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Addamere
Jan 3, 2010

by Jeffrey of YOSPOS


Sid Meier’s Alien Crossfire (SMAX) is the October 1999 sequel to Sid Meier’s Alpha Centauri (SMAC), the former having been released in the spring of the same year. SMAC was the critically acclaimed spiritual successor to Civilization II, and continued the Civ franchise’s legacy of polished, turn-based 4X gameplay. SMAX serves mostly as an expansion, bringing with it additional factions, technologies, and quality of life gameplay enhancements.

Both games are set on the alien planet Chiron, in the Alpha Centauri system, after various crises on Earth leads the United Nations to send a last-ditch colonization mission into the stars. Shortly before arriving in Alpha Centauri, the UNS Unity suffers damage and its captain is assassinated by an unknown actor, plunging the surviving crew into chaos and splitting them into factions along ideological lines. We are one such faction: the Human Hive, led by former Unity Chief of Security Sheng-Ji Yang.



About this LP
The goal of this LP is a “Good Guy Yang” run, in which the benevolent Chairman of the Human Hive seeks to ensure humanity’s survival on an alien world and promote a society that uplifts everyone. We will not be going maximum Hitler, and we are not going to Zerg rush to a quick Conquest victory. We will be playing SMAX for the gameplay additions, but sticking to the core factions from SMAC because I feel they are more fleshed out and relatable. We are playing on a Random, Standard-sized map with default game settings on Librarian difficulty. Roleplaying posts are welcome.

FredMSloniker posted:

The LP was inspired by Nweismuller's LP of SMAC, in which he portrayed Morgan as something other than a parody of megacorp CEOs. Someone suggested it'd be interesting to see a similarly sympathetic treatment of Yang, and the idea became popular. Besides, 'maximum Hitler' is some sort of goon default setting, and it's more interesting to break away from that. And, as was discussed in the previously linked LP thread, there are ways to interpret the actual mechanical operation of Yang's faction that involve neither maximum Hitler nor maximum Mao.
Spoiler Policy
Please do not discuss game mechanics and technologies that have not yet been encountered or presented by yours goonly. Research is blind for a reason!

Audience Participation
In-character journals, roleplaying, and storyposts are all encouraged and welcome; however, please enclose them in quote tags. Doing so allows readers who wish to either find them among general discussion or skip them entirely to easily do so. If part of your post is not one of the above, then feel free to leave that part out of quotes, and otherwise use quotes for their usual purpose. Check out some of the posts listed below for examples of good practice.

Voting Policy
All prompted votes that are not binary choices (i.e., a simple Yea or Nay) will be given as a list of options on a ballot. Participation in these votes represents a loyal Cadre of trusted advisors giving counsel to the Chairman. For each such vote, one may list a maximum of [(n/2)+1] (half, rounded up) available options on a ballot, ranked by descending order of preference. For an example ballot where Alice, Bob, Carol, Dave, and Erin are options, a valid vote might be: 1 Carol, 2 Alice, 3 Dave. Votes will be counted via a simple transferable vote method in the order of listed preferences for each ballot. This methodology is chosen to avoid wasted votes where possible, to allow representation of even minority ideas, and to simulate the Cadre reaching reasoned consensus. As the game progresses, additional things to vote on will be presented and the relevant rules will be provided. Please remember to bold your vote, or it will not be counted.

Gameplay Updates:
M.Y. 2100: Prologue
M.Y. 2101: Planetfall
M.Y. 2101–2110: Fecundity
M.Y. 2111–2120: Security
M.Y. 2121–2130: Serenity
M.Y. 2131–2140: Vitality
M.Y. 2141–2150: Posterity - Part 1 | Part 2
M.Y. 2151–2160: Reality - Part 1 | Part 2

Supplemental Reading:
M.Y. 2111–2120: [1] [2] [3]
M.Y. 2121–2130: [4]

Audience Participation:
M.Y. 2101–2110
. Cythereal (Criona O'Connell): [1] [2]
. Yarville (Frederick Hildebrand): [1]
M.Y. 2111–2120
. Cythereal: [3] [4] [5]
. DrTempest (Isaiah Ternes): [1]
. GunnerJ (Maxwell R. Peters): [1] [2] [3]
. Yarville: [2]
M.Y. 2121–2130
. AJ_Impy: [1]
. Cythereal: [6] [7]
. DrTempest: [2]
. GunnerJ: [4] [5] [6]
. Yarville: [3]

Addamere fucked around with this message at 21:24 on Mar 20, 2018

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Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
Prologue

https://www.youtube.com/watch?v=035cpHEowS4

Chief Security Officer’s Log, Mission Date 40.07.23
The senior officers were awoken from cryosleep to the sound of klaxons wailing and the Unity shuddering all around us. A malfunction in the ship’s primary reactor threatened not only to tear the ship apart but to leave us crippled and drifting in space. In my capacity as Chief of Security, my initial concerns were with securing the armory and safeguarding the general welfare of frightened crewmen and support personnel who were being rapidly awoken from cryosleep to tend to the emergency. For now the majority of the colonists and crew remain in cryosleep, unaware of the situation.

Chief Security Officer’s Log, supplemental
Initial repairs to primary systems are underway, but the cryosleep modules have taken severe damage. In addition, hundreds of cryopods were without power for an indeterminate period before the malfunction in the primary reactor’s energy flow regulators was detected by the ship’s automated monitoring systems. Hundreds of would-be colonists lie dead in their cryopods, having never woken from the sleep they entered as we left Earth. Captain Garland has ordered that additional cryopods be opened in damaged sectors, not only to safeguard against power failure in those areas but also to conserve energy resources as repair efforts continue. During an impromptu meeting with the senior staff, Santiago voiced concerns that the security personnel were as yet still unarmed, as per my order to keep the armory sealed. There was no time to discuss the matter further, as the containment alarm interrupted us and everyone scrambled to attend to a hull breach.

Chief Security Officer’s Log, Mission Date 40.08.27
Sabotage. The cryosleep monitoring system is beyond repair, and we have been forced to begin thawing the survivors. Deirdre and Zakharov are assisting Lal and Miriam in tending to the injured and counseling the disoriented colonists. Captain Garland called for a meeting today to discuss the ship’s situation. We are still two months away from our target, and thanks to our saboteur we have a great many more mouths to feed with our limited supplies than we would like. We are fortunate, Morgan noted, that the damage came so late in our voyage; otherwise, we might have all starved by now. With the entire crew due to be awake within the next two days, and in light of these chaotic recent events, Santiago was not the only voice clamouring to arm security personnel. Concerns were raised about how to keep the peace among thousands of people crammed into tight quarters with nothing to do and not enough food to go around. With so many faces turned to him for leadership, Captain Garland eventually ordered the armory be unsealed and small arms be distributed to security personnel. With tight rationing to stretch our supplies, and armed guards stationed at food stores and critical ship systems, he hopes to hold together the Unity crew and continue the mission. I will address my own concerns to the captain later, in private.

Chief Security Officer’s Log, Mission Date 40.09.15
My initial misgivings against unsealing the armory have been validated: last night, someone murdered the captain. No one has come forward to claim responsibility or identify the assailant, and no one can account for several missing or dead security personnel. Two weeks of growing unrest has culminated in mutiny, and the crew is shaken. Security forces are hard-pressed to maintain order, and with each passing day our tenuous grasp on the situation slackens. We have entered the Alpha Centauri system by now. We need only hold out for a few more days. This mission can still be salvaged.

Chief Security Officer’s Log, Mission Date 40.09.17
It started with a fight in one of the maintenance corridors that have been serving as crew quarters for the past month, over a half-eaten bag of dehydrated rations. I do not know the details beyond that, except that by the end of it many more of our colleagues were dead from improvised weapon wounds and those still alive have begun to consolidate into groups. There is infighting now among and between these spaceborne gangs over food and water stores. I have ordered what survives of the security force, and any others who remain loyal to the mission, to fall back with me to the armory where we will take up a defensive position.

Chief Security Officer’s Log, supplemental.
Gunfire throughout the ship. The armory had already been overrun and looted by the time we could reach it, and the infighting has become more brutal and more widespread as a result. In times of misery such as these, people look to ideologies for comfort and demagogues to lead them, and at least a dozen such leaders have emerged. Each of these “factions,” as they are calling themselves, have asserted claims on various areas of the ship, and each day our number shrinks due to the bloodshed over depleted resources. We will no longer seek to intervene. I have sealed myself and the surviving loyalists into the armory and revoked all clearance codes but my own. We will wait here for planetfall, and when we arrive we will take with us what supplies we have gathered and leave the others to the fates they have chosen.

Chief Security Officer’s Log, Mission Date 40.09.21
The ship changed orientation last night. We will make planetfall very soon. I can no longer hear the gunfire outside our vault and I can only imagine how many perished in the final days of our journey. Nothing remains for us here anymore. The ship’s automated systems will stabilize our orbit, and once deceleration is complete I will launch the colony pods. I will rally those who will follow me and my cadre, and we will carve out our own settlement on the surface. There we will build a better society that will not repeat the mistakes made on Earth and aboard the Unity. This will be my final log entry as Chief of Security.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
Planetfall



It has been several months since we arrived.

It was my first time seeing Planet, when we broke the seal on our landing capsule. We were among the fortunate that made it intact; all around us, debris from the Unity, from other landing pods, and so on, littered the barren landscape as it still does. We had made it safely, or so we thought, and with enough supplies and tools to equip makeshift shelters.

We numbered barely half as many as when we left the ship, and our numbers would dwindle even further in the coming months.

We now know the oxygen-rich atmosphere is heavy with excess nitrogen, causing narcosis and death from prolonged exposure. We now know that the masses of native flora are toxic not only for human consumption but even to the touch. We know also that the dry heat, the haze of fungal spores, and the sea winds from the north strip moisture from the air and burden our oxygen-filtration systems. There was much work to do in those early months, and we were ill-prepared to do it under an alien sky.

But we did it.

Sacrifices were required of everyone, for the common good of all. And thanks to those sacrifices, we have survived planetfall. We endure as a people, and as a society, because of those sacrifices in the early months of high casualties, scarce supplies, and an uncertain future. Without the sacrifices of our fellows, we would not stand together now in a permanent settlement dug into the skin of an alien world. Human history may well have ended several months ago, choked or smashed against the rocky wastes. Instead, we have come together as a people, and each given of himself to the whole.

We are fewer now in number, but greater in spirit. We will continue to write history on this planet, and secure the future of humanity.


— Chairman Sheng-ji Yang
  “Speech for the People”
  M.Y. 2101, The Hive

In 2101, the Human Hive led by Chairman Sheng-ji Yang established its first permanent settlement on Planet. With the first great labour of the fledgling colony complete, manpower was then directed toward the salvage and repair of equipment and tools that had been of little or no use in the immediate aftermath of planetfall. From these and other materials available in the native environment were fashioned the essential components of a second colony pod, and enough small arms to equip a defensive scouting force. These units remain stationed at The Hive awaiting orders.



The Hive is situated on an arid coastline, and nutrients necessary for population growth are scarce; however, there is an abundance of mineral resources in the rocky wastes, and several Unity supply pods are scattered around the area. These pods may contain useful resources, technology data, units, or trigger some kind of effect when opened. The patch of pink fungus immediately Northeast of the base is utterly useless to the colony right now, and impedes movement as much as a patch of mountainous terrain. Workers in The Hive are assigned to a patch of rich minerals in the waters north of base, which also provides a modest supply of nutrients in the form of native sea life.



The Hive boasts the Headquarters of the colony, where Yang and the Cadre live and work. Every base we build also gets a free Perimeter Defense facility, which increases the defensive power of units defending the base by 50%. Right now our production options are limited to making basic infantry units, colony pods, stockpiling minerals for conversion into energy, or beginning work on a Secret Project that would take fifty years to build at current production rates.



And this is what our social engineering settings look like right now. Playing as Yang, we begin with –2 Economy, +1 Growth, and +1 Industry and we are immune to Efficiency penalties; accordingly, Police State is a very attractive option for us because it is available immediately and we can ignore its penalty. The sliders at the bottom of the screen represent how much of the Energy resource we gather is split among becoming liquid currency, devoted to making our citizens happy, and proceeding up the tech tree. Based on our efficiency rating, the Economy and Labs spending can only be so far apart before we lose potential energy to inefficiency. Everything on this screen will eventually be up for vote in later updates.

Addamere fucked around with this message at 17:28 on Feb 13, 2016

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Why play Yang if you're not going maximum Hitler? That's basically the point of the faction.
Anyway, I'm always up for a good SMAC LP so here's to totally not oxymoric benevolent socialism.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
In case anyone wants to read the official fiction for what happened prior to Planetfall, the story's called "Journey to Centauri."

http://civilization.wikia.com/wiki/Journey_to_Centauri_(SMAC)

It's available there, albeit poorly formatted.

my dad
Oct 17, 2012

this shall be humorous
Good guy Yang is an oxymoron. :v:

Shame about the spoiler policy, I'd really love to show what InfiniteCityYang.jpg looks like.

Namtab
Feb 22, 2010

I can't wait to see how many posters you drive out of this thread for daring to suggest there's a dark underbelly to yangs society.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

anilEhilated posted:

Why play Yang if you're not going maximum Hitler? That's basically the point of the faction.

The LP was inspired by Nweismuller's LP of SMAC, in which he portrayed Morgan as something other than a parody of megacorp CEOs. Someone suggested it'd be interesting to see a similarly sympathetic treatment of Yang, and the idea became popular. Besides, 'maximum Hitler' is some sort of goon default setting, and it's more interesting to break away from that. And, as was discussed in the previously linked LP thread, there are ways to interpret the actual mechanical operation of Yang's faction that involve neither maximum Hitler nor maximum Mao.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Ugh, not playing Svensgaard :(

Still, a SMAX LP :peanut:

Torrannor fucked around with this message at 20:36 on Feb 13, 2016

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Good luck with this LP, but I learned my lesson about storyposting in the Morgan LP.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Namtab posted:

I can't wait to see how many posters you drive out of this thread for daring to suggest there's a dark underbelly to yangs society.

Cythereal posted:

Good luck with this LP, but I learned my lesson about storyposting in the Morgan LP.

I actually really liked your posts in the previous thread, but that's fine! Hope you enjoy watching it at least.

NewMars
Mar 10, 2013
Ah, now this is an interesting concept.

I say you should have called the thread full communism now though. :colbert:

my dad
Oct 17, 2012

this shall be humorous

NewMars posted:

I say you should have called the thread full communism now though. :colbert:

That'd be Domai. :v:

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Nietzschean posted:

I actually really liked your posts in the previous thread, but that's fine! Hope you enjoy watching it at least.

If you're okay with it, then I'll see if I can come up with something. I stopped following Nweis' thread when he asked me to.

I think Yang gets a bad rap because his values are at odds with Western culture in a lot of respects, but I have no problem with the idea of him as a good guy. He does provide a place for every thing, and no one goes wanting in the Hive. He always read to me as being even a little subversive about it, that his Talents are those who embrace and rise above the Human Hive to excel, however that excellence may appear.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
For what it's worth, I enjoyed your story posts too. Your views of the game, both in and out of character, clashed with Nweismuller's, and (I believe) it was you arguing against his interpretation once too often that led to him asking you to leave. As long as you don't similarly antagonize Nietzschean, there shouldn't be any problem having you here.

(And now I have to decide if I want parallel universe Fred to be around. There is, after all, still a benefit to the Virtual World, even if it's not made by a corporation...)

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Honestly, I hope this thread won't be full of quite as many fanfics NOT by the thread author as Nweismuller's, that was that made drove me to stop reading that thread. :v:

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

PurpleXVI posted:

Honestly, I hope this thread won't be full of quite as many fanfics NOT by the thread author as Nweismuller's, that was that made drove me to stop reading that thread. :v:

It's possible to show only the posts by a given person in a thread, if you wish. It might allow you to catch up on what you missed.

KazigluBey
Oct 30, 2011

boner

PurpleXVI posted:

Honestly, I hope this thread won't be full of quite as many fanfics NOT by the thread author as Nweismuller's, that was that made drove me to stop reading that thread. :v:

This, pretty much. Makes anything short of OP-only reading unbearable at times, depending on the thread. And if that's the only option why even read a thread before it gets archived?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Eh, I quite like the more RP-heavy threads as long as they don't outright take over the narrative from the LP. Nietzschean said he'll be doing voting for decisions, so I'd imagine some RPing will be happening.

KazigluBey
Oct 30, 2011

boner

Cythereal posted:

Nietzschean said he'll be doing voting for decisions, so I'd imagine some RPing will be happening.

I don't necessarily see why one has to follow the other. :shrug: Oh well.

Asmodai_00
Nov 26, 2007

Cythereal posted:

Eh, I quite like the more RP-heavy threads as long as they don't outright take over the narrative from the LP. Nietzschean said he'll be doing voting for decisions, so I'd imagine some RPing will be happening.

The extremely bad audience rp drove me away from the last thread so I hope it doesn't come into this one

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Well, for the record, I've decided against it personally. And it's up to Nietzschean whether he even wants that kind of audience participation (Nweismuller encouraged it).

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
M.Y. 2101–2110: Fecundity



M.Y. 2101
The initial Colony Pod set out southwest from The Hive and the Scout Patrol investigated the supply pod to the northwest. By all accounts the area immediately bordering The Hive is inhospitable to agriculture and industry, and the Colony Pod carries with it hope of finding more fertile land along the west coast. On a nondescript tract of arid land, the Scout Patrol uncovers automated excavation and survey equipment from the Unity, which reveals abundant deposits of strategic metals that will doubtless prove useful for future development.

M.Y. 2102
The initial Colony Pod reaches its destination and the Scout Patrol investigates another supply pod, which auto-assembles a transport-equipped seafoil from the Unity. The Hive in this year produces a Scout Patrol unit which embarks on a journey east to map the coastline.




M.Y. 2103
The first new base since Planetfall is founded: Fecundity Tower, on the western coast of the peninsula overlooking an as yet unnamed bay. The site is not as hospitable as was hoped, but the nearby river source offers modest resources for the new settlement. In the same year scouting efforts detect a supply pod floating in the bay west of the newly founded base, and a particularly fertile river valley to the east of The Hive.






M.Y. 2104
The Hive has begun exploiting the wide variety of nutrient-dense native flora in the river valley to the east. In that same year, the Scout Patrol from The Hive encounters a writhing mass of native fauna whose very proximity sends terror through the untested soldiers. They prevail in the ensuing combat with 20% casualties—unconscionable losses against an ‘enemy’ consisting only of 10 centimetre-long carnivorous worms. The survivors are hardened by the struggle, but reports of some kind of psychic assault are concerning.

1st Scout Patrol, The Hive - M.Y. 2014 posted:

[REDACTED]

Fecundity Tower produces a Scout Patrol which immediately departs southeast to investigate what initially appears to be the garbled radio beacon of a Unity supply pod. Upon closer inspection, the team finds a strange alien structure which has been named a monolith. Contact with the device reportedly instills in the unit personnel a sense of purpose and enlightenment, and later testing shows that personnel attached to the unit have gained on average a 12.5% increase in all measurable tests of combat ability. A survey team dispatched from Fecundity Tower found the structure complex housed a sustainable supply of nutrient, mineral, and energy resources for the settlement to exploit.

1st Scout Patrol, Fecundity Tower - M.Y. 2014 posted:

[REDACTED]





M.Y. 2105
In light of disturbing reports of hostile fauna and the confirmed presence of alien structures on the surface of Planet, the Chairman encourages greater military participation among both settlements. The virtues of community, service, and sacrifice, already familiar to the population since planetfall, are extolled to the people as Scout Patrol units are raised and armed at The Hive and Fecundity Tower to serve as permanent garrisons and defend those bases against external or internal threats. Significant material resources are invested in habitation facilities, equipment, and logistical support to provide for the battle readiness of these troops; and, as the military swells in numbers and takes on a secondary policing role, the Chairman becomes closely involved in its administration. Members of his loyal Cadre are appointed to various positions of oversight to investigate and safeguard against abuses of power or corruption, and the Chairman himself routinely leads training exercises and reviews incident reports. Although uniformed men and women quickly become a common sight throughout Hive settlements, they are generally accepted as essential for security and their presence is appreciated by the communities they serve. Even as the Hive adopts a defensive posture against the potential of alien threats, state research goals remain focused on improving the lives and welfare of the people with emphasis on the development and growth of infrastructure and population.









M.Y. 2107
To the west of Hive territory, the Unity Foil makes contact with a Scout Patrol from Nwabudike Morgan’s eponymously named faction. The discussion is civil, but concerning; in seeking to trade tech data, CEO Morgan revealed disturbing knowledge of Hive research databases. The offered trade deal was refused, and talks concluded with a mutual agreement to avoid hostilities, to engage in civilian commerce, and to respect territorial boundaries.




M.Y. 2108
Further scouting reveals another supply pod from the Unity to the south of Fecundity Tower, and more alien structures to the southeast of The Hive. The treaty with Morgan requires that Hive forces to the south evacuate his territory, and they have been given orders to proceed east. The new Unity Rover, along with the Scout Patrol from Fecundity Tower, map significant portions of the rich and verdant lands claimed by the Morganites during the course of their withdrawal.






M.Y. 2109
The first scientific breakthrough not only for the Human Hive but also for the entire human colony on Planet was made by Hive scientists. Centauri Ecology represents a basic understanding of Planet’s biosphere and the development of methods to begin adapting it for human purposes. Advances in chemical treatment and mechanical processing allow Hive settlements to exploit the natural flora for raw foodstuffs, and designs have been drawn up for terraforming equipment that will allow the planting of terran farms, the digging of industrial mines, the planting of earth forests, the paving of roads, and many other conveniences.

While news of the new technology is still fresh in the datalinks, scout forces proceeding east to evacuate Morgan’s territory uncover some kind of alien artifact. Unlike the massive structures discovered in previous years, the device is mobile and small enough for a crew of men to transport.






M.Y. 2110
A decade after Planetfall, the population of The Hive has grown enough to support a second new colonization venture. Hive military forces have grown to five infantry platoons, one of which operates independently of any base and two of which remain in their respective bases as garrisons, and a rover platoon which also operates independently of any base. Hive territory is bounded to the west by Morganite territory, and lands to the south and east remain unexplored. To date production has been entirely focused on military and scouting concerns, but presently both The Hive and Fecundity Tower are midway through producing Colony Pods which should be available in four and six years, respectively.

Cadre Meeting

With the civilian population, military forces, and territory of the Hive growing steadily, the Chairman recognizes that he will soon be unable to directly supervise every element of the expanding society. In advance of the work before him becoming too vast to handle, he has gathered a Cadre of trusted advisors to serve as a sounding board for ideas and to assist with decision-making and management.

The first issue for the Cadre to consider is future Research Priorities. Options are: Build, Conquer, Discover, Explore. Ballots may contain three (3) votes ranked in order of descending preference; the two options with the highest totals after transferable votes are counted will be chosen.

Cadre members are also polled for their opinions on future production and settlements. While the Chairman presently exercises direct control over both existing bases, the Cadre is encouraged to suggest base production goals. In addition, with two Colony Pods due within the next decade the Chairman seeks Cadre input on future base locations.

Policies voted on will be implemented as soon as currently queued goals are finished; i.e., we will not interrupt Colony Pod production to switch to a suggestion and we will get our next tech based on previous preferences before we get another chance to switch them. Feel free to suggest other things that were not prompted during the Cadre Meeting—that’s an opportunity for the Chairman (and me) to gauge what his advisors (and my readers) feel is best. Roleplaying posts are fine, whether they are Cadre members making suggestions or trying to sway decisions, or people living in the various bases or in the units we control. I will try to accommodate and engage with audience fiction to the best of my ability.

Addamere fucked around with this message at 04:02 on Feb 17, 2016

my dad
Oct 17, 2012

this shall be humorous
Overall research goals:
discover
build

Production goal:
Terraformers with the primary goal of foresting the valuable mineral deposits near the Hive.

Base locations:
That place that looks like a landbridge near the Manifold nexus.
Right next to Morgan's lands two tiles from Fecundity Tower.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

my dad posted:

Base locations:
Right next to Morgan's lands two tiles from Fecundity Tower.

Two tiles fit that description. Can you specify whether you mean the arid, flat tile that's adjacent to water or the arid, rolling tile that's immediately south of the monolith?

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Research:
Discover
Build
Explore


Production:
As many colony pods as possible

Location:
Crowd out Morgan as much as possible, block off land access through neutral territory.

my dad
Oct 17, 2012

this shall be humorous

Nietzschean posted:

Two tiles fit that description. Can you specify whether you mean the arid, flat tile that's adjacent to water or the arid, rolling tile that's immediately south of the monolith?

Oh, sorry, I meant the coastal tile.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Am I the only one who rushes Weather Paradigm the moment it becomes available and I can handle my capital getting off the grid? Granted, I never played on high difficulties but it's just so goddamn useful.

my dad
Oct 17, 2012

this shall be humorous

anilEhilated posted:

Am I the only one who rushes Weather Paradigm the moment it becomes available and I can handle my capital getting off the grid? Granted, I never played on high difficulties but it's just so goddamn useful.

Rushing it is often a good idea, but it's usually a better idea to focus on setting up basic terraforming and some colonisation effort first.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Research:
build
discover
explore


Production:
focus on formers

I have no opinion about base locations.

Rarity
Oct 21, 2010

~*4 LIFE*~
Research:

Build
Discover


Base Locations:

Squeeze out the Morgans as much as you can

DrTempest
Dec 11, 2011

It's not cute. It's all very serious.
Research:
Build
Explore

Production:
Colony Pods

Base Locations:
Expand via Foil across the sea to the north. Find a node-heavy area to exploit.

e:formatting

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I suppose Yang's strategy is to build a whole bunch of bases right next door to each other? I still wince at that reflexively, even if it works out amazingly.

Colonel Corazon
Feb 12, 2011

A faction armed to the teeth hardly seems friendly to me.

Yaaaaang!!! :argh:

Mooseontheloose
May 13, 2003

You're superior training and superior weapons should have no problem taking Yang on.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Mooseontheloose posted:

You're superior training and superior weapons should have no problem taking Yang on.
You'd think that, but Spartans get overwhelmed by Hive or Believing cheaply produced hordes all the time. Kinda funny to have a military-oriented faction that's not good at warfare.

Dong Quixote
Oct 3, 2015

Fun Shoe

DrTempest posted:

Research:
Build
Explore

Production:
Colony Pods

Base Locations:
Expand via Foil across the sea to the north. Find a node-heavy area to exploit.

Voting this ticket.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

my dad posted:

Rushing it is often a good idea, but it's usually a better idea to focus on setting up basic terraforming and some colonisation effort first.

Glazius posted:

I suppose Yang's strategy is to build a whole bunch of bases right next door to each other? I still wince at that reflexively, even if it works out amazingly.

With his high support rating and his free perimeter defense per base, spamming low-population bases and cheap units is a quick way to early victory. Right now our six-unit military makes our might unsurpassed, as noted on the diplomacy screen with Morgan. Weather Paradigm is a great secret project, especially in the early game and especially for Yang; it'll turn that otherwise worthless "arid, rolling, minerals" tile northwest of The Hive into something worth using, via either a forest or a thermal borehole. Command Nexus, which we can also build right now, is also a great secret project; a free Command Center at each base, for a faction that basically is made to spam units, gets a lot of mileage especially when combined with the defensive bonuses from our free Perimeter Defense in each base. These two options will definitely be brought up in a Cadre Meeting in an update or two, if they're not advocated for before then.

Neophyte
Apr 23, 2006

perennially
Taco Defender
Getting that Unity Foil that early, even as crappy as it is, is a real shot in the arm. Being able to map the ocean/coasts is big, and even better is the ability to snag sweet, sweet supply pods before the AI factions can get their grubby little hands on them.

Poop-shaped alien artifacts...PILED HIGH... :getin:

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Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
You can blame Nietzschean for encouraging me to start the RP. :v:



Personal Log: Criona O'Connell
Status: Talent
Tasking: The Hive: Division of Education and Assessment

This... is not the future I'd expected when I stepped into the cryo-pod. Nothing says as much about the Hive as its security: all access points to the surface have the kind of security reserved for military installations on Earth. Within the Hive, there are no locks. This data log is publicly available to everyone with intranet access. There are of course cameras everywhere, nothing here is private. But there are no locks in the Hive. All doors that can be sealed, are done so for safety reasons and aren't sealed normally.

Any thought that this is fascism in any Earth sense doesn't last long in the Hive. Yang derives security from a subtler idea: most people, frankly, aren't worth spying on. One worker in the Hive is much the same as any other, not worth spying on. There are far, far more people not worth spying on than those that are. When nothing is hidden, everything is. Why hide a needle in a haystack when you can hide a needle in a stack of needles?

Calling me a professor like I was back on Earth is therefore somewhat disingenuous. The basic skills for survival are easy enough to teach. The model of education in the Hive must be different. A place for every thing, the saying goes, and every thing in its place. What then is the role of education? Determining what place a thing belongs to. Teachers in the Hive do not simply pass on their skills to the children who have risen from the cryo-pods, though we do that as well. Even without Yang's directives we simply don't have the technology or resources to give everyone a thorough, well-rounded education. Resources must be allocated where they are most efficient, and therein lies our task.

It falls to us, the teachers and professors of the Hive, to sift the children like gold-seeking miners once sifted rivers in North America. Does a child possess brilliance at the mathematics? Then specialize their education - their training - accordingly. Likewise for those gifted at the arts, or athletics, or a hundred other variables. Some might call this cold or impersonal. I have come to disagree. Never let it be said that the Hive does not appreciate every good thing it finds, nor deny those things a chance to excel at what their genetics and upbringing have made them into.

It's more than any of them would have had on Earth.


- Criona O'Connell


Build, Discover, get some formers out.

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