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Discussing spoilers got really boring after the first time.
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# ? Apr 15, 2024 18:48 |
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# ? May 18, 2024 02:34 |
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Humbug Scoolbus posted:That is bullshit. Shock and surprise are cheap heat. Character is what pulls me in and how the end is reached, not a sudden change. "The literal entire concept of a mystery is bullshit" is certainly a take.
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# ? Apr 15, 2024 19:05 |
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A story with literally zero twists or updates to the initially established truth is not new either, it's just kinda rare in high stakes action stuff like most video games.
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# ? Apr 15, 2024 19:11 |
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mycot posted:A story with literally zero twists or updates to the initially established truth is not new either, it's just kinda rare in high stakes action stuff like most video games. Well, it was a tough slog but the game is finally over. Now I can finally rela--- what?! The princess is another castle? You're telling me I gotta do this for two castles?!
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# ? Apr 15, 2024 19:18 |
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Humbug Scoolbus posted:That is bullshit. Shock and surprise are cheap heat. Character is what pulls me in and how the end is reached, not a sudden change. There's a world of difference between "the author pulled some bullshit out of their rear end" and "the author carefully controlled what information you had access to in order to maximize the impact of an entirely justified reveal".
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# ? Apr 15, 2024 19:21 |
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We're done with this derail, talk about games plz
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# ? Apr 15, 2024 19:28 |
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Edit: Didn't see the mod post, sorry.
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# ? Apr 15, 2024 19:35 |
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e: nvm
jokes has a new favorite as of 20:58 on Apr 15, 2024 |
# ? Apr 15, 2024 19:49 |
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did i take a wrong turn and wind up in the PYF Spicy Video Game Takes thread??
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# ? Apr 15, 2024 20:32 |
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I’m sick to death of manic pixie dream girls in games, or at least I thought I was, but Kenzie in Immortals of Aveum is a welcome break from how straight-laced most of the cast usually is.
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# ? Apr 15, 2024 20:50 |
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Sally posted:did i take a wrong turn and wind up in the PYF Spicy Video Game Takes thread?? You didn't-- I did!
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# ? Apr 15, 2024 20:58 |
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There are spoilers in Outer Wilds. If I had known it was a time-loop, I wouldn't have played it. I don't like that kind of stuff. I appreciated Deathloop being upfront with it so I wouldn't buy it and then end up returning it immediately.
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# ? Apr 15, 2024 22:12 |
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Neddy Seagoon posted:Indigo Prophecy is a good game up until a specific moment where it just shits the bed completely and never recovers; The Super Saiyan Rooftop Fight. no, that bit's incredible. fahrenheit is all about leaning into the crazy.
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# ? Apr 15, 2024 22:16 |
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It helped that I thought Outer Wilds was Outer Worlds and they are NOT the same game. Both good though. Talking to the guy in the mascot costume was fun.
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# ? Apr 15, 2024 22:21 |
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Many stupid people made that mistake. I did, too
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# ? Apr 15, 2024 22:23 |
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fahrenheit owned except for the weirdly difficult flashback forced stealth segments I remember the first one (?) keeps giving you a game over if you get caught but if you finally beat it but don’t do it fast enough or right or something all your childhood friends burn to death, maybe? so it was really frustrating that you’d game over if you got caught sneaking to the deathtrap you’re not supposed to play in anyway later when the game goes off the rails more and your character turns into a Matrix hobo-zombie or whatever there’s another stealth sequence that always made me quit the game, I’ve never seen the end lol
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# ? Apr 15, 2024 22:23 |
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Rockman Reserve posted:fahrenheit owned except for the weirdly difficult flashback forced stealth segments That's fine, neither have the developers and the people who finished the game.
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# ? Apr 15, 2024 22:24 |
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ImpAtom posted:That's fine, neither have the developers and the people who finished the game. You're missing out on the bit where someone fucks a corpse.
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# ? Apr 15, 2024 23:44 |
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Isn’t the main enemy of the game like the personification of the internet or something of that. Playing that game as a young child was a loving ride.
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# ? Apr 16, 2024 20:24 |
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As John Yahtzee Croshaw once said, it's never too late to talk to your developers about Indigo loving Prophecy Syndrome (Indigo Prophecy being what Fahrenheit was called in NA)
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# ? Apr 16, 2024 20:29 |
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indigo prophecy made me realize i enjoyed the wave david cage games played but the problem is they generally also come with david cage writing and, well, that belongs in the other thread, not this one.
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# ? Apr 16, 2024 20:30 |
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Detroit is legitimately a great game in my opinion. Interesting world that prods you into being uncomfortable about our own technological future like good science fiction does. And I don't just mean the android prejudice thing. There are books, televisions and radios that all portray a dismal world that is culminating in world science speculating leaving Earth. It's subtle as an absolute brick through your window so you can talk about it with your dad. It's got Mr Krabs and 1/3 your goal is to befriend him. I really liked that because your players are androids, one of them can die in nearly every scene he's in and your graves just mount up as do the others' reactions to your reappearance. You did come from a factory after all, the company can just send another one. Surely the human people you work with won't mind. CJacobs has a new favorite as of 21:11 on Apr 16, 2024 |
# ? Apr 16, 2024 21:07 |
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I really only liked the Connor and Hank adventures in Detroit
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# ? Apr 17, 2024 02:17 |
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I liked Heavy Rain until the killer reveal. They should really have written some other options in there because the way I was playing it was wildly out of character
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# ? Apr 17, 2024 03:17 |
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Heavy Rain is entertaining on a scene by basis but overall it’s got some problems. You have to remember though that David Cage is French so it’s to be expected
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# ? Apr 17, 2024 03:33 |
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More like oldpainless (with the "pain" pronounced the French way)
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# ? Apr 17, 2024 03:34 |
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Humbug Scoolbus posted:There are spoilers in Outer Wilds. If I had known it was a time-loop, I wouldn't have played it. I don't like that kind of stuff. I appreciated Deathloop being upfront with it so I wouldn't buy it and then end up returning it immediately. I also usually hate timeloop games, but I loved Outer Wilds and Deathloop. My biggest beef with timeloops (and roguelikes and any game that expects you to play NG+) is that I don't like it when a game makes you do the same thing over and over again. At a certain point, it all just feels like padding. Since OW and Deathloop are actually puzzle games, you generally aren't forced to repeat very much at all.
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# ? Apr 17, 2024 04:09 |
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Deathloop also figured out how to make the little dinguses that give you small bonuses work (like the bone charms in Dishonored): you can grind for them until you get a set that work for you since one of the Visionaries drop a bunch of them.
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# ? Apr 17, 2024 06:39 |
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I'm easily amused so having a dedicated button in Escape From Tarkov that has a chance of saying Cheeki Breeki really appeals. Beyond that, the whole "mumble" system is cool. Yeah sometimes it doesn't work out but making brief buds is a nice idea NonzeroCircle has a new favorite as of 18:46 on Apr 17, 2024 |
# ? Apr 17, 2024 18:42 |
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The beat Scav Mumble is the one that goes on for like thirty seconds longer than is comfortable.
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# ? Apr 17, 2024 23:30 |
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I simply cannot fellate Titanfall 2 enough for how amazingly good the movement feels.
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# ? Apr 19, 2024 23:44 |
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that's not how youre supposed to use a controller
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# ? Apr 19, 2024 23:47 |
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flatluigi posted:that's not how youre supposed to use a controller Only if you are brave enough.
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# ? Apr 19, 2024 23:56 |
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Breetai posted:I simply cannot fellate Titanfall 2 enough for how amazingly good the movement feels. It's great. As much as I love the Jedi games, they felt like a bit of a backwards step in terms of doing a lot of similar movement for some reason. Maybe it was in the translation to a third-person character.
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# ? Apr 20, 2024 00:06 |
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Captain Hygiene posted:It's great. As much as I love the Jedi games, they felt like a bit of a backwards step in terms of doing a lot of similar movement for some reason. Maybe it was in the translation to a third-person character. Likely because they had to introduce restrictions on exactly how flexible and freeform the movement system was in order to reduce the capacity for sequence breaking and completely trivialising puzzles. Titanfall's system wholeheartedly embraces the player doing what they want to do, and is incredibly forgiving to the point where platforming sequences aren't about skill checks forcing the player down a single path with strict sequencing and timing, but rather just letting the player feel empowered by Doing Rad poo poo. Not that platforming sequences with incredibly tight timing can't be fun to overcome, but there's something about just effortlessly styling upon traversal that would be impossible in almost any fps that elevates the game in a way that a challenge focussed style of platforming wouldn't quite capture.
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# ? Apr 20, 2024 01:48 |
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Opopanax posted:I liked Heavy Rain until the killer reveal. They should really have written some other options in there because the way I was playing it was wildly out of character Heavy Rain has a lot of cool moments but it is ultimately ruined by having the killer be one of the playable characters.
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# ? Apr 20, 2024 17:43 |
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I get the idea of what they were going for and I think it could have worked if the writing was better, but it wasn't. So what should feel like a clever/'oh poo poo' reveal just feels like the game was misleading or actively lying to you.
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# ? Apr 20, 2024 17:59 |
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Especially the scene that gets a flashback which reveals in the couple of minutes the character was off screen they did a bunch of killer poo poo.
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# ? Apr 20, 2024 18:01 |
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You hear their inner monologue which directly contradicts them being the killer.
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# ? Apr 20, 2024 18:22 |
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# ? May 18, 2024 02:34 |
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I like that Arc: Twilight of the Spirits introduces the second continent with an area that's unique among all the areas you've visited in the prior continent, because unlike all the prior areas that were all a single screen, the forest you land in in the second continent is much larger being multiple screens and kind of hard to navigate. It's a cool way of getting across the whole "Untamed Wilderness" vibe.
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# ? Apr 20, 2024 19:35 |