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CommonShore posted:imo the smithing stones are the biggest problem here, particularly the non-somber ones. I can't remember offhand which number I get stuck on, but one of the lower-level stones (3 or 4) is stupid rare and it sometimes feels easier to sequence break to get the loving bell bearing in Altus than it is just to upgrade it normally. Yeah the steep cost of finishing off a stone tier is what's always bugged me the most. It leads to an awkward sawtooth pattern of upgrades where you'll be bottlencked halfway through a tier, then suddenly get a glut of stones, which then lets you get halfway through the next tier instantly because you've had 2-3 loose stones of the next tier sitting around waiting, but then once again get bottlenecked in the exact same way. Repeat for the entire game. In a vacuum, "go find a mine to find more stones" was a sensible way to enmesh the core mechanics with the open world design, and frankly the game could've done with more of that. But also it didn't really work in practice because there tends to be all of one mine per area, so instead of feeling like an open-ended, immersive element it tends to instead boil down to "visiting these specific mini-dungeons is mandatory if you want upgrades in a timely manner". Once it's turned into a linear, expected task it defeats the point of the open world aspect. Imagine if there were caravans long-hauling ore around not unlike the existing weapon wagons. Maybe a legacy dungeon or two ends up having a stockpile of materials because the standing army took control of the local mining operations. What if one of those random catacombs ended up breaking out into a mine halfway through? That'd all be pretty neat. There's also glimmers of other obvious alternatives in the form of Iji and the small smattering of extra stones they gave to a couple of the early merchants. Buying them outright is less adventurous but paying a premium for them vs. going and getting them yourself is pretty much how it's worked since at least DS1 so... Hell, maybe cook up another new wacky NPC that's a stone collector (ala DS2) or something similar and by accomplishing quest steps their inventory expands over time. In short, have many overlapping potential avenues to find stones rather than the one and a half~ we have now. Tuxedo Catfish posted:e: Admittedly a lot of this is just fallout from the decision to make an open world game in the first place, which effectively ruled out the approach where they can assume the player will progress through every zone or nearly every zone in a relatively fixed order. If you just scattered those weapon and flask upgrade mats everywhere DS3-style without changing anything else about the game, there would be way more of them than you ever needed and then you're right back to them being pointless again, just for a different reason. I dunno, that's sort of what they already did with golden seeds. I thought they were paced relatively well but there's more than you need by a slight margin just so that you don't have to visit all four corners of the map and kill every tree spirit. John Murdoch fucked around with this message at 18:38 on Apr 25, 2024 |
# ? Apr 25, 2024 18:23 |
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# ? May 9, 2024 23:11 |
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They should really stop making respecs limited by item. It sucks having to NG+++ or scour a wiki to find a guy who drops stuff just cause I wanna do a diff pvp build at endgame
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# ? Apr 25, 2024 19:22 |
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scary ghost dog posted:in general, souls games encourage full-clearing an area the first time so you can safely dig through nooks and crannies to find loot, and subsequent runs only really require facing the enemies that are threatening, who are usually also the enemies with a chance to drop unique weapons. i think they did a good job building this structure agreed. at least for the souls game I've played, Elden Ring
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# ? Apr 25, 2024 19:40 |
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Zodium posted:agreed. at least for the souls game I've played, Elden Ring play Bloodborne
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# ? Apr 25, 2024 19:42 |
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Now
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# ? Apr 25, 2024 19:43 |
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thought that wasn't on pc
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# ? Apr 25, 2024 19:46 |
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buy borrow or steal a ps4
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# ? Apr 25, 2024 19:52 |
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don't care for controllers except for mp racing games. good day.
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# ? Apr 25, 2024 19:56 |
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play Bloodborne KART Now
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# ? Apr 25, 2024 19:59 |
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verbal enema posted:play Bloodborne *Screams in cleric beast*
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# ? Apr 25, 2024 20:37 |
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# ? Apr 25, 2024 21:15 |
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Zodium posted:don't care for controllers except for mp racing games. good day. thought you were cool
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# ? Apr 25, 2024 21:18 |
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I forgot Elden Ring wasn’t a PS exclusive, so used to thinking of these games as being something you can only play with a controller. I can’t imagine playing with a mouse for some reason. How is parrying with a knife? Is there any benefit to it besides being able to have an extra weapon in your offhand? a primate fucked around with this message at 01:15 on Apr 26, 2024 |
# ? Apr 26, 2024 01:12 |
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a primate posted:How is parrying with a knife? Is there any benefit to it besides being able to have an extra weapon in your offhand? it sucks and shouldn't be done except as a challenge run, especially since the parrying WAs are so overwhelmingly superior in this game
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# ? Apr 26, 2024 01:27 |
Crap. The parry frames on the parrying dagger aren't good and dual dagger builds are pretty niche and would rather be using dual Reduvias or something.
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# ? Apr 26, 2024 01:29 |
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a primate posted:I forgot Elden Ring wasn’t a PS exclusive, so used to thinking of these games as being something you can only play with a controller. I can’t imagine playing with a mouse for some reason. I've never found any utility for it, soft swapping to a buckler has always been my go-to.
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# ? Apr 26, 2024 01:30 |
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even using a buckler is pointless when carian retaliation/golden parry have better frames and can be put on a medium shield. parrying dagger is just extra pointless, it was already not great back in dark souls but it at least had some niche applications.
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# ? Apr 26, 2024 01:52 |
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Zodium posted:don't care for controllers except for mp racing games. good day. are you playing elden ring on mb+keyboard???
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# ? Apr 26, 2024 02:08 |
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Buschmaki posted:are you playing elden ring on mb+keyboard??? it's not that bad
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# ? Apr 26, 2024 02:11 |
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clown poo poo
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# ? Apr 26, 2024 02:14 |
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When did they give the parrying dagger the funny description? DS2?
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# ? Apr 26, 2024 02:15 |
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People always freak out about KBM for some reason but aside from the original DS1 port being its usual self (with even that being fixable with dsmfix) none of the games are that big of a hassle to play using it. They've also gotten noticeably better over time. While even DS1R still feels a bit creaky, OG 2 and Scholar are alright with a few bits of weirdness to overcome, and then DS3 is completely painless and ER is better still. I assume Sekiro is in a similar position but I haven't played it yet.
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# ? Apr 26, 2024 02:20 |
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Real Tarnished Use A Gamepad.
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# ? Apr 26, 2024 02:30 |
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I’ve tried both and I much prefer M+KB. So
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# ? Apr 26, 2024 02:47 |
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buncha godricks itt
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# ? Apr 26, 2024 02:48 |
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why would you ever voluntarily use anything but a mouse for a 3D game with a free camera? just throwing away accuracy for no reason
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# ? Apr 26, 2024 03:00 |
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It also continues to be funny that playing with keyboard and mouse is seen as more degenerate and impossible than Donkey Konga drums or a DDR pad or whatever.
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# ? Apr 26, 2024 03:20 |
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My first playthrough was a KB+M shield wizard
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# ? Apr 26, 2024 03:40 |
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Tuxedo Catfish posted:why would you ever voluntarily use anything but a mouse for a 3D game with a free camera? just throwing away accuracy for no reason because I like to sit comfortably while gaming
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# ? Apr 26, 2024 04:00 |
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Tuxedo Catfish posted:why would you ever voluntarily use anything but a mouse for a 3D game with a free camera? just throwing away accuracy for no reason Eh, I’d see your point if it were an fps, but target lock is my best friend
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# ? Apr 26, 2024 04:03 |
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carefully mousing over the revenant for precision headbonking
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# ? Apr 26, 2024 04:05 |
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a primate posted:How is parrying with a knife? Is there any benefit to it besides being able to have an extra weapon in your offhand? if you must use a weapon parry daggers have the only one that doesn't feel completely miserable
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# ? Apr 26, 2024 04:11 |
Just mostly miserable.
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# ? Apr 26, 2024 04:22 |
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Tuxedo Catfish posted:why would you ever voluntarily use anything but a mouse for a 3D game with a free camera? just throwing away accuracy for no reason Elden Ring caused me to buy a gamepad because I hated the chording I had to do to do strong attacks or parry and stuff. Just love being able to r2/l2.
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# ? Apr 26, 2024 04:35 |
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I like playing a wizard and use a mod to bind all my spells to different hotkeys. Playing on a gamepad would drive me up a wall. The lack of proper hotkeys for spell and item quick slots is probably my number one most hated thing about the game.
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# ? Apr 26, 2024 05:07 |
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a primate posted:I forgot Elden Ring wasn’t a PS exclusive, so used to thinking of these games as being something you can only play with a controller. I can’t imagine playing with a mouse for some reason. wakizashi parry when powerstanced with a katana is just barely badass enough to justify running a whole build around it
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# ? Apr 26, 2024 06:30 |
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Tuxedo Catfish posted:why would you ever voluntarily use anything but a mouse for a 3D game with a free camera? just throwing away accuracy for no reason Why would you voluntarily give up an analog stick for 8 direction WASD movement?
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# ? Apr 26, 2024 13:51 |
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How do you actually slow walk in WASD?
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# ? Apr 26, 2024 13:56 |
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Now that I think about it, it was running jumping strong attacks that made me switch to gamepad. But the fun thing is I still have a mouse for when I want to do archery.
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# ? Apr 26, 2024 13:59 |
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# ? May 9, 2024 23:11 |
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Dyz posted:Why would you voluntarily give up an analog stick for 8 direction WASD movement? With KBM your movement is paired with the camera such that fine movement can be done by holding W to move forward and then steering with the mouse. Though I'm not even sure that comes up as often in ER as it does in, say, DS1. Otherwise I'm not sure what I'm supposed to be missing from analog movement. No Dignity posted:How do you actually slow walk in WASD? There's a modifier key that keeps you at walk speed. Though in ER crouching accomplishes most of what you need anyway. John Murdoch fucked around with this message at 14:09 on Apr 26, 2024 |
# ? Apr 26, 2024 14:07 |