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Tankbuster
Oct 1, 2021
its not that obtrusive. Still waiting for that optional no-story version though.

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ThaumPenguin
Oct 9, 2013

Arc Hammer posted:

What Sim Settlements now has a plot? I thought it was just supposed to automate the settlement building system so it wasn't such an exhausting game of doll house to find the one right wall texture or footlocker.

Sim Settlements 2 is arguably the biggest story expansion for Fallout 4 so far. It adds a whole new parallel main quest focused around the idea of actually integrating the settlement system into the overall narrative, rebuilding the commonwealth, doing nation building, and dealing with the repercussions of trying to do so. It also gives the Gunners an actual narrative presence, rather than just being fancier raiders.

I've only played parts of Chapter 1, but I liked what I saw.

Here's the story trailers for all three chapters:

https://www.youtube.com/watch?v=Q2QoTwOYF8U

https://www.youtube.com/watch?v=TP8ikYltVeQ

https://www.youtube.com/watch?v=1mQpEM6G1qo

https://www.youtube.com/watch?v=YNnDrb6KUmI

It's inarguably a massive case of scope creep, I won't for a second deny that

ThaumPenguin fucked around with this message at 20:42 on Apr 25, 2024

Dandywalken
Feb 11, 2014

I enjoyed it as well

Tankbuster
Oct 1, 2021
Personally, I don't like what they did with the gunners but the story is otherwise fun to play while doing the main quest on the side.

A Sometimes Food
Dec 8, 2010

Maybe there's terrible poo poo I didn't encounter but Tamriel Rebuilt for Morrowind really surprised me with how good its writing was and well it fit the base game.

Thats like the only massive story mod I can say that about.

Tankbuster
Oct 1, 2021
TR has been going on for so long that the morrowind style quest has been perfected by the people working on it.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Arc Hammer posted:

What Sim Settlements now has a plot? I thought it was just supposed to automate the settlement building system so it wasn't such an exhausting game of doll house to find the one right wall texture or footlocker.

Sim Settlements' plot and voice acting is at least as good as the vanilla content, they spent donor money hiring a huge cast of professional voice actors and the story beats the crap out of the FO4 main quest

Flowing Thot
Apr 1, 2023

:murder:
I would like SS2 a lot more without the settlements. The quest content is really well done.

Relyssa
Jul 29, 2012



Flowing Thot posted:

I would like SS2 a lot more without the settlements. The quest content is really well done.

Agreed. Settlements are by far the worst part of FO4 and SS2 doesn't change that.

Hakarne
Jul 23, 2007
Vivo en el autobús!


Are basically all manually-installed mods broken by this update? I mostly used stuff through the creation club which still seems to be working. However, I tried to download and use mods that separates the paint from stat bonuses that I previously installed (PACP and PAMAP):

https://www.nexusmods.com/fallout4/mods/4619/
https://www.nexusmods.com/fallout4/mods/5188

However I can't get them to load no matter what. Also the mod I used to enable achievements with mods (https://www.nexusmods.com/fallout4/mods/15639/) also doesn't seem to be working. I'm not sure if it's just because of the update or if there were some hoops I needed to jump through to get manually-installed mods working (or both). I haven't played in like 6 or 7 years so I'm incredibly rusty as far as modding goes. I am so lost and confused

Flowing Thot
Apr 1, 2023

:murder:
The update broke anything that uses F4SE. It will likely stay broken for at least a few days. Maybe longer.

Hakarne
Jul 23, 2007
Vivo en el autobús!


Flowing Thot posted:

The update broke anything that uses F4SE. It will likely stay broken for at least a few days. Maybe longer.

Those mods don't use it though. Maybe I'm doing something wrong? Is there something I need to do for manually installed mods to work besides downloading the mod and putting it in the fallout 4 folder?

ThaumPenguin
Oct 9, 2013

You really, really ought to be using a mod manager, ideally Mod Organizer 2.

I'd suggest checking out The Midnight Ride modding guide, it should help you figure out how it all works and how to set things up. As mentioned, no script extender mods will work with the newest version, though someone will likely make a downgrader fairly soon that'll let you play on the old version.

Vinylshadow
Mar 20, 2017

Love how some of SS2's voice acting is panicked screaming and implied gesticulation, but then the characters are just...standing there barely emoting with their face and when the dialogue ends, they just calmly walk away

It's a fantastic mod for the camp alone :allears:

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Relyssa posted:

Agreed. Settlements are by far the worst part of FO4 and SS2 doesn't change that.

I dunno, SS2 does a fine job and Horizon makes it really drat useful to your adventuring and integrated into a feeling of overall regional progress.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...
The new update breaking things prompted me to boot up my old computer where I have Magnum Opus installed, and to make sure it was set not to update. Thankfully, it was, so I played a couple of hours of it. It's been probably a year or two since I last touched it. I was trying to do a BOS playthrough, with the goal of doing Far Harbor and Nuka World, though I don't know what point I was at in doing the main quest.

Someone mentioned issues with Magnum Opus and the ammo/damage balance, and I'm noticing it too. I don't think it's an issue with the mod working properly, because I can still do heavy damage against certain enemies, but others really tank a lot of bullets, and as a result, I find that I'm always low on ammo, to the point where I just fall back on melee attacks. I could probably turn down the difficulty to fix that, but I got the impression that the mod's tailored so you're not supposed to be flush with ammunition.

As part of one of the mods (Tales of the Wasteland, I think), I had a radio signal of someone saying they were stuck in a cave, but I didn't know where the cave was, so I looked it up online. Found the area (on the west of edge of the map, a ways south of Sanctuary), and when I got there, it was a gang of raiders luring people there to join their gang. I told them the leader no, and he just went, 'well, I'm sure you'll come around once you check out our base', and then I just left. It was just funny to me because the impression is they'll turn hostile if you don't go along with them.

Leal
Oct 2, 2009
Man, that fallout tv series is good. Hey, maybe I should reinstall 4 and do some mods. Oh, whats that? They updated a game that is like 20 years old and broke everything?

lol. lmao.

Tankbuster
Oct 1, 2021

Flesh Forge posted:

Sim Settlements' plot and voice acting is at least as good as the vanilla content, they spent donor money hiring a huge cast of professional voice actors and the story beats the crap out of the FO4 main quest

its highly dependant on the main quest.

8 Ball
Nov 27, 2010

My hands are all messed up so you better post, brother.
Is there a mod to make companions stop running around so much? Dogmeat is all over the place

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.

Leal posted:

Man, that fallout tv series is good. Hey, maybe I should reinstall 4 and do some mods. Oh, whats that? They updated a game that is like 20 years old and broke everything?

lol. lmao.

On purpose, pretty much. In the same vein that the anniversary edition of skyrim that broke most mods cause the code behind it changed.

Suppose they gotta drive up sales for their ~~paid mods store~~ somehow.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I don't think they released the update with an ulterior motive to break everyone's mods in order to drive people towards the Creation Club or whatever

they'd been promising a next-gen update for FO4 for a while, and that was the only thing they had in the pipe to promote the video game once the show was released

that it broke everything is a consequence of the game being patched at all, and the alternative was to just... not do anything, but Bethesda probably figured they had to do SOMETHING to cross-promote

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Tankbuster posted:

its highly dependant on the main quest.

I mean yeah, that's a downside, Conqueror was much better in that respect (you're encouraged to just kill the Concord 5)

Azhais
Feb 5, 2007
Switchblade Switcharoo
It's more that "it breaks like any patch". They changed the archive (ba2) format so everything will need to be updated, not just a few tools like normal

e: and reading the pcgamer article on it, it doesn't even fix anything. No graphical improvements, poorly implemented widescreen that will just be modded again anyway, still doesn't support over 60fps, and the clutter still crashes with rtx physics.

Azhais fucked around with this message at 11:30 on Apr 26, 2024

Corsec
Apr 17, 2007

Azhais posted:

It's more that "it breaks like any patch". They changed the archive (ba2) format so everything will need to be updated, not just a few tools like normal

Does this mean that all mod archives will have to be repacked using updated tools? And that all older mods with archive files are now outdated and will need to be fixed?

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
that would break all the DLCs, which are packed in that format, so I would think not.
e: considering the DLCs themselves are not all being updated I mean

Azhais
Feb 5, 2007
Switchblade Switcharoo
The game probably supports both, but the modders are saying anything that changes textures will need to be updated to support the new format

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Sim Settlements 2 does a lot to make settlements a little livelier with their visitor system. You can come back to home base and find a glowing one in a hazard suit who asks you to talk his stalkers from the Children of Atom down, an old hired gun who'd like to go back to being a farmer and just needs some fertilizer to start up his own operation, and a tribal who challenges you to a fist fight for leadership of the place, and the way it ties attributes to not just plot performance but who can work at the more technologically advanced places makes all of those people worth pursuing. There are people who'll give quests to jump you up on the food, water, and power tech trees, and even some who'll be their own source of radiants once they settle in.

Not that radiants are any great shakes necessarily, but they do help to give a place a little more character, like "oh, this is where the junk artist set up shop, I wonder what sculpture they're going to make out of this thing I found in the end-of-dungeon steamer trunk".

Flowing Thot
Apr 1, 2023

:murder:
Yeah, all of that is a net negative to me.

Virtual Russian
Sep 15, 2008

Leal posted:

Man, that fallout tv series is good. Hey, maybe I should reinstall 4 and do some mods. Oh, whats that? They updated a game that is like 20 years old and broke everything?

lol. lmao.

I'm shocked how badly Bethesda has handled having a hit show. I should be playing fallout 5 right now.

Sab669
Sep 24, 2009

No way they knew it'd be so popular. How many years has the show been in the making? Can they even produce a game as fast as Amazon can produce a show?

Starfield just came out like half a year ago (lol)

BigRoman
Jun 19, 2005

Leal posted:

Man, that fallout tv series is good. Hey, maybe I should reinstall 4 and do some mods. Oh, whats that? They updated a game that is like 20 years old and broke everything?

lol. lmao.

I watched the show, got inspired to reinstall, and the first thing I did before I even installed my first mod, was go to steam and change FO4 to update on game start. I figured they'd capitalize on the renewed interest by making an update which pushed paid mods.

I don't follow the news, so I'm not sure what's in this new update, if they even tried pushing for paid mods, but I knew Bethesda well enough to avoid breaking my latest run.

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



Relyssa posted:

I assumed that post was referring to Lucy and her actress, but I couldn't find anything supporting that either. Closest I could find was that she had friends/brothers who played the games.

She played Fallout 4 but "couldn't get into it" because of the controller. I don't blame her.

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



Relyssa posted:

Agreed. Settlements are by far the worst part of FO4 and SS2 doesn't change that.

There's an option to just have the settlement's automate themselves and you can never engage with them outside of being a place to store poo poo. They will also eventually establish stores, workstations and trade routes with one another on their own, thereby reaping the benefits of having built up settlements without having to build anything outside of the minimum requirements to get a city planner desk and ASAMs. I picked one settlement to build up on my own (Red Rocket) and turned everything on auto. Its kinda of neat to come back to a settlement later and see it change as it upgrades through the levels.

litany of gulps
Jun 11, 2001

Fun Shoe
Huh, just tried reinstalling this for the first time in a couple of years. I get to the "Three Cheers...!" popup message right after the intro screen and have no mouse cursor or keyboard input. Can't dismiss the message or proceed past it in any way. Cool!

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



litany of gulps posted:

Huh, just tried reinstalling this for the first time in a couple of years. I get to the "Three Cheers...!" popup message right after the intro screen and have no mouse cursor or keyboard input. Can't dismiss the message or proceed past it in any way. Cool!

Do you have a controller plugged in? It defaults to that on a fresh install.

litany of gulps
Jun 11, 2001

Fun Shoe

Entorwellian posted:

Do you have a controller plugged in? It defaults to that on a fresh install.

That was it, thank you for instantaneously solving my problems and improving my weekend!

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Did Nexus just change the webpage layout when you click on a modder's profile to look at their other mods? It looks awful and it keeps taking me to their full profile rather than just listing their mods for a specific game, you have to select that game from a dropdown menu now.

Flowing Thot
Apr 1, 2023

:murder:
Yes it's terrible.

DamnGlitch
Sep 2, 2004

Woops my thing updated.

Ehhhhhhhhhhhhhhh crap.

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Wingnut Ninja
Jan 11, 2003

Mostly Harmless
This was a good opportunity to start fresh from a clean install, for the last few years I've been coasting on the same set of semi-broken mods that I didn't feel like fixing or updating. I mostly just used a few QOL improvements so it's not a huge change, but man I forgot how crappy the default UI was. What's the current go-to general UI improvement, ideally something that's either been updated or is expected to be soon? I had been using DEFUI but that hasn't been updated since 2019.

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