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Did a quick test run with the automodding traits since I was incredibly curious about those. They're good. There's no trait for alloys or consumer goods, so a lot of your most important pops won't benefit from it. But it's still +10-15% basic resource production (depending on which ascension you took), along with +20% amenities and +10% to research and unity. It's especially good for bio empires, since not only do their traits not require upkeep, they can actually stack Erudite and Intelligent this way, which normally can't be done. On the other hand, I'm not sure the cybernetic version is worth the upkeep, and trade builds suffer a bit because clerks get Charismatic instead of Thrifty. Overall though, they're not bad at all and I'm really excited to see what mods can do with the new system.
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# ? May 8, 2024 02:15 |
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# ? May 26, 2024 23:09 |
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Jabarto posted:Did a quick test run with the automodding traits since I was incredibly curious about those. Don't trade builds generally still want the trade pops in merchant/trader jobs anyway? With automodding, that pop is probably better off as a technician. Deuce fucked around with this message at 02:24 on May 8, 2024 |
# ? May 8, 2024 02:17 |
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Deuce posted:Don't trade builds generally still want the trade pops in merchant/trader jobs anyway? With automodding, that pop is probably better off as a technician. You can't really mass enough merchants or traders to float your whole economy anymore, and clerks give a percentage bonus to trade output for their plant so you'd still want some anyway.
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# ? May 8, 2024 02:45 |
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Black Griffon posted:Is it still the case that First Contact, Astral Planes and Galactic Paragons kinda make the game worse? It's the only ones I'm missing. First Contact and Paragons own?
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# ? May 8, 2024 03:36 |
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Those are the only ones I don't own either because I've heard nothing but bad things. They also have negative Steam reviews if that means anything.
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# ? May 8, 2024 04:08 |
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Got all three along with Season 08 today and have been playing tonight. Naturally, every time I install a new mod I use the UNE default empire to test out the new features. Astral Planes doesn't feel like it adds much yet. Just seems to be a parallel archaeology system, crossed with the relic system, in that you spend a resource to gain an effect? Feels kind of confused and maybe something they'll streamline later on. Maybe. Galactic Paragons is actually pretty cool, but what pisses me off is the constant clicking. I don't like having a lot of leaders and then constantly getting notifications to give them a new skill point. What I've learned is to just ignore it unless the leader is on my council. They definitely need to simplify it, perhaps using a specialization system where you tell it just once what kind of leader you want. I haven't noticed anything from First Contact yet but the origins and the idea in general all looks flavorful. My empire ended up wedged between an isolationist fallen empire and a friendly corporation that ended up being my federation partner, so I don't have any pre-FTL guinea pigs. So, I made the UNE go down the cybernetics path. The situation system for it feels a lot cooler than the old special project. I like having all of the different RP options to dictate how my empire proceeds with what is supposed to be a major leap. Everything feels mildly broken so far but I am excited to see where this goes.
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# ? May 8, 2024 04:49 |
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AtomikKrab posted:Oh lord the astro mining bot civic is broken as hell with arc furnaces. an additional 150% mining to the whole system on a starbase? plus their base modifier Now put a cybrex mining hub on top. Are the new modularity etc ascensions only for bio empires that turn synth, you can't take em if you start as a machine?
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# ? May 8, 2024 05:39 |
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Are individualist machine empires the same thing as bio empires that went through synthetic ascension? Because of that's the case, that seems crazy good.
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# ? May 8, 2024 05:48 |
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Axetrain posted:Those are the only ones I don't own either because I've heard nothing but bad things. They also have negative Steam reviews if that means anything. First Contact and Paragons are pretty wild. I think people are just whining that pre-ftl nations are more than free planets now for the first. Being able to get more out of them is great imo. Paragons is also pretty good imo. From what I understand Paradox nerfed the traits a lot a bit after the fact, but it still made leaders way cooler than they were before imo. Astral Planes' biggest issue is the price tag and the fact that it constantly pokes you to use its stuff afaik. It's the only DLC I don't down myself yet.
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# ? May 8, 2024 06:07 |
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I believe the release of paragons changed how the leader system works for the base game too and people mostly hated that.
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# ? May 8, 2024 06:12 |
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Looks like they're doing the usual sales on all the older DLC along with the new stuff, though that's after raising the prices. That said, that they keep adding new content to old DLCs is a neat trick.Baronjutter posted:To celebrate the new DLC I'm going to get really wild with empire creation. Kinda funny how a little change can make that feel mixed up, I swear going Under One Rule Materialist isn't meant to be that much of a 40k riff but it does suit the flavour I was going for anyway. Also having human militaristic authoritarian Void Dwellers, that I happened to call the Principality of Zeo. Also on that note, I forget exactly how it works, but been amused that Academic Privilege seems to satisfy both the authoritarians who like a stratified society and the egalitarians and xenophiles who like more equal ones. I suppose the illusion of meritocracy does have its cake and eat it too. That and if you're playing Materialist you're expected to be building robots to do all the grunt work anyway. Even the Rogue Servitors probably approve of that.
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# ? May 8, 2024 06:20 |
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Ghost Leviathan posted:Looks like they're doing the usual sales on all the older DLC along with the new stuff, though that's after raising the prices. That said, that they keep adding new content to old DLCs is a neat trick. What do you mean it's not a 40k riff, it's 100% a 40k riff
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# ? May 8, 2024 07:02 |
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two fish posted:Galactic Paragons is actually pretty cool, but what pisses me off is the constant clicking. I don't like having a lot of leaders and then constantly getting notifications to give them a new skill point. What I've learned is to just ignore it unless the leader is on my council. They definitely need to simplify it, perhaps using a specialization system where you tell it just once what kind of leader you want. Yeah it has the same issue as star bases funnily enough; it's a lot of clicking to get them configured, even though you generally only want 1 or 2 types, and there are objectively correct choices to be made, with many of the options being complete trash you'd never want to pick.
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# ? May 8, 2024 07:51 |
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Avalerion posted:Now put a cybrex mining hub on top.
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# ? May 8, 2024 08:24 |
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Avalerion posted:I believe the release of paragons changed how the leader system works for the base game too and people mostly hated that.
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# ? May 8, 2024 08:42 |
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I did that thing where I started up and spent all my playtime making 3 new species and not actually 'playing' anything with them. Kinda not sure what kind of game I want my next one to be.
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# ? May 8, 2024 13:10 |
When a major new DLC drops I usually delete all my custom empires, except a few favorites, and make a bunch of new ones. I generally make 10-20 custom empires and aim for a wide spread of ethics. I prefer when they spawn over rando empires.
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# ? May 8, 2024 13:58 |
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Stellaris spin-off game where you make custom empires and watch them do stuff in the background while you're making the next custom empire, like a sci-fi space terrarium.
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# ? May 8, 2024 13:59 |
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Jack Trades posted:Stellaris spin-off game where you make custom empires and watch them do stuff in the background while you're making the next custom empire, like a sci-fi space terrarium. Would absolutely pay some money for this.
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# ? May 8, 2024 14:02 |
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Paracausal posted:I did that thing where I started up and spent all my playtime making 3 new species and not actually 'playing' anything with them. Kinda not sure what kind of game I want my next one to be. This was me last night, too. ConfusedUs posted:When a major new DLC drops I usually delete all my custom empires, except a few favorites, and make a bunch of new ones. And this will be me tonight. Also, is there really no way to disable addons without just deleting the files? After the expac install my game kept crashing after loading 100%. Restarted computer, problem persisted; un- and re-installed the game, problem persisted. Finally reasoned that it was three addons I had, but there was no obvious way to disable or removed them? Googling the issue returned several different things to do, none of which were applicable to how the game interface currently works. I'm all good now, but am flabbergasted there's no "disable mod" option that I can find.
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# ? May 8, 2024 14:03 |
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binge crotching posted:New start screen is amazing. Disappointed they haven't added shortcuts back in to be able to hit N for New Game, L for Load Game, etc.
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# ? May 8, 2024 14:21 |
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ConfusedUs posted:When a major new DLC drops I usually delete all my custom empires, except a few favorites, and make a bunch of new ones. I usually play humans, say 60% of the time. But when I make a non-human empire that I really enjoy, they get added to the "pantheon" of forced empire spawns. I've got 16 empires like this now, and it's like having my own personal Star wars universe with familiar species and governments and it's interesting to see how they fare each time round. I've got 3 in particular that consistently do well in almost every game. 1) Amalgamator Hub <- driven assimilators that look a bit like the Geth 2) United Kingdom of Ruk <- Lithioid enlightened monarchy 3) Deep Republic <- basically the mon calimari democracy, but they look like squids
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# ? May 8, 2024 19:31 |
I have a handful of always available empires too. Force spawned usually. Grand Extrasolar Indemnity Co (GEICO). Thrifty gecko people mega corporation with media relations. The Radishers! Devouring swarm, using the infected radish fungiod. Make Everyone Cute Again. Adorable necrophage starfish fanatic purifiers. Glubglubblubglub: rogue servitors with the floating octopus portrait. Way back in the day there was a mod that put a goldfish in their head. I just love that.
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# ? May 8, 2024 20:20 |
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Judgy Fucker posted:Also, is there really no way to disable addons without just deleting the files? After the expac install my game kept crashing after loading 100%. Restarted computer, problem persisted; un- and re-installed the game, problem persisted. Finally reasoned that it was three addons I had, but there was no obvious way to disable or removed them? Googling the issue returned several different things to do, none of which were applicable to how the game interface currently works. I'm all good now, but am flabbergasted there's no "disable mod" option that I can find. Configuring which mods you're using is in the launcher, under "Playsets".
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# ? May 8, 2024 20:36 |
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Dramicus posted:But when I make a non-human empire that I really enjoy, they get added to the "pantheon" of forced empire spawns. I've got 16 empires like this now, and it's like having my own personal Star wars universe with familiar species and governments and it's interesting to see how they fare each time round. I've got 3 in particular that consistently do well in almost every game. Yeah I have a pantheon of 'canon' species that I include in every game now. Heliopora Reefsingers - Jellyfish Catalytic Converter Anglers in an Ocean Paradise, what if spaceships were flying coral reefs? Vultynn Leagues - What if space dwarves lived on void dwelling space forges Mycelial Confederation - What if deep underground, relentless industrial truffle people were consuming their planet Valtess Directorate - Fragile Mechanist Snow Foxes using robots to do their heavy labour I have another 14 with a chance to spawn but not fixed Thinking of the individualist robits approach next game to add to the canon species list.
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# ? May 8, 2024 22:06 |
I deleted all my empires too, because it's been so long I don't have any attachments. Well, all except for one (which I updated a bit to take advantage of new content): And then I added another one to the roster:
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# ? May 8, 2024 22:14 |
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Why did I only just now discover that there's an "auto pick traits" checkbox in the Leaders pane? That's such an obscure spot to stick it into.
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# ? May 8, 2024 22:33 |
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lol so as we've all collectively discovered the arc forge origin is just ridiculously, comically overpowered it would be good enough if it only gave minerals. the fact it gives not just one alloy but TWO per deposit at the final tier is insane. I have +400 alloys/turn and it's only 2055!
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# ? May 9, 2024 00:43 |
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Is there an easier way of siting your forges other than manually counting up the bodies in a system? They really need to give a yield preview or something.
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# ? May 9, 2024 00:49 |
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Not having touched the game in over a year, I gotta say the new non-player and play Crisis options looks like they're worth the price of admission alone. It's especially cool that they do something with Fallen Empires. I don't have fixed custom empires because the emergent ones always end up being great fun in their own way, and I've only completed games as either Earth or Earth After SHODAN Won. Shumagorath fucked around with this message at 01:22 on May 9, 2024 |
# ? May 9, 2024 01:19 |
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I like this new crisis because it gives a victory path for small/tall turtle empires. I've also been out of the game for a long while now and wrote it off because when I left it was in bad shape and the AI couldn't even play the game, but it seems in pretty ok shape these days.
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# ? May 9, 2024 01:43 |
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Waiting for mods to update before I dive in, but I like what I've heard especially around cosmogenesis. While it's mostly flavor it is cool that psionics and the toxic god at least get some extra story text if they achieve it. Cetana being a lot more reactive with different methods to handle it and the psionic approach to handle her show an impressive amount of interactivity. I really hope old crises get something of a glow up
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# ? May 9, 2024 02:22 |
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The Iron Rose posted:lol so as we've all collectively discovered the arc forge origin is just ridiculously, comically overpowered no, it gives you 4 alloys per deposit, it generates two and then gives you a +100% bonus. If you add astro mining drones and outfit your starbase for full mining thats another +150%, then cybrex for +150%... so 400% plus the base bonus of 50 from astro drones and tech gives you 50 so +500%, I think prosperity traditions are +20% more and then the mining drone stuff for some more... so you get up to absolutely STUPID amounts of alloys from each system with an arc forge, and if you choose at least decent systems for it (15+ possible deposits 20+ is optimal but super rare) it just adds up
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# ? May 9, 2024 02:39 |
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Having fun with my genesis guides game. Starts off kinda weak but once you can research Uplift you start rolling in influence and unity. I’m steamrolling through traditions like 50-60 years in.
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# ? May 9, 2024 04:43 |
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Jack Trades posted:Stellaris spin-off game where you make custom empires and watch them do stuff in the background while you're making the next custom empire, like a sci-fi space terrarium. Almost, but not quite: https://store.steampowered.com/app/808100/Galimulator/
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# ? May 9, 2024 04:48 |
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Did they end up nerfing science after all? I seem to be teching up so much slower, mega engineering is asking for like 400 months.
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# ? May 9, 2024 06:27 |
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Are relays tied to some specific expansion? I keep seeing techs and stuff that reference them but I don't know what they are.
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# ? May 9, 2024 06:43 |
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two fish posted:Why did I only just now discover that there's an "auto pick traits" checkbox in the Leaders pane? bgreman posted:Almost, but not quite: https://store.steampowered.com/app/808100/Galimulator/ Baron von der Loon fucked around with this message at 07:10 on May 9, 2024 |
# ? May 9, 2024 07:08 |
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Clarste posted:Are relays tied to some specific expansion? I keep seeing techs and stuff that reference them but I don't know what they are. (Sorry but I can't remember which specific dlc has the relays) Poil fucked around with this message at 09:43 on May 9, 2024 |
# ? May 9, 2024 09:36 |
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# ? May 26, 2024 23:09 |
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overlord, apparently. i figured it would be the astral one given the "flash forge" astral power bit annoying they need to be manually built though. shades of "victoria 1 china industrialisation" of hitting build railroad on every province...
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# ? May 9, 2024 09:41 |