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In honour of my gaming group beginning a Rogue Trader campaign this coming Saturday I have purchased this game on sale. I have no idea what I'm in for, lmao
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# ? Apr 18, 2024 22:22 |
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# ? May 10, 2024 06:07 |
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Trading, roguishly. Make sure to have your companions announce your presence at every opportunity for maximum Rogue Trading.
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# ? Apr 18, 2024 22:33 |
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Eediot Jedi posted:Trading, roguishly. Make sure to have your companions announce your presence at every opportunity for maximum Rogue Trading. Gotcha, I am now prepared
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# ? Apr 18, 2024 23:12 |
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Saw this was on sale enough to make me grab it off of my wish list, I had passed at launch because Owlcat games are never really "done" past the first couple of acts at launch. Would y'all describe the game as feeling complete in the back half to third of the story?
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# ? Apr 18, 2024 23:17 |
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NeurosisHead posted:Saw this was on sale enough to make me grab it off of my wish list, I had passed at launch because Owlcat games are never really "done" past the first couple of acts at launch. Would y'all describe the game as feeling complete in the back half to third of the story? Here for this question but have not purchased yet. Big ham lore nerd but gun shy on being early to an owlcat rpg
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# ? Apr 18, 2024 23:28 |
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It's fine, probably in a better state then Pathfinder or Wrath were even after a year of patches. Act 4/5 are kind of barebones even if the main quest stuff can get really good. They don't introduce anything really new to explore, so if you spent all of Act 2 checking out every single system on the map, Act 4 is only companion quests, main quests, and a few new side quests. Their combat is sort of reverse difficulty, where starting out its tough cover based shooting trying to eke out advantages, and then by level 30 you are a god of death raining fire and bullets down across the map rarely taking more then 3 rounds. If you really engage with all the mechanics its pretty easy even on the harder modes.
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# ? Apr 18, 2024 23:28 |
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I beat it this evening and honestly I'd wait on it still. It's really great in it's best moments but having done all the exploring in act 2 I felt pretty much on rails beyond that point. Had some show stopping bugs in act 3 that detracted from what I thought was otherwise a cool setup. It'll eventually be a really great game, but that'll probably with or after the first dlc release.
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# ? Apr 19, 2024 00:43 |
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Doing all the exploring in Act 2 turns Act 4 into a game of pixel hunting to figure out which planets the new stuff is on because the Rumors list is very poorly thought-out. It's half of a quest log that doesn't function. I'm in Act 4. The pictured rumor is for the Drukhari ship that lands on Rykad Majoris in chapter 1. Not only can nothing be done with it, I investigated the site in chapter 1. I completed the rumor, but the log doesn't care, and there's no way to mark something "complete" or "ignored." Down the list, Xenos on a Rampage? That's the Drukhari again but in Chapter 2, informing you of the presence of the raiders. What, past Chapter 3, does this have to do with anything? No poo poo there's Xenos on a Rampage! You've been to their city! You may have even done some retributive warcrimes there! Heavenly Chariot is the encounter on Amberworld with the chaos disk that you beat by doing a giga prayer session, and is honestly metal as hell. I did it. The King of Distortion is gone. Why is this rumor still in my log? I don't know why I'm ranting about this all of a sudden beyond the fact that the idea of this system--hints that could lead to quests or turn out to be nothing--is a cool one and this is just the piss poor implementation that makes it that much worse and I'm unreasonably angry about it.
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# ? Apr 19, 2024 02:10 |
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The rumors mechanic is dogshit and trying to chase them down is not worth it, even if they manage to fix it so it accurately tracks them.
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# ? Apr 19, 2024 02:35 |
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Warmachine posted:Doing all the exploring in Act 2 turns Act 4 into a game of pixel hunting to figure out which planets the new stuff is on because the Rumors list is very poorly thought-out. It's half of a quest log that doesn't function. I'm in Act 4. The pictured rumor is for the Drukhari ship that lands on Rykad Majoris in chapter 1. Not only can nothing be done with it, I investigated the site in chapter 1. I completed the rumor, but the log doesn't care, and there's no way to mark something "complete" or "ignored." Also if you’re in the Expanse view Rumours absolutely ought to have a “Go To System” button that pans the camera to their system.
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# ? Apr 19, 2024 09:22 |
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RedSky posted:I beat it this evening and honestly I'd wait on it still. Thanks, I beat it at it's worst but I needed to know if it would be a good idea to introduce the game to my friends for coop play, but my initial assessment of "wait at least six months from launch" seems apt still
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# ? Apr 19, 2024 20:40 |
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HopperUK posted:In honour of my gaming group beginning a Rogue Trader campaign this coming Saturday I have purchased this game on sale. I have no idea what I'm in for, lmao The rule book is great for story ideas and dogshit for rule consistency and coherency. Be prepared for the GM making rulings and simplifying things because the rules are not on your side. With me and four players combing through the book we're still not sure what difficult terrain does. It's mentioned repeatedly but it's like they left out the box explaining what effect it has. There's a great package of third party GM tools and spreadsheets floating around online that I'd be happy to share. Even a program that'll generate new star systems for you.
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# ? Apr 19, 2024 21:58 |
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Arglebargle III posted:The rule book is great for story ideas and dogshit for rule consistency and coherency. Be prepared for the GM making rulings and simplifying things because the rules are not on your side. With me and four players combing through the book we're still not sure what difficult terrain does. It's mentioned repeatedly but it's like they left out the box explaining what effect it has. Yeah, I ran loads of RT back in the day and love the setting but maaan the system is not well written. TBH I’d probably just use Imperium Maledictum now, the successor to that line of RPGs.
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# ? Apr 19, 2024 22:11 |
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There's currently a pretty long post-release survey so you can put in some suggestions about stuff you like or dislike, which abilities are overpowered or useless, etc: https://store.steampowered.com/news/app/2186680/view/4177726963574861662?l=english
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# ? Apr 23, 2024 22:47 |
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Promethium posted:There's currently a pretty long post-release survey so you can put in some suggestions about stuff you like or dislike, which abilities are overpowered or useless, etc: https://store.steampowered.com/news/app/2186680/view/4177726963574861662?l=english Funny fact: when I did the survey, they forgot to include Jae as a romance.
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# ? Apr 23, 2024 22:48 |
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Arglebargle III posted:The rule book is great for story ideas and dogshit for rule consistency and coherency. Be prepared for the GM making rulings and simplifying things because the rules are not on your side. With me and four players combing through the book we're still not sure what difficult terrain does. It's mentioned repeatedly but it's like they left out the box explaining what effect it has. Oh sure, if you have a link that'd be ace, I can punt it to my GM. I'm not really worried about rules to be honest, we ignore half of any given system most of the time. It's story that matters most to me.
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# ? Apr 23, 2024 22:52 |
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HopperUK posted:I'm not really worried about rules to be honest, we ignore half of any given system most of the time. It's story that matters most to me. Most ttrpgs are badly enough written that this is a fair default mindset D&D included (especially)
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# ? Apr 23, 2024 22:57 |
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The official RT RPG is hella janky and overcomplicated (and it legit impressed me that the Owlcat adaptation was even jankier), but I had a lot of good fun with it for several years of campaigns.
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# ? Apr 23, 2024 23:15 |
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ZearothK posted:The official RT RPG is hella janky and overcomplicated (and it legit impressed me that the Owlcat adaptation was even jankier), but I had a lot of good fun with it for several years of campaigns. The Only War series is great for RPGs as well, loved those games. Everyone is a kind of guardsman so awful at everything, upto and including being a psyker
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# ? Apr 23, 2024 23:23 |
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Aramoro posted:The Only War series is great for RPGs as well, loved those games. Everyone is a kind of guardsman so awful at everything, upto and including being a psyker Yeah, I think Only War is the iteration of that system that worked the best in aligning mechanics and fiction. Easily the one that I'd houserule the least, and barely, if I were to revisit.
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# ? Apr 23, 2024 23:28 |
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HopperUK posted:Oh sure, if you have a link that'd be ace, I can punt it to my GM. I'm not really worried about rules to be honest, we ignore half of any given system most of the time. It's story that matters most to me. http://www.medievalfuture.com/tilt/roguetrader/RogueTraderGeneratorTools.zip Here's the star system generator. And useful spreadsheet tools:
Arglebargle III fucked around with this message at 03:26 on Apr 24, 2024 |
# ? Apr 24, 2024 02:24 |
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Cheers friend!
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# ? Apr 24, 2024 04:27 |
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Promethium posted:There's currently a pretty long post-release survey so you can put in some suggestions about stuff you like or dislike, which abilities are overpowered or useless, etc: https://store.steampowered.com/news/app/2186680/view/4177726963574861662?l=english Filled that in, mostly highlighting all the good stuff. Although I really wanted to complain about there only being one Iconoclast-themed voice for the MC, when Dogmatic and Heretical MCs get two voices to choose from, but there was no appropriate place in the survey for that. :/
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# ? Apr 24, 2024 13:42 |
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These guys have asked "Did you get enough navigation points?" and added an answer "No, the lack of it stopped my progress!" They know. And they laugh at me.
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# ? Apr 24, 2024 13:52 |
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In regards to navigation points, I saw a limited resource and in true gamer fashion proceeded to refuse to spend any of it unless absolutely necessary. While this left me with plenty for the necessary quests, it made the game drag on since nearly every jump had some "in flight entertainment" in the form of daemons.
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# ? Apr 24, 2024 18:23 |
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Floppychop posted:In regards to navigation points, I saw a limited resource and in true gamer fashion proceeded to refuse to spend any of it unless absolutely necessary. It would have been way more fun if all the ship boarding encounters let you include your ship guards, and you could be upgrading them throughout the game with your excess equipment or something until they're essentially Cadian Shock Troopers. You can sometimes spend cargo per encounter to equip your ship troops and resolve it that way but there's no real benefit besides time saved and you lose cargo which you pretty much need every scrap of.
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# ? Apr 24, 2024 18:40 |
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I traveled exclusively via safe green paths during my playthrough, and to explore all of Act 2's map I was 2 points short. If anything, there are too many navigator points because I don't know what a void random encounter looks like even.
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# ? Apr 24, 2024 18:40 |
Jack Trades posted:I traveled exclusively via safe green paths during my playthrough, and to explore all of Act 2's map I was 2 points short.
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# ? Apr 24, 2024 18:52 |
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The biggest problem with Navigator points is they are purely a timesink. There's no game in them at all, it's just busy work that wastes your time. If they were limited then you'd have to make choices but they're not, just takes time. The whole maps section is a pointless time sink. Unless there's someone out there that enjoys doing 10 jumps to sort a colony event that does nothing and takes half an hour.
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# ? Apr 24, 2024 19:48 |
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Aramoro posted:The biggest problem with Navigator points is they are purely a timesink. There's no game in them at all, it's just busy work that wastes your time. If they were limited then you'd have to make choices but they're not, just takes time. The whole maps section is a pointless time sink. They should line up all the NPCs and encounters in one big line instead.
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# ? Apr 24, 2024 19:50 |
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Aramoro posted:The biggest problem with Navigator points is they are purely a timesink. There's no game in them at all, it's just busy work that wastes your time. If they were limited then you'd have to make choices but they're not, just takes time. The whole maps section is a pointless time sink. The game gave no indication that you'll need navigator points for anything other than making travel easier. I could not imagine a sane designer would make a system where this resource is simultaneously hard to replenish, easy to spend and necessary for progression so I spent it a lot. I cheated it to continue the progression but didn't want to cheat more after that. Then I realized there's just 3 encounters from warp and they're the same every time, so I said screw it at spent 20 more points on making sure I won't have these random encounters again
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# ? Apr 24, 2024 20:52 |
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Jack Trades posted:They should line up all the NPCs and encounters in one big line instead. Now you're thinking. There are some random events, but not a huge number so you just end up repeating them over and over again as you jump around. That's just not fun.
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# ? Apr 24, 2024 20:53 |
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On one of my early dangerous jumps I got the event where you have to solo defend for a while and I couldn't manage it with my low level officer so I kept everything at least yellow for a while. Eventually I was strong enough to beat the event and from there on it didn't really matter, the other random fights mostly exist as a potential rep grind. The game doesn't communicate it well but you never need to create new paths since new red paths will spontaneously appear to unreachable systems after finishing some story quests (they're even nearly invisible on the map unless you realize they've appeared).
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# ? Apr 24, 2024 21:03 |
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I assumed paths would become less deadly after multiple trips. Seems weird that you can do the Foulstone to Footfall run a dozen times and each is still just as hard as the first.
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# ? Apr 25, 2024 00:14 |
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pentyne posted:You can sometimes spend cargo per encounter to equip your ship troops and resolve it that way but there's no real benefit besides time saved and you lose cargo which you pretty much need every scrap of. One of the best parts of my Heretic playthrough was keeping one of the Forge Fiends from Kiava Gamma. It gives an option in warp encounters where the Fiend just kills them all. No battle no nothing. Saved tons of Navigator insight after that.
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# ? Apr 25, 2024 01:06 |
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Promethium posted:The game doesn't communicate it well but you never need to create new paths since new red paths will spontaneously appear to unreachable systems after finishing some story quests (they're even nearly invisible on the map unless you realize they've appeared). Maybe it's my colorblindness but I never saw this and I looked very hard before cheating. All in all I had to create 2 new routes for the main quest and I think 1 for companion quest. Might also be a bug in my personal playthrough, I had some other persistent bugs that most people don't experience.
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# ? Apr 25, 2024 06:51 |
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It's also just annoying and unnecessary to have to take damage and do unnecessary spam fights in the ship all because I suboptimally distributed my nav points between nodes earlier in the game.
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# ? Apr 25, 2024 07:48 |
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Alchenar posted:It's also just annoying and unnecessary to have to take damage and do unnecessary spam fights in the ship all because I suboptimally distributed my nav points between nodes earlier in the game. How? There's enough points to make every route green.
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# ? Apr 25, 2024 07:52 |
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Jack Trades posted:How? There's enough points to make every route green. Only If you get the right random events and choose the right option in the Cassia storyline that gives you points. Even then I assume you mean the trunk routes because best will in the world you cannot turn every route green. If you don't then you have to jump back on forth on amber routes till you get the event. It's an objectively terrible game mechanic.
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# ? Apr 25, 2024 08:50 |
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# ? May 10, 2024 06:07 |
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Jack Trades posted:How? There's enough points to make every route green. Once I decided I can no longer tolerate random events and turned every route on my way to 1 level of danger (I understand that can still give you an occasional bad event but not a fight) I went to something like -20 points (thanks to cheats). Early on a couple of times I didn't notice I'm chosing a wrong system so I created a couple of routes I didn't need and didn't use, which on one hand was my mistake and on the other the game shouldn't make doing this as effortless and easy as it is, it should be a different button and the game should have a decency of saying "you can jump to this system by established routes you know". Even if we agree this is a skill issue we're not getting anything out of this mechanic. It would make some sense if, say, some colony buildings and events gave you this resource so you'd have to make a choice. I've heard you can get points with an event but I never saw this during my game, and I've played every random fights arena 2-3 times each. It would make sense if every/most negative encounter rewarded you with a point so that you jump between loss and gain, but farming those points seems to be unreliable and hard, not to mention that I have finished the game and only know you can farm points from other people.
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# ? Apr 25, 2024 08:58 |