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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.


Stellaris is a recent entry into the space 4X genre, first published by Paradox Interactive in 2016, with continuing major updates having happened since that first publication. It presents the rise of a new batch of young, ambitious civilisations into a very old galaxy littered with the wreckage of past ages, each seeking to carve out their own place for their people.

With the development of the technology for FTL travel, the Daera of Celed now have vast opportunity opening before them. The galaxy is vast and full of riches, and the Daera are eager to take advantage of what they can find...

Technical Notes
This game is being started under version 2.1.1 of Stellaris, with most DLC content released for the game enabled. The two exceptions to that are the Plantoid Pack and the Horizon Signal DLC. I also use the Noble Republics mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=1385681239 ) designed by myself to handle a few text bug fixes, change some bits of text I was unsatisfied with in the base game, and introduce a new government type.

Spoiler Policy
Please don't. There's plenty to discover in Stellaris, and I'd prefer those who aren't already familiar get to see what there is to discover with fresh eyes.

Thread Participation and Voting
I will be working out some way to have formal thread participation. When I call for a vote, please bold votes so they are counted properly.

Narrative Conventions
One pop is, by default, approximately one billion persons- the colony establishment period for new colonies will partly reflect multiple waves of new settlers being drawn off from surplus population growth on other planets in the star nation. I am modelling minerals production as not simply raw mining, but the heavy industrial capacity to render mined output into useful form. Likewise, energy output will largely reflect precision industry, services, financial sector development, fuel production, and other specialist sectors required to keep a high-tech civilisation functioning smoothly- interplanetary and intercivilisational energy transfers will be assumed to occur in those formats, rather than in 'big bottles of energy'.

Updates
2200 AD/1664 IR- Stranger Seas Await
2200-2205 AD/1664-1668 IR- A Galaxy of Ancient Crimes
2205-2210 AD/1668-1671 IR- Symbiosis
2210-2217 AD/1671-1675 IR- Alien Meetings
2217-2223 AD/1675-1680 IR- Treasures of the Wide Black Sea
2223-2231 AD/1680-1685 IR- An Inadvisable Liberation
2223-2231 AD/1680-1685 IR- An Inadvisable Liberation (second post)
2231-2238 AD/1685-1690 IR- Ancient Machinations Spring To Life
2231-2238 AD/1685-1690 IR- Ancient Machinations Spring To Life (second post)
2238-2245 AD/1690-1695 IR- On the Shoulders of Giants
2245-2256 AD/1695-1702 IR- The Dawn of the Eighteenth Century
2245-2256 AD/1695-1702 IR- The Dawn of the Eighteenth Century (second post)
2256-2268 AD/1702-1710 IR- Liberty and Justice
2256-2268 AD/1702-1710 IR- Liberty and Justice (second post)

Supplemental Updates and Lore
2200 AD/1664 IR- Daera- Biology and Psychology
2200 AD/1664 IR- Lared Properties and Daeran Timekeeping
~1450-1608 IR- The Early Modern Era on Celed
2200 AD/1664 IR- The Water-Gods, and Other Religions
2205 AD/1668 IR- Leader Report: 1668 IR

nweismuller fucked around with this message at 01:55 on Oct 25, 2018

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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Stranger Seas Await



The Daera of the oceanic planet of Celed have long tested their frontiers. The vast island chain of Ared Leda linking two of the three small continents of Celed has bred an independent and optimistic culture of traders and explorers, an intensification of the already individualistic psychology granted to the Daera by their evolutionary heritage. The mercantile corporations of Ared Leda have outlasted wars, have outlasted the ambitions of the continental powers- have outlasted, in fact, every other force that might have been a unifying touchpoint for the Daera. Their global network of trade and industry has inherited the planet by sheer default- and with few external threats, the Ledans were quick to look to new frontiers. The development of spaceborne mining and industry was already fueling a boom in Daeran living standards when Ezer Olhaziv, a brilliant physicist from the northern continent of Reyd, developed the theoretical framework that allowed for the invention of the Olhaziv FTL drive in 1663 IR. Were it not for Olhaziv's tragic death of cancer shortly after his breakthrough, he would have stood to become one of the wealthiest people on the planet.




Celed, as of 1664 IR, supports a densely-packed and still-growing population of 11 billion along coastlines and in river valleys across the planet. Eight billion live in Ared Leda or on the continents of Ilurhag and Reyd that Ared Leda joins; the distant continent of Aral in the southern hemisphere, languishing under corrupt post-colonial governments left behind by an earlier age of imperialism and poorly-integrated into the global economic order that now prevails, is home to the remaining three billion. The integrated modern economy that now prevails, with the vast capital cost of developing a profitable extraplanetary presence finally showing its value with the resources of the Lared system beginning to flow onto Celed, has allowed for lifestyles of unprecedented luxury in the developed world. There is a ravenous demand for skilled labor in the modern economy, with compensation to match, which in turn allows the general populace access to a never-ending stream of necessities, comforts, and delights made available by modern science and industry. Rusting and contaminated ruins left from obsolete military shipyards, abandoned factories, and mismanaged mines scar portions of the developed world, a blemish on the world, but one that should not be unable to be handled with proper reclamation efforts.

As of game start, we have eight 'pops' working eight different structures, representing eight billion in productive population. I treat the structures as a necessary abstraction for a more complex economy. We have two each of mines (producing minerals, represented by a red 'crystal' symbol), power plants (producing energy, represented by a yellow 'energy credit' symbol), and farms (producing food, represented by a green 'apple' symbol). Minerals roughly represent overall industrial capacity, energy 'financial' capacity, and food... well, it's food. It keeps people from starving. We also have a planetary capital, representing administration and planetary-level trade- it produces both 'energy' finances and 'unity', a resource representing the capacity to develop new and functional cultural institutions- and a research lab, producing some of each of the three forms of scientific research in the game- physics (represented by a blue 'atom', and also covering computing), society (representing both social and biological sciences, and represented by a green 'globe' symbol), and engineering (covering engineering itself, as well as materials sciences, and represented by a tan 'gear' symbol). We have space to grow five more pops as things stand, but could free up six more spaces by removing the six 'tile blockers' on our home planet. Three of these are 'sprawling slums', which I take as representing unintegrated population on the impoverished continent of Aral as the game begins, and three are 'industrial wastelands', the scars left behind by more primitive industry in the planet's history. All will require energy to remove.



Celed, although the home to the bulk of the Daeran population, is not the sole home of the Daera, as they have begun to spread to establish small colonies in the Lared binary system. Lared itself is a bright blue-white star, orbiting closely around a mutual center of gravity with the dull brown dwarf Delas. Celed itself is the sole truly habitable planet of the system, the fourth of ten.




The largest single population center outside of Celed itself is 'High City', a major spaceport station out of the depth of Celed's gravity well, serving as a shipping, warehousing, and shipbuilding center for space traffic. Several million Daera live on the sprawling station, the only moon Celed has ever known.

Any system that you wish to claim or exploit requires a spaceport station, ranging from simple outposts to massive stations. For game purposes, these are always set close to the system primary, but I assume that in systems with habitable planets, they're set in orbit around the primary habitable planet for ease of access. I assume the primary need for these is to handle shipping and logistics for other space settlements, linking them into your star nation's trade network so they receive their requirements while distributing their products to the wider society. Simple administration, after all, could just be handled locally in other small settlements...




Beyond Celed and High City, there are three primary centers of Daeran settlement. The Sunfire Fuels station in close orbit around Lared itself takes advantage of the constant, intense stellar radiation to power a massive fuel refining operation that has become the primary supplier of spaceflight fuel to Daeran shipping. On the bleak fifth planet of the system, Besalaraj, a sealed-environment research colony has been established, at first solely focused on studying the unusual magnetic properties of the planet but since expanded to a campus for various experiments too risky to perform on Celed itself or too delicate for Celed's atmosphere. Finally, the moons of the gas giant Torulasil, the eighth planet of the system, are home to a scattered spray of mining operations and small stations, digging and refining the mineral wealth of these moons for shipment back to Celed.

Most space development occurs via 'mining stations' and 'research stations', representing small sealed-environment colonies with limited populations, exploiting easily-accessible space resources or interesting scientific opportunities. As of the beginning of the game, you start with some of the accessible resources of your own home system already developed, representing pre-FTL space development.








The umbrella organisation that loosely oversees this spread of Daeran development is the Daeran Insurance Association, itself an evolution of the Ledan Insurance Association of earlier times. By providing a forum for arbitration of disputes between insurers and by supporting the security forces needed to safeguard shipping lanes on the seas and in the void, it serves as the closest thing to a single central authority Daeran global society now supports. The Insurance Association remains, as a rule, scrupulously just and correct in arbitration, thus maintaining its position of trust.

Governments/societies in Stellaris are defined by their 'authority', 'ethos', and 'civics', with these together defining a government type. Authority represents the overall position of political power- democratic, oligarchic, or autocratic. As a Trade League, we are an Oligarchic government. Ethos represents broad ethical/philosophical beliefs defining a government and society, on several different axes, with each government having three 'points' worth of ethos. Egalitarianism is one end of the Egalitarian/Authoritarian axis, representing a belief in personal freedom, equal justice, and, in more extreme forms, a firm commitment to explicitly democratic ideals. Egalitarian societies find it easier to accomplish more through increased 'influence' (representing, roughly, the political capital to Get Things Done) when they satisfy the political demands of their own population, are better able to deliver broad-based prosperity to the general population, and abhor autocratic and arbitrary authority. Pacifism, in Stellaris, delivers overall economic bonuses, with an ideological focus more on 'internal development' and 'commerce' rather than on 'diplomacy' per se. By being Fanatic Pacifists, our society gets significant bonuses to all categories of economic output, at the cost of denying us offensive war as a tool. Civics represent specific 'features' of government, culture, and institutions that distinguish a particular government, and the primary source of bonuses unique to your particular government. Corporate Dominion represents rule by either a loose Trade League or not-so-loose Megacorporation, and will help make our interstellar trade more profitable in the future- as well as allowing us to finance colonisation through energy as well as minerals. Idealistic Foundation, in my interpretation, represents an Egalitarian government particularly good at maintaining technical correctness in delivering justice and freedom to the population. Fewer abuses, happier populace. With our Utopian Abundance and our Idealistic Foundation, each of our pops currently has a 75% happiness, midway between the default 50% and the theoretical maximum of 100%. With happiness enough above 50%, pops work more effectively and productively, and we enjoy output bonuses to every source of planetary resources worked by a pop.



A patrol fleet of three armed frigates is maintained by the Insurance Association to keep the trade lanes of the star system open, which has been recently refitted with Olhaziv drives in anticipation of the possibility of Daeran society spreading beyond the bounds of the Lared system. Beyond the patrol fleet, thus far only two Olhaziv-capable ships have been constructed by Daeran civilisation- the Irerarit Survey vessel Rainfall, captained by the founder of Irerarit Survey himself, Usoj Irerarit, along with a supporting staff of other scientific crew, and the Horizon Astroengineering factory ship Aetal, set to establish new stations and habitats on contract as opportunity presents itself.

Ordinary passenger and cargo shipping is invisibly abstracted by Stellaris, but military combat vessels, science ships, and construction ships are directly represented. Military ships are obvious in purpose. Science ships are required to survey new astronomical bodies and explore new hyperlanes, discovering what's out there are learning what's able to be exploited. Construction ships are needed to build spaceports, mining stations, and research stations.



Lared rests near the rimward edge of its galactic arm, about halfway up the arm. The nearest hyperlanes created by the complex interplay of gravitational and extradimensional forces linking the stars have been calculated based on measurements taking in the Lared system, but further charting of the hyperlane network would require careful measurements taken further away. The vast riches of a galaxy yet to be discovered and the things that can be learned from it await those who find them.

Opportunity awaits the Daeran people amongst the stars. The traders and explorers of the Daera set out to sail stranger, darker seas than those that once challenged them.

nweismuller fucked around with this message at 02:57 on Sep 1, 2018

General Revil
Sep 30, 2014

by Jeffrey of YOSPOS
Nice to see you back and get in on the ground floor of one of your lps. I'm looking forward to this.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Daera- Biology and Psychology




Daera are warm-blooded, bipedal, oxygen-breathing, lunged, diurnal quasi-reptiles of approximately humanoid form native to the coastlines of Celed. In the evolutionary environment, they were opportunistic omnivorous fishers and gatherers which developed tool use and cooperative behaviors for extended effectiveness at fishing, trapping, and food processing. Average adult height is 160 cm (5'3"); average adult mass is 51 kg (110 lbs.). There is no significant variation in size between male and female Daera. Reproduction is by eggs laid singly and incubated approximately 200 Earth days before hatching; Daera follow K-selection reproductive patterns. Daeran diet remains omnivorous, with staples including water-intensive grains, fish, and ranched meats; some fruits and vegetables supplement this diet. Blue, gray, green, or (rarely) indigo scales cover their skin. Daera cannot effectively pronounce nasals present in Human languages, and Daeran languages lack such nasals.





Daera are, psychologically, highly intelligent, independent, and self-motivated. They excel in both commercial and scientific ventures. Daeran psychological independence has resulted in a certain amount of historical philosophical ferment, leading to fairly frequent internal revolts in historical Daeran empires. The Ledan cultural system has proven the single most stable and durable Daeran sociopolitical system so far, having outlasted both its early-modern rivals, the Ilurhagian Republic and the Reydish Technocratic Coalition (themselves successors to the earlier theocratic Ilurhagian Empire and the fractious petty principalities of Reyd). Despite any issues of internal instability in historical Daeran systems, large-scale war and abuses of Daeran rights were also less common than their counterparts in Human history- largely because of the social instability thus caused within a system.

As broad cultural stereotypes, Ilurhagians as a whole can be characterised as generally relatively conservative and quiet, Ledans as particularly dynamic, ambitious, and venturesome, and Reyds as relatively blunt, serious, and aggressive. As with any broad stereotypes, these are far from definitive for any given individual, but nonetheless contain a seed of truth in the general trends they reflect.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Although the Daeran Insurance Association is not 'democratic' in any real sense, it nonetheless is more of a loose umbrella organisation over a society and economy heavily driven by broad-based consumer demand, and the society is quite responsive to popular demand. The Insurance Association also does not exercise any real control over industrial and economic expansion as a whole, which is driven by entrepreneurs, investors, and consumers as a whole. It is almost certain that investment will be immediately sunk into mining the moons of Telaras, the gas giant that is the ninth planet of the Lared system. Although they are not quite as rich as the moons of Toruasil, they nonetheless offer immediate opportunity for economic expansion. That said, there is still more to invest in.

1. Immediate investment into artistic, cultural, and entertainment ventures might seem, on first examination, to be a sacrifice of hard industrial capacity, but there are profits in those markets, and this would be a first step towards an increasingly sophisticated and powerful economy overall.
Investing in early Unity will pay off, first, by helping discount the cost of new structures and new ships as we start to enjoy greater Prosperity.
2. Gas mining and refining from the upper layers of Toruasil itself would provide a major new competitor to the fueling services from Sunfire Fuels, and would further reduce the cost of operation of the Daeran off-planet presence.
This will get us more Energy.
3. Developing a portion of Aral, providing opportunity to local populations and protecting this from being sabotaged from the remaining kleptocratic regimes there would be an expensive proposition, but could pay off in straightforward increased mining and heavy industry.
This will give us a modest boost in Minerals production until our population grows, and a somewhat larger boost then.
4. A major expansion in planet-side R&D departments could increase the speed at which new useful discoveries come- particularly in advanced medicine.
More science, especially in Society.
5. Establishing a small colony on the rocky, barren planet of Filaericar to study the optical properties of some unusual crystalline formations there just may be of value to Daeran understanding of physics.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Here we go. Here's hoping I produce something people enjoy this time around!

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Unity first.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Nice to see you writing again!

As per votes, I say 1 (Unity) and then 3 (Minerals). Early game Unity is powerful, and Minerals are a necessity.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Oh, if people for their responses are interested in making characters, you may find this useful, from the name list I use for the Daera... feel free to improvise based on these lists, as well, but it should at least give a starting point. (Heck, I'd love good improvisations, it will let me pad out the name lists, and the more different options in the lists, the better, from my perspective.)

Ledan male names: Aelajar Esor Ajar Alar Aetal Eceled Adaer Ularet Elocet Oloret Ataed Etelar Olad Elod Orus Elebaed Aerac Itor Elitad Idaer Ebiret Aruj Aesil Iraeler Ecalar Aesad Oralec Aeferes Aseref Etael Acel Aeloc Iralat Aecal
Ledan female names: Teled Sefaed Resaer Laraj Jolar Jaelad Larar Felasaer Relat Colar Selaer Raebil Jicital Rudaral Raeset Celaj Tebal Tulic Liruc Celos Rapis Jelaet Diraet Delas Sefij Sitifal Fijad Rilac Refaed Rijas Sijit Jesael
Ledan surnames: Raedajaelajar Raedajesor Raedajajar Raedajalar Raedajaetal Raedajeceled Raedajadaer Raedajularet Raedajelocet Raedajoloret Raedajataed Raedajetelar Raedajolad Raedajelod Raedajorus Raedajelebaed Raedajaerac Raedajitor Raedajelitad Raedajidaer Raedajebiret Raedajaruj Raedajaesil Raedajiraeler Raedajecalar Raedajaesad Raedajoralec Raedajaeferes Raedajaseref Raedajetael Raedajacel Raedajaeloc Raedajiralat Raedajaecal

Reydish male names: Tosh Dudler Usoj Aket Lofhis Osolrar Iddor Edur Rirod Ardilus Pulzel Ruldes Lisat Jilel Adid Deral Ezer Lotedel Udosh Rered
Reydish female names: Leredder Jajilash Eltuvil Rohas Aler Rirur Tasdol Ezar Egif Deral Iztiler Evir Aler Idater Elof Ijrig Tarlal Odril Redrehet
Reydish surnames: Olhizav Lotitet Tasdol Eretrish Ukradlor Irerarit Aleralel Egilil Lereddar Olderkerer Irirtorreh Orrititar Tiljelror Erlutator Zetavev Osolrar

Ilurhagian male names: Rokros Zuter Orrar Patdot Uhik Ruthaz Puzar Kedul Orig Utrul Esdop Ipis Dotad Oloh Rorug Hozel Lelor Ellur Popas Aspur Sazel
Ilurhagian female names: Ririz Lahug Sikos Doziz Sulip Tehzat Lilur Ilrep Kitlur Lerleg Elaz Tesilel Lahug Upulah Tetit Usit Izelos Usrap Ulrizil Uldit
Ilurhagian surnames: Ililudil Tuskagit Lohorkih Azidisostel Sakoril Osopap Pipzuzar Holrishurzir Gokurusgar Tusihutus Isisiget Osekhah Uhzolrar Huhpisis Tusipitdal

Soylent Pudding
Jun 22, 2007

We've got people!


Def start with Unity

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
And one last thing... I can get into a bit more about Daeran society/history/economy/religion if people have questions. I have a fair number of design notes sitting around.

Flesnolk
Apr 11, 2012
Another LP of yours that's just libertarian propaganda. gently caress off.

(USER WAS PUT ON PROBATION FOR THIS POST)

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Hey look, a world controlled by megacorporations. Let's start the Shadowrun jokes :v:

Anyway, it's good to see you out of your dunk Nweis, I was gonna ask how everything was going yesterday, but didn't get around to it.


So yeah, new Nweis LP. This a good birthday present.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Siegkrow posted:

Hey look, a world controlled by megacorporations. Let's start the Shadowrun jokes :v:

Anyway, it's good to see you out of your dunk Nweis, I was gonna ask how everything was going yesterday, but didn't get around to it.


So yeah, new Nweis LP. This a good birthday present.

Oh, happy birthday! I wasn't aware, but I'm glad it turned out a good present for you. :)

joebloe156
Jul 2, 2018
I "vote" for the priority:
1. Unity building
2. Exploration of the next system in the hyperlane in hopes of finding more profitable mineral sources
3. Exploitation of largest mineral reserves (whether that be on-planet or remote outposts

nine-gear crow
Aug 10, 2013

Flesnolk posted:

Another LP of yours that's just libertarian propaganda. gently caress off.

If you want to scream at Libertarians, then there's a whole thread for that in D&D waiting for you with open arms. Otherwise, please have this complimentary chill out :chillout:

SirSystemError
Jan 3, 2018

This will be an interesting read. Heard you talking about this game a lot elseplaces, but never actually seen it myself. Now I'll get a chance to!

From the info you put down Unity seemed fine. Discounts = saving money in the long run = more money to do other stuff with.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Flesnolk posted:

Another LP of yours that's just libertarian propaganda. gently caress off.


I'm not seeing any propaganda here. Maybe you can take your own advice and

Flesnolk posted:

gently caress off.
The thread would be better off that way.

Luhood
Nov 13, 2012
Personally I'm of the conviction that we need more minerals before anything else. More corps and guilds for the money-god!

I'd also love some world-building chatter between every "real" update, it makes a nice break from the game stuff without taking up too much time from those who aren't interested.

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



We need more minerals. We require more vespene gas.

wedgekree
Feb 20, 2013
Yay! A new nweis thread!

Voting for Unity

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Lared Properties and Daeran Timekeeping

Lared is a bluish-white A7V dwarf star binary with the brown dwarf companion Delas. Total stellar mass of Lared and Delas together is approximately 1.8 times that of Sol. Celed orbits at approximately 1.58 AU from Lared, with a total orbital period of approximately 540 Earth days. The local day on Celed is slightly over 22 hours long, for a year of 588 local days. The dominant global calendar on modern Celed is the Imperial Revised Calendar, dated from the foundation of the Ilurhagian Empire in the Hag River Valley by the High Priests of Rain and Sea, divided into four 'quarters' of 147 days each.

As of the start of the year 2200 AD on Earth, the date on Celed was 70th Day, Second Quarter, 1664 IR.

nweismuller fucked around with this message at 16:50 on Jul 5, 2018

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The initial post has been slightly revised to indicate the current date on Lared.

Edit: I also just noticed we have two Spark of Genius scientists in our recruitment pool. For those unfamiliar, Spark of Genius is *very* good for our scientific progress. This pretty much decides, as far as I'm concerned, what we're doing with the first 400 energy we raise (one spends 200 energy to recruit new leaders).

nweismuller fucked around with this message at 05:43 on Jul 3, 2018

ManxomeBromide
Jan 29, 2009

old school
I'm completely unfamiliar with Stellaris, so I expect I'll mostly be reading and absorbing mechanics here.

Are we on a time limit for recruitment pools like in Master of Orion II? Or is this more of a rotating roster that we purchase things off of?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

ManxomeBromide posted:

I'm completely unfamiliar with Stellaris, so I expect I'll mostly be reading and absorbing mechanics here.

Are we on a time limit for recruitment pools like in Master of Orion II? Or is this more of a rotating roster that we purchase things off of?

At any given time, we have a 'leader pool' for recruitment for each type of leader (governors, scientists, admirals, and generals) of a base size of 3 (some things can increase this size), whose contents periodically rotate. Hiring a leader from the pool costs energy, and a new leader is immediately generated to fill the gap. Having two Spark of Genius leaders in our scientist pool to start is basically a Big Opportunity for us, but one that will cost us some setup costs, and one we can't dawdle for TOO long on. Eventually, our existing leaders will die when they get too old, and we'll need replacements then. As the empire gets larger and wealthier, it will be easier to recruit skilled leaders that effectively boost what we want them to boost. Imagine that, a larger pool of recruits with more resources for education means better odds of getting what we want.

nweismuller fucked around with this message at 06:12 on Jul 3, 2018

Palladium
May 8, 2012

Very Good
✔️✔️✔️✔️
Yes, our favorite 4X flavor text LPer is back.

Vote for option 3

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Palladium posted:

Yes, our favorite 4X flavor text LPer is back.

Vote for option 3

Favorite 4X flavor text LPer? Well, that's flattering indeed. I'll try to live up to your expectations, and generate more flavor text as opportunity presents. (I'm honestly having to resist doing too heavy an infodump on the Daera right off the bat before we get further into the LP- as noted, I have notes on a fair number of things about the Daera, but don't want to swamp people before more gameplay happens.)

E: I'd also like to thank joebloe156 for helping handle the technical end of the mod I designed, and for putting together a date calculator for me so I don't have to manually translate in-game dates to Imperial Revised dates. :)

nweismuller fucked around with this message at 07:59 on Jul 3, 2018

wedgekree
Feb 20, 2013
I know this is way early to consider, but what sort of defensive doctrines do the Daer have? I presume that things like anti-piracy would be among them as far as things that they're oriented towards. How do they view potenital contact with other species on a purely theoretical level? ANticipation? Wariness? Possibility for opening new markets?

Just trying to get a bit into the viewpoint of how they possibly are going to start interacting with the rest of the galaxy as it comes. Idealistic? Pragmatic? Wary? Offering party hats?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

wedgekree posted:

I know this is way early to consider, but what sort of defensive doctrines do the Daer have? I presume that things like anti-piracy would be among them as far as things that they're oriented towards. How do they view potenital contact with other species on a purely theoretical level? ANticipation? Wariness? Possibility for opening new markets?

Just trying to get a bit into the viewpoint of how they possibly are going to start interacting with the rest of the galaxy as it comes. Idealistic? Pragmatic? Wary? Offering party hats?

The Daera are not eager for armed conflict, as one might guess from a Fanatic Pacifist society. The question remains open, on Lared, whether there are even non-Daeran societies extant, but the general attitude can probably best be summarised as 'cautious optimism'. If the Daera meet other established societies, there's potentially a great deal of profit in it. Whether those other societies are worth meeting, however... Daeran culture as it stands is neither Xenophilic nor Xenophobic, so while they're not necessarily going to dismiss other societies as without inherent value right off, they're also not going to be shy about calling out certain societies as 'wow, these people suck'.

Even if they suck, however, that's hardly a reason to go to war. War is expensive, destructive, results in all sorts of horrifying amoral actions, and it gets people killed! Why do that if it can be avoided?

wedgekree
Feb 20, 2013
Got it. So they'll of course defend themselves, but will not actively pursue aggression under almost any circumstances. I presume then actual defenses will be somewhat beyond minimal but they'll be loathe to expand them unless they run into someone who is actively threateningto invade them.

Thanks, that helps - also I like the way you described 'worth meeting'. That'sa very unique metaphor that I -love-.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Minerals. Minerals gets you everything else. Those labs and power plants and farms and stations and monuments and mines and ships don't pay for themselves, and the currency of choice for building these things is generally Minerals, with Energy for upkeep.

Bloodly fucked around with this message at 12:48 on Jul 3, 2018

Palladium
May 8, 2012

Very Good
✔️✔️✔️✔️

Bloodly posted:

Minerals. Minerals gets you everything else. Those labs and power plants and farms and stations and monuments and mines don't pay for themselves, and the currency of choice for building these things is Minerals, with Energy for upkeep.

Which is why I voted C because even I know that well enough without touching the game once

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Bloodly posted:

Minerals. Minerals gets you everything else. Those labs and power plants and farms and stations and monuments and mines and ships don't pay for themselves, and the currency of choice for building these things is generally Minerals, with Energy for upkeep.

True, but as devil's advocate... getting the Prosperity opener sooner means we're getting a 15% mineral cost discount sooner on most of our expenses.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
It's the space minerals I'm interested in. They don't cost population to get running. There's room in initial funds to get such a station and the monument. Both will take two months to complete if started immediately. The ground minerals can sit a little, till the population increases, but should be the next priority. Then we'll need to worry about food production, and probably initial survey data will have come in, providing more to think about.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Bloodly posted:

It's the space minerals I'm interested in. They don't cost population to get running. There's room in initial funds to get such a station and the monument. Both will take two months to complete if started immediately. The ground minerals can sit a little, till the population increases, but should be the next priority. Then we'll need to worry about food.

You may have noted that I said 'space minerals are happening automatically, what are we doing with the rest of our starting Minerals budget?'. Basically.

nweismuller fucked around with this message at 14:26 on Jul 3, 2018

Nekomimi-Maiden
Feb 27, 2011

I'm here to help you.
Rule number one, don't get me killed.
I also approve of Unity, because that way lies all the most fun stuff in the game, but Mining and Industry will be a good start until our spaceborne industry and colonization efforts really take off.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
All right, looks like we're getting our Unity production off the ground as a starter. Time for me to play through things and grab screenshots.

Edit: Played through for a time, have screenshots; I'll work on processing them and uploading them tomorrow so I can start writing.

Edit again: Minor technical difficulties with the current version of the date calculator, so for now, I'll give us another lore post until I can properly organise the coming update. At the latest, though, I should have an actual update by Monday-ish.

nweismuller fucked around with this message at 16:05 on Jul 4, 2018

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The Early Modern Era on Celed

By the mid-fifteenth century Imperial Revised on Celed, the early modern era and its escalating tensions had begun to take shape. The Ilurhagian Republic had re-established the position of continental hegemony previously enjoyed by the Ilurhagian Empire over the coastal trading states to its north and east, even as it remained a state roiled by internal political tensions, torn between the Ledan-influenced cosmopolitanism that had influenced the Republic's revolution and the inward-facing insularity that had long characterised the inlanders of the vast and fertile Hag River valley. The Ledan League was an unwieldy alliance of tiny states, already growing increasingly dependent on the support of the Ledan Insurance Association to secure the vast archipelago's continued independence. And following the bloody Technocratic revolution in Laddush, which had overthrown its old aristocratic Senate, a savage series of revolutions and wars had forged most of the continent of Reyd into the Reydish Technocratic Coalition, which had engaged in a campaign of modernisation and industrialisation to attempt to catch up to the sophisticated society of Ared Leda, and ruthlessly suppressed local religions and non-Laddushan languages in favor of a single pan-Reydish identity unified behind the austere Technocratic ideology.

Aral was already dotted with several coastal colonies, but escalating tensions led to a surge of imperialism, and before the end of the fifteenth century, the whole of the continent was split between Reydish and Ilurhagian control, to the enduring misfortune of its native inhabitants. The long-standing trade routes along Ared Leda between Ilurhag and Reyd were cut short as the global ambitions of the Technocratic Coalition grew increasingly evident, although Ledan industrialisation and access to resources from their own islands, from Ilurhag, and from Ilurhagian Aral allowed them to absorb these economic setbacks without the severe losses that could have been expected in earlier eras. The First Great War was fought between the Ilurhagian Republic and the Reydish Technocratic Coalition over possessions in Aral between 1510-1514 IR, eventually ending in little more than a bloody stalemate and the loss of a few Ilurhagian border regions in Aral to Reydish control. The Second Great War was started in 1549 IR when Reydish naval fleets began an attempt to seize the sea lanes through Ared Leda, leading to a vicious naval struggle between the Technocratic Coalition on one side and the allied forces of the Ledan League (by now an increasingly threadbare fiction whose official state members had begun the slide into complete irrelevance) and the Ilurhagian Republic. The outcome of this war, perhaps, was inevitable. Whatever the warlike nature of the Coalition, the industrial might of Ared Leda, backed up by a Republic still strong in authority, was more than sufficient to simply overwhelm the Reydish naval forces. By 1556 IR, the Coalition pulled back forces in a desperate attempt to redeploy troops to deal with internal unrest in cities with an economy stretched to the point of collapse, while Reydish colonial possessions in Aral broke off without any effective central control exerted over them. The first incursions of the Ledan Insurance Association into the former territory of the Reydish Technocratic Coalition, by this point a shattered land, were driven by businesses and homeowners in coastal cities hoping to find a security no longer able to be provided by local authorities within the first few years after the Second Great War.

The decline of the Ilurhagian Republic, for its part, was more gradual, with an exhausted electorate finally releasing its colonial subjects by the end of the 1560s, unwilling to continue to take the efforts to control unwilling subjects, while city after city voted to establish 'Special Economic Regions' under a more Ledan pattern of administration in the hopes of spurred economic growth. It was in 1608 IR that the Republic's Assembly voted to confirm the results of a 1607 constitutional referendum formally disbanding a Republic that had begun to become increasingly irrelevant to the lives of its citizens. With the passing of the two continental great powers, the growth of a truly global culture continued, at least beyond the isolated and impoverished post-colonial states of Aral.

nweismuller fucked around with this message at 02:54 on Sep 1, 2018

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

aww yeah

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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Looks like I won't have time to write up my update before I get picked up to visit my family for my 40th birthday. I'll see if I can't get an update out on Sunday, though- images are completely processed and uploaded, so all that remains is the actual writing. (Depending on how time goes and whether I can remember my damned Photobucket password on another computer, I might even get a chance to do writing before I get back, but this is hardly a promise.)

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