|
CLUB DOOM https://www.youtube.com/watch?v=qtH-L5CZFA0 Doom club is a friendly competition / book club for Doom enthusiasts to share, discuss and critique Doom maps. There are so many extremely cool and good Doom maps, its hard to keep up with them all. This will serve as an excuse for us to try new WADs instead of sticking to the familiar. Maps will be nominated by posting, and then I'll either pick one at random or select based on amount of interest. We'll give a month to play through a 32 map megawad, or otherwise move based on the pace of most of the thread. Welcome to the D!Zone. WAD HISTORY AND RECOMMENDATION LIST: https://docs.google.com/spreadsheets/d/1EnijuBx6QnnZi90K2fm1wmuNSAvRjcjUHbgZ4xIzeg8/edit?usp=sharing The first rule of doom club is we talk about doom. The second rule of doom club is we talk about doom. If this is your first time posting in Doom Club, you have to frag. Setup: You should really own doom on like at least 6 platforms by now, but you'll want it on PC to play custom WADs. (If you're super poor, you can use FreeDoom) Buy any PC doom, Steam or GOG or floppy disk or cd-rom, just get the IWADs for Doom 1 and Doom 2. Then use a sourceport to launch that IWAD instead of the original game .exe which won't run too well on your modern PC. (You can play vanilla through DOSBOX but I don't recommend it, and many of the WADs we're gonna play aren't vanilla-compatible anyways) Recommend installing ZDL as a front-end to easily launch WADs: https://zdoom.org/wiki/ZDL For Sourceports; GZDoom: https://zdoom.org/downloads (Recommend turning off texture filtering in the options, and setting lighting to Default, not Dark) PRBoom+: https://sourceforge.net/projects/prboom-plus/files/doom2-plus/ Open ZDL, point the engine towards your sourceport, select Doom 1/2 as your IWAD and then select the current WAD CLUB WAD as your PWAD Mystic Stylez posted:Step-by-step on using GZDoom and ZDL to launch mods: After you've got that set up, you can stack more PWADs on top of the current map wad for modding. (Note, some of these may have conflicts with various WADs, you'll have to test it. But most should be safe) Optional PWADs: Ultimate Custom Doom: https://forum.zdoom.org/viewtopic.php?f=43&t=64678 gives parameters to fine-tune difficulty beyond default map options Smooth Doom: https://forum.zdoom.org/viewtopic.php?t=45550 adds animation frames so they look nice Neural Upscale: https://www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/ interpolated higher resolution textures, looks more detailed but still classic Level Info: https://forum.zdoom.org/viewtopic.php?f=46&t=60356 shows counters for number of enemies and secrets so you know if you missed stuff Ketchup: https://www.moddb.com/mods/brutal-doom/addons/ketchup-v5-gore-mod adds a ton more blood splatters if you're into ultra violence Transparent HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=60201 Takes the default hud and overlays it on top of the screen so there's no wasted space DoomVisor: https://forum.zdoom.org/viewtopic.php?f=46&t=48780 Fancy alternate HUD kinda like Metroid Prime, some people dig it. This one changes a LOT, but you can tweak it. Careful though. High-Res Sound Effects: https://www.perkristian.net/game_doom-sfx.shtml better gun sounds Voxel Pickups: http://www.teamhellspawn.com/voxels.htm makes your weapons, ammo and health pickups 3D instead of 2D sprites. Looks great. We recommend you generally avoid other pwads, as anything that modifies enemies or weapons is going to massively alter the balance of the WAD we're all playing and discussing. But you doom your own way, go wild, there's no hard rules here. CJacobs posted:If you're playing in GZDoom do yourself a favor and turn autoaim completely off from the 'player setup' menu (iirc). It's got two layers, one that replicates vanilla Doom and then another on top of it called 'Smart Autoaim' in 'gameplay options' which tries to intelligently avoid shooting rockets at anything that isn't a monster, i.e. walls. It does not work at all. Personally I rock smart auto-aim off, but normal auto-aim on set to around 4, for a more vanilla experience. Some times I get crazy and turn off mouselook and then you want to have some auto-aim like vanilla had. Also for GZDoom I reccomend turning off texture filtering, set it to None or None (nearest-neighbor). Also change the lighting, the default Dark is universally disliked. Either use Software or Standard depending upon the WAD or your lighting preferences. Posts about dooming, click the link to read: DisDisDis posted:Strategy Beats Skill: Slaughter Tips and Tricks for people like me who aren't good at Doom or who don't usually play slaughter maps blakyoshi posted:Any Doom newbies here should watch the definitive guide to being Good At Doom. https://www.youtube.com/watch?v=hzPpWInAiOg Classic fps thread: https://forums.somethingawful.com/showthread.php?threadid=3420790 Zaphod42 fucked around with this message at 00:18 on Sep 20, 2020 |
# ? Jul 28, 2019 18:03 |
|
|
# ? Jun 13, 2024 05:22 |
|
So the first question is which WAD will we begin with? My first thoughts are, we could begin vanilla style with E1 of Doom 1, but then everybody here has probably played those to death already. There's a doomworld thread who are currently playing Whispers of Satan https://www.doomworld.com/forum/topic/107257-the-dwmegawad-club-plays-whispers-of-satan/ we could copy them. I'm also tempted to say we could start with Romero's own SIGIL ? https://www.romerogames.ie/si6il And there's always the Cacowards, of which I've definitely not played all https://www.doomworld.com/cacowards/ Anybody with strong feelings towards something first?
|
# ? Jul 28, 2019 18:05 |
|
Sigil is a good shout, especially as it's the closest thing to a new official episode since No Rest For The Living back in... 2010?
|
# ? Jul 28, 2019 18:19 |
|
Zaphod42 posted:So the first question is which WAD will we begin with? Sigil is good, or something very old-school and simple to get people started. Doomsday of UAC, Requiem, Memento Mori are all ideas offhand. e: remember we want to encourage people to participate and Doom wads have generally become harder with time, so jumping straight into even a normal contemporary mapset like idk BtSX is gonna be a swerve for some people.
|
# ? Jul 28, 2019 18:22 |
|
Sigil or something like Doom The Way iD Did would be good way to kick things off by keeping things relatively vanilla for anyone new to Doom modding.
|
# ? Jul 28, 2019 18:29 |
|
I guess Sigil would be a good wad to start, as it's by John Romero and it's recent, and it isn't very long. Although,it may be one already played by most people interested into a wad club in the first place. Also, you may not believe it,but going the 'too vanilla' route can also be detrimental to attract people's attention, even more that picking a 'too modern' wad. For example, I started playing Doom in modern times (2013?),after many years, because I saw that wads and miss could look and play much more better and more different than what I played in the 90s. I think I started my renewed interest in Doom started with Deus Vult II. Turin Turambar fucked around with this message at 18:49 on Jul 28, 2019 |
# ? Jul 28, 2019 18:41 |
|
I agree with keeping it fairly low-key to start yeah. Sigil being a fairly recent release also feels pretty appropriate. I like Doom The Way ID Did too but I've played that through a few times. Course some people may have just finished running through it not long ago.
|
# ? Jul 28, 2019 18:44 |
|
No real opinion on where to start, but just wanted to say "I'm in", if you're looking to gauge participation. Are we going to be prescribing weapon sets to go with maps?
|
# ? Jul 28, 2019 18:45 |
|
Prophet of Nixon posted:No real opinion on where to start, but just wanted to say "I'm in", if you're looking to gauge participation. It could be a good idea with stuff like the Final Doomer sets on their respective maps, but I would usually stick with vanilla/Smooth Doom variants for the purest expeiences.
|
# ? Jul 28, 2019 18:48 |
|
I would like to do some 'packs' in the future (weapon/gameplay + map wad), but for the vanilla-esque mapsets smooth doom or something is enough!
Samopsa fucked around with this message at 19:02 on Jul 28, 2019 |
# ? Jul 28, 2019 18:53 |
|
I don't have a computer right now so I can't post links, but as misc. Mods to use together whatever wad level, I recommend: Smooth Doom : better animations Smooth textures : better textures HQ music HQ sfx Auto save mod : these three are self explanatory Ultimate custom Doom: to tweak the difficulty of a particularly hard wad without changing the number of enemies or the types of encounter. shades of Doom: if you are sick of playing with the same enemies after killing them for 25 years, this is a enemy randomizer mod that changes them. Unlike other randomizers the change is only aesthetic here,so the original design of the be map and difficulty will be preserved. Turin Turambar fucked around with this message at 19:02 on Jul 28, 2019 |
# ? Jul 28, 2019 18:55 |
Looking forward to this
|
|
# ? Jul 28, 2019 18:55 |
doot doot let's go
|
|
# ? Jul 28, 2019 18:58 |
|
Altitude by Tourniquet is a really cool vanilla doom map I watched Zzul play a while back and have kept meaning to play. It looks like a limit removing map almost so it would be a cool demo of what's possible within the vanilla doom constraints, and the nonlinearity could be a cool point of discussion with how different people routed it.
|
# ? Jul 28, 2019 18:58 |
|
For vainilla experiences, Lunar Catastrophe is being nominated enough in the Cacoward nomination thread in DW so it seems it's good enough, and it's supposed to be very 'classic'
|
# ? Jul 28, 2019 19:06 |
|
If no one else wants to, I can write up a guide to putting together the various pieces for getting started with running Doom PWADs. The OP says GZDoom but unless we’re diving right into the deep end, PRBoom+ is probably a better place to start. E: one more idea for breaking people into classic difficulty, just do Thy Flesh Consumed on UV. Arivia fucked around with this message at 19:29 on Jul 28, 2019 |
# ? Jul 28, 2019 19:25 |
|
I would recommend GZDoom, it's more user friendly and more able to play like a modern game and look closer to one, and fall back to PrBoom+ when needed.
|
# ? Jul 28, 2019 19:31 |
|
Turin Turambar posted:I would recommend GZDoom, it's more user friendly and more able to play like a modern game and look closer to one, and fall back to PrBoom+ when needed. I disagree that it’s more user-friendly. GZDoom has more options and can do more, sure, but those options are incredibly poorly presented and can be confusing to new users. I don’t think we need to be selling people on a Doom with vertical mouselook, no autoaiming, jumping or crouching when at least the mods we start with won’t require any of that. And how many times do people run in to trouble setting up all the graphics options or whatever?
|
# ? Jul 28, 2019 19:47 |
|
Arivia posted:If no one else wants to, I can write up a guide to putting together the various pieces for getting started with running Doom PWADs. The OP says GZDoom but unless we’re diving right into the deep end, PRBoom+ is probably a better place to start. A guide for running source ports and PWADS would be very appreciated. PrBoom+ and GZ Doom are the big two source ports these days (with Chocolate Doom being the limit-removing port of choice), and there should be a section on what the various compatibility categories mean (Limit-removing, Boom, etc.)
|
# ? Jul 28, 2019 19:48 |
|
I'm looking forward to ripping and tearing... socially!
|
# ? Jul 28, 2019 20:14 |
|
This is a good idea and I'm all the gently caress over it. I'm also throwing in a vote for something simple and classic and also one that I still have not yet played: SIGIL
|
# ? Jul 28, 2019 20:23 |
|
Hell yeah, I’m in. FPS thread moves too dang quick for me, one WAD blown per month is about my level at this old age.
|
# ? Jul 28, 2019 20:26 |
|
Arivia posted:I disagree that it’s more user-friendly. GZDoom has more options and can do more, sure, but those options are incredibly poorly presented and can be confusing to new users. I don’t think we need to be selling people on a Doom with vertical mouselook, no autoaiming, jumping or crouching when at least the mods we start with won’t require any of that. And how many times do people run in to trouble setting up all the graphics options or whatever? For most people wouldn't the only tweaks necessary be to turn off Texture Filter Mode to get chunky pixels back, and set whatever resolution you want? If you're running it on a potato then Boom is less resource intensive, but any PC from the last 10 years should be pretty transparent between the two 99% of the time. For prettying up vanilla Doom I like Beautiful Doom, it smooths out animations and adds some enemy death variety without changing actual gameplay. It does come with some weapon alt-fire modes but those can be disabled in the settings, or just don't press M2. I'd also lean towards either single maps or shorter episode packs before trying to tackle a full megawad, at least to start out. 32 maps is a whole lot of Doom'in, and it would probably get confusing trying to talk about individual maps.
|
# ? Jul 28, 2019 20:58 |
|
I'm into this. I've been playing a lot of retro FPS games lately but haven't really stepped into usermade wads. Having a curated selection to also talk about with others would be neat.
|
# ? Jul 28, 2019 21:04 |
|
Takes No Damage posted:For most people wouldn't the only tweaks necessary be to turn off Texture Filter Mode to get chunky pixels back, and set whatever resolution you want? If you're running it on a potato then Boom is less resource intensive, but any PC from the last 10 years should be pretty transparent between the two 99% of the time.
|
# ? Jul 28, 2019 21:12 |
|
I think gzdoom options are more user friendly than PrBoom if only because I can use the mouse to navigate them :P. But you know, let's not turn this in a sourceport discussion, it's supposed to be a wad discussion.
|
# ? Jul 28, 2019 21:23 |
|
How about we just link a couple of source ports with brief descriptions and let people decide which ones to use and how they want to use them? I don't understand why this has to be an argument
|
# ? Jul 28, 2019 21:25 |
|
I had started Cyriak's Going Down a while back and was gonna suggest it, but I just realized it's a 32 level megawad
|
# ? Jul 28, 2019 21:41 |
|
Dieting Hippo posted:I had started Cyriak's Going Down a while back and was gonna suggest it, but I just realized it's a 32 level megawad Maybe a month or two in, once people have gotten used to the schedule.
|
# ? Jul 28, 2019 21:44 |
|
Yeah, Going Down is a big one and also pretty difficult from what I recall, so it might be a rough starter.
|
# ? Jul 28, 2019 21:49 |
|
For a first limit breaking pick, Counterattack by Mechadon is pretty, shortist (long maps but there's only like 5) and has a lot of gameplay and setting variety
|
# ? Jul 28, 2019 22:07 |
|
I'm game, this sounds fun. And one a month is perfect for me since i play using delta touch on android, so i dont make super fast progress.
|
# ? Jul 28, 2019 22:08 |
|
Samopsa posted:I would like to do some 'packs' in the future (weapon/gameplay + map wad), but for the vanilla-esque mapsets smooth doom or something is enough! Yeah, that's how I feel. I think start with pretty vanilla experience, focus on the level design without making things too complicated. However, if we want to pick "this mod + russian overkill" for a specific month, I'm fine with that too. Its whatever we can agree on. (which may prove difficult, and if we can't agree I'll flip a coin or something) Arivia posted:If no one else wants to, I can write up a guide to putting together the various pieces for getting started with running Doom PWADs. The OP says GZDoom but unless we’re diving right into the deep end, PRBoom+ is probably a better place to start. That'd be great, I was thinking about doing something similar but if you wanna then go for it, I can quote your post in the OP or something. I think GZDoom is pretty solid too, but people should use whatever they prefer unless a particular WAD isn't supported and requires a specific sourceport. Takes No Damage posted:I'd also lean towards either single maps or shorter episode packs before trying to tackle a full megawad, at least to start out. 32 maps is a whole lot of Doom'in, and it would probably get confusing trying to talk about individual maps. Yeah I agree. SIGIL being 9 maps really feels like a pretty good size to start. It'll be tricky to balance huge megawads with individual map packs but we'll just manage as we do.
|
# ? Jul 28, 2019 22:14 |
|
Dieting Hippo posted:I had started Cyriak's Going Down a while back and was gonna suggest it, but I just realized it's a 32 level megawad Its an AMAZING wad and one of my all time favorites, so I was definitely going to suggest it at some point. But it is both a big huge megawad and also pretty advanced, so yeah, maybe after a couple months
|
# ? Jul 28, 2019 22:16 |
|
Roll a D20 to pick a Sunder map we all play modless pistol start
|
# ? Jul 28, 2019 22:17 |
|
Glagha posted:Yeah, Going Down is a big one and also pretty difficult from what I recall, so it might be a rough starter.
|
# ? Jul 28, 2019 22:20 |
|
I've taken all the WAD recommendations mentioned so far and put them in an excel sheet so I can reference them for the future. Thanks everybody, and definitely continue to recommend good wads as we go on.
|
# ? Jul 28, 2019 22:22 |
|
That being said though Going Down is a good one for the future because drat I love that WAD. It's one of the ones that whenever I see people talking about wanting to do it with gameplay mods I want to strongly encourage them not to because it's extremely tightly designed and it's a real shame to throw off the balance like that, because every combat encounter in that is super claustrophobic, and despite that refuses to ever give you the opportunity to just hole up in a room and dig out a safe spot because it starves you of ammo and health to force you to push forward into new territory before you're ready. It's great.
|
# ? Jul 28, 2019 22:26 |
Went through the first couple of levels of Going Down, and I think I might have to turn Doom down from ultra-violence for the first time. It's kicking my rear end. Anyway, based on the 30 minutes or something I just spent with it, I think it could be very fun in the future.
|
|
# ? Jul 28, 2019 22:36 |
|
|
# ? Jun 13, 2024 05:22 |
|
I haven't touched classic Doom in years and the launch of Sigil, the Switch port and the upcoming game made me want to play some again, so I'm happy to see this thread!
|
# ? Jul 28, 2019 22:43 |