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There's a new patch out, TON of good looking changes: 🛠️ PATCH 01.000.300 ⚙️ 🌍 Overview For this patch, we have made improvements and changes to the following areas: Balance changes to weapons, stratagems, and enemies Change to the Spread Democracy mission ⚖️ Balancing General Armors with armor rating above 100 now also reduce damage on headshots. Victory poses will now only play for the extracted. (No stolen valor on my ship.) Primary, Secondary, & Support Weapons CB-9 Exploding Crossbow Slightly smaller explosion Increased stagger Decreased number of maximum mags from 12 to 8 Increased number of magazines received from resupply from 6 to 8 Slight reduction in ergonomics Muzzle velocity increased LAS-99 Quasar Cannon Increased recharge time by 5 seconds BR-14 Adjudicator Full auto is now the default fire mode Reduced recoil Increased maximum mags from 6 to 8 Increased number of magazines received from resupply from 6 to 8 Now placed amongst assault rifles Laser Cannon Slightly increased damage Slightly reduced damage versus large volume bodies SG-8P Punisher Plasma Decreased maximum mags from 12 to 8 Increased amount of magazines received from resupply from 6 to 8 Increased projectile speed, but will still keep a similar range Decreased damage falloff on the explosion Now placed in the energy weapons category ARC-12 Blitzer Increased shots per minute from 30 to 45 Now placed in the energy weapons category R-36 Eruptor Decreased number of maximum mags from 12 to 6 Explosion damage drops off slightly faster LAS-16 Sickle Decreased amount of magazines from 6 down to 3 Scythe Increased damage from 300 to 350 Decreased max number of mags from 6 down to 4 Railgun Increased armor penetration in both safe mode and unsafe mode Stagger force slightly reduced MG-101 Heavy Machine Gun Third person crosshair enabled Diligence Counter Sniper Damage increased from 128 to 140 Ergonomics improved Diligence Damage increased from 112 to 125 P-19 Redeemer Slight increase in recoil Peacemaker Increased damage from 60 to 75 Senator Increased damage from 150 to 175 Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably Dagger Increased damage from 150 to 200 Liberator Damage increased from 55 to 60 Liberator Concussive Damage increased from 55 to 65 Dominator Damage decreased from 300 to 275 Guard Dog Rover Decreased damage by 30% Guard Dog Slight increase in damage Burning damage reduced by 15% Stratagems Machinegun Sentry Increased health to match other Sentries Tesla Tower Increased health by 33% Enemies Balancing adjustments have been made to Bile Spewer and Nursing Spewers movespeed slightly reduced Hulks: Force required for them to stagger slightly increased Hulk Scorcher direct flamethrower damage reduced by 20% Devastator fire rate slightly increased (only the standard devastator) Gunships sideways movement slightly increased Scout strider Riders now less vulnerable to explosions Fog Generators health and armor increased Gunship spawners now have a much lower cap on how many gunships they can have active at the same time. Enemy Patrols Balancing adjustment to patrol spawning. Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties. 🎮 Gameplay Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before. Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting. The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading. When readying up, Helldivers now salute to ensure maximum democratic readiness. Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended. 🔧 Fixes Crash Fixes. Fixed crash that could occur when host abandoned mission with squad. Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit. Fixed crash that could occur for all players after or during mission results screen. Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher. Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced. Fixed Superior Packing Methodology ship module not working properly. Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions. Fixed issue where players could not navigate to the search results in the Social Menu. Fixed some issues where items equipped in a Warbond were not actually equipped. Fixed an exploit that allowed overly eager Helldivers to use grenades excessively. Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order. Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it. Fixed issue where ion storms incorrectly prevented extraction beacon from deploying. Fixed some stratagem beams using incorrect color-coding. Fixed issue where the left stick on a controller could not be used to navigate the Social menu. Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays. Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it. Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time. Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload. Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was i* inserted, but before the reload was completed. Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage. Fixed several issues where weapon thumbnails would disappear when scrolling through Armory. Fixed issues where Automaton Gunships sometimes could not see the player. Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs. Fixed issue where Hellbombs would not deploy on certain missions Fixed certain issues that resulted in Helldivers drowning in deep water upon landing. Fixed issue where Hellpod Space Optimization made ammo go above capacity. Fixed issue where Stalkers became very visible in fog Mines are now pingable for better coordination with your team. Receiving friend requests now gives the player a pop up. Improved readability of prompts and hints displayed in the tutorial and onboarding. Total experience is now visible in the career tab. Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD. Keybinds bound to numpad will no longer reset upon restart. Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC. Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space. APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in. Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped. "Open Text Chat" is now rebindable. Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast. Disabled the squad invites during the tutorial which caused an overlap in the UI. Fixed Primary and Secondary weapons overlapping on the character model in the armory. Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor. Report and block player is now visible in the squad menu. Dead Scavengers now stop screaming for help if killed while calling in reinforcements. Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings. RL-77 Airburst Rocket Launcher Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers. Reduced proximity radius Added reload stage for the Spear reload after the spent missile had been discarded. 🧠 Known Issues These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch. Reinforcement may not be available for some players who join a game in progress. Helldiver may be unable to stand up from crouching when surrounded by enemies. Game may crash if the host leaves while dead and rejoins the same play session. Game may crash if the player changes the text language while on a mission. Various issues involving friend invites and cross-play: Friend Request cannot be accepted when the requesting player changed their username before the request was accepted. Cross-platform friend invites might not show up in the Friend Requests tab. Players cannot unfriend players befriended via friend code. Players cannot unblock players that were not in their Friends list beforehand. Players may experience delays in Medals and Super Credits payouts. Enemies that bleed out do not progress Personal Orders and Eradicate missions. Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned. Arc weapons sometimes behave inconsistently and sometimes misfire. Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies. Stratagem beam might attach itself to an enemy but it will deploy to its original location. Explosions do not break your limbs (except for when you fly into a rock). Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower. Planet liberation reaches 100% at the end of every Defend mission. raverrn fucked around with this message at 10:27 on Apr 29, 2024 |
# ? Apr 29, 2024 10:24 |
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# ? May 27, 2024 23:49 |
Patch dispatch from High Command For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours Overview For this patch, we have made improvements and changes to the following areas: Balance changes to weapons, stratagems, and enemies Change to the Spread Democracy mission ====================================== Balancing General
Victory poses will now only play for the extracted. (No stolen valor on my ship.) Burning damage reduced by 15% Primary, Secondary & Support Weapons
Slightly smaller explosion Increased stagger Decreased number of maximum mags from 12 to 8 Increased number of magazines received from resupply from 6 to 8 Slight reduction in ergonomics Muzzle velocity increased LAS-99 Quasar Cannon Increased recharge time by 5 seconds BR-14 Adjudicator Full auto is now the default fire mode Reduced recoil Increased maximum mags from 6 to 8 Increased number of magazines received from resupply from 6 to 8 Now placed amongst assault rifles LAS-98 Laser Cannon Slightly increased damage Slightly reduced damage versus large volume bodies SG-8P Punisher Plasma Decreased maximum mags from 12 to 8 Increased amount of magazines received from resupply from 6 to 8 Increased projectile speed, but will still keep a similar range Decreased damage falloff on the explosion Now placed in the energy weapons category ARC-12 Blitzer Increased shots per minute from 30 to 45 Now placed in the energy weapons category R-36 Eruptor Decreased number of maximum mags from 12 to 6 Explosion damage drops off slightly faster LAS-16 Sickle Decreased amount of magazines from 6 down to 3 LAS-5 Scythe Increased damage from 300 to 350 Decreased max number of mags from 6 down to 4 RS-422 Railgun Increased armor penetration in both safe mode and unsafe mode Stagger force slightly reduced MG-101 Heavy Machine Gun Third person crosshair enabled 63CS Diligence Counter Sniper Damage increased from 128 to 140 Ergonomics improved R-63 Diligence Damage increased from 112 to 125 P-19 Redeemer Slight increase in recoil P-2 Peacemaker Increased damage from 60 to 75 P-8 Senator Increased damage from 150 to 175 Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably LAS-7 Dagger Increased damage from 150 to 200 AR-19 Liberator Damage increased from 55 to 60 AR-23C Liberator Concussive Damage increased from 55 to 65 JAR-5 Dominator Damage decreased from 300 to 275 AX/AR-23 Guard Dog Decreased damage by 30% RL-77 Airburst Rocket Launcher Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers Reduced proximity radius Stratagems
Increased health to match other Sentries A/ARC-3 Tesla Tower Increased health by 33% FAF-14 Spear Added reload stage reload after the spent missile had been discarded RL-77 Airburst Rocket Launcher
Reduced proximity radius Added reload stage for the Spear reload after the spent missile had been discarded. Enemies
Hulks: Force required for them to stagger slightly increased Hulk Scorcher direct flamethrower damage reduced by 20% Devastator fire rate slightly increased (only the standard devastator) Gunships sideways movement slightly increased Scout strider Riders now less vulnerable to explosions Fog Generators health and armor increased Gunship spawners now have a much lower cap on how many gunships they can have active at the same time Enemy Patrols
Gameplay
Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting. The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading. When readying up, Helldivers now salute to ensure maximum democratic readiness. Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended. ====================================== Fixes Crash fixes
Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit. Fixed crash that could occur for all players after or during mission results screen. Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher. Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced. Fixed Superior Packing Methodology ship module not working properly. Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions. Fixed issue where players could not navigate to the search results in the Social Menu. Fixed some issues where items equipped in a Warbond were not actually equipped. Fixed an exploit that allowed overly eager Helldivers to use grenades excessively. Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order. Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it. Fixed issue where ion storms incorrectly prevented extraction beacon from deploying. Fixed some stratagem beams using incorrect color-coding. Fixed issue where the left stick on a controller could not be used to navigate the Social menu. Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays. Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it. Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time. Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload. Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed. Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage. Fixed several issues where weapon thumbnails would disappear when scrolling through Armory. Fixed issues where Automaton Gunships sometimes could not see the player. Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs. Fixed issue where Hellbombs would not deploy on certain missions Fixed certain issues that resulted in Helldivers drowning in deep water upon landing. Fixed issue where Hellpod Space Optimization made ammo go above capacity. Fixed issue where Stalkers became very visible in fog Mines are now pingable for better coordination with your team. Receiving friend requests now gives the player a pop up. Improved readability of prompts and hints displayed in the tutorial and onboarding. Total experience is now visible in the career tab. Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD. Keybinds bound to numpad will no longer reset upon restart. Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC. Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space. APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in. Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped. "Open Text Chat" is now rebindable. Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast. Disabled the squad invites during the tutorial which caused an overlap in the UI. Fixed Primary and Secondary weapons overlapping on the character model in the armory. Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor. Report and block player is now visible in the squad menu. Dead Scavengers now stop screaming for help if killed while calling in reinforcements. Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings. Known Issues
Friend Request cannot be accepted when the requesting player changed their username before the request was accepted. Cross-platform friend invites might not show up in the Friend Requests tab. Players cannot unfriend players befriended via friend code. Players cannot unblock players that were not in their Friends list beforehand. Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch. Reinforcement may not be available for some players who join a game in progress. Helldiver may be unable to stand up from crouching when surrounded by enemies. Game may crash if the host leaves while dead and rejoins the same play session. Game may crash if the player changes the text language while on a mission. Players may experience delays in Medals and Super Credits payouts. Enemies that bleed out do not progress Personal Orders and Eradicate missions. Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned. Arc weapons sometimes behave inconsistently and sometimes misfire. Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies. Stratagem beam might attach itself to an enemy but it will deploy to its original location. Explosions do not break your limbs (except for when you fly into a rock). Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower. Planet liberation reaches 100% at the end of every Defend mission. May democracy favor you Helldivers Release Captain Carlberg signing off
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# ? Apr 29, 2024 10:25 |
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Honestly that's....a lot less than I was expecting for some of the weapon buffs. I guess the Diligence CS will feel good if it can now headshot devastators at a reasonable range. Poor Scythe though. Unfortunately spear fixes didn't make it in, but at least the Senator is now my forever secondary.
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# ? Apr 29, 2024 10:27 |
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What if I enjoyed loading every round individually though?
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# ? Apr 29, 2024 10:39 |
Insert name here posted:What if I enjoyed loading every round individually though? You'd be wrong https://www.youtube.com/watch?v=-NuX79Ud8zI
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# ? Apr 29, 2024 10:43 |
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lmao at a 14 second cooldown on Queso. It didn't need that. Not accidentally climbing on top of the resupply pod every time I sprint into it is going to be nice, at least. Sindai posted:Poor Scythe though. How so? It got a decent buff, I thought. Mag count barely matters for it.
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# ? Apr 29, 2024 10:46 |
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Icedude posted:lmao at a 14 second cooldown on Queso. It didn't need that. It's still the most capable anti-tank by a mile - 3 shots per minute compared to the EAT at 1.6 and the RR at like less than 1.
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# ? Apr 29, 2024 10:49 |
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Icedude posted:How so? It got a decent buff, I thought. Mag count barely matters for it. For reference the Sickle (at ~690) now does slightly less than double that DPS, instead of the slightly more it did before. 500 DPS for the Scythe and 300 for the Dagger probably still wouldn't be overpowered. Sindai fucked around with this message at 10:55 on Apr 29, 2024 |
# ? Apr 29, 2024 10:50 |
Wtf is a "Fog Generator"? Do they mean a Spore Tower?
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# ? Apr 29, 2024 10:51 |
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Insert name here posted:What if I enjoyed loading every round individually though? You can still do that. The speedloader is only used when you have an empty cylinder.
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# ? Apr 29, 2024 10:52 |
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quote:Dead Scavengers now stop screaming for help if killed while calling in reinforcements. Wait, does this mean we can actually prevent bug breaches now? Sindai posted:At 350 damage it's still in contention for the lowest DPS primary in the game. I tried using it again the other day since there's that one guy in the thread who insists it's good against bugs. That was a mistake. It was awful. Yeah, against the bugs it's a recipe for being eaten by hunters. I've actually had some good outings with it against bots recently, as it's pretty nice for burning devastator heads, so some more damage will make it even better there.
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# ? Apr 29, 2024 10:53 |
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Yeah looks to me like they took the Quasar behind the shed and gave it the Old Yeller treatment
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# ? Apr 29, 2024 10:59 |
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I'm very curious what exactly "large volume bodies" means in the laser cannon change. edit: CM says "more damage to chaff enemies and small entities, less damage to large and heavy enemies as it's meant to be a crowd clearing weapon" Sindai fucked around with this message at 11:05 on Apr 29, 2024 |
# ? Apr 29, 2024 10:59 |
Autocannon now even more important against bots to deal with Scout Striders
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# ? Apr 29, 2024 11:04 |
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That depends a lot on just how much better scout striders are at resisting explosives. If it no longer easily one shots them AMR actually kind of dethrones it since you can leg them with one shot.
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# ? Apr 29, 2024 11:06 |
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quote:Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting. Thank Democracy.
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# ? Apr 29, 2024 11:12 |
Make resupplies unclimbable
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# ? Apr 29, 2024 11:16 |
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raverrn posted:BR-14 Adjudicator The marksman rifles continue to suffer as a category quote:SG-8P Punisher Plasma Unsure why it needed this as the gun was already pretty good. But I'll take it I guess quote:Scout strider Riders now less vulnerable to explosions Hahaha this might hit my plasma punisher badly, it was pretty good against these guys. I should still be able to shoot the legs? quote:LAS-16 Sickle Nobody will ever notice the change
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# ? Apr 29, 2024 11:18 |
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Sindai posted:That depends a lot on just how much better scout striders are at resisting explosives.
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# ? Apr 29, 2024 11:21 |
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Sindai posted:I'm very curious what exactly "large volume bodies" means in the laser cannon change. I primarily used the Laser Cannon as a long range weapon against devastator faces, hulk eyes, and mortar emplacements/anti air guns so that's news to me.
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# ? Apr 29, 2024 11:28 |
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Senator speedloader let'sfuckingGOOOOOO
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# ? Apr 29, 2024 11:32 |
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The Senator speedloader is instant now, pretty much.
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# ? Apr 29, 2024 11:32 |
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Sindai posted:Honestly that's....a lot less than I was expecting for some of the weapon buffs. I guess the Diligence CS will feel good if it can now headshot devastators at a reasonable range. Poor Scythe though. Supposedly there's a hotfix coming later this week which has spear and DoT fixes in it.
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# ? Apr 29, 2024 11:40 |
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They gave the Senator actual sights, too.
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# ? Apr 29, 2024 11:42 |
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Icedude posted:Wait, does this mean we can actually prevent bug breaches now? You always could. There was a bug that had them continue the SFX after death but without causing a breach.
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# ? Apr 29, 2024 11:43 |
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Fix the goddamn damage over time bug first before you keep messing with incendiary weapon stats, drat
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# ? Apr 29, 2024 11:46 |
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Your Brain on Hugs posted:Supposedly there's a hotfix coming later this week which has spear and DoT fixes in it. Both fixes would be very good for expanding grenade and AT weapon choices. Spear needs fixes bad (presumably targeting?) and I really, really want to use my burny nade selection when I'm not the host. I actually forgot about the spear entirely when I said the RR is the only bad AT choice. The spear is worse than the RR as it stands.
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# ? Apr 29, 2024 11:47 |
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I expect to see a lot more people using the HMG now, then...
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# ? Apr 29, 2024 11:49 |
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Fangz posted:I expect to see a lot more people using the HMG now, then... I already do when my team runs plenty of AT. It's great against bugs after getting used to it and third person crosshair will be nice.
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# ? Apr 29, 2024 11:55 |
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I don't wanna go off completely before I've even played the new patch, but wtf are they doing? I'd been giving them the benefit of the doubt but I'm starting to seriously think they have no idea about how to balance this game. More insanely overzealous nerfs to some of the only viable weapons, and incredibly tepid buffs to dogshit tier stuff. And they are nerfing fire dots while the dot bug is still unfixed? Like what is the rationale behind nerfing the exploding xbow lmao?? Edit: also this change: Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties. Not sure what exactly this will look like, but if I'm reading it right just why??? The game is already way harder the less people you have, why tf would you make it MORE difficult to play solo? Ouroboros fucked around with this message at 12:00 on Apr 29, 2024 |
# ? Apr 29, 2024 11:58 |
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Warbadger posted:I already do when my team runs plenty of AT. It's great against bugs after getting used to it and third person crosshair will be nice. Yeah after some practice it actually wasn't too hard to just kinda Mk.I Eyeball it with the HMG without ADSing. Getting the 3rd person reticle is still a welcome change, but at this point I honestly would've liked a buff to its handling or ammo capacity even more. EDIT: Ouroboros posted:some of the only viable weapons Some people have no idea what "viable" actually means, do they? Nordick fucked around with this message at 12:02 on Apr 29, 2024 |
# ? Apr 29, 2024 11:59 |
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From playing a few missions: The Diligence CS feels really good. I don't know if it's top tier, but the aimdrag almost makes it a better weapon? Like turning down your mouse speed for precision. It one-hits Devastator heads with good accuracy and plenty of ammo, and can sub as a CC weapon in a pinch. The Senator is very nice as well. Speedload is about 2 seconds, the damage is noticeable against small targets (who sometime survive and now do so less) and against melee threats like Berserkers. The Airburst feels like it has a niche as a do-it-all support. It'll reliably snipe holes or fabs, will less-but-not-that-much kill Hulks from the front. Tanks and turrets are a little worse off, but it shines softening up groups, especially things like Devastators or Striders. It can also down Gunships, a real all-comers kind of weapon.
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# ? Apr 29, 2024 12:05 |
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Still no Spear fix yet; guess it’ll be in the hotfix later this week
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# ? Apr 29, 2024 12:08 |
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Quasar still seems like it's good, you'll just need to use your primary a bit longer and hope your teammates are firing their own at the chargers and titans you can't get on cooldown, it's still a backpackless anti-everything with no ammo concerns. More reason to call a second quasar down at extract or area you need to hold.
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# ? Apr 29, 2024 12:09 |
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raverrn posted:
Did you try it on gunships today? Last 2 days I had really unimpressive results against gunships with it to the tune of 2-3 dead center hits not taking one down. Maybe the smaller (more condensed?) radius helped.
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# ? Apr 29, 2024 12:09 |
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flag mission on high difficulties ftw! other stuff is whatever, might have to rethink guard dog for bugs now. AC still king for bots. hope they fix the DoT bug soon
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# ? Apr 29, 2024 12:10 |
Auto-cannon stays winning
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# ? Apr 29, 2024 12:10 |
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Reducing the extra magazines on the infinite ammo gun sure was a way to nerf the sickle though. How's the new railgun penetration feel? can it damage a charger without almost exploding? Ra Ra Rasputin fucked around with this message at 12:15 on Apr 29, 2024 |
# ? Apr 29, 2024 12:13 |
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bandaid.friend posted:Unsure why it needed this as the gun was already pretty good. But I'll take it I guess It got buffed, aside the ammo adjustment which were a pretty universal thing. Faster speed = easier to lead and hit targets Decreased damage falloff = shots retain more damage in the explosion the further away they are from the center, so aim is less important/better wave clear Ra Ra Rasputin posted:Reducing the extra magazines on the infinite ammo gun sure was a way to nerf the sickle though. it's fair. People basically treated it like a better liberator and just reloaded like normal, so now you have to have some thought into making sure you don't overheat too much
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# ? Apr 29, 2024 12:15 |
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# ? May 27, 2024 23:49 |
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Ouroboros posted:I don't wanna go off completely before I've even played the new patch, but wtf are they doing? I'd been giving them the benefit of the doubt but I'm starting to seriously think they have no idea about how to balance this game. More insanely overzealous nerfs to some of the only viable weapons, and incredibly tepid buffs to dogshit tier stuff. And they are nerfing fire dots while the dot bug is still unfixed? It kinda goes against the whole fabric of the game, gunplay, etc when you have a version of the game where you just stealth around the map picking and choosing your targets Solid Snake style. I mean it's do-able - maybe not now - but it obviously isn't what was intended or built to be. In my experience it's easy enough to join a random 3-4 person team on demand when my mates aren't around. People who "don't want to play with randoms" probably bought the wrong game to be honest, if their friends aren't as into it or as available as they are.
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# ? Apr 29, 2024 12:16 |