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Strategic Sage
Jan 22, 2017

And that's the way it is...


For anyone who isn't familiar with this, Getting Over It is the latest viral 'rage game' craze. Even the developer, the above-mentioned Bennett Foddy who brought us QWOP, essentially describes it as such. Here's the trailer:

:siren:
https://www.youtube.com/watch?v=cCL6tWv_7FM
:siren:


Gameplay

Using a mouse-only control scheme that is simplicity itself, haul yourself up and over a mountain that includes all manner of absurd objects that have no business being there. Ergo the title has the obvious double meaning of both a psychological reference to handling negative emotions, and the core goal of literally getting over this obstacle. There are no upgrades, unlocks, turbo boosts, acquired improvements, etc. It's just you and your hammer against the mountain.

Why This?

It's much different from my usual strategy/sim fare, but there's a twisted part of me that is attracted to the unflinching disregard that Getting Over It shows to whether or not the player ever accomplishes anything, finishes the game, etc. I thought it might serve as a good filler while I await the next version of Factorio to be ready.

Features

As listed on steam(this isn't parody, these are literally the real features of the game).

** Climb up an enormous mountain with nothing but a hammer and a pot.

** Listen as I make philosophical observations about the problem and hand.

** Between 2 and infinity hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to infinity.

** Lose all your progress, over and over.

** Feel new types of frustration you didn't know you were capable of.

** Magical reward awaits hikers who reach the top.

Additionally, I'll note that the current speed-run record is just under two minutes. An appopriate understatement deserving a trophy is that I, who am generally not skilled at arcade/action games as it is, pose precisely zero threat to that mark. Or even to the median completion time listed above.

Quotable

Noted LP rager extraordinaire Markiplier live-tweeted this(while, it must be observed, he did not yet fully understand the basic control scheme):

Markiplier posted:

I hate Getting Over It with every fiber of my being. No game has left me with more hatred in my heart. I have no love left anywhere in my soul as a result of this terrible terrible game. I urge every single person to stay as far away from it humanly possible. Wish it only upon your worst enemies and even then you will be a cruel person for punishing them so intensely. I have thrown furniture, screamed my lungs out, and now have a full-blown migraine at the rage I have felt towards this demon in the form of a game

Sounds great! Let's go have some !FUN! then, shall we? If you don't mind moderate spoilers and gratuitious profanity, I offer the following compilation of said player's finest rage moments(edited and assembled by someone else):

:siren:
https://www.youtube.com/watch?v=FCEcWmxrRKU
:siren:

Summary

In fairness, there are a small minority of steam reviews bashing Getting Over It, and usually they don't understand how it's supposed to work. Blaming faulty controls(input lag is a common assertion), 'intentionally dense control scheme', etc. These accusations are not true. What is true is that it is intentionally difficult and unforgiving, and the 'philosophical observations' mentioned in the features list can be hilariously mocking at times. Never overtly so, but when you've just lost a solid hour or more of progress due to one small slip of the mouse, you're generally not in the mood to hear someone wax eloquent about peace and tranquility. Which, of course, is the whole point.

I think this is my favorite steam review, from someone who owns a few steam games but this is the only review they bothered to write:

bendable96 posted:

This is a peice of a¢¾¢¾¢¾¢¾¢¾¢¾¢¾¢¾¢¾¢¾ing game that is only designed to¢¾¢¾¢¾¢¾¢¾¢¾you the ¢¾¢¾¢¾¢¾ off. IF you want to keep your sanity then dont ¢¾¢¾¢¾¢¾ing download this game. It will cause nothing but pain and sufferering to your brain and make you feel mentally ill. You will hate yourself, the world, life and everything in it. It's a waste of money don't ¢¾¢¾¢¾¢¾ing buy it save yourself. You'll thank me later.

Also amusing is that among the top user-defined tags is this: "Psychological Horror".

LP Style

Video links to me playing badly, and screenshots for those who don't wish to wade through that. Consume either, both, or neither as you prefer.

Spoilers

Leave the ending alone. Anything else is fair game here.

The Struggle So Far ...

1 - https://www.youtube.com/watch?v=d_ViZfHCZHA
2 - https://www.youtube.com/watch?v=zWJHRc5rYbg
3 - https://www.youtube.com/watch?v=rJ82zp9DD3s
4 - https://www.youtube.com/watch?v=aSej0ep0We0
5 - https://www.youtube.com/watch?v=wV6AULKnSUk
6 - https://www.youtube.com/watch?v=3CM9DsHOcGs
7- https://youtu.be/qDHJeHaz8Eo
8 - https://www.youtube.com/watch?v=KudzpKPF-dM
9 - https://www.youtube.com/watch?v=Ox94KHxWXS8
10 - https://www.youtube.com/watch?v=P7GksOsspcc
11 - https://youtu.be/X2jKxPVUVEM
12 - https://www.youtube.com/watch?v=x-OSVe21EE8
13 - https://www.youtube.com/watch?v=sQrYOJp-zRI
14 - https://www.youtube.com/watch?v=EtL9_bxI8W0
15 - https://youtu.be/efixYCLEumY
16 - https://www.youtube.com/watch?v=PmIAAeg5GuU
17 - https://www.youtube.com/watch?v=m6A_kMo_22Q
18 - https://www.youtube.com/watch?v=-Fu02hby-_I
19 - https://www.youtube.com/watch?v=yEVMZN7YHyw
20 - https://www.youtube.com/watch?v=P-QgPfjeaww
21 - https://youtu.be/Qkq-2D_YBi4
22 - https://www.youtube.com/watch?v=0ZdpfhxT7rQ
23 - https://www.youtube.com/watch?v=X0CBt3JskWE
24 - https://www.youtube.com/watch?v=o5hu0RUsBoY
25 - https://www.youtube.com/watch?v=e7wNnewiga0
26 - https://youtu.be/1qqLIG3c_qw
27 - https://www.youtube.com/watch?v=JTRPjSU-YRs
28 - https://www.youtube.com/watch?v=TK4s-K1bexg
29 - https://www.youtube.com/watch?v=9HhtxvMHapI
30 - https://www.youtube.com/watch?v=yDdBHbqjnsw
31 - https://www.youtube.com/watch?v=5_SvwMV3wCY

Completed!

Strategic Sage fucked around with this message at 05:54 on Jun 1, 2018

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Sum Gai
Mar 23, 2013
Well, you can't in good conscience say it doesn't tell you what kind of game it is. This should be, um, interesting? Is that the word I want? Probably not.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Why is the guy in a pot? It seems to me like this guy would be a lot better at climbing if he wasn't stuck in the pot. And I am not familiar with this Markiplier poster. Does he go by a different name her on SA? I searched for his name on the master LP list and no luck.

Have you beaten this or are you going in blind? How many levels does this game have?

Strategic Sage
Jan 22, 2017

And that's the way it is...
I don't think Markiplier is part of the SA community. He's a youtube guy, the video I put up is just a link to a youtube video that someone made, a fan doing a montage of Markiplier's video LP of this. Sorry if I was confusing anyone there.

As far as the pot is concerned -- there is no backstory on that. Foddy has said he's in the pot to protect his legs. Wiki claims that it's a reference to the Greek cynic Diogenes:

:siren:
https://en.wikipedia.org/wiki/Diogenes
:siren:

I don't know if there is any foundation to that, but it seems sensible given the game's philosophical approach. There's no story as to why he is climbing the mountain, and as you'll see physics are only followed somewhat loosely. I have seen some parts of the mountain in some videos, but I have never beaten the game. This isn't blind, but in terms of me playing it what you'll see in the first update is my first experience actually playing it. There is only one level/mountain. The key thing about that is there are no save points(enforced ironman), no checkpoints, etc.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
Don’t get the mobile version of this or you will scrape the skin right off your fingers trying to move that goddam sledgehammer around.

HereticMIND
Nov 4, 2012

Cathode Raymond posted:

Don’t get the mobile version of this or you will scrape the skin right off your fingers trying to move that goddam sledgehammer around.

Knowing how pretentious Foddy seems to be in-game, he'd probably wouldn't have it any other way. rear end in a top hat.

Also, this game is pretentious as fuuuuuuuuuuuuuuuuuuuuuuuuck. No save states, too many "gotchas," and does NOT treat the player with any sort of respect (tons of backhanded compliments, passive-aggressive jibes, actively encourages your failure, etc.). People have tried to compare this game to Dark Souls, but that comparison is bullshit to the highest degree.

For one, Dark Souls has bonfires, which allow you to rest and recuperate as well as checkpoint your progress. Dark Souls also doesn't loving reset you back to the first dungeon if you die.

a computing pun
Jan 1, 2013

HereticMIND posted:

pretentious

Getting Over It is mocking you. It is a troll game in the same way as Kaizo Mario World or that one bit of Lisa that makes you spend like 10 minutes holding down the "up" key to climb a ladder only to find nothing but a middle finger. Getting Over It keeps on jerking you around, encouraging your failure, dropping sarcastic jibes and disrespecting your achievements because... well, thatsthejoke.jpg. That doesn't mean you need to enjoy playing it! But if you think that makes it pretentious, you're taking a joke way too seriously!

a computing pun fucked around with this message at 05:46 on Jan 31, 2018

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

HereticMIND posted:

Knowing how pretentious Foddy seems to be in-game, he'd probably wouldn't have it any other way. rear end in a top hat.

Also, this game is pretentious as fuuuuuuuuuuuuuuuuuuuuuuuuck. No save states, too many "gotchas," and does NOT treat the player with any sort of respect (tons of backhanded compliments, passive-aggressive jibes, actively encourages your failure, etc.). People have tried to compare this game to Dark Souls, but that comparison is bullshit to the highest degree.

For one, Dark Souls has bonfires, which allow you to rest and recuperate as well as checkpoint your progress. Dark Souls also doesn't loving reset you back to the first dungeon if you die.

this guy never Got Over It

some plague rats
Jun 5, 2012

by Fluffdaddy
So... this LP consists of a trailer and a video of some guy that someone else made...? Is that the joke?

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

Crane Fist posted:

So... this LP consists of a trailer and a video of some guy that someone else made...? Is that the joke?

:thejoke:

nine-gear crow
Aug 10, 2013

Crane Fist posted:

So... this LP consists of a trailer and a video of some guy that someone else made...? Is that the joke?

I considered dropping a probation on him for it




































but then I got over it.

Strategic Sage
Jan 22, 2017

And that's the way it is...
As mentioned, each update will be accompanied by a gameplay video(approx. 45 mins to an hour, with periodic commentary from me). Screenshots found below; this is quite a long update in terms of those. Future ones will be sparser, for reasons to be revealed.

:siren:
https://www.youtube.com/watch?v=d_ViZfHCZHA&index=1&list=PLWPhJvJ0SSDscSNCo_wNnhJ5y3d3A4IZB
:siren:




This is the main menu, as it were, before which there is a simple choice of mouse or trackball controls. Upon selecting a new game, we get this:




I can't do anything yet. The pot jiggles and jaggles a bit, and then ...




Out comes the hero of the story. The whitish-transparent circle there on the hammer is the 'cursor', for lack of a better term. As you move the hammer around it will return to the head of the tool. Controlling the hammer is done with the speed and direction of mouse movements. It takes a while to get used to how it works. A few early efforts will




Holding the hammer straight down and pushing off(by moving the mouse downwards) can elevate us into the air. A decent amount of height can be gained by this method given enough thurst -- achieved by more rapid mouse movement.




I can also skip along, or 'vault', by placing the hammer to one side or the other and using that leverage to propel myself in that direction.




To the left of the starting location there is simply a pool of water: fall in there and you are reset. We must go to the right. You don't make it very far before the narration kicks in. This is Bennett Foddy himself putting in his two cents about the situation. There's going to be a lot of this. I'll leave assessment of his comments to the reader for the most part.
















WE.GET.THE.POINT.










Warned of the necessity of a proper frame of mind -- before the first obstacle. As the game's intro. Oh joy!




All of this goes on with soothing, a bit jazzy elevator music in the background.




Continuing then to the right, I literally run into the first obstacle of the game. I can't go through the tree; I must go around(over) it.




Hooking the hammer on the first branch, I'm able to swing myself on top of it like so. After a bit of of time I accomplish the same thing on the second one. I attempt to push myself over the top ...




Instead, I push myself into the trunk, then straight up, then accidentally hit the trunk on my way back down ... pushing myself away from it. In the wrong direction. FAIL. A second attempt ends similarly.




The third attempt, I swing harder when going up onto the top branch, and am able to vault the thing entirely.




And proceed to get myself stuck hanging from the other side. Takes a bit to figure out that I need to move up to one of the small branches on this side so I can free the hammer enough to bring it over the top.




Above and to the right, this is the next thing to pass.




Eventually I hit on the technique of using the left end of the branch and vaulting over ... more violently than intended. I almost cleared the entire big rock on the right here before landing.

After making it over, the 'tutorial' is over. Right now we're at 5 minutes, 40 seconds since I started, although a good part of that was listening to Foddy blather on. It's now time to do that again.










And with that, we are let loose on the beginning of the mountain proper. There's nothing yet to identify it as such, but this is where you'll end up if you fall ALL the way down. Which is fairly easy to do from multiple places. I'd like to say this is the first time I'll see this. But I'd be a liar. In fact, I think it's worth doing this:

** Catastrophic Fall Counter: 0

I'll just track how many times I end up back here(or lose most/much of my progress, not merely a small setback). I expect a high number.




That brownish rock jutting out there is the first thing we must ascend past.




If you are just below the tip of it, you can just reach up with the hammer and just get it on top, swinging yourself upwards. My first attempt at doing so here ends with me banging the hammer into that oar, the first of many out-of-place objects we'll find. Soon I'm down at ground level again. This is followed by some wild swinging around, banging the hammer into the wrong ledge, going the wrong direction or the wrong distance and being out of position, and generally not accomplishing much of anything for a while. Merely properly positioning the hammer can be difficult, esp. when learning how this works; you can't just point it in the direction you want it to go, because if the hero's arms are extended to far you'll just push yourself off of some object. The hammer needs to be drawn in closer and rotated to the right spot, and getting the hang of doing that did not come naturally, at least for me.




It took a full 90 seconds to accomplish this. One small step for cauldron-boy ... but I am officially, securely above ground level. It's a start. I'm barely able to reach up to the top of that oar. The first time I just bang my head on the bottom of it. The second time ...




I don't actually get on top of it, but hit the end. Pushing myself off my ledge.

** Catastrophic Fall Counter: 1

Now accepting all guesses as to how high this goes. I spend some time at this point experimenting with moving myself where I want to go, moving the hammer around, etc. It's decidedly boring stuff.




After a few minutes I discover slowly rotating myself up works better than slamming myself into that oar over and over again. I then proceed to bash into the end of the oar again, and fling myself far away from it to the left again. This slow rotation method requires control of how fast you move things, and I soon demonstrate my complete lack of mastery of the technique.




Next time up, I discover that I can readjust my position a bit by slowly pushing on the rocks to the right with the hammer. The key here being slowly.




I'm able to hook the hammer on top of the oar this time. I know if I just swing out quickly though, I'll go flying out to the left. This isn't a moment for strength or aggression, but for control.




A bit of experimentation proves this is a bit complex, but doable maneuver. I have to move the mouse left to slide out this far, then up to go above & left of the oar, then right to keep rotating until I am above it -- and this has to happen slowly so I don't go flying off anywhere.




I have conquered the oar and am ready to keep moving upward. I AM INVINCIBLE!!! Or not. I'm over 13 minutes in at this point(14:45 timestamp on the video).




After using the same 'reach up, swing around slowly' method to get on top of the next branch, it's time for good ole' Bennett to put in his two cents again.














I honor this trip through little-known gaming history by slipping off the branch, then swinging too fast when I try to get back on top of it.




** Catastrophic Fall Counter: 3

After some incompetent flailing-about, I start back up again. And fling myself off the first ledge wildly by hooking the end of the oar. And whimper. And try again.

** Catastrophic Fall Counter: 4

The next time I make it onto the rocky ledge, I don't properly have the hammer pulled in when rotating it ... and fling myself off again.

** Catastrophic Fall Counter: 5

Then I get back up -- and push too hard off the nearby rocks to reposition myself. Wheeeeee .... aflying I go again.

** Catastrophic Fall Counter: 6

I get back on the oar fairly quickly though, and start waxing eloquent about the technique of swinging around branches/ledges like this. And proceed to fling myself off the oar and back to the ground again.

** Catastrophic Fall Counter: 7

19 minutes in, 20:23 video timestamp. Guess where I am. That's right, same freaking place I was almost 15 minutes ago. I've gained some gaming trivia that will almost certainly be ultimately useless to me, seen a bit of things a little further up, and am getting somewhat more comfortable with the control scheme. But in terms of actually getting up the blasted mountain? Haven't moved an inch.




Eventually I get back up, and run into the next obstacle that I have yet to overcome; this shack-type thing. As can be seen here I can't simply reach up and over it. The angle of the roof is also too steep to merely grab on and slowly swing myself up. I try just swinging harder and propelling myself over it. Nope, and I add to the restarting counter in the process, getting myself lots of practice at the previously-accomplished obstacles.

A few minutes later I do get back up to the shack. I try elevating myself and swinging higher up onto the roof.




It fails miserably.

** Catastrophic Fall Counter: 10

Foddy decides to chime in as well.




YOU DON'T FREAKING SAY.




I don't really know what to do here, but I try launching myself sort-of vertically off this branch, then swinging over to the right with the hammer to pull myself up. I get closer, but don't do it nearly well enough and it's back down again.




Whether you take these statements as being passive-aggressive or legitimate attempts at being helpful depends on how you view the game. There are plenty of people on both sides of that debate. Personally I think there's more good intentions behind them than not, but the impact on an increasingly-frustrated gamer(the higher you go, the more you have to lose) is often not a calming one.




I get close on my next try, same idea. You can see from the dust here that my hammer hit nearly, but not quite, at the top corner. And pushed me away. Almost half an hour in, and the stupid thing still defeats me.




Shortly afterwards I manage to 'jump' close enough to the shed to get the hammer well on top!




Here's what's next. In this wider shot, you can see that I've come from sea level to being almost as high up as a lighthouse from the background. I just snag the next tip of that next 'whatever-it-is', fall backwards ... than accidentally fling myself downwards to where the oar is. Hey, at least I didn't lose everything! Almost everything, but not quite. This process repeats multiple times, giving me ample practice at the shack jump.




Eventually I'm able to propel myself upwards, giving me enough time to swing the hammer around and grab the opposite side of this protrusion, and then swing myself over it.




Onward and upward and rightward still further -- to a large pipe. Like the last couple of obstacles, it's just big enough that you can't reach up and over. Another 'multi-move' operation, jump-and-grab/swing, is required. It's not much of a jump though, and this is easier than the shack or the rocky protrusion that came after it. Once you get on top of it ...



















Clearly, both from the gameplay and the way it's said, this was a design goal in Getting Over It. However it's not precisely true in either game. In many parts you can fall back to the start, in others you are merely in danger of falling a long ways but not all the way to the beginning. There are certain 'choke-points'. In Sexy Hiking, which I've seen small bits of, there is a more traditional level-based system. You lose everything on a certain level often if you fall, but it never resets you to the first level. So this is mostly true ... but not entirely so, if you want to be picky.

That's the end of the latest round of elucidation.




You can see a bit of bridge in the background here -- we've definitely gained some significant altitude. This next ledge with the barrels is the biggest jump yet. I'm going to need to get some significant air here. Faster movements are inherently harder to control, but that's going to be required for the power I have to put into this. On the other hand, we've got an overhang to grab there and a good solid surface, angled a bit but not bad. So as big jumps go, it's not a bad one.

The first try has me bump into the edge of the ledge, but I don't lose that much.




There was another similar one of these earlier, relating to changing mouse sensitivity. I think I triggered this one by having a small fall and then pausing for a bit. My second try at the pipe jump goes much better; I easily swing myself up on the ledge with the barrels.




The signs of human refuse are above me. This is a quite similar jump; it's like the game is saying: "Perfect. Do it again. Prove it wasn't a fluke." The tipped-over barrel isn't stable enough to reliably push straight off from though; the standing one is further out, so the margin of error here in terms of jumping straight up is smaller.




Easily done on the first try. Just a bit further up ...




That sounds familiar ... If you're wondering just now if Foddy ever shuts up -- the answer is not really. The more philosophical commentary(as opposed to stuff triggered by the player falling) does eventually slow down, and it only comes when you reach a certain point; falling and getting back there doesn't play it again. So basically the better you are, the more of that you'll be getting, and the less of the fall-related content.







Time to get some game-design philosophy laid on you. There'll be more.










Almost 40 minutes in now. A new type of challenge here: I must latch on to a ledge that isn't that far up, but hangs directly above me. There's no way to jump to the side of it, and it's far enough up that I can't just reach up there.




Most of the on-screen text is accurate, but one bit of amateurism is that some of it is off by a couple words here and there. The audio here says IF not I've. Muting Foddy would just not be the full experience, of course.




My first attempt here at getting up on the next ledge. It, uh, doesn't go well as you can see. I snag the smaller one just below it, and swing myself back up ...




Almost up there, but I can't get the hammer around in time for it to matter. A couple more attempts fail, then I'm down to the pipe area.




I decide this a good point to cut off my first foray up the mountain. I'm not really sure what the best way to proceed is at this point, and I didn't really want to think about it any more.

** Castrophic Fall Counter: 16

In all fairness, it's a stretch to use the term 'catastrophic' here, at least for most of them. I can't fall that far yet, because I haven't gotten very high up yet. I'll make up for this later. The more you'd achieved, the more you can potentially lose ... which really affects the psychology of risk-taking as you go up ... and up ... and up.

Strategic Sage
Jan 22, 2017

And that's the way it is...

Crane Fist posted:

So... this LP consists of a trailer and a video of some guy that someone else made...? Is that the joke?

Oh you of little faith ...

Double Punctuation
Dec 30, 2009

Ships were made for sinking;
Whiskey made for drinking;
If we were made of cellophane
We'd all get stinking drunk much faster!
Soundtrack for this LP.

https://www.youtube.com/watch?v=HU2ftCitvyQ

HereticMIND
Nov 4, 2012

a computing pun posted:

Getting Over It is mocking you. It is a troll game in the same way as Kaizo Mario World or that one bit of Lisa that makes you spend like 10 minutes holding down the "up" key to climb a ladder only to find nothing but a middle finger. Getting Over It keeps on jerking you around, encouraging your failure, dropping sarcastic jibes and disrespecting your achievements because... well, thatsthejoke.jpg. That doesn't mean you need to enjoy playing it! But if you think that makes it pretentious, you're taking a joke way too seriously!

There’s mocking, and then there’s misquoting famous philosophers/authors in an attempt to make you look dumb for trying to succeed while also trying to make Foddy look smart.

If there’s a joke buried within this, it’s poorly executed and just further serves to make Foddy look like a dick.

AlouetteNR
Jun 6, 2011
I didn't know about this game, but this LP encouraged me to go out and get it (at least a little bit out of watching the video and thinking 'I can do better than that'). I don't think Foddy talking is meant to be mocking. I think it's meant to be encouraging and frustrating, simulating a friend who's trying to help you through a rough time, but doesn't really understand the frustration, so can only give out platitudes and half-remembered quotes about not giving up. Anyways, this game is great, I got up to the crane section without losing a significant amount of progress, then missed a simple jump, fell aaaaall the way to the beginning, and a 30's style blues song started playing. I don't remember the last time I laughed that hard at a videogame.

Coolguye
Jul 6, 2011

Required by his programming!

HereticMIND posted:

There’s mocking, and then there’s misquoting famous philosophers/authors in an attempt to make you look dumb for trying to succeed while also trying to make Foddy look smart.

If there’s a joke buried within this, it’s poorly executed and just further serves to make Foddy look like a dick.

you are exactly the sort of person this game was designed to make look like a fool

Dance Officer
May 4, 2017

It would be awesome if we could dance!
This game seems perfectly set up for a "the cake is a lie" "the princess is in another castle" "good job, now do it again for bonus content" or similar kind of ending.

Definitely not touching this game but interested to see the self torture.

orcbuster
May 17, 2017

HereticMIND posted:

There’s mocking, and then there’s misquoting famous philosophers/authors in an attempt to make you look dumb for trying to succeed while also trying to make Foddy look smart.

If there’s a joke buried within this, it’s poorly executed and just further serves to make Foddy look like a dick.

Bit of a chip on that shoulder no?

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
:five:

Bifauxnen
Aug 12, 2010

Curses! Foiled again!


Yeah it sounds more like Foddy does appreciate people sticking with it, and doesn't want to mock the idea of trying to succeed... more that he wants to mock gamers who get all ragemad and looking for something to blame whenever they don't succeed.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Probably a bit of technical feedback, but OBS is pretty good and free and doesn't leave a watermark on your videos. Or if you're dead set on using your current recorder, maybe just pay for the full version? Cause watermarks are dumb (unless that's some additional level of irony here). Also running a noise filter over your audio will get rid of that constant fan noise in the background.

Also if anyone here has a Humble Bundle monthly account, you can find the game in the trove there for free. Might be worth checking to see if you have it there before going out to buy it.

Coolguye
Jul 6, 2011

Required by his programming!

Bifauxnen posted:

Yeah it sounds more like Foddy does appreciate people sticking with it, and doesn't want to mock the idea of trying to succeed... more that he wants to mock gamers who get all ragemad and looking for something to blame whenever they don't succeed.

one of the things that you slowly learn to get over when playing getting over it is yourself. the challenge is set, and overcoming it is supposed to be about just that, overcoming the challenge. how long it takes, how you go about it, how you handle it, it doesn't matter as long as you overcome.

nine-gear crow
Aug 10, 2013

Counterpoint: :one:

Monk E
May 19, 2009
You know with all the attempts at the whole game that can only be won by not playing concept I appreciate the simplicity this games take of just outright stating its a troll game at the start and working from there. Also on a slightly related note the first part of Retsupuraes Sexy Hiking lets play commentary is probably my favorite video ever.

Carbon dioxide
Oct 9, 2012

sethimothy posted:

And I am not familiar with this Markiplier poster. Does he go by a different name her on SA?

If you follow the outside-SA LP thread, you'll find the occassional dozen or so pages raging about the stupidity of markiplier. That's all I know him from.

Anyway, somehow this video was more entertaining than I'd expected. Thotimx, have you ever tried your hand at hypnosis? Your calm voice would be perfect for that.

Strategic Sage
Jan 22, 2017

And that's the way it is...

Bifauxnen posted:

Yeah it sounds more like Foddy does appreciate people sticking with it, and doesn't want to mock the idea of trying to succeed... more that he wants to mock gamers who get all ragemad and looking for something to blame whenever they don't succeed.

That's pretty much how I see it, partly because of comments that aren't part of this thread yet a bit later in the game.

discworld is all I read posted:

OBS is pretty good and free and doesn't leave a watermark on your videos. Or if you're dead set on using your current recorder, maybe just pay for the full version? Cause watermarks are dumb

I agree, they are -- and thanks for the suggestions. I didn't realize the watermark was there until it was too late, and I've since gotten the full version. May eventually go with OBS down the road, we'll see. Anyway that part should be handled. I think I've figured out how to filter out the fan noise also; we'll see how that goes.

AlouetteNR posted:

game is great, I got up to the crane section without losing a significant amount of progress, then missed a simple jump, fell aaaaall the way to the beginning, and a 30's style blues song started playing. I don't remember the last time I laughed that hard at a videogame.

Sounds like you aren't the kind of person Foddy set out to hurt -- way to take it all in stride.

carbon dioxide posted:

this video was more entertaining than I'd expected. Thotimx, have you ever tried your hand at hypnosis? Your calm voice would be perfect for that.

Glad you liked it and thanks for the compliment. I have never tried hypnosis.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
This has me interested in Sexy Hiking- does anyone have a link to where I could find it?

Carbon dioxide
Oct 9, 2012

Discendo Vox posted:

This has me interested in Sexy Hiking- does anyone have a link to where I could find it?

You could've just googled it yourself, y'know.
http://www.jazzuo.wz.cz/games/sexyhands/sexy_hiking/sexyhiking.htm

Just note that that's an ancient .exe that seems to force my computer into some compatibility mode and stuff. It still works fine otherwise though.

Also note the instructions:

quote:

use the humer as if u were really climbing something and ull see. Try to hang a hammer on some adge and pull it toward your self. Then you should be pulled toward the place where the hammer is hang. To jump hit the graound(push your self against the ground)

to hang on rope u have to have the left mouse button pressed!

Augus
Mar 9, 2015


Pretty sure it's masochism if you do it to yourself, OP

sethimothy posted:

Why is the guy in a pot? It seems to me like this guy would be a lot better at climbing if he wasn't stuck in the pot.

It's a visual metaphor that reflects the ridiculous, unreasonable challenge that you are volunteering for by playing this game.
In-universe though? I dunno, why does the dude in QWOP have muscles that are seemingly made of rubber? :shrug:


HereticMIND posted:

Also, this game is pretentious as fuuuuuuuuuuuuuuuuuuuuuuuuck. No save states, too many "gotchas," and does NOT treat the player with any sort of respect (tons of backhanded compliments, passive-aggressive jibes, actively encourages your failure, etc.). People have tried to compare this game to Dark Souls, but that comparison is bullshit to the highest degree.

For one, Dark Souls has bonfires, which allow you to rest and recuperate as well as checkpoint your progress. Dark Souls also doesn't loving reset you back to the first dungeon if you die.

You're right on one point, people are wrong to compare this to Dark Souls

Dark Souls is designed to be fair, and beatable. It's there to encourage the player to push through the challenge and make them feel good.
Getting Over It is not that kind of game. It doesn't try to be that kind of game and it tells you that from the outset. It's deliberately unfair and cruel, and it's up to you whether you want to deal with that or not. If you can't deal with that, don't play. I didn't. I gave up after 30 minutes because I realized I didn't have the patience to keep this up, it just wasn't for me. But an unfair challenge can bring its own kind of satisfaction. You shouldn't bother if you're not ready to endure what you know is coming.

Augus fucked around with this message at 20:14 on Feb 2, 2018

Augus
Mar 9, 2015


post is not edit

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Does anyone have a link toa video/compilation video of a Korean (I think) dude making it nearly to the top after around 11-12 hours then sliding down the snake while Thus Sprach Zarathustra plays in the background?

ArcadePark
Feb 4, 2011

Damn it, It's all your fault!

CommissarMega posted:

Does anyone have a link toa video/compilation video of a Korean (I think) dude making it nearly to the top after around 11-12 hours then sliding down the snake while Thus Sprach Zarathustra plays in the background?

https://www.youtube.com/watch?v=WOsVymCEtwM This is the closest I can find besides the snake part. Even though this video is a straight rip from Nico Nico Douga, the streamer is definately Korean, and his Twitch Channel is right here: https://www.twitch.tv/kimdoe

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Yeah, that's the one- my memory must've been a little faulty re: the snake. Thanks man!

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Apparently you can beat this game in under 2 minutes, that was a thing I discovered while watching other people play this game on Youtube. Like, it only has one level, that's so strange.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

sethimothy posted:

Apparently you can beat this game in under 2 minutes, that was a thing I discovered while watching other people play this game on Youtube. Like, it only has one level, that's so strange.

Look at the video ArcadePark posted- that streamer was 12 and a half hours in when he fell. And you want MORE?!

Strategic Sage
Jan 22, 2017

And that's the way it is...
At this rate there's going to be a video link in this thread to every single thing you can do in this game before I, you know, get halfway through it. Not that it's a bad thing, I just find it amusing.

Augus posted:

Pretty sure it's masochism if you do it to yourself, OP

I stand corrected on my phraseology.

sethimothy posted:

you can beat this game in under 2 minutes, that was a thing I discovered while watching other people play this game on Youtube. Like, it only has one level, that's so strange.

True. But for those us who are mere mortals, never mind people like me who just aren't very good at it period, it takes a long time. Lots have taken 20-30 or more hours to finish it(I expect to be in that group) and most people who try it, never do finish. I do think that kind of speedrun time demonstrates that the game isn't really 'unfair', but the main point is just the constant danger of losing significant if not all progress.

Strategic Sage
Jan 22, 2017

And that's the way it is...
:siren:
https://www.youtube.com/watch?v=zWJHRc5rYbg
:siren:




I start off well, and a little over a minute in I get back to my furthest point from before, managing to push-jump up and then swing my hammer onto this ledge.




From this one all you have to do is reach the hammer up to the next rock ...




Then I've got a sheer face to deal with on the left -- or do I head up by the trash on the right? And what the heck is that volume of garbage doing this high up a mountain anyway?? There isn't much time to ponder this, since I then start having trouble getting the hammer to do exactly what I want it to, eventually falling down to the barrels ...




And then accidentally hooking the left of them, and shoving myself off further down to where the turquoise/white shack is. Losing most of the progress gained so far. But I'm not yet done, as I push off a rock from the wrong angle a third straight time, and go all the way back to the beginning.







Timestamp just before four minutes. So I haven't failed then. I've merely given myself an exhilirating opportunity to re-experience the early stages of this journey. Or something.

Time to flounder about, demonstrating lack-of-mastery of areas already passed, and eventually making my way haltingly back up. At about 12:40, another false move sends me back to square one again:




I'm now being serenaded by the game. This clip lasts almost three minutes, during which I accomplish very little. All of a sudden I'm having trouble with the Shack again. And soon ...




Back to the bottom. Again.




Several more minutes pass, and eventually I work my way back up near my previous spot, at the rock ledges above the barrels.




And repeat the brilliant maneuver of smacking my hammer off the end of one of them while trying to swing upwards.





The fall counter is now at 20.




I'm able to get up pretty quickly to the rock ledges with a nice series of upward swings(timestamp 22 minutes). Time to spend some while bouncing back and forth between the pipe and there, unable to duplicate the maneuver that allowed me to go further upwards to the trash area.




This is 25:46. As you can see, I've almost got it, virtually sitting on the ledge.




Three seconds later, having caught the hammer on the end of it trying to swing it around.




Shortly afterwards I complete the indignity by knocking myself all the way down to the bottom. And then again after starting back upwards.










And then I fling myself off the roof of the Shack and back down almost immediately aftewards ...




You know, I'm starting to wonder if Foddy's going to run out of sappy music or pithy comments by the time I'm done falling. There has to be a limit to the different things he has to say/sing. Does he just start over? I think I might find out, at this rate. Getting back up to the rock-ledge section, I spend some quality time up there failing to progress, and eventually knocking myself back down(just before the 32-minute mark).







Not dead -- but I think my dignity and self-respect(as a gamer) are on life support. Less than two minutes later:







At long last, I do make it back up to the garbage zone at 35:30. Took me more than half an hour, and a lot of up and down, to get here again.




I do get up by the trash can this time, but as you can see there's no way to go anywhere but left. Pushing off from here is almost good enough, but not quite. Shortly afterwards ...




I manage to jump straight up, and while I swing the hammer late it's enough to hook on top of the next obstacle. After I get on top of it, I am rewarded with more exposition.
















It is not an accident that he's saying this now, at this particular point in the game. The hardest early-game obstacle is coming up very soon.







This reddish 'I-Beam' or whatever it is greets me next. Appears to be an easy jump. The jump itself isn't hard, but the angle of the beam makes it easy to do this:




My first attempt has me snag it with the hammer and fling myself upwards, out of control, nearly making contact with that rock above. Fortunately I just go almost exactly straight up and straight back down.




A bit later(just after 38 minutes on the video) I am able to maintain more control and rotate up onto the beam. Just to the right of that I run into this -- known to the community as the Devil's Chimney. This is the first real chokepoint in terms of player failure in the game. Foddy has said that Steam metrics indicate about 40% of players never get past it. The chimney itself is the black opening above, but that's not the only challenge here. The angle of the ground makes getting and maintaining a good position to move up into it an issue as well. It's easy to just slide back down to the left. As soon as I try to move up into the chimney, Foddy puts in his two cents again.
















I spend a bit trying ... and failing ... to get a stable launching position on top of this rock. The idea is to get enough height to swing my hammer on top of that light on the right side, which can serve as a holding point even though it can appear as just a decoration. It's not always the least bit obvious what is a background part of the scenery, and what can actually be used as a hammer-hold. Instead I fall back off this path, and then perform another maneuver of not-brilliance:




Having swung too hard at the red beam, I shove myself above it ... and then hit this part above it, pushing myself far off to the left. By now, you should know the punch line. 40:20 in the video.




I swing wildly all the way down, but to no avail. Shall we climb again??




Less than two minutes to get back up. Not bad. Despite all the mistakes, I am gradually getting better at this.




This seems an appropriate stage to point out one of the merciful parts of the mountain. These rocks on the left here protect you from doing what I just did -- to a degree. Without them, it would be much, much easier to fly off in that direction and back down. As it is, you have to do something fairly wild and uncontrolled to accomplish it. I was equal to the task, but this has saved me from repeating that fate on numerous occasions. The mountain could easily be made much worse, had that been desired.




False encouragement as I get back up to Devil's Chimney. Getting Over It can be off on occasion in terms of when it offers you post-fall encouragement or bits of advice like this. I poked my hammer far enough up apparently to trigger it thinking I'd passed the obstacle previously, when in fact I haven't gotten remotely close to doing so yet.

The final 12-15 minutes are spent mostly trying and failing horribly at getting up the chimney.





I spend quite a bit of it sliding backwards, fighting the angle on the approach, but even from here on this rock I can't reach the light on the right. I try to use this small lip on the left and pure friction to pull myself upwards. Multiple attempts at this are unsuccessful, and I call it a day with no real good ideas on how to proceed. It's been an hour, and a fresh perspective on the problem is needed.

Catastrophic Fall Counter: 25(+9)

ArcadePark
Feb 4, 2011

Damn it, It's all your fault!
If you guys really want 2 minute runs, speedrun.com is your friend. The WR is 1 minute 56 seconds as of this post.

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RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
This game looks bizarre but I don't get any malice from the commentary; as a rock climber his comments about the nature of climbing seem fairly accurate to me. It doesn't matter how many times you fall, what matters is that you persevere in spite of falling; you gently caress up one too many times and give up in a pique of exhausted frustration, only to come back the next day for another try at that one move. You spend hours trying to reach the top of a route or summit just because you want to know that you've done it.

Whether or not that makes for a good videogame is debatable, I don't think I'll be trying it out :v:

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