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ENJOY THE RIDE. WATCH FRACT: OSC. LP CLICK NUMBERED IMAGES BUY FRACT: OSC. GAME STEAM HUMBLE STORE GOG.COM BUY FRACT: OSC. SOUNDTRACK OR STREAM ON SPOTIFY MORE NEON AND SYNTHS Samopsa fucked around with this message at 20:55 on Aug 21, 2014 |
# ? Aug 16, 2014 21:22 |
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# ? May 27, 2024 03:52 |
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What is going on.
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# ? Aug 17, 2014 02:17 |
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Deceitful Penguin posted:What is going on.
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# ? Aug 17, 2014 02:30 |
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I dunno, but it certainly looks pretty. Think I'll stop worrying about it and just go along for the ride.
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# ? Aug 17, 2014 03:31 |
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Deceitful Penguin posted:What is going on.
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# ? Aug 17, 2014 03:39 |
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If playing video games has ever taught me anything, it's that any kind of installation with this many failsafes is either a power plant or a world-ending superweapon and, obviously, this place already has power. Thus, WE ARE THE DEATH BRINGER, DESTROYER OF WORLDS.
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# ? Aug 17, 2014 04:12 |
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There are far less involved methods of teaching color theorey.
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# ? Aug 17, 2014 04:14 |
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When do you start fighting the Blood Dragons?
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# ? Aug 17, 2014 06:30 |
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I liked this game. Felt like Myst but with more neon and synth.
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# ? Aug 17, 2014 06:31 |
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REQUESTING DOCUMENTATION ON POWER TRANSFER PROCEDURE
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# ? Aug 17, 2014 09:39 |
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CONTINUING REPAIR OF GREEN SECTORDeceitful Penguin posted:What is going on. Carbon dioxide posted:REQUESTING DOCUMENTATION ON POWER TRANSFER PROCEDURE ALL WILL BE CLEAR IN TIME
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# ? Aug 17, 2014 10:32 |
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This is really chill. feels like myst combined with the cyberspace sections from dystopia.
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# ? Aug 18, 2014 03:15 |
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I love this game, the payoff is amazing and worth the wait.
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# ? Aug 18, 2014 03:31 |
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FINAL GREEN ERROR DETECTED, ENDING SECTOR 33% OF CONDUITS CONNECTED NEXT SECTOR: MAGENTA
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# ? Aug 18, 2014 09:15 |
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UNRELATED SYNTHS & NEON VIDEO FOUND, SHARING https://vimeo.com/103533906 PLEASE SHARE MORE NEON AND SYNTHS IF DETECTED ANOTHER EXAMPLE https://www.youtube.com/watch?v=TRCQmNMOqUY THANK YOU
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# ? Aug 18, 2014 13:13 |
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Thanks for showing this off, I went ahead and bought it. It's a really pretty game.
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# ? Aug 18, 2014 15:40 |
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This is highly relevant to the thread. Synth supreme! But in all honestly, I'd never heard of this game at all, glad it's being shown off!
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# ? Aug 18, 2014 16:24 |
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This game really feels like an art piece from the 80s. Just leisurely bringing an old space station or something back to life with the power of music.
Glazius fucked around with this message at 01:32 on Aug 19, 2014 |
# ? Aug 19, 2014 01:25 |
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CONTINUING TO NEXT SECTOR: MAGENTA
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# ? Aug 19, 2014 09:56 |
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It's like someone turned Rez into a dreamy puzzle platformer.
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# ? Aug 19, 2014 18:27 |
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RESUMING SECTOR MAGENTA
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# ? Aug 19, 2014 23:25 |
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Just wanted to say that I really adore the narration, Samopsa. Thanks for keeping it so sympathetic to the game. It's a really beautiful experience.
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# ? Aug 19, 2014 23:43 |
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Yes, the game does look nice. But half the time (probably more), I have no clue what your thought processes are. The puzzles look really very difficult and as far as I can see you're just moving or clicking some random poo poo and all of a sudden the puzzle is solved. Maybe it feels different if you play it yourself, I don't know.
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# ? Aug 20, 2014 19:12 |
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Carbon dioxide posted:Yes, the game does look nice. I'm not sure how he's navigating, but the puzzles themselves, at least in terms of "what is even going on" are fairly straight forward by the time the second round comes up. First is that there's apparently a navigating vs. puzzle-solving view. Puzzle-view only does stuff when you're at certain places or looking at certain things. Look at the temples again, the platforms that he's standing on are color-coded to the block that you can move when you're in puzzle-view. So the process is to get to the appropriate platforms in the right order to let you move the blocks into the right place. The magenta bridges let you get to different platforms.
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# ? Aug 20, 2014 19:30 |
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Yeah, the whole thing seems straight forward honestly, like the platforms being where you can move cubes, or the whole gimmick of the beat thing. the way the first one worked seems to be that the color block makes the apertures on those spheres slowly open, and each one has a different timing, what he had to do was get them to all be in sync so that the laser would go through. The pink calibration is a bit more complex to explain, basically he needs to get the thin bars to hit the thicker bars at the bottom to make em light up, and when all of them are lit up at the same time, the bottom bit fills, and he needs to sustain that till it touches the bottom. the trick was that some would have a short duration or would only go down partway.
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# ? Aug 20, 2014 21:19 |
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Alright, but is there any sensible way to tackle the 'synth board' puzzles after each main puzzle? I mean, you can look at how far the thing gets coloured and you can listen if the melody sounds good, but it still seems to be a whole lot of random trial and error to me. E: Oh, the person above me just answered my question I guess.
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# ? Aug 20, 2014 21:20 |
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A bit out of the LP character: but yes, these dudes above are correct. The thing about this game is nothing is explained at all. Well, you could read the manual, but who does that ITYOOL 2013? So it's really trial-and-error based, and exploring and experiencing this world is a big part of the draw. Even though this is not my first run through, it still took me a good 10 minutes to solve the final magenta synth-calibration thing. That's why I've been keeping the commentary really sparse, just enjoy the game (and buy it for yourself, it's really good)! I can do a short voice walkthrough later on on some of the more obscure mechanics, but I'd rather do it once I've finished the cyan sector for reasons. Speaking of which.. CONTINUING PROGRESS: FINALIZING SECTOR MAGENTA GRID PATTERNS USED IN FINAL CALIBRATION:
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# ? Aug 20, 2014 21:59 |
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So wait, how did you know what bits the put at the bottom on the cathedral? that's the only thing that hasn't made sense yes. also i noticed that green seemed to have plenty of glowing fluid, and now magenta has a bunch of glowing crystals. Is cyan plants or gas? or have you saved it for last for a reason? (please dont actually tell me, i can wait a day.) Also the pacing on your videos is pretty much perfect, i like they while they are short they also come out real fast. Keep up the good work.
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# ? Aug 20, 2014 22:22 |
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Zoig posted:So wait, how did you know what bits the put at the bottom on the cathedral? that's the only thing that hasn't made sense yes. See the images in my posts + the icons. It basically just copying settings found in the environment.
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# ? Aug 20, 2014 22:25 |
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no, not the grid bit, the part underneath them. do they even matter?
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# ? Aug 20, 2014 23:37 |
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That part appeared to put itself in the correct order automatically. Edit: Reworded my sentence, thinking and typing is hard. Carbon dioxide fucked around with this message at 00:45 on Aug 21, 2014 |
# ? Aug 20, 2014 23:38 |
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yeah but I'm trying to figure out what the hell the point of it was. it was the "beatmaps" of the previous temples, but he put one beatmap 3 times in a row, and then the first one at the end, and i have no idea if he was supposed to do the specifically, or he was just winging it.
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# ? Aug 21, 2014 00:40 |
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The order of the beatmaps doesn't matter, so long as sound is playing you can adjust the tuners. So, just order them up however you want! Be a musician!Samopsa posted:A bit out of the LP character: but yes, these dudes above are correct. The thing about this game is nothing is explained at all. Well, you could read the manual, but who does that ITYOOL 2013? So it's really trial-and-error based, and exploring and experiencing this world is a big part of the draw. In regards to the bolded, are you going to do a video with spelunking/getting hopelessly lost? I really like the game, but I did get confused as to where to go next on occasion.
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# ? Aug 21, 2014 03:36 |
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STARTING FINAL SECTOR: CYANOblivion4568238 posted:The order of the beatmaps doesn't matter, so long as sound is playing you can adjust the tuners. So, just order them up however you want! Be a musician! Yup, the lower beat-maps are just for reference, they don't actually do anything but start the music so you can tune it. Navigation is pretty easy: just follow the non-activated waypoint markers to find the new waypoints! Also, the waypoint map kinda corresponds to the ingame world.
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# ? Aug 21, 2014 20:55 |
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This looks beautiful, but you may want to put up a warning about motion sickness.
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# ? Aug 21, 2014 21:23 |
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So I got this game for myself and I think I know what the payoff of doing all this is. Its really cool, are we gonna see it after cyan, or is there even more to do?
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# ? Aug 21, 2014 21:23 |
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For the puzzles in this sector, it seems a lot more intuitive what you have to do to solve them. I didn't get a "what is this and what the hell do I have to do here" feeling like in the other sectors. I wonder if the designers intended Cyan as some sort of tutorial section. Of course there's no need to finish a sector before starting with the others, the order is all up to the player.
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# ? Aug 21, 2014 21:23 |
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Actually it looks like green was the intended first sector, when you finish one of the puzzles, the camera automatically turns to that door with the monolith behind it and nothing else, so you know to look for more things like that.
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# ? Aug 21, 2014 21:30 |
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Carbon dioxide posted:For the puzzles in this sector, it seems a lot more intuitive what you have to do to solve them. I didn't get a "what is this and what the hell do I have to do here" feeling like in the other sectors. I wonder if the designers intended Cyan as some sort of tutorial section. Yeah, the coolest thing in this game when you play is to just walk around when you get stuck at a puzzle, and see if there's something else to do/see/listen. I found the green puzzles to be the easiest, the final cyan puzzle is pretty hard. Zoig posted:So I got this game for myself and I think I know what the payoff of doing all this is. Its really cool, are we gonna see it after cyan, or is there even more to do? After cyan I'm doing a small aside and then I'm finishing off the game with the final puzzle.
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# ? Aug 21, 2014 21:32 |
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# ? May 27, 2024 03:52 |
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Samopsa posted:Navigation is pretty easy: just follow the non-activated waypoint markers to find the new waypoints! Also, the waypoint map kinda corresponds to the ingame world. It's more that I kept walking after finishing the three main green puzzles and ended up overlooking one of the middle magenta puzzles. There's also achievements for finding curiosities off the beaten path, and I've gotten a couple of those. There's some weird stuff out there. FakeEdit: Kinda like the thing you found around six minutes in the video! Are you going to go back to that later?
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# ? Aug 21, 2014 21:46 |