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(i've taken the liberty of rolling the dice and filling out your stats for you. we have pretty poor stats all up; a great start!) Skill: 9 Stamina: 19 Luck: 7 Trail: 0 Gold: 8 Provisions: 2 You start this adventure with no inkling of the heavy task that is about to fall to you, and no premonition that in the days to come you will be pursued by a pack of nightmarish creatures more inexorable than Bloodhounds and more vicious than Wolves. Instead, you are carefree: you have no employment and your backpack contains Provisions for only two more meals, but your purse is full and you have the world to go adventuring in. Your trusty sword is, as ever, at your side. Leaving A Trail Spectral Stalkers can detect the traces of psychic energy that you leave in your wake as you travel between the Spheres of the Macrocosmos. Each time that you pay more than a flying visit to a location - if you stay long enough to become involved in a fight, for instance - you will leave a disturbance in the ether that will attract the Spectral Stalkers. The more times you do this, the easier it is for your shadowy pursuers to home in on you. Your trail score shows how easy it is for the Spectral Stalkers to find you. At the start of the adventure your Trail score is 0 - the Spectral Stalkers do not even know of your existence, and have no chance of finding you. At various points in your adventure, however, you will be instructed to add Trail points to your score. Thus, the longer you spend on your travels, the greater the risk that the Spectral Stalkers will find you. At other times you will be instructed to Test Your Trail Score. The procedure for this is: roll three dice. If the total rolled is equal to or more than your Trail score, you remain undetected; if the total rolled is less than your Trail score, you have been detected by the Spectral Stalkers.
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# ? Feb 11, 2021 02:51 |
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# ? Jun 9, 2024 13:24 |
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“Signs and portents,” wheezes the old fortune-teller in a voice that seems to rumble from within the folds of his moth-eaten cloak. “There are signs and portents here. The cards will speak the truth for you, young warrior. I feel it.” You are beginning to wish that you had never ventured into this dark and smelly tent. The raucous shrieks and laughter of the fairground sound dim and distant, even though the grubby canvas of the fortune-teller’s tent is the only thing that separates you from the merry-making crowds. You could be outside in the sunshine enjoying the Midsummer Fair instead of waiting in half-darkness for this ancient half-Elven charlatan to start his card-reading act. A gust of cold wind swirls around you without disturbing the smoke that clogs the air. Suddenly apprehensive, you shiver. The fortune-teller seems momentarily alarmed, but then clears his throat and begins to turn over the cards, one by one. Each disc of thick parchment bears a faded picture. The first few are familiar - a shining gemstone, a tramp with his meagre belongings tied in a bundle, a skeleton wielding a scythe. The fortune-teller’s explanation is equally ordinary - the usual patter about a great treasure and going on a long and difficult journey, and the threat of terrible danger. Since when did your life as an adventurer contain anything but treasure, travel and danger? You regret giving the old half-Elf a Gold Piece; you now have only 8 Gold Pieces left in your purse and there are many more stalls to visit before nightfall. Then you notice that the fortune-teller has stopped mumbling. He is staring at the card he has just turned over. His hands are shaking. The face of the new card is completely blank and slightly luminous. At last he manages to stutter: "It - it isn't possible! None of these cards is blank! But if this is so... This card represents your destination, soldier. I fear for you." "Why? What does it mean? Where is my destination?" "Not in Khul," wails the fortune-teller. "Nor anywhere in this world. You will travel further than any man can imagine, with a perilous burden and a dreadful pursuit at your heels. Go from here. A storm approaches. Prepare yourself: you will be plucked from this world ere long." You step outside to find dark clouds racing across the sky. The crowds are dispersing and the fairground folk are struggling to secure their tents against a rising gale. The paths across the fields to Neuberg are thronged with townspeople scurrying home. You decide to shelter from the storm in the forest, and you set out alone towards the dark line of trees...
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# ? Feb 11, 2021 02:53 |
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1 You hurry towards the forest beneath the billowing black clouds that have turned daylight into dusk. There is a sudden flash of blinding light. You expect a crash of thunder, but instead there is an eerie silence. Then you see something falling out of the sky, tumbling and fluttering like an autumn leaf. It lands with a thump on the path ahead and you run towards it. It is a winged creature unlike any that you have seen before, and it is badly hurt. Its silver, gossamer-thin wings and its bright robes have been torn into tattered shreds; its small humanoid body bears grievous wounds. It stirs as you approach, and stares at you with huge round eyes. WIth its last reserves of strength it holds out to you the bundle that it carries, and tries to speak: "Stranger! I am dying... I have failed. Take this burden from me. Take it! Archmage Globus... he must... too late! I am dying. Take it! ...and beware the Spectral Stalkers!..." The creature dies. You pick up the bundle. It seems to be a hard ball wrapped in cloth. Will you put the bundle in your backpack and continue on your way (turn to 207) or unwrap the cloth and look at its contents (turn to 316)?
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# ? Feb 11, 2021 02:55 |
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poo poo pants! Oh wait let’s look at the bundle
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# ? Feb 11, 2021 02:59 |
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quote:unwrap the cloth and look at its contents (turn to 316)
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# ? Feb 11, 2021 03:00 |
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perepelki posted:put the bundle in your backpack and continue on your way (turn to 207) This place is gonna be a crime scene in a matter of minutes, we need to escape with the loot before we worry about what exactly it is.
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# ? Feb 11, 2021 03:10 |
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yeah let's cheese it
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# ? Feb 11, 2021 03:11 |
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i'm afraid i'd already written up the next bit before the last two votes came in (i'll give you more time to vote in the future.) we have chosen to look at the bundle. you fools, you absolute- 316 You place the bundle on your knees and unfold the cloth to reveal a glowing sphere not much larger than your fist. At first you think it is made of glass, and transparent; but you peer into it and realise that it is made of nothing - or, rather, of many things, countless things. You see oceans, deserts and cities; suns, moons and stars; animals and people; and many things that you cannot recognise. You look and look, and the sphere seems to expand until it is surrounding you. Then it shrinks to its former size - and you are no longer in the countryside near Neuberg. You are in a vast building. On all sides, corridors stretch away as far as your eyes can see. Every wall is lined from floor to ceiling with shelves, and every shelf is full of books. In front of you is a desk, over which hang two signs. One says SILENCE!, and is completely unnecessary as there is not a sound to be heard. The other says ENQUIRIES. You cover the strange sphere again and put it in your backpack. Will you now set off to search this strange building (turn to 275) or ring the bell (turn to 6)?
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# ? Feb 11, 2021 03:14 |
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https://www.youtube.com/watch?v=URAqnM1PP5E
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# ? Feb 11, 2021 03:17 |
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wander all around up in this place rawdogging this adventure with no protection 275
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# ? Feb 11, 2021 03:18 |
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I would like to level provisions only please
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# ? Feb 11, 2021 03:23 |
DING DING DING DING DING DING DING DINGDINGDINGDING
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# ? Feb 11, 2021 03:34 |
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https://www.youtube.com/watch?v=SrXswIbWA7Y
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# ? Feb 11, 2021 03:35 |
DING DING DING DING DING DING DING DINGDINGDINGDING
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# ? Feb 11, 2021 03:36 |
DING DING DING DING DING DING DING DINGDINGDINGDING
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# ? Feb 11, 2021 03:36 |
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we have chosen to play with our dingaling 6 The tinkling of the bell is lost in the oppressive silence. You wait but nothing happens. You are about to walk away when a figure rises behind the desk and huffs a cloud of smoke. You jump back in surprise and alarm; a female Dragon is glaring down at you over a pair of wire-framed spectacles. "Yes? Well, what do you want? This is the Library in Limbo, you know, and no place for warriors and other troublemakers." Will you show the Dragon the sphere, and ask her what it is (turn to 395), or ask her if she has heard of Globus and the Spectral Stalkers (turn to 93)? Or will you attack her (turn to 340)?
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# ? Feb 11, 2021 03:43 |
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Chat up the dragon librarian.
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# ? Feb 11, 2021 03:47 |
Keep ringing the bell
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# ? Feb 11, 2021 03:48 |
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quote:ask her if she has heard of Globus and the Spectral Stalkers (turn to 93)
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# ? Feb 11, 2021 03:49 |
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A female dragon, you say?
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# ? Feb 11, 2021 03:55 |
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yo this book goes for $100 used i cant afford to play this game any other way
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# ? Feb 11, 2021 04:01 |
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slay the dragon! we got this!
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# ? Feb 11, 2021 04:04 |
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Ask about globus and stalkers!
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# ? Feb 11, 2021 04:09 |
Impress her with our knowledge of the Dewey Decimal System
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# ? Feb 11, 2021 04:25 |
Waggle eyebrows and ask her to show us her stacks
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# ? Feb 11, 2021 04:26 |
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what i'm hearing it we should ask her about globus and the stalkers 93 "Globus?" barks the Dragon. "Spectral Stalkers? Never heard of them. But that's not surprising, you know. There are more books in the Library in Limbo than there are grains of sand on all the beaches in the Macrocosmos. We have at least one copy of every book ever written, and even I can't be expected to read them all. What sort of thing is a Globus? Or a Spectral Stalker?" You confess that you don't know what a Spectral Stalker is, but that Globus is an Archmage. "An Archmage? If he's of any note at all he'll warrant an entry in the Directory of Wizards. You'll find a copy a couple of kilometres along that corridor there. You can't miss it, it's a big black book with the word Wizards on the spine. Well, run along then." Will you follow the Dragon's pointing finger (turn to 373), or would you rather set off in another direction to explore the corridors of the Library (turn to 275)?
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# ? Feb 11, 2021 04:31 |
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set off in another direction to explore the corridors of the Library (turn to 275)
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# ? Feb 11, 2021 04:42 |
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unsheathe your dagger and chop off your hog
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# ? Feb 11, 2021 05:00 |
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Damnit semen seer you've failed your master once again
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# ? Feb 11, 2021 05:02 |
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gary oldmans diary posted:yo this book goes for $100 used in other news, gently caress the dragon, let's go exploring. (if you'd tried to fight her, you would have ended up in this exact same spot except she effortlessly owns you and confiscates your sword, costing you 2 skill points until you obtain another weapon. our skill is low enough already that i think that would make the game unwinnable.) (also note that the way i'm making decisions from here on in is the first option to get three votes, wins) 275 The Library seems to extend limitlessly in all directions. No matter how far you march along any corridor, it still stretches away ahead of you as far as you can see. The only interruptions in the endless lines of books are the sporadic gaps between the shelves where cross-passages and stairways lead to other corridors. Occasionally the silence is broken by the distant echoes of voices or footsteps, but you meet no one. Sometimes you pause to examine the volumes on the shelves, but only very rarely do you find one that is written in a language you understand. Eventually you plod down a staircase and find yourself at the point where all four corridors meet. You have lost all sense of direction, but this crossroads looks very similar to the place where you arrived in the Library, although there is no Enquiries desk. You choose of four corridors: turn to either 164, 243, 298, or 373.
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# ? Feb 11, 2021 05:06 |
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I feel good about 243
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# ? Feb 11, 2021 05:31 |
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298
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# ? Feb 11, 2021 05:47 |
Go North (243)
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# ? Feb 11, 2021 06:28 |
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243 it is.
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# ? Feb 11, 2021 06:35 |
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243 You walk for hours between towering shelves laden with dusty volumes. No matter how far you go, the corridor extends, without end, as far as the eye can see. At last, however, in a gap between two sets of shelves, you find a door. It is slightly ajar, and the notice on it announces, Office of the Artefacts Specialist. Please knock and wait. Below the notice is a heavy brass knocker and below that, set into the wooden beams of the door, are a circular piece of glass and a brass plate with a narrow slit. Will you push the door open and walk through the doorway (turn to 147), lift the knocker and knock on the door (turn to 198), or turn away and look for a way out of the Library (turn to 27)?
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# ? Feb 11, 2021 06:38 |
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God damnit I'm halfway drunk and have to be up in 3 hours but now I'm invested.. KNOCKERS 198.
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# ? Feb 11, 2021 06:40 |
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> STALK SPECTRE did it work?
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# ? Feb 11, 2021 06:44 |
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AHH F/UGH posted:> STALK SPECTRE
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# ? Feb 11, 2021 07:03 |
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Knock knock!
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# ? Feb 11, 2021 07:10 |
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# ? Jun 9, 2024 13:24 |
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Oh man, I loved this gloriously trippy trainwreck of a book. Duck politeness, we have spectral stalkers on our tail (presumably): walk in unannounced.
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# ? Feb 11, 2021 11:24 |