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BizarroAzrael posted:I think the original lore when they were introduced at the start of 3rd edition was to explain why they weren't in the 2nd edition Codex, because they were kind of a cult unto themselves, cutting around on their jump packs apart from the other traitor command structures, sometimes entering into the service of Chaos Lords here and there. I guess the idea was life in the warp with a jetpack on was so different that they became their own thing. It may have been a minor retcon as they might have previously been saying Astartes jump pack tech hadn't reached widespread use in the Heresy era. more or less. quoth the blurb alongside their stats: Third Edition Chaos Codex posted:At the time of the Horus Heresy, the Adeptus Astartes made very limited use of jump packs. Those that escaped to the Eye of Terror with theirs were a rare breed who, after millennia swooping and soaring in the burning skies of the Daemon Worlds, became a faction that cut across the boundaries of the Traitor Legions, unified by the thrill of the hunt. Down the centuries their equipment has mutated in the way of Chaos, fusing the original machinery with daemonic power. Now their battle cries are amplified to project a howling scream that drives their prey before them. a 0-1 choice too (as are oblits), so the changes from then to now are quite palpable looking back.
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# ? May 15, 2024 14:32 |
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# ? Jun 5, 2024 21:27 |
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quote:The Secret Missions themselves are each distinct enough that a canny opponent can guess what you’re trying to do, so you’ll need to obfuscate your movements to slip it past their notice. Command Insertion rewards a sudden dash to seize the enemy deployment zone with your WARLORD – especially good for fast-moving characters or units that can redeploy mid-battle – while War of Attrition instead wants you to eliminate or push back their BATTLELINE units, while smothering their territory with your own. Ok but what if your WARLORD is your BATTLELINE unit? Not that I imagine most people would charge their Lord Solar across the field, even though that might be funny once.
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# ? May 15, 2024 14:33 |
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Lostconfused posted:
Battleline Warlords aren't a thing.
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# ? May 15, 2024 14:41 |
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How many things can they name "Pariah Nexus'
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# ? May 15, 2024 14:53 |
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A lot, but before long they are going to run out of different things to name it as and then have to loop around, that's when the real confusion starts.
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# ? May 15, 2024 15:06 |
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Assessor of Maat posted:more or less. quoth the blurb alongside their stats: Helpfully (or sinisterly) YT just served me the Codex Compliant ep on the 3rd ed Codex: https://www.youtube.com/watch?v=FqP09DaOS2Q&t=404s
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# ? May 15, 2024 15:34 |
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smug jeebus posted:How many things can they name "Pariah Nexus' Not as many things as they name Castellan. Black Templar Castellan Cadian Castellan Kastellax robots Castellan missile launchers Knight Castellan I'm probably missing some.
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# ? May 15, 2024 15:39 |
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Super Waffle posted:Not as many things as they name Castellan. Castellan Crowe of the Grey Knights.
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# ? May 15, 2024 15:43 |
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Cooked Auto posted:https://www.warhammer-community.com/2024/05/15/prepare-for-matched-play-updates-with-the-next-action-packed-season-of-warhammer-40000/ Oh yeah, that is an imperial agents gang with death watch, no grey knights thou.
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# ? May 15, 2024 15:45 |
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That's an Ordo Xenos team specifically though. So there's a possibility they're still going to be in it as part of the Ordo Malleus.
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# ? May 15, 2024 17:01 |
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It makes sense theyre going bananas for pariah nexus because thats where the next big lore fight is happening every single major character in the lore is converging there
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# ? May 15, 2024 17:15 |
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Cooked Auto posted:That's an Ordo Xenos team specifically though. So there's a possibility they're still going to be in it as part of the Ordo Malleus. Even seems to make it more likely, if you're going to roll in one inquistorial chapter, why not both? Wouldn't be surprised if Ordo Hereticus got access to Sisters like they did in 5th. That plus the assassins and Killteam grab bags would put the Inquisition about the size of a full army. Macdeo Lurjtux fucked around with this message at 17:43 on May 15, 2024 |
# ? May 15, 2024 17:28 |
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I suspect every year/season we'll be getting a new Crusade book and corresponding mission deck. I think this is a pretty good format to explore other theaters of war.
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# ? May 15, 2024 18:15 |
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rantmo posted:Castellan Crowe of the Grey Knights. Castellan axes for custodes
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# ? May 15, 2024 21:52 |
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Castellan Cass Tellan of the Castle Inn Space Marines.
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# ? May 15, 2024 21:56 |
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Castellax cyborg robots from the 30k Mechanicum.
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# ? May 15, 2024 22:50 |
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rantmo posted:Battleline Warlords aren't a thing. Fun fact, yes, yes it is, Chaos Knights have the War Dog Stalker, with both Character and Battleline at the same time, so Chaos Knights are gonna have some fun with those.
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# ? May 15, 2024 22:55 |
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RagnarokZ posted:Fun fact, yes, yes it is, Chaos Knights have the War Dog Stalker, with both Character and Battleline at the same time, so Chaos Knights are gonna have some fun with those. Even just having your warlord leading a battleline unit should count, shouldn't it?
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# ? May 15, 2024 23:00 |
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Lostconfused posted:
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# ? May 16, 2024 00:11 |
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Your primary caps at 20 and you get 20 for doing it so if you succeed you functionally cap your primary at 40, which may or may not be worth it
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# ? May 16, 2024 00:15 |
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Eej posted:Your primary caps at 20 and you get 20 for doing it so if you succeed you functionally cap your primary at 40, which may or may not be worth it
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# ? May 16, 2024 01:27 |
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Douche Phoenix posted:Even just having your warlord leading a battleline unit should count, shouldn't it? If some of the Battleline is still around, sure, they would count, but it's only the character that get's the WARLORD keyword.
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# ? May 16, 2024 01:31 |
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hoiyes posted:Yeah, potentially an elite melee army like world eaters the Ork nobz or Custodes would like the table your opponent mission, if it meant they never really had to waste time with units standing in the open on a point and could just take the most optimal route through cover to smash? Getting 50 points is always better than getting 40 points, you'll still probably only gun for the table your opp mission if you're losing the objective game cause if you're tabling from the start then you should also be winning on primary right?
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# ? May 16, 2024 02:11 |
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Eej posted:Getting 50 points is always better than getting 40 points, you'll still probably only gun for the table your opp mission if you're losing the objective game cause if you're tabling from the start then you should also be winning on primary right?
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# ? May 16, 2024 02:27 |
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I like the design of these Secret Missions, and particularly how they actually implement Battleline units. I wish all the missions emphasized their role more. But I also agree that games shouldn’t be determined on secret goals with big payouts. It’s probably a good thing that they can’t beat Primary Missions, and will typically act as a Hail Mary.
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# ? May 16, 2024 02:34 |
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You can probably make a good guess on what the secret mission is based on what your opponents army is and how they're deployed on the table at the end of round 3.
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# ? May 16, 2024 04:06 |
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Bought the blood bowl gnome box, I am so hyped to paint some cute animals and silly looking tiny(er) dudes
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# ? May 16, 2024 08:02 |
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AnEdgelord posted:I love the Ash Wastes Nomads because they're just the Fremen from Dune as imagined by stoner metalheads I remember the original Ash Nomads rules that were published in the semi-official Citadel Journal in about... 1998ish? With the gang converted from the Tallarn Desert Raiders guardsmen BizarroAzrael posted:I think the original lore when they were introduced at the start of 3rd edition was to explain why they weren't in the 2nd edition Codex, because they were kind of a cult unto themselves, cutting around on their jump packs apart from the other traitor command structures, sometimes entering into the service of Chaos Lords here and there. I guess the idea was life in the warp with a jetpack on was so different that they became their own thing. It may have been a minor retcon as they might have previously been saying Astartes jump pack tech hadn't reached widespread use in the Heresy era. Back in 2nd Edition, there were a few bits of technology which post-dated the Heresy, so CSMs didn't get it. Jump packs hadn't been invented so no assault squads, the assault cannon was too new so their terminators got the Reaper Autocannon instead, no Storm Bolters (combi-weapons only - leave the sustained fire dice at home)... No idea how much of this is still the case ...I feel quite old, now.
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# ? May 16, 2024 14:05 |
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New Found Power posted:Back in 2nd Edition, there were a few bits of technology which post-dated the Heresy, so CSMs didn't get it. Jump packs hadn't been invented so no assault squads, the assault cannon was too new so their terminators got the Reaper Autocannon instead, no Storm Bolters (combi-weapons only - leave the sustained fire dice at home)... No idea how much of this is still the case Jumps packs have def been retconned,, but the current CSM Terminator box does only have combi-weapons and an autocannon (or heavy flamer)
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# ? May 16, 2024 14:08 |
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Super Waffle posted:Jumps packs have def been retconned,, but the current CSM Terminator box does only have combi-weapons and an autocannon (or heavy flamer) It does get weird lorewise due to some 30k rules, though - in 30k only the Blood Angels and Imperial Fists have access to assault cannons normally, because they're experimental technology that hasn't spread... unless you take Indomitus terminators (the iconic 40k ones), which suddenly allow any legion to take assault cannons, including traitors. Same deal with storm shields, which none of the traitors have unless they take the same squad. Guess the traitors just threw it all out when they left for the Warp! (And then developed the chaincannon for non-Terminators for whatever reason.)
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# ? May 16, 2024 14:20 |
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Yeah, CSM not having Storm Bolters or Assault Cannons is still the case. Of course, this doesn't really make any sense anymore since in current lore only a minority of "current-day" CSM were around pre-heresy, and even those guys would have had ten thousand years to get new guns somewhere.
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# ? May 16, 2024 14:22 |
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I really wish some of the 30k tanks would get added to the CSM codex, the same way Custodes/Knights got codex-access to their Forgeworld/30k stuff.
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# ? May 16, 2024 14:34 |
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Where are CSM's drop pods GW? They only appear in practically every story involving CSM and are an upgrade sprue away from being part of their range. This has annoyed me for almost two decades.
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# ? May 16, 2024 15:10 |
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Pretty sure it was/is a forgeworld model.
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# ? May 16, 2024 15:14 |
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I remember the explanation being that the higher-tech stuff like land speeders and assault cannons were fussier and higher tech. That stuff requires more upkeep than Chaos marines could give it (before the dark Mechanicum was a thing,) and had largely broken down or discarded over the 10,000 years since the Heresy.
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# ? May 16, 2024 15:24 |
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To be fair the Indomitus terminators are from a legends pdf and their inclusion (and the rules they have access to) was honestly really weird. I guess it was to explain the current tusky boi chaos terminators? Also Assault Cannons and Storm Shields sorta get explained by their users being exclusively loyalist legions, but then drop the ball on the Iron Warriors trademark unit being entire squads of terminators with missile launchers strapped to their backs and then just completely losing that option.
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# ? May 16, 2024 15:29 |
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Der Waffle Mous posted:To be fair the Indomitus terminators are from a legends pdf and their inclusion (and the rules they have access to) was honestly really weird. Oh yeah, they're a strange thing to have included for 30k at all, I wouldn't have wagered on them showing up until the legends pdf dropped and they were suddenly there. It just puts a weird contradiction in place that's harder to justify away than usual. Tyrants being brought to 40k would be very funny, especially if they retained their relative power level from 30k. Who needs daemon engines when you can just wipe out 10-15 marines a turn from a full squad? (New AP system would make them less absurd, but the thought is still funny.) Unfortunately seems like GW tends to forget about everything that's not daemon engines and obliterators for IW, at least from where I'm sitting. Would actually be very neat to see what's happened to the Iron Circle in the last 10,000 years (even if it's almost certainly "daemon engines" or "destroyed"), come to think of it...
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# ? May 16, 2024 15:39 |
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Cooked Auto posted:Pretty sure it was/is a forgeworld model. Dreadclaws were supposed to be a heavier variant CSM had access to but it was never their main drop pod. Forgeworld made the heavy drop pod but GW never got around to making the regular one.
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# ? May 16, 2024 16:35 |
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Ah, figured it was just the regular one. Since they don't have a drop pod model otherwise.
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# ? May 16, 2024 17:00 |
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# ? Jun 5, 2024 21:27 |
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SkyeAuroline posted:Would actually be very neat to see what's happened to the Iron Circle in the last 10,000 years (even if it's almost certainly "daemon engines" or "destroyed"), come to think of it... Daemon Prince Peter Turbo and his merry band of daemon prince constructs would be a pretty sweet kit.
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# ? May 16, 2024 17:02 |