1.4 playthrough if I remove Vanilla Expanded mods that aren't being updated in 1.5? Looks like a few faction mods that I kind of forgot about. Vikings/Insectoids
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# ? Apr 19, 2024 17:35 |
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Removing mods mid-playthrough is generally a bad idea unless they're just textures or something; with as large as VE mods are, it'd probably completely break your save.
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# ? Apr 19, 2024 17:38 |
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Geomancing posted:I learned that the best way to deal with Big Angry Sphere is to caravan all my colonists off the map when it's about to go Big Angry, because it breaks free, sits around the map for thirty seconds or so, then leaves cause there's no targets for it to shoot. Take that, round boy. Just caravan out you can leave!!! work party during crunch recreation need raid__________________________________da anomaly z0ne royal hosting quests organ harvesting clothes related temperature need too expensive traders animals if your quick horrors from beyond IF IT SUCKS... HIT DA BRICKS! real winner's relocate
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# ? Apr 19, 2024 17:46 |
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Hihohe posted:How much can you chronopagy? Can you do it so much that the invoker turns into a child? Or maybe skips and reverts to a fetus or ploops out of existence I suspect that 13 is the hard cap. Since that's the lowest age a pawn has access to all skills an adult pawn has.
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# ? Apr 19, 2024 18:24 |
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Age 13 is also the last growth moment so it would make sense to put a floor there so you can't get infinite traits. In general you don't want to go below 18 though since your body size becomes smaller and that's generally a net negative.
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# ? Apr 19, 2024 18:36 |
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Zombies attacking my god drat walls I AM SETTING UP MY NUCLEAR PLANT RIGHT NOW STOP INTERRUPTING ME I NEED MORE POWER How is a man supposed to do mad science like this who keeps creating them
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# ? Apr 19, 2024 19:00 |
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Danaru posted:Zombies attacking my god drat walls I AM SETTING UP MY NUCLEAR PLANT RIGHT NOW STOP INTERRUPTING ME I NEED MORE POWER tricky to be a solo supervillain so the optimal answer is usually "send some expendable meatshields to go punch Z's while you're in the kitchen cooking up new warcrimes"
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# ? Apr 19, 2024 19:06 |
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I wonder what happens if you fill the horror containment rooms with radioactive waste. I keep trying to get a zombie with no legs so it presumably can't escape but alas I have not gotten lucky yet. And they also don't seem to be reactive to being tox gassed while in the holding rooms either.
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# ? Apr 19, 2024 19:06 |
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Just a reminder that Bioferrite flooring increases containment score
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# ? Apr 19, 2024 19:07 |
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I lucked into Locust armour and a charge minigun fairly early so I've mostly had my hussar blasting the swarm, leaping away, and blasting at them again. It's just slow and I have to keep the game speed low or risk leaping too late
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# ? Apr 19, 2024 19:07 |
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My colony got metal horror'ed. The game owns.
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# ? Apr 19, 2024 19:43 |
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I saw people say that surgical checks won't find a metal horror unless you've already found evidence of them, is that the case? I've been checking all my newcomers just in case
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# ? Apr 19, 2024 19:52 |
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Danaru posted:I saw people say that surgical checks won't find a metal horror unless you've already found evidence of them, is that the case? I've been checking all my newcomers just in case Kinda. New joiners that might have a metalhorror don't actually spawn with a metalhorror, they spawn with an invisible flag that basically says 'might have a metal horror'. Then, a period of time after they join the colony, it actually runs the event that either removes the 'might have a metalhorror' flag or gives them an actual metalhorror, which is around the time that they drop the grey flesh bit.
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# ? Apr 19, 2024 20:02 |
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That is a genius and also deeply upsetting way of implementing that, god drat
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# ? Apr 19, 2024 20:09 |
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Also each "family" of them have their own separate biosignature you need to isolate, so a new one you won't have the signature for until you get some of its pickups. I assume if you've interrogated them enough to spot it, doing a surgery will still cause it to emerge, but you can't detect them just with out-of-game bad vibes. OwlFancier fucked around with this message at 20:12 on Apr 19, 2024 |
# ? Apr 19, 2024 20:10 |
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they made a change yesterday to make sure it shouldn't go past 50% of your colonists being infected before the party starts, at that point they just all jump out and say hey
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# ? Apr 19, 2024 20:27 |
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Making hamburgers out of monsters is bad I'm guessing?
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# ? Apr 19, 2024 20:59 |
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Waste not!
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# ? Apr 19, 2024 21:15 |
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Not sure about eating but I had a colonist mad about wearing boots made of some horror Which sucks because there's no wardrobe option for that
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# ? Apr 19, 2024 21:23 |
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Yeah it's like human flesh, gotta just avoid making them.
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# ? Apr 19, 2024 21:25 |
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Or embrace an all cannibal colony and reap the rewards. (Ideology, starting scenario forced traits, character editor, dev moding, etc) Makes me think we're missing a trait for Super Misanthropist who loves abandoning their humanity. I avoid cooking with spooky meat because based on things like Metal Horror/The Thing events ingesting potentially contaminated meat seems to be asking for trouble.
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# ? Apr 19, 2024 21:26 |
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I guess I'll just feed the meat to the trees instead That surely can't go wrong.
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# ? Apr 19, 2024 21:28 |
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Jack Trades posted:Making hamburgers out of monsters is bad I'm guessing?
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# ? Apr 19, 2024 21:30 |
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Nothing beats getting a death pall while you're patching up your colony after fending off a huge raid.
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# ? Apr 19, 2024 21:33 |
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OwlFancier posted:Yeah it's like human flesh, gotta just avoid making them. Some rear end in a top hat raider was wearing them when he died on my property I had to get them outside, forbid them, and hit them with the flamethrower. See you in hell you stupid boot
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# ? Apr 19, 2024 21:34 |
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TBF making kibble out of undesirable meat types has always been covered under “waste not” for Rimworld. Waiting for a mod which introduces an Anomoly Gourmand meme where your pawns get depressed if they haven’t dined on the New Flesh recently.
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# ? Apr 19, 2024 21:34 |
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Doomykins posted:Or embrace an all cannibal colony and reap the rewards. (Ideology, starting scenario forced traits, character editor, dev moding, etc) I almost always have a Cannibalism: Acceptable meme, so big raids are really just free meat
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# ? Apr 19, 2024 21:35 |
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I think my next colony will be pure evil abyss worshippers and it'd be rad to work in eating the flesh of the monsters to "ascend." Maybe by the time big modders get their first wave of content made for Anomaly!Kate Lockwell posted:I almost always have a Cannibalism: Acceptable meme, so big raids are really just free meat Yeah, it's a bit cheesy but I'm almost always drawn back to a set-up that lets me turn people into resources. Skullspikes and Cannibalism can be gotten under Supremacy alone. I have done a pure good run or two to help balance my typical Rimworld evil. That also might be fun to go back to, druidic purifiers doing everything to repel the abyss. Doomykins fucked around with this message at 21:38 on Apr 19, 2024 |
# ? Apr 19, 2024 21:35 |
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I took in a heavily mutated wanderer that claimed to have escaped from a cultist camp. Seemed like a decent guy, until he took a stray bullet during a firefight, and immediately turned hostile, and let out a scream that summoned a bunch of sightstealers. I assume he would have betrayed me eventually?
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# ? Apr 19, 2024 21:40 |
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I do the same thing when I stub my toe poo poo hurts
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# ? Apr 19, 2024 21:50 |
Jack Trades posted:Making hamburgers out of monsters is bad I'm guessing? it's actually slightly better than eating people because it's -10 mood instead of -20. if it has other effects i haven't seen them that said it also makes fine kibble so if you have a lot of animals that's probably a better use for it for dreadleather, it makes good sandbags. it doesn't seem that much better than other leathers in terms of durability unless i'm misinterpreting these stats e: okay, I tell a lie, it's actually about as good as the heavier leathers like elephant or rhino according to the wiki. Still doesn't hold a candle to thrumbofur though. President Ark fucked around with this message at 22:53 on Apr 19, 2024 |
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# ? Apr 19, 2024 22:46 |
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Geomancing posted:I learned that the best way to deal with Big Angry Sphere is to caravan all my colonists off the map when it's about to go Big Angry, because it breaks free, sits around the map for thirty seconds or so, then leaves cause there's no targets for it to shoot. Take that, round boy. I got a timely gorehulk raid just as it was about to start ignoring suppression, it tore through them in no time and started jumping toward the base but vanished literally one jump away from the bedrooms. Problem solved!
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# ? Apr 19, 2024 22:48 |
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I'm playing on a lower difficulty, which makes the nociosphere even more dangerous because the few enemies that show up unable to stand against it for long enough for it to exhaust itself. Running away, waiting, and coming back was the only thing I could think of. And it worked!
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# ? Apr 19, 2024 22:54 |
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Fun fact about the Nociosphere: Siccing it on a trade caravan doesn't seem to count as a hostile action. Sorry imperial caravan, this horrible pain sphere just appeared out of nowhere, don't worry I'll put all those bionics and power armor to good use for you.
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# ? Apr 19, 2024 23:09 |
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Geomancing posted:I'm playing on a lower difficulty, which makes the nociosphere even more dangerous because the few enemies that show up unable to stand against it for long enough for it to exhaust itself. Running away, waiting, and coming back was the only thing I could think of. And it worked! can you hide your pawns in transport pods to keep it from being able to aggro on them?
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# ? Apr 19, 2024 23:13 |
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The description of the mood debuff you get from eating twisted meat made me feel physically ill in real life.
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# ? Apr 19, 2024 23:45 |
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# ? May 22, 2024 08:04 |
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Sheesh you would think that the boss of a faction that I just skip abducted would be worth more
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# ? Apr 19, 2024 23:46 |