|
use Lox in the black forest imo
|
# ? Apr 30, 2024 15:36 |
|
|
# ? May 30, 2024 12:11 |
|
(ashlands boss) fader fight was intense. 20 straight minutes of blasting him with level 4 frost staff at 79 elemental magic, with new mage armor, queen power, and chucking all the meads every time the cooldown timer was up. very fun, high mobility fight. slightly less .. anything, and I would have lost rested and probably died. the power gives +300% carry weight and +10% movement speed, which is great. oddly, the trophy doesn't go next to moder's. Zodium fucked around with this message at 16:06 on Apr 30, 2024 |
# ? Apr 30, 2024 16:04 |
|
I am not a fan of any of the boss powers but more so how they are utilized.
|
# ? Apr 30, 2024 17:15 |
|
Zodium posted:(ashlands boss) Oh hell yes. Is that before equipment buffs or after?
|
# ? Apr 30, 2024 18:42 |
|
Eifert Posting posted:Oh hell yes. Is that before equipment buffs or after? not sure where my movespeed armor is, sorry. probably on a rack somewhere. used staff of the wilds, which summons elder-like plant tentacle things, to take my 4th fortress. didn't really like this at first, but it's very fun for that specific purpose if you combat engineer your way in. however, this fortress yielded a new gem type: the bloodstone, which let me make a troldstav that summons a flaming troll skeleton i'm very excited to use on the 5th fortress.
|
# ? Apr 30, 2024 20:11 |
|
Zodium posted:(ashlands boss) fader fight was intense. 20 straight minutes of blasting him with level 4 frost staff at 79 elemental magic, with new mage armor, queen power, and chucking all the meads every time the cooldown timer was up. very fun, high mobility fight. slightly less .. anything, and I would have lost rested and probably died. Is that fight doable without the new magic stuff?
|
# ? May 2, 2024 13:04 |
|
Hasselblad posted:Is that fight doable without the new magic stuff? I used the staff of frost and protection only, but you will need high elemental and blood magic skill (I had 79 and 70). the new stuff isn't really useful for that particular fight. had to finally redo my portal/storage barn i've had since the bronze age to fit the new portal and more/upgraded/better sorted chests, and other than the temporary straw roof because I ran out of tar, i'm pretty happy with how it turned out: racks fit 48 black metal chests, plus 12 on top. also finally found my fenris set back. might see if I can put another floor on top and move my crafting stations there. Zodium fucked around with this message at 09:52 on May 3, 2024 |
# ? May 3, 2024 09:44 |
|
I meant "new magic stuff" as in the magic stuff introduced in mistlands. Sorry, I was a mite unclear.
|
# ? May 3, 2024 13:04 |
|
in that case yes, I was forced to finally level elemental magic up. it's probably possible, but I don't know how you'd go about beating him without at least staff of protection. melee seems right out.
|
# ? May 3, 2024 13:06 |
|
Ok i want to rant about something that is common to nearly every survival game and its this travesty of game design: https://valheim.fandom.com/wiki/Chest Yes, the standard box storage which exists in nearly every survival game. I am developing a hatred for this visually boring, bag of holding empowered piece of poo poo. I'd like Valheim to move away from this by adding a storage shelf which still has the same amount of slots but actually visually shows the items stored in that slot. Id also make storage shelves snappable so that it can be made 3 to 4 shelves high which is what most players already do. Secondly, id like the game to add a separate Bulk storage system using already existing assets for wood, stone, iron, ore which act as mostly decoration at this stage.
|
# ? May 3, 2024 14:54 |
|
that would be welcome. i would much rather throw all my things in a searchable bulk storage thing with toggled item display than meticulously organize and maintain a complex system of Generic Chests.
|
# ? May 3, 2024 14:59 |
|
Burns posted:Ok i want to rant about something that is common to nearly every survival game and its this travesty of game design: I'd love both display shelves and, frankly, just bigger shelves. At least blackmetal shelves are fairly easy to build en masse since the fulings just bring you the materials, but they kind of look like rear end in many ways. E: vvv don't know if I'd like my piles getting bigger the more I added unless it was something like how carts get more cargo spaces as you add stuff. Ravenfood fucked around with this message at 16:33 on May 3, 2024 |
# ? May 3, 2024 16:08 |
|
Did you guys ever play Stronghold? I am sort of thinking of how Stronghold did it. Youd build a supply stash and you could visually see the amount of matetial stockpiled. Im thinking of somthing similar.
|
# ? May 3, 2024 16:22 |
|
Burns posted:Did you guys ever play Stronghold? I am sort of thinking of how Stronghold did it. Youd build a supply stash and you could visually see the amount of matetial stockpiled. Im thinking of somthing similar. this would definitely be sweet but it also would be a significant cost in terms of dev time
|
# ? May 3, 2024 16:23 |
|
sounds annoying in practice. don't like to build around pieces having variable size.
|
# ? May 3, 2024 16:28 |
|
Zodium posted:sounds annoying in practice. don't like to build around pieces having variable size. in stronghold youd have a square piece of foundation that didnt change size, it would just display different stuff on top of it
|
# ? May 3, 2024 16:36 |
|
punishedkissinger posted:this would definitely be sweet but it also would be a significant cost in terms of dev time All of the assets already exist so it would only be a matter of how thet are displayed in the object. Naturally i still visually like the iron chest, less so the black metal chest. Also apparently they did something that may in fact function like that with a new Ashlands piece though im not sure as i havnt seen it tested yet.
|
# ? May 3, 2024 16:39 |
|
I'm not sure I'd have enough shelfspace to store my 500 grey dwarf eyes and resin, or the cpu to render it all.
|
# ? May 3, 2024 17:31 |
|
Heh, some abstraction would obviously remain. I get why just throwing a box is so common in these games.
|
# ? May 3, 2024 17:43 |
|
meticulously organizing my complex system of Generic Chests in an excel sheet as I prepare to move everything into its correct place makes me realize I would be fine with basically anything else.
|
# ? May 3, 2024 18:37 |
|
As long as there's a reasonable way to label the chests I don't mind it so much. It's when games arbitrarily gate signs behind further tech and/or don't have signs at all that I get mad. No I'm not going to tell my friends "cooking supplies are the third wooden chest on the left" - gently caress you. Crafting from containers should absolutely be a standard by now. It's 2024, I'm not shuffling that poo poo around just because. I already collected it, I did the timewaster thing.
|
# ? May 3, 2024 18:42 |
|
palworld was cool because I could craft a giant shipping container, throw all my resources in it and then completely forget about storage for the rest of the game
|
# ? May 3, 2024 18:47 |
|
It feels really bad in any survival crafter when you make a big organized "this is metal only" or "this is plants only" resource section that can hold 200 stacks and you feel all good, then you get stack 201.
|
# ? May 3, 2024 19:28 |
|
Also if you're going to have different tiers of storage and/or crafting stations that are the same size and are a replacement for the lower tier let me upgrade them in place you fucks. Stationeers is pretty good at that at least. They used to have insulated pipes and regular pipes and you had to disassemble/replace them. Now you just have insulated padding you can add to existing pipes, or you can craft them as insulated out the gate.
|
# ? May 3, 2024 20:19 |
|
Ra Ra Rasputin posted:It feels really bad in any survival crafter when you make a big organized "this is metal only" or "this is plants only" resource section that can hold 200 stacks and you feel all good, then you get stack 201. yep
|
# ? May 3, 2024 20:24 |
|
another thing I'm finding annoying about ashlands is you can't see anything unless the weather is clear. if it's raining or foggy when I wake up in my base, I just have to do something else until the weather changes. don't know why iron gate is so enamored with low visibility the last two biomes, the earlier ones don't have this problem.
|
# ? May 4, 2024 10:18 |
|
Zodium posted:in that case yes, I was forced to finally level elemental magic up. it's probably possible, but I don't know how you'd go about beating him without at least staff of protection. melee seems right out. Booo. Really was not fond of the sudden change to all new weaponry and skilling up gear. Was jarring AF.
|
# ? May 4, 2024 14:31 |
|
Hasselblad posted:Booo. i will say it is very fun, mechanically. i'm enjoying the gameplay a lot. but yeah, there is a constant and jarring contrast with the Viking aesthetic I originally fell for as I run around in my sorcerer robes, with my personal force field, swapping between four different wizard staves that summon skeletons and lightning bolts and transport my loot back to base through my stargate. there is very little of Viking aesthetic left.
|
# ? May 4, 2024 14:51 |
|
Zodium posted:there is very little of Viking aesthetic left. Would love a mod that blocked all of that silly magic garbage, and I am someone who plays with the epic loot mod that has "magic" properties for existing gear. Spent most of the game happily skilling up and raping thigs with your daggers in light armor? Put on the robes and pick up the staff, because ~*gently caress you*~ (USER WAS PUT ON PROBATION FOR THIS POST)
|
# ? May 4, 2024 19:39 |
|
There's plenty of options for non-magic. It might be a little bit harder, particularly with the bosses, But it's perfectly viable for everything else.
|
# ? May 4, 2024 20:28 |
|
Anyway this is a house building sim first and a cooking sim second. Combat is an afterthought.
|
# ? May 4, 2024 22:41 |
|
Eifert Posting posted:There's plenty of options for non-magic. It might be a little bit harder, particularly with the bosses, But it's perfectly viable for everything else. They really need to reduce the knockback on parries or blocks, because that's part of what makes melee so tedious. That and make spells cost stamina, since part of what makes mages so good is uncoupling their damage resources from their defensive resource. That and bubble staff making any kind of health food superfluous. If bubble shield had health in relation to existing health it might make the 2 eitr 1 stamina or 3 eitr mage a little less durable while opening up a mage that entered melee and used the eitr for ranged attacks when out of stamina. As is mages are just so good in comparison to anything else. Against bosses melee just gets knocked back far enough on a successful parry that you can't take advantage of it and has to spend stamina on attacking and defending themselves and repositioning. E: also yeah melee is sometimes better against mobs (I think it will probably be the way to move through Ashlands once I get more appropriate gear) but magic against the Queen is clearly easier than anything else and I assume it'll be that way against the Ashlands boss too.
|
# ? May 4, 2024 23:15 |
|
Hopefully rather than lobster-bucket-ing magic they focus on making melee/archery better. There's a really good cloak for melee in the update.
|
# ? May 5, 2024 00:13 |
|
Zodium posted:there is very little of Viking aesthetic left. To be fair, viking aesthetics/folklore is rather limited to begin with.
|
# ? May 5, 2024 01:39 |
|
You don’t have to play with magic spells.
|
# ? May 5, 2024 02:18 |
|
Zesty posted:You don’t have to play with magic spells. I was mostly able to avoid it for mistlands, but this doesn’t seem to be true for ashlands.
|
# ? May 5, 2024 06:13 |
|
The actual final boss in Valheim is going to be building a functional staircase in a confined space that doesn't look like poo poo.
|
# ? May 5, 2024 21:43 |
|
Eifert Posting posted:The actual final boss in Valheim is going to be building a functional staircase in a confined space that doesn't look like poo poo. Portals.+
|
# ? May 6, 2024 22:26 |
|
Odin: Build the perfect stairs in this tower. Me: Portal Odin: You cowardly defeated Moder with arrows from under her alter, you cowardly defeated Yagluth from under his alter drawing him out with a wood floor over the trench that you proceeded to splash damage him with a sledge 30 points at a time, you....to Hel and it's mistress with you!
|
# ? May 6, 2024 22:50 |
|
|
# ? May 30, 2024 12:11 |
|
Stairs wouldn’t be so bad if they just had diagonal wood pieces that fit into 1/8th and 1/16th turns. It’s filling those gaps that I find really frustrating; it’s all the precisely-placed 1x1s to get something that looks okay, only to find out the character model still gets caught on them somehow.
|
# ? May 6, 2024 23:08 |