Regarde Aduck posted:they don't really like the idea of progress so any city would have to get nuked at the end
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# ? May 1, 2024 16:02 |
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# ? May 28, 2024 16:24 |
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stumblebum posted:it's a perfect microcosm of neoliberalism: better to constantly nuke and re-nuke everybody into dust than risk allowing a lucrative ip to become anything other than the one exact static thing they know sells well totally
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# ? May 1, 2024 17:58 |
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Neoliberalism is when todd howard blows up new vegas because it spoke deep grim truths to power. Also, I have been playing the newest total warhams DLC and its interesting how CA is moving away from RTS brain over the years in campaign to more straightforward 4x systems when it comes to the actual production of everyone's favorite toy soldiers.
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# ? May 1, 2024 18:02 |
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Tankbuster posted:Also, I have been playing the newest total warhams DLC and its interesting how CA is moving away from RTS brain over the years in campaign to more straightforward 4x systems when it comes to the actual production of everyone's favorite toy soldiers. how have they changed it? Regarde Aduck posted:they don't really like the idea of progress so any city would have to get nuked at the end its a big contrast compared to fallout 1 and 2
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# ? May 1, 2024 20:38 |
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A lot of the earlier techtree decisions were designed like RTS games. You needed the building and a tech structure. Given that it was a turn based game all it did was slow down access to more higher tier stuff until later in the game.
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# ? May 1, 2024 20:52 |
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Tankbuster posted:A lot of the earlier techtree decisions were designed like RTS games. You needed the building and a tech structure. Given that it was a turn based game all it did was slow down access to more higher tier stuff until later in the game. so its more like how a lot of mediaval 2 mods do it wrt unit progression now?
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# ? May 1, 2024 20:55 |
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kinda. The closest thing I can think off is it being more like in post medieval 2 games where the buildings increasingly feel like depictions of the military capacity of your country. It also helps the AI because they can make varied armies easier now.
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# ? May 1, 2024 20:57 |
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Megamissen posted:how have they changed it? my unpopular opinion is that the best of the original fallouts was fallout 1. much more cohesive and focused. the time limit was a great gimmick too
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# ? May 2, 2024 00:45 |
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that's not that unpopular
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# ? May 2, 2024 01:44 |
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bedpan posted:my unpopular opinion is that the best of the original fallouts was fallout 1. much more cohesive and focused. the time limit was a great gimmick too yeah that is just the truth
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# ? May 2, 2024 01:57 |
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Mantis42 posted:that's not that unpopular Virtual Russian posted:yeah that is just the truth oh okay. great. fallout 2 is good and all but 1 is more impressive and has worldbuilding
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# ? May 2, 2024 06:26 |
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Fallout 1 and 2 are easily the best in the series, but even they I only found above average. I might have put the most amount of time in Fallout Brotherhood of Steel, which isn't amazing either, but it did try some interesting things and I was really jonesing for something akin to Jagged Alliance 2 of which there was a total drought for so long.
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# ? May 2, 2024 08:25 |
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Orange Devil posted:Fallout 1 and 2 are easily the best in the series, but even they I only found above average. same on all particulars, god jagged alliance 2 was such a loving video game
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# ? May 2, 2024 08:58 |
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i like new vegas because it hits that sweet spot of just enough jank to let you do stupid poo poo but not so much jank that it kills the fun
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# ? May 2, 2024 09:08 |
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Fallout 1 is more focused, has better atmosphere and writing than Fallout 2 but it's also relatively short all things considered. Fallout 2 actually has enough content that you get to experiment more with your character build, but said content is all over the place in terms of quality. Fallout New Vegas is the perfect synthesis, a longer, more varied game but more tonally consistent and of consistenly higher quality than most of the quests in FO2, which is why it's the best Fallout.Orange Devil posted:Fallout 1 and 2 are easily the best in the series, but even they I only found above average. I'm assuming you mean Fallout: Tactics, right?
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# ? May 2, 2024 09:22 |
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I've only played Fallouts 1, 2, and Tactics.
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# ? May 2, 2024 09:34 |
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Mantis42 posted:I'm assuming you mean Fallout: Tactics, right? Oh yeah poo poo, Fallout: Tactics, that's the one.
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# ? May 2, 2024 10:42 |
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I never played Fallout 1 or 2 but I've been working my way through Underrail off and on for the last month. It's pretty good!
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# ? May 2, 2024 11:20 |
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As a sidenote, while I haven't played Song of Syx recently, or seen any of the recent associated drama, I want to point out a system in it I really like - Knowledge needs to be maintained. You don't just unlock new technologies, you have to pay research upkeep for the ones you unlocked, and to help reduce the burden of this you can also build libraries, etc, and having an educated population iirc reduces the upkeep of your technologies or something like that. If your city suffers some sort of a disaster, and you're unable to maitain your institutions of learning, you will forget some of the more advanced things you learned previously. How it plays out in your city works out quite well, and prevents some of the artificiality of research buildings in a lot of other city builders, where they only exist to unlock some abstractions instead of being something that it feels like your city organically needs, and avoids the problem of advanced technology somehow being something engraved into the brain of every single one of your citizens.
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# ? May 2, 2024 13:04 |
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more broadly I like the idea of things requiring replacement and maintenance: a game like Victoria and most economic simulations usually only represent this in terms of food and consumables, or even clothes and maybe guns, but I think it's only W&R where you're expected to replace buildings after they reach a certain age it would be cool if, like, in a city simulator, you had to deal with wear-and-tear on your roads and how to plan their repair, or if you never really out-grow the need for cement and wood because buildings fall and buildings get rebuilt all the time
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# ? May 2, 2024 14:18 |
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I think that kinda goes against the reasons why most play a city builder. For all the complaints you'll see about wanting the game to be "difficult," the main draw is really just playing a city builder like it was a bonsai tree. Personally, I've also never really understood the difficulty complaints. A city doesn't really have a failure state tied to your budget which seems to be one of the main ways gamers want difficulty added to their city builder. W&R has thoroughly broken my desire to play anything else in the genre tho.
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# ? May 2, 2024 14:54 |
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Can you run W&R on a potato if you turn down the settings enough or do I have to wait for a new rig? Everything I hear about it ITT says it's the gold standard of this genre, one I was addicted to until EA did EA things (By which I mean a old school MBP with 16 GB RAM and integrated graphics. Good enough for work poo poo and development, not so much for most gaming) Isentropy has issued a correction as of 15:10 on May 2, 2024 |
# ? May 2, 2024 15:02 |
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Mantis42 posted:I'm assuming you mean Fallout: Tactics, right? fallout tactics gets a bad rap, but as far as i can recall it was actually pretty fun as long as vehicles weren't involved
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# ? May 2, 2024 15:05 |
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more like bad crap
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# ? May 2, 2024 15:08 |
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tangentially but I liked how in Alpha Centauri the tech tree covering the first century or so was explicitly not new technology but representing getting the industrial base and productive forces in place to make use of the existing theoretical knowledge that was brought along with the colony ships
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# ? May 2, 2024 15:10 |
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Isentropy posted:Can you run W&R on a potato if you turn down the settings enough you can and it's super dangerous to boot up on vacation lmao
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# ? May 2, 2024 15:11 |
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having both a real time with pause system and a turn based system seemed like a popular idea with tactics games for a while there that never really worked out
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# ? May 2, 2024 15:12 |
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FrancisFukyomama posted:having both a real time with pause system and a turn based system seemed like a popular idea with tactics games for a while there that never really worked out I think at least part of it was that there would sort of be a "better answer" where quirks in the implementation would mean one mode was superior to the other, such as real-time for X-Com Apocalypse
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# ? May 2, 2024 15:14 |
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FrancisFukyomama posted:tangentially but I liked how in Alpha Centauri the tech tree covering the first century or so was explicitly not new technology but representing getting the industrial base and productive forces in place to make use of the existing theoretical knowledge that was brought along with the colony ships I think one of the tech quotes in the game was literally "ppl always ask me why we can't just go back to space since we have the technology, do those idiots not understand how much infrastructure we need to setup in order to do spaceflight?"
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# ? May 2, 2024 15:17 |
Somebody has issued a correction as of 18:59 on May 2, 2024 |
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# ? May 2, 2024 15:47 |
Somebody has issued a correction as of 18:59 on May 2, 2024 |
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# ? May 2, 2024 15:48 |
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Fallout 1 is good because it's short but it also has problems because there wasn't enough time spent on fixing up gameplay and balance flaws and quest design. Fallout 2 is good because it has way story and character interactions, but it's also bad because it's so bloated and tedious at times. Better is a somewhat generous description for 1, it wastes your time less and that's better for olds today that have too much going on in their lives to waste on video games, but that depends on your personal situation than anything else. Edit: Also Fallout 1 is much better in the age of the internet when you can look up the correct build and solutions to weird puzzles or obtuse game mechanics, the game has some rough edges that can become a roadblock for no good reason. Lostconfused has issued a correction as of 15:58 on May 2, 2024 |
# ? May 2, 2024 15:54 |
Somebody has issued a correction as of 18:59 on May 2, 2024 |
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# ? May 2, 2024 16:02 |
Somebody has issued a correction as of 18:59 on May 2, 2024 |
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# ? May 2, 2024 16:04 |
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Cerebral Bore posted:fallout tactics gets a bad rap, but as far as i can recall it was actually pretty fun as long as vehicles weren't involved I remember enjoying it as a kid but getting freaked out by the bug level and never finishing
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# ? May 2, 2024 17:48 |
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Vehicles had their issues, sure, but a deathclaw throwing grenades at people out of a buggy was too funny for me to pass up. I think I played the game with a max charisma character which trivialized getting good companions.
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# ? May 2, 2024 17:58 |
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Looking at 6mm Warhammer stuff for armageddon and not sure if I need to be talked into or out of it
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# ? May 2, 2024 18:12 |
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Fallout Tactics was also fun for mixing the RPG and squad stuff. Not a lot of games, I guess maybe just Jagged Alliance 2, do the thing where you can have your squad walk around do quests and talk to people before combat breaks out or between combat. Or even just having different combat events spread across the map. Like go in and gently caress up the main group of raiders with a big firing squad but then focus and do some tactical stuff to breach the back lot and keep them from blowing up the fuel tank.
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# ? May 2, 2024 18:15 |
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Typo posted:"do those idiots not understand how much infrastructure we need?"
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# ? May 2, 2024 18:27 |
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# ? May 28, 2024 16:24 |
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Jagged Alliance 3 now does this also.
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# ? May 2, 2024 19:09 |