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Gonna feel slightly bad for all these innocent plump helmet men who stumbled into my traps lol
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# ? May 4, 2024 20:32 |
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# ? May 27, 2024 13:22 |
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If you throw a magma-safe cage into magma with something inside, will what's inside survive at the bottom of the magma forever? Can you imprison people at the bottom of a magma pool this way? That's gotta be pretty high-security
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# ? May 4, 2024 20:37 |
I'm pretty sure everything in the cage gets burnt up, but not 100% sure.
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# ? May 4, 2024 20:42 |
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Also, forgot to mention, there should be no wall tiles available immediately adjacent to the pit hole below it. That is, there should be at least one layer where the pit below the hole is 9 tiles large, centered on the hole. This is because some critters are so good at climbing that they can grab a hold of the wall as they fall past it, and then climb back up.
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# ? May 4, 2024 20:43 |
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cheetah7071 posted:Gonna feel slightly bad for all these innocent plump helmet men who stumbled into my traps lol Do dwarves still rip off their flesh and cook it? They never saw it coming, those poor delicious bastards...
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# ? May 4, 2024 20:49 |
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I always place the cages in my archery training arena connected to a lever with a bridge to block the entrance. 1 tile hallway with fortifications around it makes for some good ranged squads after a couple sieges it's pretty tedious to set up the levers though
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# ? May 4, 2024 21:48 |
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You could just use the pit trick described above to dump into the target zone, no levers required.
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# ? May 4, 2024 21:51 |
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# ? May 4, 2024 21:51 |
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If you want your gobbos to survive the drop, remember to line the floor with something light. Fall damage is calculated as a boulder of the floor material falling on you from the height of your drop. (... and this is actually not one of the most strange mechanics in the game.) From the same height of drop, it's possible for the victim to just splash when they impact a gold floor, or gently touch down with hardly a bruise if they impact a featherwood floor. There is about a 200x difference in the force of impact.
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# ? May 5, 2024 01:31 |
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if you murder plump helmet men on purpose I'm going to personally kick your rear end
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# ? May 5, 2024 21:57 |
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Babe Magnet posted:if you murder plump helmet men on purpose I'm going to personally kick your rear end But they're so plump.
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# ? May 5, 2024 22:03 |
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yeah your hospital bills will be too
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# ? May 5, 2024 22:15 |
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cheetah7071 posted:Apparently, the usual cause of FPS death in normal circumstance isn't any of the things people were speculating about. It was two things: destroyed/dead entities still being present in lists and requiring cycles to be skipped over, and line-of-sight calculations for every being to check whether it can see every other being. I think removing dead/destroyed entities was one of the first changes made when they hired another coder. I'm not aware that line of sight has been improved yet, but I haven't been keeping up. I noticed a massive FPS death when I had two paths from the surface all the way to the cavern layer, presumably due to pathfinding algorithms going nuts trying to figure out whether it was better to travel through the surface or the cavern. FPS came back instantly when I forbid the door to the access tunnel I made.
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# ? May 6, 2024 00:35 |
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oh yeah the cavern layer is bad news if you just leave it open
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# ? May 6, 2024 01:09 |
Kinda surprised there's not a succession fort thread ongoing. Is it harder to swap saves on steam, or has it just kinda played out?
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# ? May 7, 2024 22:52 |
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On the note of succession forts, the Halcyon Frequency succession fort charity event is this weekend. There's about two dozen of us playing the same save over the whole weekend to raise money for Doctors Without Borders.
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# ? May 8, 2024 09:55 |
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FurtherReading posted:On the note of succession forts, the Halcyon Frequency succession fort charity event is this weekend. There's about two dozen of us playing the same save over the whole weekend to raise money for Doctors Without Borders. That's very cool! I checked out the Halcyon Frequency site, but sadly the discord link is broken.
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# ? May 8, 2024 22:18 |
Wolfechu posted:Kinda surprised there's not a succession fort thread ongoing. Is it harder to swap saves on steam, or has it just kinda played out? There's been talk about starting one, but I think there's been just enough bugginess to turn people away.
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# ? May 8, 2024 22:23 |
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Griddle of Love posted:That's very cool! I checked out the Halcyon Frequency site, but sadly the discord link is broken. This one seems to be working. Their discord doesn't look very active though.
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# ? May 9, 2024 01:46 |
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Heard rumors that adventurer mode was coming, c/d ?
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# ? May 13, 2024 08:12 |
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Tias posted:Heard rumors that adventurer mode was coming, c/d ? The beta has been out for a few weeks.
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# ? May 13, 2024 08:17 |
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Wolfechu posted:Kinda surprised there's not a succession fort thread ongoing. Is it harder to swap saves on steam, or has it just kinda played out? Would probably be cooler for adventure mode than fortress mode, I guess, allowing you to explore other players' forts.
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# ? May 13, 2024 10:09 |
Woebin posted:Semi-related, but I've thought for a while that the Steam version should have built-in world sharing. That is, when starting a new fort you should be able to pick a world someone else has generated and people have already been playing in so their forts are present (as if abandoned/retired) in the world.
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# ? May 13, 2024 14:21 |
I think they only get bigger as the world gets older too. I've seen similar for rimworld, where it uses old player maps for ruins and even locates them where they were in that seeded world, but I reckon it's a safe bet DF save files are bigger than Rimworlds
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# ? May 14, 2024 02:15 |
afaik it's not the world itself that is the problem, since terrain can be regenerated from the seed almost on-demand. It's all historical records and fully-simulated living beings who take up all that space because they cannot just be recreated as needed during play.
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# ? May 14, 2024 07:35 |
Yeah, exactly that. And things persist in the save file long after you might expect them to be gone. If you atom smash an artifact into nothingness, it's still 'there' as far as the game is concerned, because it has to maintain the historical record in case any dwarf has a mind to make an engraving of it or similar
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# ? May 14, 2024 22:18 |
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FurtherReading posted:The beta has been out for a few weeks. When is the full release supposed to drop, though? I’ve checked the patch notes and I didn’t see any mention of a full release date.
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# ? May 18, 2024 03:16 |
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Teriyaki Koinku posted:When is the full release supposed to drop, though? I’ve checked the patch notes and I didn’t see any mention of a full release date. No mention, not even much of a road map. They keep hyping up bartering specifically for some reason but aren't mentioning the stuff lots of people are giving feedback about like adding abilities, how annoying overheard conversations are, etc. It feels like it's very far off a full release imo.
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# ? May 18, 2024 04:07 |
Welcome to DF, it'll be out when it's out I'm afraid. They promised it'll be less than two years this time though!
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# ? May 18, 2024 08:33 |
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FurtherReading posted:No mention, not even much of a road map. They keep hyping up bartering specifically for some reason but aren't mentioning the stuff lots of people are giving feedback about like adding abilities, how annoying overheard conversations are, etc. What the gently caress, you're a goon? I mean I guess of course you are. Still, very cool to have discovered your YouTube in the wild and then see you here. Nice content by the way.
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# ? May 20, 2024 02:18 |
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# ? May 27, 2024 13:22 |
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Roki B posted:What the gently caress, you're a goon? Aw thanks!
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# ? May 20, 2024 07:42 |