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AtomikKrab posted:There are 4 hidden parts in that mission, a couple of well hidden combat logs and a very hidden lore log. I managed to find two of the parts and the lore log on my replay! No idea where the others are and I spent a *while* searching. I do think I prefer the Ace combat approach to getting new stuff where within mission you have to get score or perform tricks fast enough rather than the scavenger hunt style here.
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# ? May 11, 2024 16:31 |
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# ? Jun 1, 2024 13:40 |
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Natural 20 posted:I managed to find two of the parts and the lore log on my replay! Hmm which two did you find? And I forgot about the second lore log there as well, there are 2 total for that one.
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# ? May 11, 2024 16:36 |
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You knew that Coral was a energy-source, but I don't think Ayre knew that humans were using spoilers? The Lone Badger fucked around with this message at 00:31 on May 13, 2024 |
# ? May 12, 2024 12:26 |
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The Lone Badger posted:You knew that Coral was a energy-source, but I don't think Ayre knew that humans Really, in a blind lp? Buddy, don't spoil nat
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# ? May 12, 2024 14:07 |
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AtomikKrab posted:Buddy, don't spoil nat I mean I know nothing the plot other than what the LP has shown? It just seems a fairly obvious derivation from what she’s said.
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# ? May 13, 2024 00:32 |
Natural 20 posted:I do think I prefer the Ace combat approach to getting new stuff where within mission you have to get score or perform tricks fast enough rather than the scavenger hunt style here. Older Ace Combat games would have some scavenger-hunt style ways of unlocking things - there would be enemies in out-of-the-way parts of the map you could shoot down to unlock skins and such. Don't know if 7 has any of that.
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# ? May 13, 2024 00:44 |
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The Lone Badger posted:I mean I know nothing the plot other than what the LP has shown? It just seems a fairly obvious derivation from what she’s said. You're good, it's one of the many conclusions Tea and I have drawn. I'm fine with people watching along for the first time speculating. But if you genuinely know what's going to happen keep it spoiled!
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# ? May 13, 2024 01:16 |
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# ? May 14, 2024 01:41 |
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I'm not seeing it on your public page, so it might be marked private. Assault armor isn't really used to defend against missiles. The primary use is to do a ton of damage and stun to event ACs. It is a great way to take an AC over the top to stun them so you can direct hit with all 4 of your weapons instead of just 3
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# ? May 14, 2024 02:16 |
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You're using the "bazooka + missiles to stagger, then SLASHY SLASHY" thing very well. For the FCS stats, the ranges do not impact internally guided weapons. For your shoulder missiles, the Missile Lock Correction and Multi-Lock Correction are all that matter. However, those lock and fire very quickly, so you don't really need to give a poo poo. You only really need to worry about those stats when you start using the heavier launchers with slower lock times. Given the way you fight, it may be worth considering using an FCS that gives up some of that Close capacity for Medium. Close is inside 120 meters, and Medium is 120-260. You aren't really doing much at Long, so don't sweat that. But if you want to stick with the Close-specializing one you currently have, well hey, that works too.
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# ? May 14, 2024 02:31 |
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The Arena will start kicking itself up in difficulty in the higher ranks, That being said I think you have found a loadout that really really clicks with your style.
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# ? May 14, 2024 03:08 |
I wonder if there is any significance to the characters named after bodies of water.
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# ? May 14, 2024 09:50 |
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I think nearly every team/faction (redguns, vespers, balam AC parts, schneider weapons, etc...) has a theme that connects them. Nat almost made the "oh no it's flying, better hang back and use guns & missiles" mistake on the spider when it entered its second phase... when of course the correct answer, just like the PCA helicopter, was SWORD TO FACE. I might have just been lucky but the second phase felt easier than the first when I fought it. When's the tallgeese cosplay build coming, Nat? Although I'm really impressed with how quickly the javelin bazooka staggered the spider.
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# ? May 14, 2024 13:18 |
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Crazy Achmed posted:I think nearly every team/faction (redguns, vespers, balam AC parts, schneider weapons, etc...) has a theme that connects them. The javelin has gotten several buffs... I wish it was that good when I did my initial runs of the game.
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# ? May 14, 2024 14:37 |
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MechaCrash posted:You're using the "bazooka + missiles to stagger, then SLASHY SLASHY" thing very well. Optimal ranges are kinda weird in AC6 because the scale of ACs screws with your perception of distance. It took me a while to stop plinking stuff way too far away.
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# ? May 14, 2024 15:45 |
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Optimal ranges being hard to gauge is one of the reasons I use shotguns at point blank. Also, since I forgot before and am thinking of it now: the wreck you found during the Wallclimber mission was Cannon Head, the AC of G4 Volta. Iguazu was AWOL for that job.
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# ? May 14, 2024 17:40 |
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Crazy Achmed posted:I think nearly every team/faction (redguns, vespers, balam AC parts, schneider weapons, etc...) has a theme that connects them. I'm trying to figure out the Tallgeese. My build has genuinely slapped the biggest engine I can manage on what is a very light frame to make it go fast. I'm obviously using a sword, but I've not really found an arm weapon that corresponds well to the canon. It's a shame I can replace my shoulder weapons with more engines.
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# ? May 14, 2024 18:21 |
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# ? May 15, 2024 23:48 |
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Yeah so unlike many armored core games, the Government is actually an active force... and they uh... are pissed.
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# ? May 15, 2024 23:59 |
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The incredible difference between when you first started the game and now is so easy to see, and it's also a very strong indicator of how much fun you're having. I can feel the enthusiasm and joy in every video. Glad you're having a blast, Nat.
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# ? May 16, 2024 07:27 |
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I am going to have to again, because bazookas and rocket launchers are distinct weapon categories in Armored Core. Bazookas don't have internal tracking, but you can at least aim the stupid things. Rocket launchers fire straight ahead, and if you want to aim it, you have to turn your whole machine.
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# ? May 17, 2024 02:05 |
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# ? May 17, 2024 23:51 |
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There actually was a resupply before the SP fight, you just missed it. That said, good job taking one down without picking it up.
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# ? May 18, 2024 00:12 |
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Those two are my favorite fight in the game and I wish there were just more of them, a nice and clean high speed somewhat peer to somewhat peer. Also the stealth mission is actually really easy to go around.
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# ? May 18, 2024 00:32 |
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That thing you fought early on was not an AC (Armored Core). It was a LC (Light Cavalry). Armored Cores are made from parts you pick off a list. LCs are single units, so instead of some patchwork hodgepodge bullshit, it is a single unified unit with everything optimized and meant to work together. Or so the LC pilots will will you. As for the gatling gun, I find it to be useful in the right kind of mission, which I think this one was. Gatlings are nice for taking out swarms of little bullshit guys, and that's what you were mostly fighting. I will agree that your performance against the Ekdromoi was pretty nice, though! And that assault armor kill on the rematch? I assume you already did the mission and just need to get the video uploaded, but I had a little chuckle. The Sweet Sixteen is mostly for when you want a shotgun but have gently caress-all weight to devote to it, kind of like how pistols are used for a "not super potent but it has a low footprint, what do you want" option.
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# ? May 18, 2024 00:41 |
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MechaCrash posted:That thing you fought early on was not an AC (Armored Core). It was a LC (Light Cavalry). The Ekdromoi themselves consist of a heavily specialized LC and HC (heavy Cavalry) unit that work in tandem, They dropped on you from orbit basically. Yes, Armored Cores and the like can happily just yeet themselves from space onto a planets surface, the boosters allow for a controlled descent and landing. And LCs+HCs have frankly even more advanced boosters than an AC does. Nat I also hope you have taken some time to dig around in replay missions to hunt for some lore data logs to flesh things out.
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# ? May 18, 2024 13:23 |
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# ? May 21, 2024 00:04 |
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There are three different ways to finish the stealth mission. gently caress up Swinburne without listening like you did, take his bribe to stand down or reject the bribe.
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# ? May 21, 2024 00:35 |
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Nat, sometimes I'm just surprised at how quickly when you get a panic, you just shut down all sense of direction. But you still managed to pull off the win.
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# ? May 21, 2024 01:36 |
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I took the bribe, let's just say it's easier to just ice Swinburne.
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# ? May 21, 2024 02:53 |
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The funniest way to handle Swinburne is to accept the bribe but ice him before he can leave. There's even special dialogue for it.
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# ? May 21, 2024 05:18 |
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Tarezax posted:The funniest way to handle Swinburne is to accept the bribe but ice him before he can leave. There's even special dialogue for it. accept dialogue, drop weapon, punch him in the face.
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# ? May 21, 2024 05:19 |
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Natural 20 fucked around with this message at 22:52 on May 22, 2024 |
# ? May 22, 2024 22:49 |
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Link goes to ep. 17.
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# ? May 22, 2024 22:51 |
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Doobeedoo posted:Link goes to ep. 17. Fixed! Thank you!
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# ? May 22, 2024 22:52 |
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I don't comment much, btw, but loving the playthrough. I just... usually don't have anything to say, so I don't.
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# ? May 22, 2024 22:55 |
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I have opinions about which mission you should choose next for the decision because of a design decision I disagree with. Opening both the corp mission chain and the RLF mission chain in the first run is annoying because they have different requirements in the second run. Needless to say, my opinion is that you should go for the corp mission chains on all choices of the initial run and then all RLF mission chains, because it means at the natural end of the game you'll have all the missions unlocked and done. None of that is actually significant spoilers and you've definitely already recorded beyond this, I just think it's a minor tripping hazard that From didn't need to add to this.
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# ? May 22, 2024 23:26 |
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Nat you mentioned it in the video, but the thing with tank legs is You don't stop for anything, you just keep moving and blasting, and Tanks are very fast in a straight line, their turning and manuevering is less good.
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# ? May 23, 2024 01:27 |
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There's a lot of back weapons you might want to try. The starting missiles you keep using are not that great
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# ? May 23, 2024 02:59 |
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# ? Jun 1, 2024 13:40 |
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Slaan posted:There's a lot of back weapons you might want to try. The starting missiles you keep using are not that great I've tried a lot of them offscreen but none of them really do what I want which is maintaining stun gauge while my bazooka is down. The quad missiles cool down so fast that they really help that. I think I've said that I hope I can replace them with more engines in the future.
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# ? May 23, 2024 09:47 |