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How're you generating enough lava for the boiler? Or are you just leaving it on 25% throttle all the time?
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# ? Apr 22, 2024 22:35 |
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# ? May 15, 2024 05:01 |
Fluid p2ps have infinite throughput, so you could just hook them up to decent capacity GT fluid pipes e- unsure if this applies to skygreg, but don't see why not
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# ? Apr 22, 2024 22:37 |
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Kyrosiris posted:How're you generating enough lava for the boiler? Or are you just leaving it on 25% throttle all the time?
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# ? Apr 22, 2024 22:44 |
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Okay I'm thinking I might start up my in-progress GTNH world again but I know I'm out of date. Previously I used the Technic Launcher for it (because the pack straight up says not to use curseforge) but I recall never seeing an option to upgrade beyond 2.3.0 when I last played. Prism Launcher is still fine for it though, right? As for upgrading my world, obviously I'll keep a backup on hand but would I just create a newest version instance, copy in my old world save and resolve any modified ini files I changed, and hopefully go from there?
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# ? Apr 22, 2024 22:54 |
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FPzero posted:Okay I'm thinking I might start up my in-progress GTNH world again but I know I'm out of date. Previously I used the Technic Launcher for it (because the pack straight up says not to use curseforge) but I recall never seeing an option to upgrade beyond 2.3.0 when I last played. Prism Launcher is still fine for it though, right? As for upgrading my world, obviously I'll keep a backup on hand but would I just create a newest version instance, copy in my old world save and resolve any modified ini files I changed, and hopefully go from there? All correct. Upgrading a world through 2 major pack versions (current stable version is 2.5.1) might be tough if you've got a lot of progress, but it probably won't be impossible. Prism is actually the preferred way to play. Get a java17+ version of GTNH from http://downloads.gtnewhorizons.com/Multi_mc_downloads/ . You'll need a Java runtime as well for it if you don't already have one; I like the Adoptium releases. Once you've imported the pack zip to Prism, go into the instance config and set it to use your new Java runtime.
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# ? Apr 22, 2024 23:07 |
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Vib Rib posted:Two simple lava generators at 1mb/t each. Put a cupronickel coil underneath them and they get 10x production. 20mb/t is 400 mb/s which is enough for the big bronze boiler. Oh, huh, I thought it needed more than that. Nice, that should be doable!
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# ? Apr 22, 2024 23:41 |
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Turns out LaserIO nodes can transfer something like 8,000 mb/t when fully upgraded (only costs gold and redstone, extremely common even day 1) and can hit multiple distributions or even just bridge between two inventories so yeah, this'll work.Kyrosiris posted:Oh, huh, I thought it needed more than that. Nice, that should be doable!
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# ? Apr 23, 2024 00:18 |
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Gwyneth Palpate posted:All correct. Upgrading a world through 2 major pack versions (current stable version is 2.5.1) might be tough if you've got a lot of progress, but it probably won't be impossible. Would you recommend trying to upgrade the world to 2.4 and then 2.5 or just trying a straight upgrade to 2.5.1? I only made it to HV pre-Moon launch. If the world doesn't work for whatever reason I suppose I'm not opposed to sitting down and restarting again.
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# ? Apr 23, 2024 00:19 |
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FPzero posted:Would you recommend trying to upgrade the world to 2.4 and then 2.5 or just trying a straight upgrade to 2.5.1? I only made it to HV pre-Moon launch. Just go straight for 2.5.1. Make a backup of the world so if you bomb out on the upgrade, you don't lose anything.
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# ? Apr 23, 2024 00:25 |
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Looks like it worked. I'm touring my base and I don't immediately see anything that's broken. But even if something was it'd be a good reason to try and be better about my automation. More importantly though, goddamn my new CPU is pulling its weight. Previously my FPS at this point was down in the 30s-50s, now it's hovering around my monitor's 144Hz refresh rate, so the game is looking *smooth*. Excited to dive back in (once I remember my keybinds or remember where the keybinds ini on the old install were). Edit: Oh right, I also need to disable pollution and remove special and infernal mobs too.
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# ? Apr 23, 2024 00:41 |
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FPzero posted:Looks like it worked. I'm touring my base and I don't immediately see anything that's broken. But even if something was it'd be a good reason to try and be better about my automation. More importantly though, goddamn my new CPU is pulling its weight. Previously my FPS at this point was down in the 30s-50s, now it's hovering around my monitor's 144Hz refresh rate, so the game is looking *smooth*. Excited to dive back in (once I remember my keybinds or remember where the keybinds ini on the old install were). Your CPU is probably helping, but a lot of that is having a modern Java runtime, too. Java8 is ancient. In 2.6, the Optifine replacement Angelica is also being included by default, which will improve performance even more. GTNH devs are nuts -- the licensing of Optifine disallows inclusion in modpacks (you have to download it yourself,) so they wrote a completely different version of it from the ground up and released it as open source.
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# ? Apr 23, 2024 01:09 |
Good on them!
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# ? Apr 23, 2024 01:10 |
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That's not that weird, every modern modpack uses Sodium/Rubidium/Embedium.
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# ? Apr 23, 2024 01:18 |
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Gwyneth Palpate posted:Your CPU is probably helping, but a lot of that is having a modern Java runtime, too. Java8 is ancient. I actually did have Java 17+ on the previous install, it's just that my previous CPU was an i5-4690K that I bought like 6 years ago and was already a year or two old when I did That's still an insane story though. I can't believe Gregtech has turned into the peoples' champion of Minecraft modding after its original lambasting from this very thread a decade ago.
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# ? Apr 23, 2024 01:20 |
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FPzero posted:I can't believe Gregtech has turned into the peoples' champion of Minecraft modding after its original lambasting from this very thread a decade ago. Yeah, it's pretty wild. The interesting thing is that the GTNH devs' insistence on strictly following licensing guidelines for mods is actually left over from the bad old days of modding, where every mod had "do not redistribute, download through my adf.ly links only" type licensing and Technic was getting railed for not respecting adf.ly links or whatever. Some of you might remember those days; the mentality borne from that is still alive in GTNH, and leads to these sorts of outcomes.
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# ? Apr 23, 2024 01:24 |
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Gwyneth Palpate posted:Yeah, it's pretty wild. The interesting thing is that the GTNH devs' insistence on strictly following licensing guidelines for mods is actually left over from the bad old days of modding, where every mod had "do not redistribute, download through my adf.ly links only" type licensing and Technic was getting railed for not respecting adf.ly links or whatever. Some of you might remember those days; the mentality borne from that is still alive in GTNH, and leads to these sorts of outcomes. Yeah I remember those days well. I was part of the original Technic MP playtest team with some other regulars at the time and I remember CovertJaguar getting so mad about his mods being included in the packs. I think if people had had more reasonable reactions or just kindly asked for removals without the whole "my adfly dollars" and getting angry part, there would've been a lot more gracious removals from modpacks. But when you go flying off the handle at people over it, well, it resulted in goons essentially going "lol what are you gonna do about it".
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# ? Apr 23, 2024 01:45 |
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Vib Rib posted:Turns out LaserIO nodes can transfer something like 8,000 mb/t when fully upgraded (only costs gold and redstone, extremely common even day 1) and can hit multiple distributions or even just bridge between two inventories so yeah, this'll work. Oh gently caress, yeah, this is a thousand times better than conduits and pipes. laserio my beloved
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# ? Apr 23, 2024 02:36 |
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Oops, Ender Tanks seem to be fucky in this version. Every time I load into my world, they stop working. One tank (code 888) says it's full of steam and its matching pair, also code 888, says it's empty. I have to break and replace the receiving tank (the one full of steam) and suddenly everything works again. That's a pain in the rear end.
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# ? Apr 23, 2024 07:33 |
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I've just been using a Super Tank that I got from a quest; 8000 buckets of Steam is pretty decent storage. Also man this mod pack is driving it home just how much I love LaserIO.
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# ? Apr 23, 2024 15:28 |
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ugh, i've asked here, i've asked on the discord, i just can't seem to get rs latches working.
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# ? Apr 24, 2024 01:33 |
I accidentally made a building that's a face.
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# ? Apr 25, 2024 00:41 |
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FPzero posted:Yeah I remember those days well. I was part of the original Technic MP playtest team with some other regulars at the time and I remember CovertJaguar getting so mad about his mods being included in the packs. I think I still have covert jaguars take down notices somewhere. I kinda wish he had tried to take me to small claims in his state for it, it'd be funny if nothing else.
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# ? Apr 25, 2024 06:47 |
Killer-of-Lawyers posted:I think I still have covert jaguars take down notices somewhere. I kinda wish he had tried to take me to small claims in his state for it, it'd be funny if nothing else. Oh man those were the days.
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# ? Apr 25, 2024 06:55 |
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Fusion donut up and running! So simple to keep running. I'm currently only making a quarter of the power my LFTR was but I could just add more turbines to outdo it. I've torn up all the LFTR fuel processing but the reactor itself is still sitting there with some fuel in it, ready to help out with any prolonged power spikes.
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# ? Apr 25, 2024 10:16 |
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CJ is such a funny guy, I talked to him at minecon and he really didn't even like the idea of other people installing other mods with his. Like he had an idea for a way of playing the game he thought was cool and he wanted people to try it but since nobody ever plays with just one mod nobody had even ever tried it and he seemed so depressed about it. I offered to put together a modpack built around his vision and make it an official pack (this is back when anyone cared about technic) and he seemed so sad when he told me no. He refused to even shake Kakermixs hand though.
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# ? Apr 25, 2024 22:52 |
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30.5 Days posted:he really didn't even like the idea of other people installing other mods with his That's actually pretty common among a lot of mod authors. I think the best example of this is Witchery. At its core, Witchery is, very obviously, meant to be played with no other mods. Its toolkit is overwhelmingly for PvP type servers, as well. I imagine the author designed the mod for a group of friends or an IRC chat room or something, put up his own server, and everyone fought each other with the toolkit. However, outside of that potential situation? Essentially no one used Witchery that way. The Witchery author made the mistake of adding a bunch of esoteric crafting mechanics, and modpack authors love that poo poo to death. Thus, everyone's introduction to Witchery was modpacks that put it as a speedbump to progression through the rest of the pack. Hardly anyone got to experience it for its true purpose -- SMP PvP.
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# ? Apr 25, 2024 23:07 |
Speaking of PvP mods, I recall that back in the days of og technic it included an ICBM/Missile Command mod that allowed you to build silos and launch strikes at each other. Am I hallucinating that memory or was that a thing? Does anything like it exist for modern minecraft?
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# ? Apr 25, 2024 23:10 |
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Arrath posted:Speaking of PvP mods, I recall that back in the days of og technic it included an ICBM/Missile Command mod that allowed you to build silos and launch strikes at each other. Am I hallucinating that memory or was that a thing? Does anything like it exist for modern minecraft? I remember that, there was a pack that combined that and mekanism that I played with some friends
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# ? Apr 25, 2024 23:20 |
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The mod was ICBM by calclavia. The pack is currently voltz but it no longer contains mekanism and I remember there being some drama around mekanism and the original pack name with calclavias collaborator
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# ? Apr 25, 2024 23:24 |
30.5 Days posted:The mod was ICBM by calclavia. The pack is currently voltz but it no longer contains mekanism and I remember there being some drama around mekanism and the original pack name with calclavias collaborator Oh nice I might have to do some research, thanks!
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# ? Apr 26, 2024 06:50 |
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Gwyneth Palpate posted:That's actually pretty common among a lot of mod authors. I think the best example of this is Witchery. At its core, Witchery is, very obviously, meant to be played with no other mods. Its toolkit is overwhelmingly for PvP type servers, as well. I imagine the author designed the mod for a group of friends or an IRC chat room or something, put up his own server, and everyone fought each other with the toolkit. However, outside of that potential situation? Essentially no one used Witchery that way. The Witchery author made the mistake of adding a bunch of esoteric crafting mechanics, and modpack authors love that poo poo to death. Thus, everyone's introduction to Witchery was modpacks that put it as a speedbump to progression through the rest of the pack. Hardly anyone got to experience it for its true purpose -- SMP PvP. I played on a public server once that had a pack with Witchery and it was actually used for pvp shenanigans. It was kinda broken, someone in a Witchery werewolf form will just destroy your armor if you get hit by them.
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# ? Apr 26, 2024 11:17 |
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Its been a while but im playing some minecraft again. With nomifactory, the energy convertors come in 1a, 4a, 5a, 16a What is the difference? the amount of machines it can run simultaneously?
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# ? Apr 27, 2024 03:15 |
hey what is the normal power draw of an Immersive Engineering garden cloche?
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# ? Apr 27, 2024 05:38 |
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Meskhenet posted:Its been a while but im playing some minecraft again. Machines will generally not explode from too many amps the way they do from too high voltage, but that's because they tend to regulate their own input.
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# ? Apr 27, 2024 06:04 |
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Note that Nomifactory specifically (but not CEu edition!) is weird in that as long as the amperage of the CEF and the amperage of the cable are the same (or the cable is higher), you can happily shove more than that cable's worth of amperage down it. I absolutely have multiple 16x CEFs pumping into the same 16x cable with way more than 16 machines on that line happily running with no issues. Do not try this in actual GTNH or other gregtech packs.
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# ? Apr 27, 2024 06:44 |
Zereth posted:hey what is the normal power draw of an Immersive Engineering garden cloche? specifically, is it "drain a 4 million Powah hardened power cell in under a minute and get only three batches of whatever I put in to grow" high?
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# ? Apr 27, 2024 20:36 |
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It's benzene time baybee
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# ? Apr 28, 2024 04:04 |
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Zereth posted:specifically, is it "drain a 4 million Powah hardened power cell in under a minute and get only three batches of whatever I put in to grow" high? That does seem extreme. Probably depends on the pack.
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# ? Apr 28, 2024 05:46 |
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Zereth posted:specifically, is it "drain a 4 million Powah hardened power cell in under a minute and get only three batches of whatever I put in to grow" high? Normally it uses RF, so it sounds like either there's some kind of bug draining your power or that modpack has them configured weirdly. Check the config?
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# ? Apr 28, 2024 13:14 |
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# ? May 15, 2024 05:01 |
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RF is FE, everything uses it (except the bad mods). e: the FTB wiki says it uses 8 RF/t, so 160 RF per second or 9600 RF per minute. e2: take a look at minecraft/defaultconfigs/immersiveengineering-server.toml, the machines.garden_cloche section, consumption attribute pseudorandom name fucked around with this message at 21:05 on Apr 28, 2024 |
# ? Apr 28, 2024 20:55 |