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SerCypher
May 10, 2006

Gay baby jail...? What the hell?

I really don't like the sound of that...
Fun Shoe




The Game
World in Conflict is a 2007 Real Time Strategy game by Massive Entertainment (Makers of Ground Control). Eschewing the typical RTS formula of the time, the game features essentially no economy, instead focusing on aggressive micro and unit play in order to secure tactical advantages on the field. Soviet Assault was an expansion pack that added additional Campaign missions from the Soviet side, as well as new Multiplayer Maps.



The Plot
The main reason I'm doing this LP is to get a good version of the games plot and cutscenes onto this site. World in Conflict has one of the best, if not the best plot of any 'Real World' RTS. Watch surprisingly deep characters deal with personal issues, loss, and a lack of batteries for their portable CD player.

I don't wish to give away too much, as the premise is explained succinctly at the start of the first mission, but if you enjoy stories of the Cold War going hot, you'll likely enjoy this one.



The LP
I am playing through the game on Very Hard, providing commentary during gameplay sections and staying silent during cutscenes. If anyone has any comments or concerns let me know, It's been almost a decade since I posted an actual Campaign LP on this site, so I may be a little rusty. If anyone has any comments or concerns please let me know. I am planning to do 1-2 videos a week.

Notable Characters so Far:
Lieutenant Romanov: Protagonist (Soviet)
Lieutenant Parker: Protagonist (American/Nato)
Valeriy Fedorovich Lebedev: Major in the KGB, Married to the daughter of the Soviet Defence Minister.
Nikolai Malashenko: Captain of Russian Airborne (VDV), True believer in the supremacy of International Socialism
Vladimir Orlovsky: Colonel of the Red Army, Fearsome Mustache
Mark Bannon: US Army Captain, never has men to spare
Jerimiah Sawyer - US Army Colonel, fought with the protagonist and Bannon in Europe. Hates Bannon.
Anton Carino - US Army Corporal, Colonel Sawyer's new aide. Has a plastic toy from his daughter.
Michael Thompson - US Army Corporal, needs batteries for his portable CD player.
James Webb - US Army Captain.
George H.W. Bush - US President, yes that's supposed to be the actual President Bush.
General Morgan - He's a US General named Morgan.
Earl Bannon - In his day they would never let the Commies on American Soil, is Bannon's Stepdad.
Jean-Baptiste Sabatier - Aggressively French Commandant (Equivalent Rank Major), becomes even more French as we learn more about him.

The Missions
Mission 1 - West Berlin - https://www.youtube.com/watch?v=czTKTVcyhvw
Mission 2: Defense of Seattle - https://www.youtube.com/watch?v=j78P5Dvwzm4
Mission 3: Retreat from Seattlehttps://www.youtube.com/watch?v=tKttnztwods
Mission 4: American Heartlandhttps://www.youtube.com/watch?v=PVcXrIFp2Ag
Mission 5: Battle for Pine Valleyhttps://www.youtube.com/watch?v=UAn5k-10eZE
Mission 6: Into the Mountainshttps://www.youtube.com/watch?v=4ZFauvrMqQI
Mission 7: Insurgentshttps://www.youtube.com/watch?v=bMOCwM2FIM8
Mission 8: Last Standhttps://www.youtube.com/watch?v=fVoVrvDTePQ
Mission 9: Seeing the Elephanthttps://www.youtube.com/watch?v=rRS3iBOvN6A
Mission 10, Deep Strikehttps://www.youtube.com/watch?v=D7y5G2KBC1I
Mission 11, Lightning Strikehttps://www.youtube.com/watch?v=z3vAfW27LMQ
Mission 12, Beyond the Iron Curtainhttps://www.youtube.com/watch?v=VDIC8V2PO8E
Mission 13, Lair of the Bearhttps://www.youtube.com/watch?v=XR6sJBupJcE
Mission 14, For the Motherlandhttps://www.youtube.com/watch?v=mJwWSOLqImk
Mission 15, Liberty Losthttps://www.youtube.com/watch?v=YRzbkNmJZ2Y
Mission 16, Aftermathhttps://www.youtube.com/watch?v=uMrxnaaIli8
Mission 17, Once More Into the Breachhttps://www.youtube.com/watch?v=BjD9chB6Lh0
Mission 18, Fratricidehttps://www.youtube.com/watch?v=8g9qZAjRulM
Mission 19, Before the Stormhttps://www.youtube.com/watch?v=U9x3KzKdbCc
Mission 20, One Last Fighthttps://www.youtube.com/watch?v=nkT6pDdOfQ0




Bonus
World in Conflict: I break the game by calling in too many airborne troopshttps://www.youtube.com/watch?v=hRkPUoMA4YI

SerCypher fucked around with this message at 08:07 on Oct 30, 2020

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koolkevz666
Aug 22, 2015
Looking forward to seeing more updates, always enjoyed World in Conflict and the story both overall and personal is great.

really queer Christmas
Apr 22, 2014

This is one of my favorite strategy games. The campaign is incredibly good and the call in system is just fantastic. I wish more games came out that played like this in the decade+ since WiC.

Kibayasu
Mar 28, 2010

Not to suggest there isn't any strategy to the single player - the Soviet campaign actually adds a lot of unique scenarios that the NATO campaign didn't really have - but I've always considered the World in Conflict single player almost more of a "spectacle" RTS/T, in the same vein as when games like God of War were sometimes called spectacle brawlers. It's multiplayer plays incredibly differently, even against AI opponents.

But what a spectacle it is.

KYOON GRIFFEY JR
Apr 12, 2010



Runner-up, TRP Sack Race 2021/22
yeah i was gonna say, i was expecting a bit more grog than M1 Zerg Rush - but as you said the story line seems very well done.

Jesenjin
Nov 12, 2011
This thread has made me buy this game on sale on GoG to replay it...
I gotta say some things are a welcome if a bit unexpected change. Will tell abut them later on.
Especially if you have played only a base game without expansions.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!
And I can't even get past mission 3 on hard :(.
I'm looking forward to how your playthrough is going to look like.

Kibayasu
Mar 28, 2010

One very important thing not to overlook, especially in single player, is how good infantry are. 5 or 6 tanks looks and feels great but a few squads of infantry can put up a hell of a fight just the same.

SerCypher
May 10, 2006

Gay baby jail...? What the hell?

I really don't like the sound of that...
Fun Shoe
Thank you for the encouragement everyone. I saw that someone had done this game before, but it looks like the videos are now inaccessible.1

KYOON GRIFFEY JR posted:

yeah i was gonna say, i was expecting a bit more grog than M1 Zerg Rush - but as you said the story line seems very well done.

The first two missions are closer to tutorials/spectacle, eventually it gets a lot more micro intensive. It never really attempts to get as technical as something like Wargame: Red Dragon (Which I also need to play).

Nuramor posted:

And I can't even get past mission 3 on hard :(.
I'm looking forward to how your playthrough is going to look like.

The third mission is very rough, I'm sure you will see me struggle with it as well!

UPDATE

Mission 2: Defense of Seattle https://www.youtube.com/watch?v=j78P5Dvwzm4


New Characters

Lieutenant Parker - Nato/American Protagonist

Mark Bannon - US Army Captain, never has men to spare

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
One of Massive's real strengths is mapping and location design; this isn't a perfect 1:1 of Seattle but it's close and shows some real attention to detail. Not just getting it right but getting it right circa-1989 instead of 2007 (hence why there's the Kingdome, which was demolished in 2000) but the small details are really what sell it to me. In particular, King Street Station just north of the dome. Jackson Street is elevated enough from the station there's a big retaining wall on the north side of the parking lot that you wouldn't expect to see just from satellites but they did their homework and modeled it right. You can see it at the start of the "25 minutes later" cutscene at 18:13.

It's not perfect, like the viaduct isn't correctly modeled as a double decker bridge and the street grid is a bit compressed but overall the level of detail is really impressive - and this is something Massive went even harder on with the Division and even moreso with the Division 2. Their art/modeling team is insane, I guess.

The "freighters full of Soviets surprise attack" was something the co-author of Red Storm Rising, Larry Bond, was seemingly obsessed with. You'll never guess who was a story consultant on WiC :v:


e: jesus, I even recognize the apartment building when Hanson is talking at 19:10. The yellow one on the left? That's Fountain Park, up in Belltown. 2400 4th Ave. Sure, the building's misplaced but it's literally a Seattle apartment block modeled enough that I recognized it on sight. I used to work up there, but still.

Psion fucked around with this message at 04:42 on Jun 14, 2020

Kibayasu
Mar 28, 2010

They really lay Bannon's uh personality out in this mission.

Anyway the amount of random destruction in this mission is pretty great and chaotic. I guess I don't know if anything is actually random but having most of your APCs lose 3/4's of their health because you stopped in the wrong spot at the wrong time and an artillery shell came out of nowhere is something.

Jack2142
Jul 17, 2014

Shitposting in Seattle

I kinda disagree on WIC just being spectacle, I think compared to the Wargame series its a much better balanced game which makes multiplayer in my remembrances more fun. There was a lot of poo-pooing that Soviets & America and EU were pretty identical, but the big "faction" split was in the Support/Armor/Infantry/Air breakdown. Which Wargame also kind of adopted with the divisions and decks.

Also I agree on the map design, as someone who is from the area (although born after the game would have taken place) generally they are on the money except two? which I will probably bitch about when we get to it.


Jack2142 fucked around with this message at 07:57 on Jun 14, 2020

SerCypher
May 10, 2006

Gay baby jail...? What the hell?

I really don't like the sound of that...
Fun Shoe

Psion posted:

One of Massive's real strengths is mapping and location design; this isn't a perfect 1:1 of Seattle but it's close and shows some real attention to detail. Not just getting it right but getting it right circa-1989 instead of 2007 (hence why there's the Kingdome, which was demolished in 2000) but the small details are really what sell it to me. In particular, King Street Station just north of the dome. Jackson Street is elevated enough from the station there's a big retaining wall on the north side of the parking lot that you wouldn't expect to see just from satellites but they did their homework and modeled it right. You can see it at the start of the "25 minutes later" cutscene at 18:13.

It's not perfect, like the viaduct isn't correctly modeled as a double decker bridge and the street grid is a bit compressed but overall the level of detail is really impressive - and this is something Massive went even harder on with the Division and even moreso with the Division 2. Their art/modeling team is insane, I guess.

The "freighters full of Soviets surprise attack" was something the co-author of Red Storm Rising, Larry Bond, was seemingly obsessed with. You'll never guess who was a story consultant on WiC :v:


e: jesus, I even recognize the apartment building when Hanson is talking at 19:10. The yellow one on the left? That's Fountain Park, up in Belltown. 2400 4th Ave. Sure, the building's misplaced but it's literally a Seattle apartment block modeled enough that I recognized it on sight. I used to work up there, but still.

That's real cool. I have never been to Seattle so I wasn't sure how realistic it was, that's neat that they didn't just make 'Generic City'. A lot of love went into it.

Kibayasu posted:

They really lay Bannon's uh personality out in this mission.

Just you wait my friend, we're going to get more Bannon than we know what to do with.

Jack2142 posted:

I kinda disagree on WIC just being spectacle, I think compared to the Wargame series its a much better balanced game which makes multiplayer in my remembrances more fun. There was a lot of poo-pooing that Soviets & America and EU were pretty identical, but the big "faction" split was in the Support/Armor/Infantry/Air breakdown. Which Wargame also kind of adopted with the divisions and decks.

Also I agree on the map design, as someone who is from the area (although born after the game would have taken place) generally they are on the money except two? which I will probably bitch about when we get to it.

I might try playing Multiplayer once the the singleplayer is done, I never tried it at launch.

Jack2142
Jul 17, 2014

Shitposting in Seattle

Psion posted:

One of Massive's real strengths is mapping and location design; this isn't a perfect 1:1 of Seattle but it's close and shows some real attention to detail. Not just getting it right but getting it right circa-1989 instead of 2007 (hence why there's the Kingdome, which was demolished in 2000) but the small details are really what sell it to me. In particular, King Street Station just north of the dome. Jackson Street is elevated enough from the station there's a big retaining wall on the north side of the parking lot that you wouldn't expect to see just from satellites but they did their homework and modeled it right. You can see it at the start of the "25 minutes later" cutscene at 18:13.

It's not perfect, like the viaduct isn't correctly modeled as a double decker bridge and the street grid is a bit compressed but overall the level of detail is really impressive - and this is something Massive went even harder on with the Division and even moreso with the Division 2. Their art/modeling team is insane, I guess.

The "freighters full of Soviets surprise attack" was something the co-author of Red Storm Rising, Larry Bond, was seemingly obsessed with. You'll never guess who was a story consultant on WiC :v:


e: jesus, I even recognize the apartment building when Hanson is talking at 19:10. The yellow one on the left? That's Fountain Park, up in Belltown. 2400 4th Ave. Sure, the building's misplaced but it's literally a Seattle apartment block modeled enough that I recognized it on sight. I used to work up there, but still.

Oh no... I worked next door to there to Fountain Court too, but I think it was built in the 2000's so I think its a bit out of place for a game circa 1990. I think the weirdest thing is seeing people "evacuating" on the viaduct, when now it is also torn down and has been considered a deathtrap for ~20~ years since the Nisqually Quake.

Jack2142 fucked around with this message at 08:18 on Jun 14, 2020

fucking love Fiona Apple
Jun 19, 2013

samus comfy so what

World In Conflict is one of my favorite games of all time so seeing another lp of it is great.

With Company of Heroes in 06 and this in 07 it was a good time to be an RTS fan.

fucking love Fiona Apple fucked around with this message at 10:08 on Jun 14, 2020

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

SerCypher posted:

The third mission is very rough, I'm sure you will see me struggle with it as well!

Absolutely. But as Kibayasu said, Infantry is important in this game, and men in houses or forests can annihilate entire armored pushes. It's what got me through my problem in mission three, just getting more infantry squads instead of tanks.

KYOON GRIFFEY JR
Apr 12, 2010



Runner-up, TRP Sack Race 2021/22

SerCypher posted:

The first two missions are closer to tutorials/spectacle, eventually it gets a lot more micro intensive. It never really attempts to get as technical as something like Wargame: Red Dragon (Which I also need to play).

Ha, yea, I'm firmly on team Wargame is not grog enough.

Jack2142 posted:

I kinda disagree on WIC just being spectacle, I think compared to the Wargame series its a much better balanced game which makes multiplayer in my remembrances more fun. There was a lot of poo-pooing that Soviets & America and EU were pretty identical, but the big "faction" split was in the Support/Armor/Infantry/Air breakdown. Which Wargame also kind of adopted with the divisions and decks.

there's two kinds of people: people who want games to be fun, and people who want games to be accurate

edit: god drat can you imagine how loving cool it would as a Soviet Naval Infantryman to hop off a ro-ro in the middle of an American city in the cold war gone hot? :ussr:

Kibayasu
Mar 28, 2010

Jack2142 posted:

I kinda disagree on WIC just being spectacle, I think compared to the Wargame series its a much better balanced game which makes multiplayer in my remembrances more fun. There was a lot of poo-pooing that Soviets & America and EU were pretty identical, but the big "faction" split was in the Support/Armor/Infantry/Air breakdown. Which Wargame also kind of adopted with the divisions and decks.

Also I agree on the map design, as someone who is from the area (although born after the game would have taken place) generally they are on the money except two? which I will probably bitch about when we get to it.

When I saw spectacle I just mean in the single player. The multiplayer emphasizes much more strategy, particularly when using off map support (at least until someone inevitably uses 3 of a certain type at the same time). Like most RTS's it started off purely as a multiplayer game so that makes sense. And I think making the single player play like they did was absolutely the right idea.

SerCypher posted:

Just you wait my friend, we're going to get more Bannon than we know what to do with.

I know how it goes, it's just a bit amusing how much they really, really need the player to know. The first thing he does is send a man to certain death by threatening him with death, he readily abandons both civilians and soldiers multiple times until someone offers the slightest pushback and even then only helps if someone else can, and takes credit for anything he can.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Jack2142 posted:

Oh no... I worked next door to there to Fountain Court too, but I think it was built in the 2000's so I think its a bit out of place for a game circa 1990. I think the weirdest thing is seeing people "evacuating" on the viaduct, when now it is also torn down and has been considered a deathtrap for ~20~ years since the Nisqually Quake.

I had no idea when it was built so I checked - Zillow says 1999. So, you're right about the timing.

and yeah the viaduct part amused me.

SerCypher posted:

That's real cool. I have never been to Seattle so I wasn't sure how realistic it was, that's neat that they didn't just make 'Generic City'. A lot of love went into it.

Absolutely. It's not perfect (as we've noticed) but it's a big cut above average. Seattle's not the only mission where you can do this kinda thing, too.

Psion fucked around with this message at 22:40 on Jun 14, 2020

SerCypher
May 10, 2006

Gay baby jail...? What the hell?

I really don't like the sound of that...
Fun Shoe
Alright, mission 3 and more geography chat. If anyone can tell me more about Mercer Island I would be grateful. From looking at Google Maps I think it's supposed to be on that Island, but it's hard to tell.

Also forgive me if I seem a bit tired, I had to do this mission like 5 times because talking about the i-90 freeway is distracting when a soviet heavy armored division is charging you.

UPDATE

Mission 3: Retreat from Seattlehttps://www.youtube.com/watch?v=tKttnztwods


New Characters
Jerimiah Sawyer - US Army Colonel, fought with the protagonist and Bannon in Europe. Hates Bannon.
Anton Carino - US Army Corporal, Colonel Sawyer's new aide. Has a plastic toy from his daughter.
Michael Thompson - US Army Corporal, needs batteries for his portable CD player.
James Webb - US Army Captain.
George H.W. Bush - US President, yes that's supposed to be the actual President Bush.
General Morgan - He's a US General named Morgan.

Lustful Man Hugs
Jul 18, 2010

So, do the ranks/military units in this make sense at all? Wouldn't a Lieutenant be in charge of 3-6 vehicles or something?

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

Lustful Man Hugs posted:

So, do the ranks/military units in this make sense at all? Wouldn't a Lieutenant be in charge of 3-6 vehicles or something?

Well, Parker is, isn't he? A few vehicles and a few squads on infantry.
Everything else can, at least for now, probably be explained with "Nobody knows whats going on and the army is still in emergency response mode."

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
The map is, as you guessed, starting on the east side of Mercer Island and retreating east over the shorter of the two I-90 bridges. The map roughly lines up with the street grid and the bridge length is about right for the eastern span. All those highway signs are just completely wrong. Claiming you're on I-5 when you're on 90, claiming Beaux Art Village is Mercer, yeah. But the geography is a clear match.

The general's house is about here: https://goo.gl/maps/LPL2DEkVdHHsavtR7

anyway this mission is basically "do you know how to put AT troopers in trees? You win! Otherwise, ha ha ha"


this map is a multiplayer map and it was the home of the fastest one-sided rollover I'd encountered in WIC (we won in less than 3 minutes) until we made the mistake of playing a competitive league match and got completely rolled. Probably also in three minutes or less, but it was baaaaaaaaad.

Psion fucked around with this message at 22:36 on Jun 18, 2020

Jack2142
Jul 17, 2014

Shitposting in Seattle

Yeah for my own two cents, since I work on Mercer Island when the Pandemic is not keeping me on WFH.

I remembered the mission wrong and thought you were in East Seattle and retreating to Mercer Island, not already on the Eastern side of the Island. Roanoke as far as I know is Western Mercer Island, at least there is a bar there called the Roanoke, that has been there like 50 years? I think so that fits for 1990. The area is more built up now than it was back then, but is mostly residential "Downtown" Mercer Island is located on the Western Side of the Island and that's where I work. The City on the east side of the lake is Bellevue, but yeah Beaux Arts village is a neighborhood/sub-city that I have never been too. Where your fighting is broadly where T-Mobiles US Headquarters is nowadays.

Anyway blowing up the bridge seems kinda dumb, as its not that long and the Western side of the island is linked to Seattle by the second longest floating bridge in the world, and even if you blew these up the one in the North on the map isn't really much a detour for the Soviets to push east at all it just drops you north of Bellevue in Kirkland. Or you just go around which is a long rear end drive in traffic to commute, but really maybe like two hours.

In general retreating across Mercer Island is really strange strategically, the US Military bases are all South of Seattle, down by Tacoma (Or across the Sound for the Naval Base Bremerton... which is linked by bridge through Tacoma!!!). So any-remobilized units in the area would probably be mustering there and pushing up North on I-5, so you would be running away from reinforcements. Also Mercer Island is like a 5-10 minute drive for me from where the Kingdome (pending traffic) was so its not even like the USA would really have time to get troops from the rest of the country to help fortify the bridgehead, so Sawyers guys are probably at Fort Lewis (Its JBLM now)... which uhh again going to Mercer Island is taking you further away from your support!

Now even worse is, depending on spoilers where you end up on the next american mission, you would follow I-405 around the south of the lake into Renton (Where Boeing builds the 737 Max) and reconnect with I-5 to go down to Oregon and link up with their NG, at a coastal town called Pine Valley. That while a well done map of a fictional small town also makes little strategic sense since the bridges over the Columbia are not on the Washington Coast! they are further upriver in Astoria (Where they shot GOONIES!!!) or Portland. So Again... you are running away from the reinforcements you would be getting.

Also Lmao at blowing up that bridge... HELL COMMUTE!!! getting to the east side would be so loving lovely post war. Since the aforementioned north floating bridge is tolled as its not an interstate.

Jack2142 fucked around with this message at 08:44 on Jun 19, 2020

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.

Jack2142 posted:

Anyway blowing up the bridge seems kinda dumb, as its not that long and the Western side of the island is linked to Seattle by the second longest floating bridge in the world, and even if you blew these up the one in the North on the map isn't really much a detour for the Soviets to push east at all it just drops you north of Bellevue in Kirkland. Or you just go around which is a long rear end drive in traffic to commute, but really maybe like two hours.

In general retreating across Mercer Island is really strange strategically, the US Military bases are all South of Seattle, down by Tacoma (Or across the Sound for the Naval Base Bremerton... which is linked by bridge through Tacoma!!!). So any-remobilized units in the area would probably be mustering there and pushing up North on I-5, so you would be running away from reinforcements. Also Mercer Island is like a 5-10 minute drive for me from where the Kingdome (pending traffic) was so its not even like the USA would really have time to get troops from the rest of the country to help fortify the bridgehead, so Sawyers guys are probably at Fort Lewis (Its JBLM now)... which uhh again going to Mercer Island is taking you further away from your support!
I mean, this is a disorganised mess of a retreat at the end of a day of brutal city fighting, with the decisionmaking devolved to Bannon. I don't think you want to be looking for Napoleon here. The mission intro shows the floating bridge is no longer floating and that as Soviet forces attack you they're stopped just on the wrong side of the university in the north and around the southern end of Boeing Field in the south. The full extent of their advance isn't visible but I would imagine that the Soviet FLOT doesn't extend much beyond those points. In this mess I can quite see that taking out the I-90 bridge could provide a worthwhile few hours of delay to the Soviet breakout. At the very least it's one less logistical artery out of the city, and if you don't do this now then some poor sod in an Aardvark is going to have to do it in a week's time.

Jack2142
Jul 17, 2014

Shitposting in Seattle

FrangibleCover posted:

I mean, this is a disorganised mess of a retreat at the end of a day of brutal city fighting, with the decisionmaking devolved to Bannon. I don't think you want to be looking for Napoleon here. The mission intro shows the floating bridge is no longer floating and that as Soviet forces attack you they're stopped just on the wrong side of the university in the north and around the southern end of Boeing Field in the south. The full extent of their advance isn't visible but I would imagine that the Soviet FLOT doesn't extend much beyond those points. In this mess I can quite see that taking out the I-90 bridge could provide a worthwhile few hours of delay to the Soviet breakout. At the very least it's one less logistical artery out of the city, and if you don't do this now then some poor sod in an Aardvark is going to have to do it in a week's time.

Yeah that is fair enough, I blanked on the mission screen showing the 405 bridge getting blasted that changes things significantly. Regardless my point stands a little that retreating across I-90 is very strange since the intersection irl you withdraw too in the previous mission would also take you to I-5 broadly to go South (its condensed).


Also one thing you mentioned unit differences there are a few.

I know the Artillery is different the USA heavy artillery is an MLRS, while the Soviets have a single shot piece. This usually meant soviet arty worked better in multiplayer as it was easier to hide and hardee to dodge.

In Beta closed (I got one of like 1000 keys from camping their website) and maybe open I think there was unit asymmetry, but not as much as Wargame.

Jack2142 fucked around with this message at 18:25 on Jun 19, 2020

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Jack2142 posted:

Also one thing you mentioned unit differences there are a few.

I know the Artillery is different the USA heavy artillery is an MLRS, while the Soviets have a single shot piece. This usually meant soviet arty worked better in multiplayer as it was easier to hide and hardee to dodge.

The US and NATO heavy artillery are subtly different, too. They're both MLRS systems, but the American one is a massive hail where each rocket deals individually less damage, while the NATO one fires a small number of individually more powerful rockets. The American artillery is better for flattening a general area, the NATO artillery is better for slagging a strongpoint.

It's been a long time since I've played World in Conflict and hardly anyone played NATO, but I seem to remember that being a thing in general, the Europeans favored more accurate and damaging weapons with slower rates of fire.


FrangibleCover posted:

At the very least it's one less logistical artery out of the city, and if you don't do this now then some poor sod in an Aardvark is going to have to do it in a week's time.

Yeah, blowing every bridge you can find is You've Been Invaded 101.

Jack2142
Jul 17, 2014

Shitposting in Seattle

Cythereal posted:

The US and NATO heavy artillery are subtly different, too. They're both MLRS systems, but the American one is a massive hail where each rocket deals individually less damage, while the NATO one fires a small number of individually more powerful rockets. The American artillery is better for flattening a general area, the NATO artillery is better for slagging a strongpoint.

It's been a long time since I've played World in Conflict and hardly anyone played NATO, but I seem to remember that being a thing in general, the Europeans favored more accurate and damaging weapons with slower rates of fire.


Yeah, blowing every bridge you can find is You've Been Invaded 101.

Yeah personally I never liked playing support, I almost always was Air or if the team struggled to hold ground I would swap to infantry or Armor.

SerCypher
May 10, 2006

Gay baby jail...? What the hell?

I really don't like the sound of that...
Fun Shoe

Cythereal posted:

Yeah, blowing every bridge you can find is You've Been Invaded 101.

With the current state of a lot of American infrastructure you wouldn't even have to do that. Just wait for the Soviets to drive over it at the rated capacity and watch it collapse into a river.



Also thanks for the context, I played the single player of this when it came out, but I didn't touch the multiplayer much (I was in college and poor). Maybe we can do some thread multiplayer or something at the end!

Mordja
Apr 26, 2014

Hell Gem
Figured I'd repost this here, even though it's only tangentially related but it's good for a :stare:



Modern Warfare Mod is a conversion that features patchnotes like

quote:

Flexible Interceptor (EXFLINT) 6.0.1 (mod engine for all guided missiles & projectiles):
Now supports G-loading computation for projectiles. Supported guided munitions with inherently low maneuvering capacity (e.g. GBUs, AGM-65 Maverick, etc) now have enforced G limit. Lateral accelerations (sharp turns, etc) requested from guidance commands in excess of the enforced G limit will be suppressed.
New algorithm for rendering displacement angle/angle of attack for projectiles in motion:
Missile nose will point to guidance command's lateral acceleration command, relevant from center of gravity (cG).
AGM-88 HARM, Kh-31P, Kh-25MPU and AIM-120C: Updated lofted trajectory algorithm.
And helpful infographics like

SerCypher
May 10, 2006

Gay baby jail...? What the hell?

I really don't like the sound of that...
Fun Shoe

Mordja posted:

Figured I'd repost this here, even though it's only tangentially related but it's good for a :stare:

Some people look at the bureaucracy of the US Military and go :stare: others go "God, I wish that were me."

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
this isn't the first time I've seen that image since this thread started and it's still cursed

Jesenjin
Nov 12, 2011
Okay... can someone who knows his military bureaucracy tell me... WHAT THE HELL is that chart?!
I mean, I get it that it is used for firing things... but... what in hell does any of anything in chart do??

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Jesenjin posted:

Okay... can someone who knows his military bureaucracy tell me... WHAT THE HELL is that chart?!
I mean, I get it that it is used for firing things... but... what in hell does any of anything in chart do??

That's a game-ified diagram of all the human decisions and software decisions/processes involved in 'detect airplane, shoot SAM at airplane, SAM hits airplane.'

SerCypher
May 10, 2006

Gay baby jail...? What the hell?

I really don't like the sound of that...
Fun Shoe

Jesenjin posted:

Okay... can someone who knows his military bureaucracy tell me... WHAT THE HELL is that chart?!
I mean, I get it that it is used for firing things... but... what in hell does any of anything in chart do??

It does look dumb, and it is dumb for a game. Those sort of things do make sense though in an actual military. When you assume you have to train like 400 operators a year in a SAM system and the first time they actually use the thing in Combat will probably determine whether an opponent gets the drop on you and takes out your AA network.

So they have to put on paper all the things they believe should happen to shoot down a plane down to the most granular details. Then they base the training/doctrine/interfaces etc based on those steps.

In the end it's the same reason something like a Claymore mine has "THIS SIDE TOWARDS ENEMY" printed on it imo, you gotta break everything down and assume at least some of the operators have never even seen the thing. As long as you can follow a flowchart though (and typically in actual manuals they'd have abbreviated flowcharts that only have the important stuff you need to know for your step of the process) then you can theoretically operate the super complicated missile system and shoot down a plane.

SerCypher fucked around with this message at 21:14 on Jun 19, 2020

Jesenjin
Nov 12, 2011

SerCypher posted:

"THIS SIDE TOWARDS ENEMY" printed on it imo, you gotta break everything down and assume at least some of the operators have never even seen the thing.

I teach on University level... And believe me sometimes I have to spell some thing to people, so they can do something basic correctly... Mostly in word document but still...
So from my limited experience with young adults, I would say that some operaters can be... let's be gentle and say less intelligent. Those would need some extra instructions on the field (and some people get even less intelligent in stressful and fast moving situation)...

But still, why would anyone put something like this in the game? A grog?

Mordja
Apr 26, 2014

Hell Gem
I think that's specifically a chart for how he scripted the missile AI, the dude's claim is that it's the most complicated air defence simulation of any rts. As for why...eh, why not? The videos are fun to watch if nothing else. https://www.youtube.com/channel/UC0kj5IbuiWqbxATXZWsYFKQ

Kibayasu
Mar 28, 2010

Looking back on it this really is a hell of a jump for the third mission. All those secondary objectives can be really intimidating while you're dealing with everything else.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

Kibayasu posted:

Looking back on it this really is a hell of a jump for the third mission. All those secondary objectives can be really intimidating while you're dealing with everything else.

The roughest part is really when you initially switch to the hospital side of the bridge and have to hold there. You have a few light vehicles and are presented with numerical superiority which also contains some medium and heavy tanks. Its very hectic compared to the previous missions.

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OwlFancier
Aug 22, 2013

The Sheridan you mentioned is an interesting vehicle, in addition to being able to fire missiles out the gun, it's also made almost entirely out of aluminium and is light enough to be airlifted into combat, which was part of the reason why it was designed.

It was quite popular in service as far as I know, but being made of aluminium means it's a bit fragile and hideously expensive for what it is.

I always mentally confuse this game with Wargame as they look quite similar and have similar themes.

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