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it does seem like that's a sop to realism: if there are too many things that a family can do "on their own" without being told to explicitly do so by the player, or can be done by them without setting up a specific production building and instruction for it, it takes away things for the player to do and interact with, particularly at a stage of a game where the management would be the most critical and/or compelling
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# ? May 9, 2024 02:16 |
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# ? Jun 7, 2024 06:09 |
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I have to admit that kid me would have loved that though, like having a little virtual ant colony to just stare at.
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# ? May 9, 2024 05:02 |
I'd love a game that's the opposite of a management game You set certain starting conditions and rules and the game basically plays itself and you get to watch what emerges
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# ? May 9, 2024 06:46 |
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The children yearn for Majesty: The Fantasy Kingdom Sim
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# ? May 9, 2024 07:00 |
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gradenko_2000 posted:The children yearn for Majesty: The Fantasy Kingdom Sim i want someone to make Towns but not abandon it mid development
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# ? May 9, 2024 07:25 |
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gradenko_2000 posted:it does seem like that's a sop to realism: if there are too many things that a family can do "on their own" without being told to explicitly do so by the player, or can be done by them without setting up a specific production building and instruction for it, it takes away things for the player to do and interact with, particularly at a stage of a game where the management would be the most critical and/or compelling I think it's workable. Victoria 3 actually does something similar. Your subsistence farmers have home workshops that make small amounts of a large variety of goods. Your people will survive and even have some stuff even if you don't do anything. However the game still works because you want your people to thrive (and eventually defeat perfidious Albion). The game will even automatically build some factories for you. The problem I have with a lot of town builders is that a large amount of the difficulty is front-loaded. You start out with a small group that is living in a tent and they will die without your intervention. You've got to build up a functional village fast from nothing. This isn't actually a big deal because the average town-builder fan is a giant nerd who doesn't mind spending time reading building descriptions, tutorials, but it still seems wrong from a game dev perspective. Generally games should start out easy and present you with new challenges as they go on. I'm thinking you start with your villagers in some simple huts. They meet own their basic needs by themselves but not much else. They're desperately poor, sickly, and unhappy. It's basically your job to fix this which you do through doing normal townbuilder things. By doing this it opens up possibilities for difficulty and complexity, since setting up your village doesn't need to be made simple enough that a first time player can do it before all their villagers die. I should say I've got no real problem with what the Manor Lords devs chose to focus on, I'm just spitballing. It's very easy to criticize and come up with different ideas without having to do the actual hard work of implementation. Criticizing without risking anything is easy, it's fun, and I will continue to do so. Endman posted:I have to admit that kid me would have loved that though, like having a little virtual ant colony to just stare at. I wish there was a spiritual successor to SimAnt. Empires of the Undergrowth turned into an RTS. gradenko_2000 posted:The children yearn for Majesty: The Fantasy Kingdom Sim Exactly.
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# ? May 9, 2024 07:37 |
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I liked Against the Storm's solution of just making the town temporary so that you're constantly doing the fun early stage. And yeah, Empires of the Undergrowth being more of a straight RTS was a bit of a bummer, even if I still kind of like it.
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# ? May 9, 2024 08:42 |
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BearsBearsBears posted:I'm thinking you start with your villagers in some simple huts. They meet own their basic needs by themselves but not much else. They're desperately poor, sickly, and unhappy. It's basically your job to fix this which you do through doing normal townbuilder things. By doing this it opens up possibilities for difficulty and complexity, since setting up your village doesn't need to be made simple enough that a first time player can do it before all their villagers die. oh this I definitely like - I agree that far too many city-builders start you off with an absolute blank slate - not only would the presence of an existing settlement introduce a different dynamic in how the game builds itself up, it's also arguably more realistic in most contexts. like, I can maybe understand devs being apprehensive about players feeling like they're "locked-in" to a particular set-up if you began a Cities Skylines scenario with a city of 300 people, but that's how towns turn into cities!
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# ? May 9, 2024 08:59 |
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Yesterday, I announced that, as Sovereign, I’ll establish a healing potion subsidy for temple of Agrela initiates who slay at least three minotaurs near a Gnome Hovel.
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# ? May 9, 2024 09:45 |
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Lin-Manuel Turtle posted:Yesterday, I announced that, as Sovereign, I’ll establish a healing potion subsidy for temple of Agrela initiates who slay at least three minotaurs near a Gnome Hovel. more gold, your majesty!
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# ? May 9, 2024 10:02 |
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gradenko_2000 posted:more gold, your majesty! I’m Melting.….
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# ? May 9, 2024 11:19 |
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Endman posted:I should add that I'm extremely impressed with the game so far. It gives me big Settlers feelings, which is a win in itself; I adored those games. yeah but that sort of autonomy isn't conducive to gameplay.
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# ? May 9, 2024 11:27 |
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I’m remembering how awful wizards in Majesty were for the first few levels before they became insane teleporting murder monsters What an incredible game
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# ? May 10, 2024 05:09 |
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Big Paradox sale this weekend I picked up the full EU4 DLC collection and the CK3 base game and was playing the latter this morning It's a pretty chill game - I did about 10 years and have just been constructing buildings in my holdings to increase my taxes and the county's development levels
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# ? May 10, 2024 05:12 |
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Lin-Manuel Turtle posted:I’m Melting.…. Another day, Krypta!
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# ? May 10, 2024 05:18 |
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sullat posted:
AT LAST!!!
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# ? May 10, 2024 06:45 |
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gradenko_2000 posted:Big Paradox sale this weekend see, that's how they get you, it starts out all chill as you try to learn the game properly but before long you'll find yourself playing eugenics and satanism simulator 3
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# ? May 10, 2024 08:04 |
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the unique Scandinavian Elective succession law that Scandinavian cultures get is so insanely busted that there’s no reason to use anything else if you can get it, and the Norse also get a huge bonus to hybridizing with other cultures, so lately my favorite play has been playing as Hasteinn, immediately doing a Viking invasion of Tunisia, converting to Islam, and hybridizing my culture with the locals Technically you could do this anywhere to get the busted succession law in any place or context you like
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# ? May 10, 2024 15:42 |
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Also they fixed the Mongol A.I/breakup systems, so now the A.I mongol empire consistently conquers a huge portion of the map and breaks up into successor states without too much border gore you can get something like this:
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# ? May 10, 2024 16:24 |
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Cerebral Bore posted:see, that's how they get you, it starts out all chill as you try to learn the game properly but before long you'll find yourself playing eugenics and satanism simulator 3 But enough about gradenko becoming a US progressive in the late 19th and early 20th century.
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# ? May 10, 2024 16:58 |
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Cerebral Bore posted:see, that's how they get you, it starts out all chill as you try to learn the game properly but before long you'll find yourself playing eugenics and satanism simulator 3 They finally added satanism?
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# ? May 10, 2024 17:09 |
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thinking about getting really into eu iv
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# ? May 10, 2024 17:17 |
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AnimeIsTrash posted:thinking about getting really into eu iv Do it!
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# ? May 10, 2024 17:18 |
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AnimeIsTrash posted:thinking about getting really into eu iv what are the dlc i should buy for this game? the last paradox game i played was ck2 @_@
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# ? May 11, 2024 17:04 |
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Pay for the subscription and get all of them.
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# ? May 11, 2024 17:23 |
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AnimeIsTrash posted:what are the dlc i should buy for this game? the last paradox game i played was ck2 @_@ Art of War Mandate of Heaven Cradle of Civilization Cossacks Everything else is optional depending on whether you want to play the country covered by the dlc
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# ? May 11, 2024 17:28 |
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Wait for EU5.
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# ? May 11, 2024 17:48 |
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just play eu3
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# ? May 11, 2024 17:50 |
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if you want to play a paradox game with eighty dlcs just pirate it, they usually come with everything
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# ? May 12, 2024 07:10 |
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atelier morgan posted:if you want to play a paradox game with eighty dlcs just pirate it, they usually come with everything Paradox should make it so that using the monthly subscription gives you ParadoxBux that you can buy expansions with. Just do a full lease-to-own model. Anybody got numbers on how many people actually use the monthly subscriptions? I want to know if I should email them this idea. BearsBearsBears has issued a correction as of 13:56 on May 12, 2024 |
# ? May 12, 2024 13:35 |
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some quick thoughts after an afternoon of Total War Rome 2: - I like that the autoresolve button has a preview of what the results will likely be, and that you can back out of it, so you can check if a fight is going to be close enough to warrant manual control - I like how the manual battles are responsive enough that you can really start playing around with actual battle tactics now. I was able to pull off a crushing victory in a fight that autoresolve was saying was hopeless by deploying all my velites to one flank and rolling up the line from left to right. - there is no short campaign! you gotta wade into the deep end of the pool - there is no three-way Roman faction split-up! you gotta manage the whole empire, from all directions - oh god everything is on fire help the Etruscans and the Spartans and the Ligurians and rebelling slaves are everywhere AAAAHHHHHHHHH - how the gently caress does this game still have a bug where you can't use the Quit to Desktop option because it'll never turn off the game properly?
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# ? May 13, 2024 15:31 |
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gradenko_2000 posted:some quick thoughts after an afternoon of Total War Rome 2: does it still have the issue where if you have a low number of elite cavalry units they take disproporionate casualites?
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# ? May 13, 2024 15:44 |
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Megamissen posted:does it still have the issue where if you have a low number of elite cavalry units they take disproporionate casualites? Yeah I had kind of an annoying time as Epirus because easy fights would inexplicably murder 90% of my rare elephants and so I had to manually fight every little garrison gradenko_2000 posted:
The good news is that there are still short victory conditions, the bad news is that they're still ludicrously long
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# ? May 13, 2024 16:17 |
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its so cool that the warhammer game is now forcing me to do things like deploy artillery in defilade positions now so I my rocket batteries can do crossfire.
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# ? May 13, 2024 21:13 |
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Tankbuster posted:its so cool that the warhammer game is now forcing me to do things like deploy artillery in defilade positions now so I my rocket batteries can do crossfire. I like to use Steam Tanks, Rocket Artillery, and Handgunners for a Red Army themed army.
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# ? May 13, 2024 23:39 |
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gradenko_2000 posted:some quick thoughts after an afternoon of Total War Rome 2: The Warhammer games will do this if you hover over the auto-resolve button (units will glow red if they are expected to be wiped out). Though for the timeframe it came out, it is awesome Rome 2 had it. I don't remember if Shogun 2 ever did...I doubt it.
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# ? May 14, 2024 00:59 |
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New dev blog for the space navy game made by the naval weapons officer, the new UI is awesome https://www.youtube.com/watch?v=371mP5886Mc
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# ? May 14, 2024 04:40 |
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Tankbuster posted:its so cool that the warhammer game is now forcing me to do things like deploy artillery in defilade positions now so I my rocket batteries can do crossfire. I really like TW:WH cuz you are forced to adapt your armies to different opponents like the empire army you use to crush chaos will get slaughtered by dark elves and vice-versa unlike in R:TW where spamming legionary cohorts will beat absolutely everything
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# ? May 14, 2024 16:26 |
Lin-Manuel Turtle posted:Yesterday, I announced that, as Sovereign, I’ll establish a healing potion subsidy for temple of Agrela initiates who slay at least three minotaurs near a Gnome Hovel.
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# ? May 14, 2024 17:15 |
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# ? Jun 7, 2024 06:09 |
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This was sent to me, and I couldn't resist reposting it.
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# ? May 15, 2024 16:53 |