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Admiral Joeslop
Jul 8, 2010




THIS IS A GACHA GAME AND AS SUCH INVOLVES GAMBLING. IF YOU HAVE PROBLEMS WITH GAMBLING OR SIMILAR ADDICTIONS, CONSIDER ANOTHER GAME!




What is this? (from No. 1 Apartheid Fan's previous thread)
Dissidia Final Fantasy Opera Omnia (DFFOO) is the latest of the F2P mobile Final Fantasy titles for Android and iOS devices. Unlike Record Keeper and Brave Exvius, it was actually co-developed and published by Square-Enix, alongside Koei's Team Ninja. It features turn-based RPG combat with mechanics based on the Dissidia FF fighting games, cutesy chibi-style 3D versions of your favorite Final Fantasy characters, and a story that basically functions as an excuse to jam them into the same setting. It features both singleplayer and co-operative multiplayer gameplay.



How does it play?
Unlike Final Fantasy Record Keeper, this game is turn based. Unlike Final Fantasy Brave Exvius, parties only have up to three characters at a time (plus a friend unit) and everyone has up to three commands and a 1-3 use buff/debuff at higher levels.

While you only have three characters, the strategy can be surprisingly deep at times. That basic gist is that everyone, enemies and your party, have HP and BRV. HP is Hit Points, BRV is a sort of HP shield and main resource. When doing a normal HP attack, the damage you do is based off of the amount of BRV you currently have. When you do a BRV attack, the amount of damage you do is subtracted from the enemy's BRV and you gain that same amount, even if the enemy had no BRV at all. If someone is reduced to less than 0 BRV, they are broken. This means they move back one turn in the order, and the side that did the breaking receive an extra bonus amount of BRV. This is the basic play style and everything is heavily modified by character/monster abilities.



Yeah because we needed another stamina bullshit mobile game!
Actually, a lot of the game is stamina free! Certain locations are limited by the amount of stamina you have, which is increased by leveling characters. This stamina can be restored through potions, which are given out frequently. You also gain one potion for every ten levels a character gains.

This currently only applies to one location. The story mode and events are completely free and can be run as often as you want. I currently have over 430 1100 potions and I probably won't use them all before I die.



Alright fine, lemme at it.
Once you download the game from the store, you have a super long cinematic to wait through. You can't really skip or hurry it along, so just get it started and let your phone/tablet/emulator run for a while as it plays and downloads data in the background.

Keep in mind that unlike a lot of other mobile games, you CANNOT use the same account on multiple devices. You can only transfer between them, which involves a lot of effort and redownloading and isn't worth it at all.

The tutorial is pretty good about teaching you the basics of the game, and you will have enough gems at the end to do a pull on the gacha. While you will get a ton of gems from the story mode, they do eventually dry up. Join us on the Discord and we can tell you which current banners are good to pull on.

Speaking of the gacha, it's similar to FFRK. The random things you pull on are weapons; characters are easily found in story mode and events, and their weapons will modify their abilities. Currently there are four tiers of weapons: 4* silver weapons and 5* gold weapons. The gold weapons are divided into 15/35 CP (combat points) and EX, which provide a third ability and 70 CP base. CP determines how many abilities and passives you can equip, which we'll get into later.



Links
Official Webpage
Reddit
Twitter

Resources
Friend Codes - This list is pretty sparse; most of us on the Discord are friends already or use the bot to keep track of codes. Feel free to add your name anyway!

Dissidia Database - Maintained by Rem, this page has most of the information you'll need for both the Global and Japanese versions.

JP Tier List - A Japanese version tier list. Don't take it as canon, more of a guideline, and source of amusing Google translated names like Thunk Red and Shell lotter.

BiS Artifact Passives - A guide to which artifact passives are Best in Slot for each character. Use it as a guideline instead of an absolute.

Safeena's Database - Here you can find every little detail about all the commands, weapons, summons, or anything else in the game. Percentages, number values, everything.

Global Forecast - The Global schedule doesn't 100% follow the original Japanese version due to various reasons, so this is a rough estimate of things that may appear in the future.

Summon Boards spreadsheet - I made this because spreadsheets make me happy. Keep track of which characters you've run through the Summon Boards.

Tonberry Troupe now has a website that hosts their infographics as well as other information like monster locations and summon board guides!

Dissidia Info is another site similar to Tonberry Troupe. Just about any information you could want will be on one of these sites.

:siren:
- Join us on Discord for riveting conversations about how everyone else is wrong. Also has more links and a bot!
:siren:

Admiral Joeslop fucked around with this message at 14:16 on May 15, 2020

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Admiral Joeslop
Jul 8, 2010




WORK IN PROGRESS

A General Guide To The Game

Here I'll go over the various screens and what they're for, and try to explain things best as I can. If you want to contribute something, please do!



This is the main screen. On the top left is your user name, rank, gil, gems, bells, and the Friends button.

Rank - You gain one rank for every 10 levels a character gains. Gaining a rank gives you 100 gems and 1 stamina point, as well as refreshing your current stamina to your new max.

Gil - Currency gained from every fight, daily rewards, missions, etc. Used for upgrading Weapons/Armor/Artifact levels.

Gems - The gacha currency, used for pulling on banners, refreshing bells, continuing fights, increasing storage space.

Bells - Multiplayer currency. In order to host a co-op quest (and gain the one time quest rewards from it) you have to spend a bell. You can join other people's games as a guest for free but cannot earn quest rewards this way. You can also spend a bell as a guest to earn extra rewards. You refresh one bell every two hours and can hold up to five at a time.

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On the left side you have settings, announcements, rewards, Dissidia Points and Token Exchange.

Settings - Various options and information.

Announcements - Previews of upcoming events, notices, banner information, etc.

Rewards - Daily log in rewards, gifts from the devs, gem shop purchases.


Dissidia Points - You earn DP from daily missions, event missions, and sometimes as a reward. You can spend them in this tab for limited items; power stones, weapon/armor orbs, stickers etc. A handful of items are unlimited, stickers are one buy only, everything else is in limited numbers. The limited items reset once a week. You can only hold 2000 Dissidia Points at a time.


Token Exchange - Events give tokens based on which characters you bring and whether any drop boosting items were used. You spend these tokens on various things, similar to DP. Most of the items (tickets, gems, crystals) are limited quantity and do not refresh but a few items in every event are unlimited.

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Top right are support items, panel missions, current events and draws, and a popout menu with links to various parts of the game.


Support Items - Single use items that give you 2x EXP, Gil, Item drops for 30 minutes. They are rewarded frequently and can be bought in the gem shop but that is never worth it. Sometimes, 3x books are available as rewards and purchase. Save those for a rainy day. Also note that nothing stacks. Using an All item will overwrite a regular book and a 3x will overwrite a 2x.


Panel Missions - Monthly missions. Do stuff you're probably going to be doing anyway to get rewards.

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Popout Menu - Easiest way to navigate where you need to go.

Home - Takes you to the main screen.


Friends - See who you are currently mutual friends with. You can check what their shared character has, and also see who is following you and who you have followed. Friends that mutually follow each other can use their summoned character for five turns in battle, anyone that isn't a mutual friend only stays for three turns. You can also Favorite friends, giving them a cool pink heart and bringing them to the top of the list so they're much easier to find. I favorite goons so I don't have to go searching as much when we're doing multiplayer.


Missions - A listing of all current available missions. Dailies can be done once a day, Player missions are things you'll do as you play and are one time rewards, Events are time limited rewards. Raids were introduced fairly recently and are similar to regular events. You get rewards in Raids based on how much damage you do to a certain event boss, every time you run it, as well as rewards based on how much other people run it.


Party - List of all your owned units, and current parties. This is where you do most of your adjustments and fine tuning, from equipping items to selecting passive abilities. You can also set up 10 different parties and easily switch between them anytime you're going to start a battle.

On the left side is a bit more detail. Here you can see Squall's weapon type (Greatsword), crystal color and strength (black, 60) and his level (also 60). As of this writing, a handful of characters can reach a max of level 70/70 and more will be added every month. The rest of the characters are maxed at 60/60.

You can also see which items he currently has equipped, his name, HP, iBRV (initial BRV) and mBRV (maximum BRV), current/max CP and if he's completed any Summon Boards.

Quests - The other main screen, where you go to various places to battle.


Enhancements - This screen let's you upgrade and level characters, weapons, armor and Summons. We'll go deeper into this in a bit.


Draws/Shops - The location to spend money and gems. Don't spend money, it's never a good deal.

Tickets are rewarded often, and give you a single item from the gacha. This item has a 10% chance of being a golden weapon, either 15 or 35 CP. EXs are much rarer from tickets, with a .5% chance; this adds up if more than one EX is on a banner so two of them gives you a 1% chance of an EX. You can pull any 15 CP that is currently in the game (unless it's brand new and still available from another banner) or any of the 35s/EXs from the shown characters. Offbanner 35s and EXs will never appear. Most often, you will get 3*/4* items. 3* are only used to sell, and 4* have passives you can unlock but they aren't typically a priority since you can't farm them. If you're out of tickets, that button is replaced by one that gives you a single draw for 500 gems. NEVER EVER DO THAT PULL.

A multi draw costs 5,000 gems and gives you 11 items. The 11th item is always guaranteed to be a 5*, with the same rules as a ticket. However the other 10 items can also, in theory, be 5*. I think the best I've done is five 5* items in one pull. On banners that have an EX, you will earn 20 G Tokens for every multi draw you do. You can spend 100 G Tokens for a Power Stone, or 300 to buy a featured EX weapon. This is a pity mechanic put in to guarantee you can get a featured EX after 15 pulls, if you're extremely unlucky and also have a ton of gems.

The Item Shop lets you buy the drop boost items as well as increase your stash space. 100 gems to give you room for 5 more weapons/armor AND 5 artifact spots. Not the greatest deal but it's OK.


The Gem Shop is extremely overpriced and pretty much never worth it. Sometimes they release Costume Chests, with different appearances for a certain character. The best example is Terra going from blond to green hair. However you don't even get enough gems for two pulls from this purchase. Stay away unless you're extremely rich.

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Pre Battle Checklist

Alright it's not really complicated enough to need a checklist but we'll go over it anyway. When you go to a battle, you start at the party select screen. Here you can switch between the 10 premade parties you have and also switch out individual characters and Summons by tapping, holding, and dragging them out of the square. This brings up the character select screen and you just drag them over into the spot you want to replace.

Summons, as a new player, will be pretty limited. You'll have a choice between leveling Chocobo or Sylph. Sylph slightly reduces your chances of getting a debuff and heals you a bit when summoned, Chocobo increases your damage slightly. Pick one of them and level them to 11 as you go. Once they hit level 11, you can summon them a lot earlier.

Also displayed are your missions for this battle. These three missions are pretty typical; there are also some that require you to not get Broken (reduced to 0 or less BRV from an attack) or to have a certain character in your party. Doing the mission gives you the reward on the right, once. Scores are the same way, requiring a certain threshold to be reached. Harder battles (like EX or COSMOS) may also have other missions that require you to get at least a certain score for additional rewards. The quest level and amount of waves are also listed; quest level doesn't translate 1 for 1 to character level, as you can see here. Level 100 EXs are pretty easy for veteran players at this point, with the amount of power characters have.


The last tab shows you the enemies you'll be facing. We know how many waves there will be but there's no way to know which enemies and how many of them will be in which wave except for a couple. Most "boss" quests have a midboss on Wave 3 and the final boss on Wave 5. The other three waves will have different combinations of the remaining monsters.


Click and holding on the enemies will bring up their info screen. The elements listed have a blue triangle if they're weak to it, a red triangle if they resist it, and sometimes they'll just be outright immune to an element. Some enemies are also weak/resistant to the different kinds of attacks (melee, ranged, magic) and resistances to certain debuffs. Some enemies might be immune to "Defense Down", for example. This page also lists all their attacks and (usually) anything that will trigger them.


When you hit "Begin" you'll be taken to the Friend Support screen where you choose someone's character to join you. You get some basic info (and can holdclick them for more details) and see if you're mutual friends or not on the right. If you both follow each other, that friend unit will last for five turns; otherwise they only last for three turns.


Now we come to blows. The enemies will have their battle letters listed (A,B,C), their current BRV, HP bar, and who they are targeting. Above them is the Break Bonus, which is how much BRV the party/enemies will earn for breaking someone, spread evenly among the team. Note that if multiple people are broken with one attack, you only get the bonus once.

On the bottom left is the turn counter, turn order, and player info. The turn order is fluid and changes based on breaks, buffs, debuffs, and any special abilities that move characters around. In this example, if nothing changes, our entire party will go first starting with Noctis, then Porom, and finally Cinque. After that, the enemies go. You ALWAYS want to break the last enemy in the turn order when possible. In this shot, breaking A means it will move one turn back, letting Noctis go ahead of it. If we do that in order to all three enemies, Noctis will get another turn before the enemy goes at all! They who control the turn order control the battle. BRV will regenerate a certain amount every turn, eventually returning to that creatures iBRV stat.


Some enemeies will also have an additional effect when they're broken, like these Magitek Armors. When they're broken, they actually fall down and usually lose several turns. A lot of birds, skeletons and other mechanical beings will do this, even some bosses.

Also note the enemy's HP bar; it flashes depending on how much BRV your active character has. This is how much damage you would do to that enemy if you did a regular HP attack right now. If you have enough damage to kill them outright, it will also flash pink. Enemy BRV will also flash pink if they have enough BRV to kill the person they're targetting so make that enemy a priority target before their turn.


Holdclicking on an enemy or party member will bring up the status effect screen, and let you see the details of enemies the same as the pre-battle screen. Useful to check which buffs and debuffs are up.


You can do the same thing with command abilities, to see detailed information on them. Several commands can get very wordy (practically filling the entire screen) but since the game is turn based, you don't have to worry about it.

As well, every character has a BRV Attack, HP Attack, two commands, sometimes an EX, and sometimes a fifth ability you get at crystal level 65. Various passives and ability use will modify this, as seen with Porom's HP Attack+. The mechanics of these changed attacks are all character based and pretty varied. You'll always have HP/BRV attacks available but the 3rd and 4th abilities have charges. Once they're gone, they're usually gone. Some characters have ways to recharge their abilities in battle but usually only by one level at a time.

The EX charges up every time you use an attack. Charges a little with HP/BRV, charges a lot more with actual ability use. EXs usually have a speed rating which indicates how quickly they charge. Some EXs take a long time to charge (like Cinque) but do massive damage or other changes when used. Others charge so fast they can almost be used every other turn but to a much lesser effect. EXs also charge faster after you've used them the first time in a battle.


Here you can see that I've summoned a friend unit to face this fearsome ..uh.. castle. You summon a friend unit on one of your character's turns by clicking their button, and the friend replaces that character for however many turns you have. Here you can this person has moved their abilities around for no reason :argh:

Friends are treated like any other character in battle with one exception; if the character has an EX ability equipped, they come into the battle with it fully charged. After their final turn is used up, the friend stays in the battle until their next turn comes up and your character returns, without losing a turn.

Keep in mind that if your friend unit leaves the battle with HP damage taken, that damage will still count toward any missions that require you to take less than X HP damage and you will have no way to heal them or remove that damage after they leave. In addition, if the friend unit dies during the battle, they immediately leave and your previous character comes back.

Summons
(I forgot to get a screenshot, sorry!)

Summons charge in the same way as EX weapons, indicated by the circle at the bottom. When the Summon is charged, it lights up. You click the button, get some nice looking artwork and a little light show. Most summons do damage (usually elemental) to all enemies on the screen, and you go into Summon mode. This lasts for up to 6 turns (depending on the level of your Summon) and the enemies will get no turns at all in that time. Most people save their summons and friends for the final boss in a hard fight, to get some really good hits in.


Sometimes you lose and that's OK. Don't waste gems on restarting because you lose nothing but time when starting over. However, if you do, all your characters come back to life with full ability charges and HP, and your friend/Summon reset. Everything begins again from the moment you died, including turn order, and life continues. Your score will probably be a big fat 0 but you won't have to redo the entire battle over again.

Launching


When an enemy has the yellow/red splash and arrow icon flashing on them, the next attack to that monster will launch it into the air, giving you a chance to do extra damage. You can also see in the above screenshot that pink glow I mentioned when you can kill an enemy.

mersenne posted:

# Launch Mechanics Guide

Launches are not random; they are based on a (hidden) "Chase HP" stat.

* Most high-end bosses have 50 chase HP; some have less.
* Cactuars and other "light" mobs have 8 chase HP.
* Damaging attacks usually do 3 CU ("chase units") of damage.
* At the end of every single turn, each enemy regens 1 CU.
* The "Force" debuff cuts the targets' current and max chase HP in half (round down).
* You can only launch the enemy you are targetting.
* Hitting the wall deals 10/15/20% extra of the HP and BRV damage done in the launch (1/2/3 characters).

## Launcher Numbers

As above, most abilties do 3 CU. Attacks that do extra launch damage:

* Layle's Energy Gain: 18 CU (12 without his 35 passive)
* Relm's Skech Summon (Pandemoneum): 12 CU (AoE)
* Guaranteed launches: 50 CU
* Summoning Pandemonium: Double all CU damage.

When you launch an enemy, you will have 5 seconds per character to choose BRV or HP. If you miss your chance, the game chooses BRV for you. Enemies cannot launch your party. There are other characters that add extra CU and also just launch with an ability use, and they can be key to getting high scores. Launching also massively speeds up your Summon bar.

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Setting Up A Roaming Warrior Friend Support Helper Unit

On the main menu, hit the settings button, then go to User Data.

You'll come to this screen. You'll want to hit Change Support, where you choose which character you want to use. You then equip them with items and artifacts. Note that this friend unit is COMPLETELY seperate from your actual character. Changes made here DO NOT affect anything on the character in normal games.

99% of the time, you won't have to change anything and can just use the character as they already are. However if you're new, your characters aren't going to be maxed out on much. You may run into CP limitations, and that's OK! You earn gil, up to 5k per day, based on how many people used your character in a fight. That's not nothing at low levels but it's pretty small so no need to worry about it.

If you're overbudget on CP, consider cutting some of the "+1 to skill usage" passives IF that character still has five or more charges on the skill without it. You can't use a friend unit longer than five turns so anything over five command uses won't give any benefit and will free up a ton of points usually. Also, please please please don't change the order of command abilities. Sometimes they can be in the wrong order depending on when you maxed out weapons but be sure to check them. There's nothing I hate more than summoning a friend unit and they did something stupid like put their EX or most commonly used ability on the second page or something.

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Help my Warrior of Light is small and timid!

First, let's look at the character screen. You have all the same info available elsewhere plus a little more, including more details on their gear and stats.


Clicking on their abilities lets you rearrange them in whatever order you want but if you DO rearrange them, please know that you are bad and wrong.


The passive abilities are various bits and bobs you earn from leveling (both regular levels and crystals), certain pieces of gear, and artifacts. Each passive has an effect that you can holdclick to see details and a CP cost on the right. Currently, the max CP is 310 which should be more than enough to fit everything. Sometimes you may have to remove bad things to fit in good things, refer to the BiS artifact guide at the top to see what's best to remove.


Passive Abilities (Artifacts) come from smashing Artifacts. You earn them by doing World of Illusions battles, and also from multiplayer events. We'll go into it later but the basic idea is that you smash things together and get a random passive that you can equip on your character. You can have up to five at a time but only equip three of them, so you can adjust for specific battles if needed.



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Enhancements
This is where you power up your characters, gear, and Summons. Everything uses a different currency, most of which you earn by Just Playing.


Every character has one of six different crystals (white, black, red, green, blue, yellow) based vaguely off of a theme if they have one and seemingly at random other times. Everyone requires the same number of crystals to level up, starting with just the small ones, then adding medium to the small, and so on. Tier 4 and 5 crystals are released in limited numbers but the first three can be farmed an unlimited number of times. Tiers 1-3 are required for all levels, Tier 4 crystals for levels 51-70, and Tier 5 for levels 61-70.


Summon Boards
Summon boards are another way to power up your characters and earn gems/tickets/armor tokens. The basics are that you run a certain stage in the World of Illusions, over and over, until you get enough points to fill out that board on the right. These stat changes are immediately granted to the character, without needing to pay a price or equip them. Individual boards don't give a massive amount of stats but they add up significantly. Currently, only Ifrit/Shiva/Ramuh are available with Leviathan coming soon.

There is no reason to fully master boards for every character, that way lies insanity. Most people master their top tier characters only, and the rest they only do enough points to get the three rewards locked behind the treasure chests.


Level Up
Recently added, here you can level up your characters using chocobo feathers instead of throwing them in the meat grinder. Useful if you pulled a bunch of stuff for a new character and you want to start using them immediately, otherwise you should just level them normally as these items are given out in limited quantities.


Summons
Binding a Summon just means unlocking it for use. You get the items for this in the various story chapters, usually pretty near the beginning. Enhancing them afterwards is best done with items farmed from the World of Illusions.

The Summon's Blessing is the benefit it gives you in battle just by having it equipped; my entire party will have their Attack stat increased by 25% as long as their HP is higher than 80%. Their Ability is what happens when you summon them; most will do an elemental attack for the amount shown, as well as giving your attacks that element. Sylph will heal your party and Bahamut doesn't have an element, for example. Summon Speed is a vague approximation of how long it will take to charge up the Summon, which is affected by doing attacks and launching. Sylph/Chocobo are the two fastest summons right now but you can't easily farm their mats and the level 30 Summons (Ifrit, Shiva, soon to be Ramuh) are pretty close to that speed anyway.


Leveling summons isn't as bad as you might think; WoI has dedicated levels for each Summon (except Sylph/Chocobo) where you can easily farm the mats using Stamina.

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Weapons/Armor/Artifacts/Blooms
As mentioned, there are different tiers of items. 3*/bronze items are only good for selling, 4*/silver items have passives that you can earn, and the 5*/gold items are the important ones. Here you can see I have Lann & Reynn's CP 15 weapon selected, showing the stats on the left. You can also see in the selection that this weapon belongs to them, and the smaller picture on the left with an "E" indicates they have the item equipped, with the weapon type in the top left.

Weapon Types: Dagger, Sword, Greatsword, Staff, Gun, Fist, Throwing, Spear, Bow, Whip, Unique

All characters use a particular type of weapon, and some of them can be shared. Any 15 CP item that is not Unique can be used by another character that shares that weapon type. Unique weapons (such as Lann & Reynn's) and EX/35 CP weapons can only be equipped by the character pictured next to the weapon.

On the armor tab, the same things apply except that characters can't equip any 5* armor, only the armor made for them or 3*/4* armor. The blue background means the item has been Max Limit Broken and any effects the item gives become a passive that character can equip. Basically, you want to MLB a character's 15, equip the passive, then equip their 35 to have both of your abilities boosted. You can also do the same with the 35 if you have that character's EX.

Never sell a weapon unless you have it MLB'd AND you have the next step up! If you have an MLB'd 15 CP but don't have that character's 35, keep the 15 equipped until you do. Weapons and armor give a ton of stats when they're leveled up.


This shows you the difference between a weapon that has been MLB'd and one that only has two levels of Limit Break. When maxed out, the weapon gains a blue background and you get a checkmark to the right of the ability, indicating that you can equip it as a passive seperately from the weapon that granted it.

In order to Limit Break a weapon, you need either another copy of that EXACT SAME weapon OR four Power Stones to gain one Limit Break. Power Stones are sometimes earned from events and rewards, and you also earn one Power Stone when selling a 15/35/EX weapon. If the item is MLB'd when you sell it, you get four Power Stones which is enough to give another item one Limit Break. After the weapon is Limit Broken, you must level it up. You do this with Weapon Orbs or 3* weapons, both are fine. The same applies to armor.



If you MLB a 4* silver weapon, you won't get a Power Stone from selling that item, only Gil. 4* weapons and armor work the same way, except you can only MLB them with other copies of the same armor/weapon. As I mentioned, not something you can really farm for, just a nice bonus (usually +Atk or mBRV or whatever) if you get it.


Artifacts are similar to weapons and armor. You have a 4*/5* artifact for a specific character, choose three other matching artifacts, and smash them together along with a selection of other character's artifacts. Doing this will MLB the artifact and grant you a random passive. All the normal stats on a character are included as well as some odd things like extra speed or BRV damage, and every character has a list of unique passives you can only get from artifacts. The result you get will always be random but 5* artifacts have a much higher chance of being double orange; an orange passive means the stat is at max. 108 Atk, 330 mBRV, etc. Double orange passives are the dream.


Bloom Stones
Bloom Stones are brand new to Global, coming in with the level 70 awakenings. The mats are granted very rarely; you use 60 Bloom Fragments to MLB a Bloom Stone and increase your crystal level 65 (cLevel) passive's effect. Here, you can see that I've MLB'd Warrior of Light's Bloom Stone, granting me a second use of his 4th command ability and increasing its duration.

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Battles and Where to Find Them

Scattered throughout this area are the various Chapters, and a portal to Act 2. These are the story missions, done in chapter order. They start out pretty short and get longer and longer. Each Chapter introduces a number of new characters and tons of gems. They also all have a Hard Mode, available after completing the chapter on normal mode. You go through the chapter again with all stages unlocked, to earn more rewards. The difficulty scales with chapter; Chapter 1 Normal is levels 1-3, hard goes up to level 26. Act 2, Chapter 4 starts at level 10 and hard goes well into the 100s.

At this point there are probably 200,000 gems locked behind all those chapters and rewards, so get crackin'.

Events


Events are divided into Limited and Permanent. Limited events are new character releases (Cinque, Porom) special events (A Feast for Darkened Wings) and currently Mog's Gym. New characters usually come every two weeks or so, and other special events are tied to new story chapters, new Summon boards, holidays, awakenings, basically anything new that's going on. Most events will have both solo and co-op battles. Every character even will have five levels that you can solo or co-op, then an EX and COSMOS level, with CHAOS coming in a future update. These stages feature the same enemies and bosses but way ramped up in difficulty. Character events feature Boosted characters, which includes the new character and whatever other characters are on the banner with them. Using these characters in these events will increase their stats significantly.

Permanent events have some easy co-op quests that new players can do to get a feel for things, as well as the Daily Cycle Quests. There is a different Cycle Quest available each day with six different difficulty levels, all of them rewarding various amounts of Tier 1-3 crystals of the appropriate color and a handful of other colors. These also grant a decent amount of EXP and are the best way to level new characters if you're not in a hurry. Randomly, you may get a Kactuar that shows up in a wave. Kactuars are much harder than the other enemies but give a boatload of EXP, Gil and crystals. The seventh Cycle Quest is Gil Cactuars, which rewards random crystals and a bunch of gil.

You can unlock any of the Cycle Quests anytime you want by using a Cycle Key which are bought with DP and randomly given as rewards. When you unlock them with a key, they stay unlocked for 30 minutes. The normal daily can be run an unlimited amount of times. They are only three waves long so if you bring a friend with strong AoE attacks (Squall, Kuja, Rinoa, several others) you can summon them at the start and just mow all three waves down for easy EXP/Gil.


Lost Chapters
These are characters that appeared previously in limited time events, usually around six months after they were first released. Lost Chapters are permanent once released but they come with some quests that can only be completed within two weeks of release. All LCs have a normal and hard mode, the same as story chapters; earlier LCs are relatively easy while the later ones are much harder and usually require you to bring that chapter's character regardless of whether you've leveled them or not.



World of Illusions


World of Illusions is changing. No longer will it be a stage where you earn artifacts for certain characters. Instead, there will be six stages, one for each crystal, that you run for 40 Stamina each. Every run will give you 30 silver tokens and 10 gold tokens (2x/3x with books) that you can spend at a token shop. 30 silver trades for a 4* artifact, 10 gold for a 5* artifact, of whatever character you choose. The current WoI artifact stages will stay until their time runs out and then they're gone forever so make sure you finish them for the gems. As well, when new characters are released, there will be special missions to buy their artifacts to earn gems, so we won't be losing any free gems from this change.

Some of this will be changing at the end of September, I'll try to remember to update it.

All WoI stages require stamina to run; Stamina is granted based on your rank, up to a maximum of 200. Every time you gain a rank your Stamina refills and you can also use limited Stamina Potions to restore them. As a new player, don't worry about potions. Once you run out of Stamina, just go run some low levels through a Cycle Quest to level them up and get a free refill.


First up are the radiant artifacts; this is where you farm artifacts for the specific characters listed. The second to last stage, when beaten, has a chance to unlock the final stage for 30 minutes. The final stage drops only 4* artifacts and one 5*, modified by any support books you may be running. The Radiant Artifacts stages drop random artifacts of that color. The end of September will bring us an Artifact Token system that replaces these stages.



WoI Ultimate are the Summon Board stages, where you can earn Summon mats and also Summon Board Points. The stage with the big Summon behind it is the stage you want to run for Summon Boards, the final EX stage is just a bonus level with one time rewards. These fights are much harder than other WoI battles.

Trials of Summons look similar to Ultimate, just based around the Summon they go with. If you need the low level mats, run stage 3, then stage 5 for high level mats. The EX stage will unlock once you level a Summon to level 20.

-----------------------------------------------------


Abyss B
Newly introduced, these stages are a sort of hard mode to earn certain limited and permanent rewards. Each stage has different requirements; most of them are things like "Use X Greatswords" or "Use X {color} crystal". This just means you use characters with those weapon types or crystal colors. These stages reward you for having a diverse cast leveled characters but can be annoying to complete if you don't.

Some of the stages have the six outer battles surrounding a single middle battle like in the screenshot. Those battles still require certain weapons or crystals but with a catch: you have to perfect those battles (get all quests and the score) in one try. Once you do so, the three characters you use are locked to that stage and you cannot use them on any of the other battles on this level. Once you defeat all six battles (meaning you need 18 different characters) you unlike the final battle in the middle. This is usually a very hard fight, somewhere around COSMOS level, and you will need to complete the same style quests as the others. Luckily, you don't have to perfect it so you can bring two really good characters and a less good one that matches one or two quests, beat the battle, then come back with a different character to do the other quests.

-----------------------------------------------------


Multiplayer
Co-op is started like any other battle by choosing "Group" instead of "Solo" in applicable battles. You will be given the choice of Host or Guest. Host means you spend a Host Bell and create a room for others to join, while Guest means you join someone else's room. As a host, you can choose to invite only friends, or go for "Free Recruit" which lets anyone join.


The choice you make in this first screenshot is VERY IMPORTANT. Every event has Boosted characters, which have increased stats in that battle. If you don't have one of those characters leveled or their items, you can choose Just For Fun and bring any character you want and still earn rewards for that event. Wanted: Boosted Characters is supposed to be for ONLY Boosted characters. Boosted characters in an event that gives tokens will give bonus tokens, 33% per player. This means the Boosted rooms give double the tokens but ONLY if every person in the room is using a Boosted character.

For whatever reason, SE doesn't lock out non-Boosted characters from that room so you'll get people joining with the wrong characters all day long, wasting time. Please only join Boosted with Boosted characters.

ANYWAY, the co-op screen is the same as regular battle screen. The characters on the left will be replaced by other player's characters when they join, giving you a chance to inspect them if you wish. Each player brings their own character and their own Summon; the Summon Blessing will ONLY apply to their character but when Summoned, everyone gets the Ability. This means you can summon up to three times in a co-op game, if it lasts that long. Most players use Ifrit/Shiva or Chocobo/Sylph but it doesn't always make a huge difference. Anyone that throws a fit about which Summon you bring isn't worth playing with.

Battles proceed as normal except that everyone controls their own character. If someone disconnects, the person who made the room controls that character now. After the battle, you get a chance to follow either of the people that were in the battle with you, and you earn reward tokens and artifacts.


Most events have a selection of gems, tickets, armor tokens, Dissidia Points, Stamina Potions, Tier 4-5 crystals and sometimes a Power Stone. All those items are limited quantities. After that, Tier 1-3 crystals, armor/weapon tokens, and artifacts are unlimited to buy.

-----------------------------------------------------

If you want me to add something to this post or fix an error, please let me know!

Admiral Joeslop fucked around with this message at 05:32 on Nov 2, 2019

Skeletome
Feb 4, 2011

Tell them about the tournament!

put red xiii in the game you cowards

Admiral Joeslop
Jul 8, 2010




Skeletome posted:

put red xiii in the game you cowards

Give me Umaro or give me death :colbert:

Edit: I'll be filling out that second post with more detailed information pretty soon. Feel free to ask any clarifying questions in the meantime!

Admiral Joeslop fucked around with this message at 21:34 on Sep 18, 2019

CharlestonJew
Jul 7, 2011

Illegal Hen
isn't there already a thread for this game?

keldegar
Sep 27, 2004

what, you don't like pizza?
it's old and outdated and i support a new one

Admiral Joeslop
Jul 8, 2010




Also I coordinated with the OP of the other thread.

keldegar
Sep 27, 2004

what, you don't like pizza?
So in about 5 hours, we get the next wave of level 70 awakenings:

Ramza [EX, rw], Terra [EX, rw], Faris

and

Yuna [EX, rw], Zack, Seven.

I plan to pull on the 1st banner. Yuna has cursed artifacts, noping out of that one.

Admiral Joeslop
Jul 8, 2010




keldegar posted:

So in about 5 hours, we get the next wave of level 70 awakenings:

Ramza [EX, rw], Terra [EX, rw], Faris

and

Yuna [EX, rw], Zack, Seven.

I plan to pull on the 1st banner. Yuna has cursed artifacts, noping out of that one.

I don't need any of this and I'm saving for Sherlotta/Ultimecia. November hype train!

MadMadi
Mar 16, 2012

Quoting my post from the end of the old thread:


wisdomHNOX posted:

I'm just jumping back into this game after a LOOOOONG time away. At the time Squall and Vanille were the only event characters, and it looks like there are a whole bunch now. I have roughly 20k Crystals saved, and was wondering if theres any banner that is a "must pull" now or in the near future while I work my way through event characters and new story?

Admiral Joeslop
Jul 8, 2010




wisdomHNOX posted:

Quoting my post from the end of the old thread:

All the current banners are pretty good. You have a ton of gems waiting for you in Lost Chapters and Story Mode.

Paine will be very important in the upcoming CHAOS era but you'll need all three weapons for her. Noctis is extremely good right now but basically ceases to exist in CHAOS. Porom is also good in CHAOS but with only 20k gems and her banner leaving in a few hours, she might not be worth chasing.

I would spend your gems on Paine, and the Ramza banner that drops tonight.

Admiral Joeslop fucked around with this message at 22:05 on Sep 18, 2019

keldegar
Sep 27, 2004

what, you don't like pizza?
First of all jump into the discord!

Secondly, if you stopped playing back at Squall, you have a TON of permanent gem content to plow through.

As for banners, Noctis is a fan-favorite who is basically the best damage dealer for the rest of the COSMOS era (from now until Mid-November). However, he is single target DPS and will probably not help you immediately as much as the Porom banner. Palom is an excellent AOE damage as is Yang, while they are not good for End-game content, they will help you clear the permanent content very quickly, which means more gems!

Also Porom is a great support for the current era.

BGrifter
Mar 16, 2007

Winner of Something Awful PS5 thread's Posting Excellence Award June 2022

Congratulations!

keldegar posted:

I plan to pull on the 1st banner. Yuna has cursed artifacts, noping out of that one.

Yeah after doing the cursed artifact grind for Serah I will never roll on another character with cursed artifacts again. Holy poo poo that was terrible, and I stopped at two perfect/one 108atk+2* buff.

All the current stuff is good, but I'm sticking to my "no gems till Ultimecia" pledge so far. I may break down and pull for Sherlotta, but otherwise I'm in pure gem hoarding mode. Tickets are currently getting burnt on the Noctis banner, but I struck out on WoL with tickets and it's looking grim for Noctis.

Not that I actually need any new EX weapons for anything currently or soon to be released. At this point I'm purely future proofing.

ooh and on a positive note, Zack lvl 70!!! :woop: First character I have an EX for to get their cap bump.

keldegar
Sep 27, 2004

what, you don't like pizza?

BGrifter posted:

Not that I actually need any new EX weapons for anything currently or soon to be released. At this point I'm purely future proofing.

Just curious, since you're in "future proof mode", what's your current EX list?

BGrifter
Mar 16, 2007

Winner of Something Awful PS5 thread's Posting Excellence Award June 2022

Congratulations!

keldegar posted:

Just curious, since you're in "future proof mode", what's your current EX list?

Serah, Zack, Vayne, Rinoa, Quistis, Lenna, Vivi and Garnet. (Garnet is still sitting untouched, the rest are MLBed along with the 15/35s)

Serah and Lenna are fantastic supports with a very long shelf life. Zack isn't WoL, but nobody really is, and is an excellent tank nonetheless. (I'll pick WoL EX if we get the free main character EX selector) Vayne and Quistis are solid physical damage dealers, Rinoa and Vivi cover magic nicely. Rinoa is my primary AOE farmer.

I've also got 158k gems in the bank at the moment so I can pity an EX should I feel a sudden need for something, but I'm planning on waiting till Ultimecia for that.

My usual move is to hoard gems for the important stuff and throw tickets at whatever I like. So I'll keep throwing my tickets at Noctis for now, probably the Ramza banner after that. I rarely have more than a dozen tickets on hand at any time and never expect to actually get an EX from them. If it's an EX I want I expect to pay 75k gems.

keldegar
Sep 27, 2004

what, you don't like pizza?

BGrifter posted:

Serah, Zack, Vayne, Rinoa, Quistis, Lenna, Vivi and Garnet. (Garnet is still sitting untouched, the rest are MLBed along with the 15/35s)

Serah and Lenna are fantastic supports with a very long shelf life. Zack isn't WoL, but nobody really is, and is an excellent tank nonetheless. (I'll pick WoL EX if we get the free main character EX selector) Vayne and Quistis are solid physical damage dealers, Rinoa and Vivi cover magic nicely. Rinoa is my primary AOE farmer.

I've also got 158k gems in the bank at the moment so I can pity an EX should I feel a sudden need for something, but I'm planning on waiting till Ultimecia for that.

My usual move is to hoard gems for the important stuff and throw tickets at whatever I like. So I'll keep throwing my tickets at Noctis for now, probably the Ramza banner after that. I rarely have more than a dozen tickets on hand at any time and never expect to actually get an EX from them. If it's an EX I want I expect to pay 75k gems.

Nice! Yeah it looks like you'll need some help come November and CHAOS (but we all will), but your current roster should get through COSMOS nicely. Also a nice stash.

Kheldarn
Feb 17, 2011



keldegar posted:

Yuna has cursed artifacts, noping out of that one.

What is/are cursed artifacts?

BGrifter
Mar 16, 2007

Winner of Something Awful PS5 thread's Posting Excellence Award June 2022

Congratulations!

keldegar posted:

Nice! Yeah it looks like you'll need some help come November and CHAOS (but we all will), but your current roster should get through COSMOS nicely. Also a nice stash.

It won’t last forever, but I think I’m pretty solid for the next couple months. If I’m cautious with my gems I can pity one every couple months and anything I get from a ticket is a bonus.

keldegar
Sep 27, 2004

what, you don't like pizza?

Kheldarn posted:

What is/are cursed artifacts?

Cursed artifacts are for a set of 6 characters that got a semi-rework from their artifacts. Because artifacts are RNG, JP players cried foul and they abandoned them. However, the 6 cursed units remain:

Vivi, Serah, Yuna, Aerith, Cater, and Lion.

For those mathemtically inclined, best in slots for Serah or Vivi required two specific rolls and since they have more passives than a normal character, the odds to get a double cursed artifact is 1/220

Try getting three of those.

Admiral Joeslop
Jul 8, 2010




Kheldarn posted:

What is/are cursed artifacts?

Ones like Serah, who need two semi-rare ** passives on on artifact, and then you "need" three of them. Serah wants Debuff Attack Boost All and Moonlight Charge & Boost on all three of her artifacts, preferably.

As you can imagine, this is a nightmare to farm for.

BGrifter
Mar 16, 2007

Winner of Something Awful PS5 thread's Posting Excellence Award June 2022

Congratulations!
Yeah I did the grind for Serah artifacts and it was excruciating even with 3x books. I pretty much missed out entirely on Shiva synergy bonus from farming, and only got Serah done because of the Vayne co-op I could solo farm. Refreshing bells over and over again cost a chunk of gems, but it at least got me two perfects and my choice of a 128atk/All Debuff Attack Boost or a 128atk/Charged Moonlight Boost for the third slot.

Having done the grind once I would highly recommend anyone thinking about it reconsider. I've got pretty good tolerance for grinds in video games (I did the original pre-nerf Insane in the Brain achievement in WoW for some context) but this wasn't worth the payoff. The time and resources would have been better invested maxing out the Shiva boards on a whole bunch of characters and stockpiling tickets/gems.

Kheldarn
Feb 17, 2011



Well OK then. That's something I'll never do. Thanks!

Admiral Joeslop
Jul 8, 2010




Second post is updated with a guide to the game and I never want to type anything again in my life.

Kheldarn
Feb 17, 2011



Now you just need to get a mod to change the thread tag!

Admiral Joeslop posted:

Holdclicking on their abilities lets you rearrange them in whatever order you want but if you DO rearrange them, please know that you are bad and wrong.

This is very true.

Admiral Joeslop
Jul 8, 2010




Kheldarn posted:

Now you just need to get a mod to change the thread tag!


This is very true.

I PM'd VideoGames but I imagine he's pretty busy as the admin and I don't know if the subforum mods have the ability to do so.

rare Magic card l00k
Jan 3, 2011


Hooray a new thread. :toot:

Admiral Joeslop
Jul 8, 2010






Finished the new COSMOS by the skin of my teeth. Ramza's HP+++ doesn't consume a turn and I used it on turn 80 to kill the boss.

WoL/Noctis/Ramza with Quistis/Ifrit. I recommend someone that can disable HP attacks or BRV gain because it's Bahamut and Megaflare suuuucks. Don't summon on his wave either, unless you know you can kill him during it. After the summon ends he'll heal a huge chunk of HP and completely gently caress you with Megaflare.

BGrifter
Mar 16, 2007

Winner of Something Awful PS5 thread's Posting Excellence Award June 2022

Congratulations!
Oh hey, this is a surprise. Came from tickets.



:hellyeah:

McSpankWich
Aug 31, 2005

Plum Island Animal Disease Research Center. Sounds charming.

keldegar posted:

First of all jump into the discord!

Secondly, if you stopped playing back at Squall, you have a TON of permanent gem content to plow through.

As for banners, Noctis is a fan-favorite who is basically the best damage dealer for the rest of the COSMOS era (from now until Mid-November). However, he is single target DPS and will probably not help you immediately as much as the Porom banner. Palom is an excellent AOE damage as is Yang, while they are not good for End-game content, they will help you clear the permanent content very quickly, which means more gems!

Also Porom is a great support for the current era.

This is bad advice, do not pull for Yang and Palom, they are bad and will remain bad. Friend all the goons, and then friend all the squalls/rinoas/freyas you can find and they will clear all the content for you while you level up your characters and rank up.

Tall Tale Teller
May 20, 2003
Grave? Shovel! Let's go.

Oh nice. One pull on Terra’s ex banner and I nabbed the Organyx.

Avalerion
Oct 19, 2012

Seconding the pull with tickets for favorites, hoard gems to pity key meta players approach - served me great so far.

Kheldarn
Feb 17, 2011



McSpankWich posted:

friend all the squalls/rinoas/freyas you can find and they will clear all the content for you while you level up your characters and rank up.

I know that Squall can clear trash with Renzokuken+ (but first you need to make sure that he has the Renzokuken Extension Passive equipped), but what do Rinoa and Freya do?

My go-tos are Squall with Renzokuken Extention and Golbez (Glare Hand) for clearing trash quests, and Vivi with his EX and Lann & Reynn with their EX for clearing 1 Fight Quick Encounters.

McSpankWich
Aug 31, 2005

Plum Island Animal Disease Research Center. Sounds charming.

Kheldarn posted:

I know that Squall can clear trash with Renzokuken+ (but first you need to make sure that he has the Renzokuken Extension Passive equipped), but what do Rinoa and Freya do?

My go-tos are Squall with Renzokuken Extention and Golbez (Glare Hand) for clearing trash quests, and Vivi with his EX and Lann & Reynn with their EX for clearing 1 Fight Quick Encounters.

Golbez is nice but too many enemies are immune to dark these days. Rinoa comes in with her EX and does 30k hp damage to all targets 3x. The EX converts her brv/hp attack into brv+/hp+ and so for all the waves after that her HP+ hits for 100%/50%/50% to target/others.

Freyas Dragon Breath hits all targets as well for 100%/50%/50% with overflow, which breaks out to like 28k/14k/14k. This attack also buffs the parties atk and mbrv.

McSpankWich fucked around with this message at 14:25 on Sep 19, 2019

Kheldarn
Feb 17, 2011



McSpankWich posted:

Golbez is nice but too many enemies are immune to dark these days. Rinoa comes in with her EX and does 30k hp damage to all targets 3x. The EX converts her brv/hp attack into brv+/hp+ and so for all the waves after that her HP+ hits for 100%/50%/50% to target/others.

Freyas Dragon Breath hits all targets as well for 100%/50%/50% with overflow, which breaks out to like 28k/14k/14k. This attack also buffs the parties atk and mbrv.

I haven't run into any trash that Golbez can't eliminate in 1 use of Glare Hand…

Time to start friending Rinoas, though. And I guess Freyas for encounters with Boss Fights.

Avalerion
Oct 19, 2012

Had to stop running golbez once trash waves start having those dark absorbing horses - they get fed enough brv by him to one-shot you on their turn.

Kheldarn
Feb 17, 2011



Avalerion posted:

Had to stop running golbez once trash waves start having those dark absorbing horses - they get fed enough brv by him to one-shot you on their turn.

Oh, is that what happened? I guess that for the most part, I've been lucky enough to pick a Squall for the waves that do that.

Looks like I'm going to have to start paying attention to the enemies before I pick a friend unit…

BGrifter
Mar 16, 2007

Winner of Something Awful PS5 thread's Posting Excellence Award June 2022

Congratulations!
Umm holy poo poo. :stare:



I went over a hundred tickets without even a 15cp last month. This month I hit Noctis EX and about 30 tickets later, Ramza EX.

I’ve used up all my luck pretty much forever.

Admiral Joeslop
Jul 8, 2010




BGrifter posted:

Umm holy poo poo. :stare:



I went over a hundred tickets without even a 15cp last month. This month I hit Noctis EX and about 30 tickets later, Ramza EX.

I’ve used up all my luck pretty much forever.

Lucky for you, you can pity both Sherlotta and Ultimecia with that stash.

MadMadi
Mar 16, 2012

I pulled on Paines banner a few times like yall said and only got a ton of Firion weapons. I pulled once on Ramzas banner and got 2 Ramza EX weapons, a Terra EX, and a Ramza 15 cp. I'm done pulling for a while after that.

My Broadsword for Ramza is only at one Limit Break. Is it worth using stone to MLB ot so I can get the passive while using his EX?

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Admiral Joeslop
Jul 8, 2010




wisdomHNOX posted:

I pulled on Paines banner a few times like yall said and only got a ton of Firion weapons. I pulled once on Ramzas banner and got 2 Ramza EX weapons, a Terra EX, and a Ramza 15 cp. I'm done pulling for a while after that.

My Broadsword for Ramza is only at one Limit Break. Is it worth using stone to MLB ot so I can get the passive while using his EX?

I would pull some more until you get his 35. It's not as important as the 15 but still good. You'll probably get some more 15s from that. Also check your Player tab in the Quests screen, you may have a quest to earn another copy of his 15.

General rule of thumb is to never ever use power stones on a weapon unless you're absolutely 100% done pulling on a banner.

You need four stones per Limit Break, which come from selling four different weapons (and sometimes as rewards).
A copy of a weapon, when shoved into that weapon, gives a full Limit Break.

If you use stones on something then pull again, invariably you'll get a copy of that weapon that is now only worth one stone instead of four.

Edit:

Very good buff actually, Ramza wants as much Atk as he can get.

Admiral Joeslop fucked around with this message at 13:32 on Sep 20, 2019

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