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Lucky & Wild came out in 1993, I'm pretty sure there were a decent amount of anime from the 80's that did the whole "police detective firing a gun while driving/trying to drive while their partner fires" thing.
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# ? May 13, 2024 15:56 |
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# ? Jun 1, 2024 07:35 |
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Yeah I meant the character designs. Although "one buttoned down suit guy and one long haired wildman" is not unique to Tango and Cash either I guess. Just the first thing I thought of when I saw it because Tango and Cash is a good time.
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# ? May 13, 2024 16:03 |
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the modern persona games are riddled with in-game time limits that push you to complete dungeons as soon as they become available so you have more time to spend with your buddies and working part time jobs. the difficulty is your MP, you’re really limited and MP recovery items are really rare, so especially in early dungeons when you’re underleveled and have less tools a BIG part of the strategy is knowing when to press on and when to fall back and rest for the night to try again tomorrow. persona 5 strikers pretends that it has the same system, and all the aesthetic elements are there - including the exact calendar that was in persona 5 - … but it doesn’t really matter. when you run out of MP you need to leave the dungeon for the real world and refresh your stamina, but… you always return to the day you left from and just keep plugging away at the dungeon until it’s done this sounds like a good thing but in reality it’s just tedious as hell. returning to the real world puts you like three areas/loading screens away from going back into the dungeon, and it can be done from checkpoints that are just allllll loving over the place. you can access the velvet room from checkpoints, why can’t you just refresh your stamina and keep playing? unlike persona 5 there really isn’t anything to freaking DO outside of the dungeons, it’s a musou game at heart, but forcing you to jump back to the real world all the loving time really makes it stand out that there’s nothing else to do there anyway
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# ? May 13, 2024 22:10 |
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I'm playing Jedi Survivor on gamepass, and I have no idea how anyone's who's not a Jedi is supposed to get anywhere in this galaxy. Can't get to the break room without two wall runs, double-jumping up a cliff and using Force Push to operate the lever.
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# ? May 14, 2024 06:55 |
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The Lone Badger posted:I'm playing Jedi Survivor on gamepass, and I have no idea how anyone's who's not a Jedi is supposed to get anywhere in this galaxy. Can't get to the break room without two wall runs, double-jumping up a cliff and using Force Push to operate the lever. The Empire probably has an OHSA that keeps trying to put safety railings on the edge of walkways/landing platforms and regulations against bottomless pits in the middle of space stations, but those drat Jedis veto it every time.
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# ? May 14, 2024 12:22 |
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The Lone Badger posted:I'm playing Jedi Survivor on gamepass, and I have no idea how anyone's who's not a Jedi is supposed to get anywhere in this galaxy. Can't get to the break room without two wall runs, double-jumping up a cliff and using Force Push to operate the lever. It is funny how Cal never thinks to ask Bode if he can borrow his jetpack since it would make pretty much every area trivial. The thing that is annoying me about the game is how buggy it is even a year after its release. Textures take forever to load, animations bug out and I even had the game crash once because it couldn't handle a real time cutscene in which a building exploded.
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# ? May 14, 2024 13:28 |
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I really liked the first Jedi game and been playing the second since it hit gamepass but it’s definitely inferior. As mentioned, it’s buggy, bad texture work and I’m having lots of audio issues. Technical stuff aside, I’m finding the locations much less interesting and really miss the personal dynamic from the first game that really seems to be missing from this one. Combat feels much less fluid and responsive and the overall platforming parts are really janky. I’m glad I didn’t actually buy the game 9/10
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# ? May 15, 2024 13:17 |
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oldpainless posted:I really liked the first Jedi game and been playing the second since it hit gamepass but it’s definitely inferior. As mentioned, it’s buggy, bad texture work and I’m having lots of audio issues. Technical stuff aside, I’m finding the locations much less interesting and really miss the personal dynamic from the first game that really seems to be missing from this one. Combat feels much less fluid and responsive and the overall platforming parts are really janky. I’m glad I didn’t actually buy the game more like the first game, please!
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# ? May 15, 2024 14:01 |
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I *finally* got around to giving Super Mario Land a try, since it landed in the Switch library, and I was not expecting its controls to feel so bad. I've seen enough videos on it to know it was a weird, kinda primitive offshoot for the series, but I don't remember anyone mentioning how squirrely it feels. There's no consistent momentum, and jump control feels all over the place - it doesn't feel fun to play even as a curiosity. I wasn't expecting a lot from it, but I thought it would at least hit OG Super Mario Bros' level, which is very basic but feels so much more playable. Well, that's my gaming disappointment for the day. Take that, 35 year old game!
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# ? May 16, 2024 20:56 |
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are you shittn' me
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# ? May 16, 2024 22:24 |
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Super Mario Land is a great game. I used to blast through it on car trips all the time
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# ? May 16, 2024 22:44 |
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the physics are pretty wonky but the game owns and is probably the most thematic/creative Mario game in decades, you travel through the pyramids, the Galápagos Islands, Easter island and Japan and they all feel pretty unique and evocative for a launch game boy title also the theme song is probably the best in the series
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# ? May 16, 2024 23:25 |
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Super Mario Land was actually my very first video game, on my blue Gameboy Pocket. Though I beat Link's Awakening first cuz mario too hard
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# ? May 16, 2024 23:42 |
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Mario Land feels like a graphing calculator game
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# ? May 17, 2024 00:16 |
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Rockman Reserve posted:also the theme song is probably the best in the series https://www.youtube.com/watch?v=ZexyCYXoYHM
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# ? May 17, 2024 00:22 |
Rockman Reserve posted:the modern persona games are riddled with in-game time limits that push you to complete dungeons as soon as they become available so you have more time to spend with your buddies and working part time jobs. the difficulty is your MP, you’re really limited and MP recovery items are really rare, so especially in early dungeons when you’re underleveled and have less tools a BIG part of the strategy is knowing when to press on and when to fall back and rest for the night to try again tomorrow. The trick is to actually do it the opposite way: spend all the time with your friends then beat the dungeons at the literal last minute you can since you usually have infinite time to just grind and poo poo.
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# ? May 17, 2024 00:32 |
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Wait, I thought Super Mario Land was considered kinda bad, and Super Mario Land 2 was the good Gameboy Mario game? Edit: Confession, I never owned an original Gameboy, despite being prime "Gameboy Age" having been born in '82. DrBouvenstein has a new favorite as of 00:45 on May 17, 2024 |
# ? May 17, 2024 00:39 |
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DrBouvenstein posted:Wait, I thought Super Mario Land was considered kinda bad, and Super Mario Land 2 was the good Gameboy Mario game? Anecdotally, it feels like opinion on it has turned around over the years, appreciating it for the weird & interesting stuff it did over criticizing it for being more technically limited.
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# ? May 17, 2024 00:45 |
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I was thinking of World my bad
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# ? May 17, 2024 01:18 |
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Theres only one Lego Undercover game and thats bringing me down
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# ? May 17, 2024 01:22 |
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Super Mario Land is quite cool and creative and has great music but Captain Hygiene is right, it just feels kinda poo poo to play when you're used to the smooth controls of SMB3/SMW/etc.Hardcordion posted:Mario Land feels like a graphing calculator game I did have a version of Super Mario Land on my graphing calculator in high school. It was pretty bad.
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# ? May 17, 2024 02:42 |
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i always thought of Mario Land 1 and 2 having a sort of Kirby's Dream Land 1 and 2 progression. like... both are good, but the first is kinda of weirdly sparse and lacks elements iconic to the series as a whole wheras the sequels are fully realized works of gaming brilliance firing on all cylinders
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# ? May 17, 2024 03:20 |
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Rockman Reserve posted:the physics are pretty wonky but the game owns and is probably the most thematic/creative Mario game in decades, you travel through the pyramids, the Galápagos Islands, Easter island and Japan and they all feel pretty unique and evocative for a launch game boy title Favourite part of beating the game was the song that played at the end. So good
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# ? May 17, 2024 07:27 |
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It's not really dragging the game down as much as just being representative of the quality, but Fallout : Brotherhood of Steel's first mission requires you to find and kill 60 Radroaches in a rat infested warehouse, split up over 4 maps. Even for the rpg standard rats in the basement quest, that's just excessive.
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# ? May 17, 2024 09:49 |
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Sally posted:i always thought of Mario Land 1 and 2 having a sort of Kirby's Dream Land 1 and 2 progression. like... both are good, but the first is kinda of weirdly sparse and lacks elements iconic to the series as a whole wheras the sequels are fully realized works of gaming brilliance firing on all cylinders Super Mario Land 2 and Kirby's Dream Land 2 were basically the only games I ever had or played on Game Boy, I'm sure I played through time both a couple dozen times. I wonder which corner of my parents' attic they're hiding in...
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# ? May 17, 2024 13:07 |
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Super Mario Land had fish skeleton enemies who jumped straight up and would just die if you stood over them, and kid me thought that was so funny.
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# ? May 17, 2024 15:05 |
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I do like the look of the enemies. A lot of them have a goofy squished sprite for when you stomp on them, that manages to look disappointed as it falls off the screen. It's kind of charming in its own way.
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# ? May 17, 2024 15:19 |
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Hel posted:It's not really dragging the game down as much as just being representative of the quality, but Embarrassing after Fallout 2 gives you a straight-faced 'kill the rats' mission early on and whoops it turns out the rats are lead by a psychic mole rat mutant in the mines underneath the abandoned slums, gl!
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# ? May 17, 2024 15:22 |
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Riatsala posted:Embarrassing after Fallout 2 gives you a straight-faced 'kill the rats' mission early on and whoops it turns out the rats are lead by a psychic mole rat mutant in the mines underneath the abandoned slums, gl! I am always a fan of games that take the standard "kill rats in the basement" and twist it into something much bigger
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# ? May 17, 2024 17:44 |
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Homeworld 3, the character design bugs me. Imogen, your head is wired into a computer and you're floating in a water tank for some reason, for God's sake woman why do you have a full head of waist-length hair. And you had this hair style before you were even hooked in. At least Karan shaved her head bald and kept it that way for her job. Poor bastard in charge of replacing the drain filter in Imogen's tank has the worst job on the ship. Cythereal has a new favorite as of 18:37 on May 17, 2024 |
# ? May 17, 2024 18:29 |
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Morpheus posted:I am always a fan of games that take the standard "kill rats in the basement" and twist it into something much bigger I didn't really care for The Bard's Tale (the 2000s one) but I remember laughing out loud when your first quest is to kill the rat in the basement, you do it in one single hit, and your character triumphantly holds his sword in the air and shouts "Quest complete!"
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# ? May 17, 2024 19:27 |
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The Unreal series has a rocket launcher called the 8-ball launcher. It can only load up to 6 rockets or grenades at a time.
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# ? May 17, 2024 20:32 |
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credburn posted:I didn't really care for The Bard's Tale (the 2000s one) but I remember laughing out loud when your first quest is to kill the rat in the basement, you do it in one single hit, and your character triumphantly holds his sword in the air and shouts "Quest complete!" I remember someone did a LP of that game on here ages ago, it was a pretty entertaining read.
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# ? May 17, 2024 21:48 |
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Hel posted:It's not really dragging the game down as much as just being representative of the quality, but The game is just trying to protect you from itself.
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# ? May 18, 2024 01:17 |
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Bussamove posted:The game is just trying to protect you from itself. Yeah, I'm not going to be playing more of it. I brought it to a LAN party a few weeks back because people were claiming that FO76 was the worst Fallout game and I had an opportunity to prove them wrong. The water physics were bafflingly good, though I expect that's just directly from Dark Alliance. Getting a steamdeck and loading it up with emulators has been an excellent way to expose my friends to interestingly bad/weird games at these events, and it's not always malicious, the No Experience Bushido Blade tournament I ran was a blast for everyone involved
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# ? May 18, 2024 05:52 |
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Fallout 76 is surprisingly fun if the base building from 4 didn't make you absolutely loathe the game
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# ? May 18, 2024 15:44 |
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A problem with every game that has you play as a Jedi is that the lightsaber is too strong of a weapon because in all rights it is either a one hit kill or will maim the opponent. Like your first fight with Dagan in Jedi Survivor he's literally not wearing a shirt and so him tanking hits just comes off as kind of goofy.
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# ? May 18, 2024 18:21 |
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muscles like this! posted:A problem with every game that has you play as a Jedi is that the lightsaber is too strong of a weapon because in all rights it is either a one hit kill or will maim the opponent. Like your first fight with Dagan in Jedi Survivor he's literally not wearing a shirt and so him tanking hits just comes off as kind of goofy. I always thought Vibroblades were a genius little work-around, because they were used by the non-force-sensitive and relied on martial training. Just a regular sword with a special electricity-powered energy vibration doohickey, and depending on the special add-ons you had, it could even block a lightsaber. They were also kinda dangerous for the user, because they relied on electric current, so you could get zapped by something electric and have it backfire on you (or just turn back into a regular sword.) It also made sense that you could have a strong melee weapon without stumbling over lightsaber after lightsaber. It just always seemed a little bit goofy when Qui-Gon Jin and Obi-Wan literally slice through a spaceship's door using their lightsabers, and then in KOTOR you'd slap an unarmored person with a lightsaber for 30 seconds before they'd collapse on the ground, perfectly intact.
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# ? May 18, 2024 20:42 |
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look you were only getting glancing blows and when they finally fall is when the pain was too much or you finally got a deathblow in GOD DAMMIT THE HP IS AN ABSTRACTION
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# ? May 18, 2024 21:37 |
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# ? Jun 1, 2024 07:35 |
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Hi-Fi Rush begins by telling you how important it is you don't save up your reverb, because it vanishes after battle. It tells you several times to use your reverb powers, don't waste it, make sure you use that reverb! But then at the end of the battle you get bonus points for your leftover reverb. So should I be using it or not, game???
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# ? May 18, 2024 23:33 |