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quote:OFFICIAL FOR HONOR DISCORD FOR GOONS quote:PS4 Community For Honor is a medieval hack n' slash set to be released on Feb 14th, 2017, so cancel those Valentine's Day plans! Ha, just kidding, goons. But seriously, I know you'll find someone special soon! You can play as a hero from three different factions: The Legion (knights), The Chosen (samurai), and The Warborn (vikings). Each faction has four classes: Vanguard, Assassin, Heavy, and Hybrid, so the game will launch with 12 playable characters. Your opponents will repeatedly and effortlessly murder you with all sorts of cool, class-specific weapons, since each of these twelve classes wields something unique. As you... well not you per se, rather players that are good, perform certain actions they'll gain Feats which let them buff their stats, heal themselves, call in a barrage of arrows, catapult attacks, and all sorts of other broken bullshit. A tactical combat system, known as "Art of Battle", is initiated when you encounter other players even if all you really want to do is be friends. You'll enter a dueling mode in which you'll haplessly mash the buttons until you are dead, or you can choose how to place and position your weapons from three directions when attacking your enemies. By observing on-screen hints and the movements of your opponents, which reflect their respective attacking position, you can target their weak points and totally pwn them, or block, counter, etc. Each class also has other special abilities, such as barging into enemies with their shoulder and performing back-stepping swipes. The strength of each attack can also be decided by players. The system aims at allowing players to "feel the weight of the weapon in [their] hand." In addition to a single player campaign, For Honor will also feature a multiplayer mode with game types such as:
MEDIA Video showing a lot of the multiplayer stuff I just wrote about that you didn't read: https://www.youtube.com/watch?v=sp3NKQlJPuo This video shows the depth of the combat system: https://www.youtube.com/watch?v=8qbb8joB8Y0 Single player campaign cinematic: https://www.youtube.com/watch?v=g6GGoTxvGzk Single player campaign commentary from E3 2016: https://www.youtube.com/watch?v=UqjzSX4GRqg FACTIONS AND THEIR HEROES https://www.youtube.com/watch?v=STIT5j6UmeU The Knights of Ashfeld are brash paragons of might. They were sent by the Iron Legions to pacify the land. They’ve since acquired a taste for freedom and have made Ashfeld their home. They believe that many – if not all – of the ancient ruins that cover their lands were built by the Great Empire, the precursor of the Iron Legion. Disorganized for centuries, Ashfeld’s Knights have mostly been a collection of petty warlords and roving bands of mercenary knights. In the last decade, they have been corralled under a single banner, often at sword point, by Ashfeld’s Blackstone Legion, led by Apollyon. So far, the Knights have managed to defend Ashfeld from Vikings and Samurai attacks. Apollyon argues that a threat of war is imminent and tells stragglers that joining her Legion is the only guarantee they will hold onto their lands.
History has not been kind to The Samurai. Originally from a land far away across the seas, they tell a tale of an Emperor and a homeland lost to sea and fire. Nearly a millennium later, the nomadic nation has ceased its wandering and built a new empire near the reclaimed homelands of the Vikings and the contested lands of the Knights. Having spent the last decades acclimating to the marshy hills known as the Myre, they flourish but remain vastly outnumbered by their neighbors. They have to rely on greater martial skill, cunning, and devotion to their culture in order to survive – for they may be the last of their kind.
The Vikings vanished centuries ago, fleeing their crumbling homelands for shores unknown. Those left behind were conquered by the Knights and assimilated into their cultures. The Vikings returned in great numbers a few centuries ago. They came from far across the sea to where they have established a new homeland. They retuned for many reasons, but mostly to reclaim their ancient homeland in the North: Valkeinheim. Hundreds of Viking clans now coexist in relative peace in the frozen tundra. To the outside observer, however, they seem to exist in a state of perpetual civil war. Vikings are the undisputed masters of the sea and fresh water. When this raucous nation gathers together in massive armadas of dragon-headed ships, they are fearsome to behold and nigh unstoppable.
MISCELLANEOUS GUIDES Guide to Feints Guide to Dominion CUSTOMIZATION For Honor also features extensive character customization so you can play pretty princess while you decapitate your foes! Thus far, you'll be able to customize your arms, chest, colors, engraving, helm, materials, outfits, paint pattern, symbols, traits, and weapon. You'll also be able to customize your animations and skills, like emotes, executions, and feats. MAPS
And many more! Check out the rest of the maps on Ubi's website since I'm too lazy to add the remaining 11 maps. rap music fucked around with this message at 16:38 on Aug 30, 2017 |
# ? Oct 13, 2016 02:38 |
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# ? May 28, 2024 14:33 |
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New heroes! These guys are available instantly to season pass holders but can also be purchased with Steel, which can be earned rather quickly since changed in recent patches.
rap music fucked around with this message at 16:20 on Aug 30, 2017 |
# ? Oct 13, 2016 02:39 |
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This game is incredibly good when it works, which it extra didn't in the first larger scale test they did, though they've got plenty of time yet to shore that up.
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# ? Oct 13, 2016 04:00 |
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I was watching some twitch streams of this and it looked extremely entertaining, especially if you fight dirty. Lawbringer also looks extremely my poo poo.
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# ? Oct 13, 2016 06:02 |
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I highly enjoyed my alpha experience, and will be picking this up at launch. The Orochi class was so good though I'm not sure why I'd play anything else; deflect was the bomb.
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# ? Oct 13, 2016 06:09 |
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Brackhar posted:I highly enjoyed my alpha experience, and will be picking this up at launch. The Orochi class was so good though I'm not sure why I'd play anything else; deflect was the bomb. Conversely: I loved punishing Orochis that were trying to be tricksy as Warden/Kensei/Conqueror Those 3 I felt had really good counters depending on the situation and the range, kensei just being able to chase you down if you tried to do the dodge back attack forward move. This game has a lot of depth in its combat system but also let people who were surrounded hold their own until help arrived which I appreciate coming from games like Chivalry where doing a 2v1 is usually a death sentence. I think they should definitely get rid of the ringouts for the 2v2 and duel modes though, so many arena zones start you out already within range of being thrown off and it's not really that much fun to end a bunch of rounds with instant death because you made 1 mistake countering their toss. Sharkopath fucked around with this message at 07:25 on Oct 13, 2016 |
# ? Oct 13, 2016 07:22 |
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Clobbering orochi as a crusader got people really mad. As did chopping their heads off as a berserker
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# ? Oct 13, 2016 07:42 |
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drat, OPs are a lot of work. Let me know if you want anything added. In the meantime, I'll just keep chipping away as Ubi lets out more info on features that definitely won't be downgraded immediately before release!
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# ? Oct 13, 2016 14:19 |
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I've played a whole lot of the alpha, and poo poo's pretty drat good. It can get frustrating at times, but when everything comes together and you just completely dunk some fools it's incredibly satisfying. Also, Orochi can get hosed. Edit: Oh right, I think the last alpha wasn't NDA'd. Have this: https://gfycat.com/FrighteningComplicatedBrahmancow Double Edit: Whoops, didn't realise webms don't get resized automatically, sorry bout those tables. Perestroika fucked around with this message at 12:46 on Oct 14, 2016 |
# ? Oct 13, 2016 14:25 |
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Game looks dope as hell. PVK meets real time rock, paper, scissors? Hope I get into beta. Can you mix and match factions or are the games strictly faction vs. faction?
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# ? Oct 14, 2016 21:07 |
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tokenbrownguy posted:Game looks dope as hell. PVK meets real time rock, paper, scissors? Hope I get into beta. The teams are mixed, it's perfectly possible (and has been rather common) to have all factions in each team. The maps are made up to look like faction vs. faction, but that has no bearing on player choice.
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# ? Oct 14, 2016 21:17 |
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tokenbrownguy posted:Game looks dope as hell. PVK meets real time rock, paper, scissors? Hope I get into beta. You can mix factions just like in Siege, which was also made by these guys IIRC. It doesn't make a lick of goddamn sense but I wouldn't have it any other way.
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# ? Oct 14, 2016 21:19 |
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I think I wanna play this game as long as Ubisoft doesn't gently caress it with some massively gay micro transaction bullshit.
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# ? Oct 14, 2016 21:36 |
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Brackhar posted:I highly enjoyed my alpha experience, and will be picking this up at launch. The Orochi class was so good though I'm not sure why I'd play anything else; deflect was the bomb. Yeah, they'll have to do something about the Orochi deflect before retail. There's nothing you can do vs an Orochi who just sits there waiting to deflect since even if you mess up the extremely generous timing you get a normal block. Everything else about this game is loving incredible though.
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# ? Oct 14, 2016 21:57 |
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rap music posted:You can mix factions just like in Siege, which was also made by these guys IIRC. It doesn't make a lick of goddamn sense but I wouldn't have it any other way. Gonna be a Lawbringer playing exclusively with Chosen factions so I can be a gaijin goon living the dream.
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# ? Oct 14, 2016 21:59 |
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Chomp8645 posted:I think I wanna play this game as long as Ubisoft doesn't gently caress it with some massively gay micro transaction bullshit. Some microtransactions are in, but they appear to be limited to cosmetic stuff like fancy executions, armour, and taunts. At least in the alpha everything was also purchasable with the in-game currency. Phoix posted:Yeah, they'll have to do something about the Orochi deflect before retail. There's nothing you can do vs an Orochi who just sits there waiting to deflect since even if you mess up the extremely generous timing you get a normal block. Yeah, it's a bit lovely that a so-called Assassin has the safest and best defense in the game, and basically had the best/safest offense on top of that as well. It's still possible to wear down an average Orochi with a mix of light attacks and guardbreaks (Kenshi was great for this), but I do hope they'll address that sooner rather than later. They already removed his animation cancel in the latest beta, which was a great start and made facing him much less annoying.
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# ? Oct 14, 2016 22:56 |
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This actually looks really pretty and fun. I will play whatever is the most Guan Yu.
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# ? Oct 14, 2016 23:00 |
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I hope everybody knows they already said that Deflect is being toned way down.
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# ? Oct 14, 2016 23:10 |
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Yeah they had a video with two dudes who had the same voice right after the Alpha and said "we know why everyone played Orochi. We're gonna fix it."
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# ? Oct 14, 2016 23:15 |
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Oh hey, that's great to hear. Apart from Orochi, the balance has been surprisingly good all around, and they've been pretty responsive with it. They've also managed to get Kensei from being somewhat underwhelming to completely legit in the last alpha round, and I'd say the three vanguard classes are now very evenly matched while still each still having a unique thing going for them.
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# ? Oct 15, 2016 14:42 |
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I want to slay foes with my Hanzo steel.
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# ? Oct 20, 2016 23:22 |
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This also seem ripe for high quality expansions. There are a tons of awesome historical warriors you can mine for 4 flavorful characters per side. Romance of the Three Kingdoms era China, the Mughal empire, hell, let's get some Pacific Northwest warriors out on the battlefield with 50 pound solid hardwood helmets tough enough to deflect bullets.
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# ? Oct 21, 2016 04:07 |
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That would be entirely too cool. Also how the gently caress do you wear a 50 pound helmet and not be so handicapped you get murdered immediately? Like you could bend over wrong and decapitate yourself.
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# ? Oct 25, 2016 18:27 |
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marshmallow creep posted:That would be entirely too cool. Give a two year old a shoulder ride every day. By the time he reaches five years old, you'll be ready.
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# ? Oct 25, 2016 18:52 |
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John Popper and Notch Jr. present "The Very Best of Nerds Chortling in Alpha" https://www.youtube.com/watch?v=a3s_ukZce78
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# ? Oct 29, 2016 15:57 |
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Turns out there's currently another stress test going alpha on, check your emails for invites. Edit: Oh lord, it includes the new classes Perestroika fucked around with this message at 16:51 on Dec 14, 2016 |
# ? Dec 14, 2016 16:45 |
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Chomp8645 posted:I think I wanna play this game as long as Ubisoft doesn't gently caress it with some massively gay micro transaction bullshit. good luck with this, they already baldfaced lied to people and walked back online requirements so now you need to log into their dipshit Uplay for even singleplayer and need constant server connection. zero reaso for this so I'm just going to assume Ubisfot continues to gently caress an otherwise great idea in the rear end til release
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# ? Dec 14, 2016 17:25 |
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7c Nickel posted:This also seem ripe for high quality expansions. There are a tons of awesome historical warriors you can mine for 4 flavorful characters per side. Romance of the Three Kingdoms era China, the Mughal empire, hell, let's get some Pacific Northwest warriors out on the battlefield with 50 pound solid hardwood helmets tough enough to deflect bullets. Lets get some mesoamerican poo poo in here. I want to cut people in half with a loving macuahuitl.
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# ? Dec 14, 2016 17:43 |
The main thing i remember about this game from E3 was awesome beard cane dude being ubergoony and awesome. That might be enough to sell me on it.
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# ? Dec 14, 2016 18:22 |
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Yeah, I don't pay full price for always online games. See you Black Friday 2017 when the game is 20 bucks for everything.
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# ? Dec 14, 2016 18:53 |
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I kinda wanna get in on this just so I can shout DEUS VULT ad nauseum. Which is a bit worrying, since this means that my Uplay account will have more games on it than necessary.
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# ? Dec 14, 2016 19:42 |
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I'm in the pc tech test going on this week. Game owns but I think that's the only thing I'm allowed to say.
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# ? Dec 14, 2016 19:52 |
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slev posted:I'm in the pc tech test going on this week. Game owns but I think that's the only thing I'm allowed to say. Yeah, it's NDA'd out the rear end. Which is weird, since the last one was completely open and had a whole lot of streaming going on. Still, we're probably not gonna get in trouble for general posting on here, as long as we don't post pics or videos.
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# ? Dec 14, 2016 19:54 |
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Updated the OP with new class info. Also, the tech test was fun. I've already said too much.
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# ? Dec 20, 2016 18:17 |
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I want to be a Samurai.
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# ? Dec 20, 2016 18:25 |
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So without delving into details that might get me banned, I'm actually pretty optimistic about the development process of this. From one alpha to the next there has usually been quite a bit of improvement, and the devs seemed really quite responsive when it came to adjusting the balance of things. Characters that once used to be painfully obnoxious are now in a perfectly fine place. They might just manage to get this into a really good shape come release. Please nerf Valkyrie some more so I can play her without feeling dirty about it.
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# ? Dec 20, 2016 22:50 |
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I have watched some videos and the game looks pretty interesting to me. I have signed up for the beta but I have not gotten to play yet. Is there a video somewhere detailing the mechanics of the game? Like attacks/how defense controls and such? I can infer a bit from watching random gameplay but would like to know the nitty gritty.
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# ? Jan 13, 2017 04:11 |
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There was a video outlining duels that they posted. I'm not sure how detailed it was. I'm sad because I can tell just by looking that Lawbringer is my poo poo, but there's no dedicated info on them yet. Hopefully I'll get beta access and can see for myself.
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# ? Jan 13, 2017 14:59 |
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Evil Canadian posted:I have watched some videos and the game looks pretty interesting to me. I have signed up for the beta but I have not gotten to play yet. Is there a video somewhere detailing the mechanics of the game? Like attacks/how defense controls and such? I can infer a bit from watching random gameplay but would like to know the nitty gritty. Alright, might as well do a bit of a breakdown. The core of the combat system is your Guard, which you can set into one of three directions: Left, Right, and Top. Any attacks you launch will come from the direction your guard is currently in, and you will also automatically block any incoming attacks from the direction of your guard. The automatic part is a fairly big deal, you'll still block a corresponding attack even when your dude is staggering, blinded, etc. The direction of your guard is usually quite obvious to your opponent from your character's stance, and vice versa. You can switch your guard quite quickly (though not instantly, the precise time varies by character), and a big part of the combat lies in mixing up the direction of your attacks to catch your opponent off-guard. An important part is that (most) combos do not offer guaranteed hits, you can be hit by the first attack of a combo but can still block the second or third attack. There are three primary forms of attack shared by all characters. To start out you have light attacks. These are fairly fast (often so much so that blocking them in time tends to be a bit of a challenge), but in return deal fairly little damage. More importantly, if your light attack is blocked, it immediately interrupts any combo you were in, which stops you long enough that the initiative usually switches back to your opponent. So generally these are good for poking and combo initiation, but pulling off a longer combo of lights can be difficult. Next are heavy attacks. As the name suggests, these deal more damage, but are slower. Their main advantage is that even if one of your heavy attacks is blocked, you can still continue your combo. This is useful because there's a little bit of chip damage through blocks, so you can wear down your opponent by wailing on them with heavies. However, they tend to be so slow that you're quite vulnerable to being countered, particularly if you open with them. Also, striking the killing blow with a heavy attack allows you to execute your enemy with a flashy animation, which recovers some of your health and prevents them from being reanimated. In some game modes the latter part is a pretty big deal. Last but not least is the guardbreak. This is a shortranged shove that momentarily stuns your opponent and opens them up. It can't be blocked, though it can be dodged or teched by hitting the button right after you're hit, which will reset you back to normal. After hitting a guy with a guardbreak, you can either attack the enemy as normal (you get a guaranteed hit with a light attack, some characters even have a guaranteed heavy), or throw them into a direction of your choice. There are plenty of hazards and cliffs around that deal damage or even instantly kill if thrown into, and if you throw a guy into a wall they'll be stunned for even longer, opening them up for further attacks. The downside is that it does absolutely nothing to an enemy who is currently in the middle of a light or heavy attack, so you'll just get hit. Defensively, you of course have simple blocking as already mentioned. You can also dodge in any direction, which can be a good way to sneak in a counterattack against a particularly slow attack. Lastly you can also Parry, which is done by putting your guard in the direction of an incoming attack and hitting the heavy attack button just as it's about to connect. If you succeed, you will drain a huge chunk of stamina from your enemy (more on that in a bit) and possibly open him up for a counterattack similar to the guardbreak. But if you mess up your timing, your block is disabled and you will eat the attack in full. Now, of course each character has their own suite of abilities. For one, all of them have a few combos. These are chains of light and heavy attacks (generally between two and four) that follow each other much quicker than standalone attacks. Usually once an opponent is in a combo, you either need to interrupt the combo or manage a sweet dodge to get in an attack of your own without being hit. Some of these combos may also add special effects to one or several of their attacks. Additionally, all characters have some unique special attacks and abilities as well. These may be unblockable strikes (still dodge- and parryable, though), charging shield-bashes that knock the enemy prone, special counters after a parry, being able to chain certain attacks together so that they're guaranteed to hit, etc. etc. As mentioned before, there's also some stamina management. It's a simple bar that recharges quickly after a second or two of not attacking. Each attack drains some stamina, usually you'll run out after two or three combos in a row. Being parried also takes away half or more of your bar. If you run out, you basically get to eat poo poo for a while. You can still block and parry, but your attacks will be so slow as to be basically useless, and being guardbroken or parried will outright knock you prone. In addition to stamina, there's also the revenge bar. This is mostly a way to even the scales when you're outnumbered. Anytime you're hit or block an attack, the bar fills up a little bit, though it also passively depletes over time. In a one-on-one fight it'll almost never fill up, but in a one-on-two (or three, or four) situation it fills up right quick. Once it's full, you can activate your revenge mode on demand. Anybody who's about to hit you when you activate it is thrown to the ground, you get some temporary additional HP, and for a short time your attacks cannot be interrupted and deal way more damage than normal. If you time it right, you can outright kill at least one of your attackers in no time at all, and then fight the remaining one on an even footing. On the whole, much of the combat dynamic centers around developing a certain gamesense and being able to anticipate your opponent. Each possible attack has a fairly straightforward counter, though things are generally fast-paced enough that you can't always rely on just reacting in time. I've managed to win quite a few matches by always conspicuously doing the same thing in certain situations, only to mix it up and catch my opponent by surprise when it counted. Perestroika fucked around with this message at 23:33 on Jan 15, 2017 |
# ? Jan 15, 2017 20:48 |
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# ? May 28, 2024 14:33 |
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I've been following this off and on since I heard about it a few months back. I'm still pumped and it looks like it's only been improving!
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# ? Jan 15, 2017 21:44 |